Commit Graph

912 Commits

Author SHA1 Message Date
Jasper St. Pierre
47aa583625 display: Kill off grab_screen
Just like active_screen, the screen can always be inferred
from the MetaDisplay, so there's no point in keeping it around.
2014-03-26 12:04:48 -04:00
Jasper St. Pierre
d7519f4ebc Remove any possibility for zaphod mode
We previously separated out MetaDisplay and MetaScreen. mutter
would only manage one screen, but we still kept a list of screens
for simplicity.

With Wayland support, we no longer care about the ability to
manage more than one screen at a time. Remove this by killing
the list of screens, in favor of having just one MetaScreen
in MetaDisplay.

We also kill off active_screen at the same time, since it's
not necessary anymore.

A future cleanup should merge MetaDisplay and MetaScreen. To avoid
breaking API, we should probably keep MetaScreen around as a dummy
type.
2014-03-26 12:04:48 -04:00
Jasper St. Pierre
cc0488f1e2 surface-actor: Implement is_argb32 generically for both X11 and Wayland
cogl_texture_get_components can be used on both X11 and Wayland
backends. Technically, the detection is different: we actually
check the actual RENDER format in the old code, while Cogl simply
assumes that any pixmap with a depth >= 32 is ARGB32. Since Cogl
already seems to be working with its internal checks, it makes
more sense to  use Cogl's check rather than keeping our own.
2014-03-25 17:04:39 -04:00
Jasper St. Pierre
e30ed6892c surface-actor: Prevent a dumb crash
is_argb32 can be called at any time, including times when we don't
have a texture. In that case, just assume we're ARGB32. The value
really shouldn't be important though.
2014-03-25 17:04:37 -04:00
Jasper St. Pierre
272676b896 surface-actor-wayland: Make sure to clean up on dispose
We need to remove our destroy handler if the surface is destroyed
before the buffer is, which is the case when we have no destroy
effect.
2014-03-25 12:00:38 -04:00
Jasper St. Pierre
1cfaf45389 surface-actor-wayland: Fix meta_surface_actor_wayland_is_argb32
This prevents us from clipping shadows under windows for all
apps, and loads of other fun optimizations.
2014-03-20 18:03:38 -04:00
Jasper St. Pierre
57359da9b4 wayland: Kill the buffer destroy error
Previously, a sequence like this would crash a client:

  => surface.attach(buffer)
  => buffer.destroy()

The correct behavior is to wait until we release the buffer before
destroying it.

  => surface.attach(buffer)
  => surface.attach(buffer2)
  <= buffer.release()
  => buffer.destroy()

The protocol upstream says that "the surface contents are undefined"
in a case like this. Personally, I think that this is broken behavior
and no client should ever do it, so I explicitly killed any client
that tried to do this.

But unfortunately, as we're all well aware, XWayland does this.
Rather than wait for XWayland to be fixed, let's just allow this.

Technically, since we always copy SHM buffers into GL textures, we
could release the buffer as soon as the Cogl texture is made.

Since we do this copy, the semantics we apply are that the texture is
"frozen" in time until another newer buffer is attached. For simple
clients that simply abort on exit and don't wait for the buffer event
anyhow, this has the added bonus that we'll get nice destroy animations.
2014-03-20 13:53:05 -04:00
Jasper St. Pierre
e67abdd3ff compositor: Kill unused variable 2014-03-20 13:18:55 -04:00
Jasper St. Pierre
ca4777f778 compositor: Make code a bit more understandable 2014-03-20 13:18:47 -04:00
Rui Matos
76dc0ca681 wayland: Exempt CLICKING grab ops when syncing wayland input focus
If we have a CLICKING grab op we still need to send events to xwayland
so that we get them back for gtk+ to process thus we can't steer
wayland input focus away from it.

https://bugzilla.gnome.org/show_bug.cgi?id=726123
2014-03-20 17:08:53 +01:00
Rui Matos
1b29113150 wayland: Set/unset wayland focus on mutter grab/ungrab operations
This ensures that we send the proper leave and enter events to wayland
clients.

Particularly, this solves a bug in SSD xwayland windows where clicking
and dragging on the title bar to move the window only works on the odd
turn (unless the pointer moves away from the title bar between
tries). This happens because xwayland gets a button press but doesn't
see the release so when it gets the next button press it discards it
because its pointer button tracking logic says that the button is
already pressed. Sending the proper wayland pointer leave event fixes
it since wayland clients must forget about button state at that point.

https://bugzilla.gnome.org/show_bug.cgi?id=726123
2014-03-20 17:08:53 +01:00
Jasper St. Pierre
044c06bff3 Don't include wayland/ by default either 2014-03-18 22:04:36 -04:00
Jasper St. Pierre
a3ccc4fd1c Remove x11/ directory from default include path 2014-03-18 22:04:36 -04:00
Jasper St. Pierre
b087fce062 window-actor: Also always assume the plugin manager exists
Addendum to the above...
2014-03-18 18:31:07 -04:00
Jasper St. Pierre
420f322910 compositor: Assume the plugin manager always exists 2014-03-18 18:25:33 -04:00
Jasper St. Pierre
4bf6e0ae8c compositor: Kill off an unused cursor variable 2014-03-18 18:25:33 -04:00
Jasper St. Pierre
97872e70a5 compositor: Fix variable name style in meta_shape_cow_for_window
This has bugged me forever...
2014-03-18 18:25:33 -04:00
Jasper St. Pierre
be57308663 compositor: Clean up
Remove a bunch of weird checks, random logs, unused variables
and other cruft that nobody cares about today.
2014-03-18 18:25:32 -04:00
Jasper St. Pierre
33f1bd96f5 compositor: Kill off modal_plugin
We only ever have one plugin, so don't bother recording which plugin
is modal, only whether we are modal or not.
2014-03-18 18:25:32 -04:00
Jasper St. Pierre
9ba49358e5 compositor: Remove meta_check_end_modal
"This is used when reloading plugins"

Yeah, no.
2014-03-18 18:25:32 -04:00
Jasper St. Pierre
4fdbb466e1 meta-plugin: Remove some unused features
And don't use properties for no reason.
2014-03-18 18:25:31 -04:00
Jasper St. Pierre
0f85986340 Add a META_MAXIMIZE_BOTH
Which has the value of META_MAXIMIZE_VERTICAL |
META_MAXIMIZE_HORIZONTAL.

This is an obvious code cleanup.
2014-03-15 09:49:56 -04:00
Jasper St. Pierre
dd8d8e436d wayland: Remove special code for modal grabs
Since we never pass any Clutter events to Wayland, it's not needed.
2014-03-10 15:10:44 -04:00
Florian Müllner
94f39a493f window-actor: Guard against %NULL frame mask
Creating a new cogl texture may fail, in which case the intent to
free it will crash. While something is clearly wrong (insanely
large window, oom, ...), crashing the WM is harsh and we should
try to avoid it if at all possible, so carry on.

https://bugzilla.gnome.org/show_bug.cgi?id=722266
2014-02-28 20:11:58 +01:00
Adel Gadllah
d41fba6558 meta-shaped-texture: Check if the parent has mapped clones as well
When the  WindowActor has mapped clones we should ignore
the unobscured region as well, so we need to walk up and check it
as well.

https://bugzilla.gnome.org/show_bug.cgi?id=725180
2014-02-28 18:27:37 +01:00
Jasper St. Pierre
770b58b367 wayland: Move "public" Wayland API to another header file 2014-02-28 10:24:06 -05:00
Rui Matos
674bcef6da Handle mouse-button-modifier being disabled
In case 'mouse-button-modifier' is disabled the mask is 0 which means
we would always grab.
2014-02-28 14:55:14 +01:00
Giovanni Campagna
b9a5d710b7 compositor: always redirect passive button grabs to clutter
All WM events (passive button grabs and passive keyboard grabs)
are handled through clutter now, so we must make sure we spoof
them even if they happen on frames (because that's where we
grab on)
2014-02-27 14:37:48 +01:00
Giovanni Campagna
65dd54a4db compositor: don't spoof events when running as a wayland compositor
Weirdly, clutter stopped segfaulting when we call clutter_x11 methods
and the backend is not right, but this is correct anyway, and
probably fixes some BadDrawable errors in mutter-wayland on x11,
caused by mixing windows of the outer X and windows of Xwayland.
2014-02-27 14:28:46 +01:00
Giovanni Campagna
b00fa70d91 display: move more event handling to clutter
Mouse event handling was duplicated, resulting in weird interactions
if clutter was allowed to see certain events (for example under
wayland, where it gets all events). Because now clutter sees all
X events, even when running as an x11 compositor, we can handle
everything using the clutter variants.
At the same time, rewrite a little the passive button grab code,
to make it clear what is being matched on what and why.
2014-02-27 03:13:33 +01:00
Giovanni Campagna
360d423faa MetaSurfaceActor: add a generic hook to retrieve the MetaWindow
This way we can find the window for a ClutterEvent even when
running as an x11 compositor.
2014-02-27 03:13:33 +01:00
Giovanni Campagna
394b44a2c2 compositor: fix mouse interactions on frames
meta_ui_window_is_widget() returns FALSE for frame windows, so we
must filter those explicitly (by letting the event go to gtk
and from there to MetaFrames). Also, for proper gtk widgets
(window menus) we want to let gtk see all events, including
keyboard, otherwise we break keynav in the window menu.
This means that having a window menu open disables keybindings
(because the event doesn't run through clutter)
2014-02-27 03:13:32 +01:00
Giovanni Campagna
ed6821a819 keybindings: fix per window keybindings
We must spoof events to clutter even if they are associated
with a MetaWindow, because keyboard events are always associated
with one (the focus window), and we must process keybindings
for window togheter with the global ones if they include Super,
because we're not going to see them again.
2014-02-27 03:13:32 +01:00
Jasper St. Pierre
eb75306f8a Revert "window-actor: Complete the removal of update_shape"
This reverts commit 640102c03b.
2014-02-26 20:52:44 -05:00
Jasper St. Pierre
98c4b82907 Revert "window: Update the shape, input, and opaque regions immediately"
This reverts commit c0d791cd6e.
2014-02-26 20:45:38 -05:00
Jasper St. Pierre
640102c03b window-actor: Complete the removal of update_shape
I accidentally stashed the rest of the stuff and forgot to
commit it... oops.
2014-02-26 20:04:19 -05:00
Jasper St. Pierre
c0d791cd6e window: Update the shape, input, and opaque regions immediately
... and individually. It turns out that updating the opaque region
was causing the shape region to be updated, which was causing a new
shape mask to be generated and uploaded to the GPU. Considering
GTK+ regenerates the opaque region on pretty much any focus change,
this is not good.
2014-02-26 20:03:16 -05:00
Jasper St. Pierre
41d5e69de5 window-actor: Kill off another use of MetaFrameBorders 2014-02-26 20:02:13 -05:00
Jasper St. Pierre
2dc7371944 window-actor: Don't pass around client_area
To solve a performance regression, the three update_*_region
calls are going to be split up, so just call get_client_area_rect
in the methods itself.
2014-02-26 20:02:11 -05:00
Jasper St. Pierre
ec2c3e1438 window: Add meta_window_get_client_area_rect 2014-02-26 19:54:41 -05:00
Adel Gadllah
d85845426c window-actor: Fix culling
At some point meta_window_actor_cull_out stopped calling
meta_cullable_cull_out_children which caused the unobscured region
to never be set for the stex.

https://bugzilla.gnome.org/show_bug.cgi?id=725216
2014-02-26 15:01:07 +01:00
Giovanni Campagna
9f5087e97d Fix input and bounding shapes
For decorated windows, we don't want to apply any input
shape, because the frame is always rectangular and eats
all the input.
The real check is in meta-window-actor, where we consider
if we need to apply the bounding shape and the input shape
(or the intersection of the two) to the surface-actor,
but as an optimization we avoid querying the server in
meta-window.
Additionally, for undecorated windows, the "has input shape"
check is wrong if the window has a bounding shape but not an
input shape.
2014-02-25 01:27:32 +01:00
Giovanni Campagna
45624f2edf MetaWindowActor: survive having no MetaSurfaceActor
We need a MetaWaylandSurface to build a MetaSurfaceActor, but
we don't have one until we get the set_window_xid() call from
XWayland. On the other hand, plugins expect to see the window
actor right from when the window is created, so we need this
empty state.

Based on a patch by Jasper St. Pierre.
2014-02-25 01:22:56 +01:00
Giovanni Campagna
153f843ea6 MetaSurfaceActor: move freeze accounting to MetaWindowActor
Turns out we only ever need to freeze/thaw whole windows, not
surfaces or subsurfaces.
This will allow removing the surface actor without losing
the count.
2014-02-25 01:20:22 +01:00
Jasper St. Pierre
f0cd9b0687 wayland-surface: Rework construction / destruction yet again
This time, to make way for MetaSurfaceActorEmpty. This also fixes
destroy effects as a side effect. It still has issues if we try
to re-assign an actor that's already toplevel (e.g. somebody
re-popping up a menu that's already being destroyed), but this
will be fixed soon.

The idea here is that MetaWindowActor will do the unparenting of
the surface actor when it itself is destroyed. To prevent bad issues
with picking, we only make the surface actor reactive when it's
toplevel.
2014-02-24 14:46:19 -05:00
Jasper St. Pierre
9b24ae2033 Revert "compositor: Delay meta_compositor_add_window until the first show"
This reverts commit 4efe4483fb.
2014-02-24 14:46:18 -05:00
Jasper St. Pierre
04b5232960 compositor: The stage is always focused when we're a Wayland compositor
gnome-shell has some complex tracking to set the X input focus
correctly, assuming various things about how the stage is set up in X11.
For instance, it assumes that all actors that get key focus are
gnome-shell Chrome actors that will get events through the stage, so
when one of them is focused, it will try to set the focus back to the
stage.

In Wayland, windows are considered chrome actors that will get key
events through the stage, so this only has the result of unfocusing any
windows that have just received key focus.

We should probably move this input focus moving to mutter instead of
gnome-shell so we can better use mutter's internal state and heuristics.
2014-02-23 12:34:53 -05:00
Jasper St. Pierre
f860df4b2d Revert "compositor: fix focusing the stage window"
This reverts commit 876f81db12.

This doesn't quite work properly, and is overcomplicated.
2014-02-23 12:34:52 -05:00
Adel Gadllah
14841475b5 meta-window-actor: Fix paint_volume
We cannot intersect the the complete volume with the unobscured bounds
because it does not include the shadows. So just intersect it with the
windows's shape bounds and union it with the shadow bounds.

This also matches what the comment in the code says:
"We could compute an full clip region as we do for the window texture,
but the shadow is relatively cheap to draw, and a little more complex to clip,
so we just catch the case where the shadow is completely obscured
and doesn't need to be drawn at all."
2014-02-21 20:39:25 +01:00
Jasper St. Pierre
020cfa7283 surface-actor-x11: Recreate damage when the toplevel X window changes 2014-02-20 14:50:48 -05:00
Jasper St. Pierre
83aca0b53d window-actor: Split into two subclasses of MetaSurfaceActor
The rendering logic before was somewhat complex. We had three independent
cases to take into account when doing rendering:

  * X11 compositor. In this case, we're a traditional X11 compositor,
    not a Wayland compositor. We use XCompositeNameWindowPixmap to get
    the backing pixmap for the window, and deal with the COMPOSITE
    extension messiness.

    In this case, meta_is_wayland_compositor() is FALSE.

  * Wayland clients. In this case, we're a Wayland compositor managing
    Wayland surfaces. The rendering for this is fairly straightforward,
    as Cogl handles most of the complexity with EGL and SHM buffers...
    Wayland clients give us the input and opaque regions through
    wl_surface.

    In this case, meta_is_wayland_compositor() is TRUE and
    priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND.

  * XWayland clients. In this case, we're a Wayland compositor, like
    above, and XWayland hands us Wayland surfaces. XWayland handles
    the COMPOSITE extension messiness for us, and hands us a buffer
    like any other Wayland client. We have to fetch the input and
    opaque regions from the X11 window ourselves.

    In this case, meta_is_wayland_compositor() is TRUE and
    priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11.

We now split the rendering logic into two subclasses, which are:

  * MetaSurfaceActorX11, which handles the X11 compositor case, in that
    it uses XCompositeNameWindowPixmap to get the backing pixmap, and
    deal with all the COMPOSITE extension messiness.

  * MetaSurfaceActorWayland, which handles the Wayland compositor case
    for both native Wayland clients and XWayland clients. XWayland handles
    COMPOSITE for us, and handles pushing a surface over through the
    xf86-video-wayland DDX.

Frame sync is still in MetaWindowActor, as it needs to work for both the
X11 compositor and XWayland client cases. When Wayland's video display
protocol lands, this will need to be significantly overhauled, as it would
have to work for any wl_surface, including subsurfaces, so we would need
surface-level discretion.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-20 14:44:31 -05:00
Jasper St. Pierre
0b055fae2e window-actor: Kill off needs_pixmap
It's mostly equivalent to the case where we've already detached
the pixmap, *except* for the x11_size_changed case. We can simply
detach the pixmap at the time the window changes size, though.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-20 11:51:52 -05:00
Jasper St. Pierre
bc79259398 window-actor: Don't queue a redraw when queueing a new pixmap
We guarantee ourselves that a valid pixmap will appear any time
that the window is painted. The window actor will be scheduled
for a repaint if it's added / removed from the scene graph, like
during construction, if the size changes, or if we receive damage,
which are the existing use cases where this function is called.

So, I can't see any reason that we queue a redraw in here.

With the split into surface actors, we don't have an easy place
we can use to queue a redraw, and since it's unnecessary, we can
just drop it on the floor.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-20 11:35:01 -05:00
Stefano Facchini
4de3f7ca29 Make tile preview a compositor plugin effect
https://bugzilla.gnome.org/show_bug.cgi?id=665758
2014-02-19 21:55:35 +01:00
Jasper St. Pierre
c964ef4e01 window-actor: Fix build
I'm bad.
2014-02-19 01:11:42 -05:00
Jasper St. Pierre
0dccc440b6 window-actor: Kill off a nonsensical edge case
We can never have a window actor that represents either the X root
window or the stage window, so it doesn't make sense to bail out
early in case we do.

I'd imagine that this came from a much earlier version of the code
where the compositor was much separate and had its own MapNotify
handling.
2014-02-18 23:36:46 -05:00
Jasper St. Pierre
c251eb8ec0 window-group: Don't special-case the unredirected window
Since the unredirected window MetaWindowActor is stacked on top, it
will naturally get culled out of the process, so we can remove the
special casing here. Unfortunately, with the way that the code is
currently structured, it's too difficult to actually prevent setting
the clip / visible regions if the window is redirected, so just let
those be set for unredirected windows for now.
2014-02-18 21:29:50 -05:00
Jasper St. Pierre
1e6b3faa83 Fix the input region not working properly
The input region was set on the shaped texture, but the shaped texture
was never picked properly, as it was never set to be reactive. Move the
pick implementation and reactivity to the MetaSurfaceActor, and update
the code everywhere else to expect a MetaSurfaceActor.
2014-02-18 21:29:23 -05:00
Jasper St. Pierre
ed18580118 default: Improve the destroy effect as well 2014-02-17 19:27:33 -05:00
Jasper St. Pierre
c485637a61 default: Don't use anchor points
It doesn't work now that we set the pivot point. This breaks the
maximize effect, but it fixes the destroy effect. The maximize effect
looks bad anyway, so it's not too important to me.
2014-02-17 17:57:45 -05:00
Jasper St. Pierre
2f4563132a default: Use a consistent rand() for monitor backgrounds
g_random_int() is seeded with /dev/urandom, so it's not consistent.
2014-02-17 14:02:13 -05:00
Jasper St. Pierre
e3a0f2c546 default: Don't wait to show the stage
We can show it immediately now...
2014-02-17 13:57:35 -05:00
Jasper St. Pierre
a0ef7c7142 Move position-changed / size-changed signals to the MetaWindow
They fit more appropriately over here...

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-14 23:44:39 -05:00
Jasper St. Pierre
4efe4483fb compositor: Delay meta_compositor_add_window until the first show
In order for the compositor to properly determine whether a client
is an X11 client or not, we need to wait until XWayland calls
set_window_id to mark the surface as an XWayland client. To prevent
the compositor from getting tripped up over this, make sure that
the window has been fully initialized by the time we call
meta_compositor_add_window.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-14 23:44:38 -05:00
Jasper St. Pierre
aec3edb1cc Always map the client and frame windows
Traditionally, WMs unmap windows when minimizing them, and map them
when restoring them or wanting to show them for other reasons, like
upon creation.

However, as metacity morphed into mutter, we optionally chose to keep
windows mapped for the lifetime of the window under the user option
"live-window-previews", which makes the code keep windows mapped so it
can show window preview for minimized windows in other places, like
Alt-Tab and Expose.

I removed this preference two years ago mechanically, by removing all
the if statements, but never went through and cleaned up the code so
that windows are simply mapped for the lifetime of the window -- the
"architecture" of the old code that maps and unmaps on show/hide was
still there.

Remove this now.

The one case we still need to be careful of is shaded windows, in which
we do still unmap the client window. In the future, we might want to
show previews of shaded windows in the overview and Alt-Tab. In that
we'd also keep shaded windows mapped, and could remove all unmap logic,
but we'd need a more complex method of showing the shaded titlebar, such
as using a different actor.

At the same time, simplify the compositor interface by removing
meta_compositor_window_[un]mapped API, and instead adding/removing the
window on-demand.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-14 23:19:41 -05:00
Jasper St. Pierre
593db0baee default: Make the map animation more friendly 2014-02-09 11:53:15 -05:00
Rico Tzschichholz
a8336669a3 shaped-texture: Fix unused variable warning
(cherry picked from commit 101a13c86d)
2014-02-05 22:51:46 +01:00
Jasper St. Pierre
f6db756326 shaped-texture: Move unobscured_region processing here
We want to remove a bunch of auxilliary duties from the MetaWindowActor
and MetaSurfaceActor, including some details of how culling is done.
Move the unobscured region culling code to the MetaShapedTexture, which
helps the actor become "more independent".

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-05 14:42:38 -05:00
Jasper St. Pierre
27ab516f41 cullable: Reset the culling state instead of skipping the traversal
When we traversed down to reset the culling state, previously we
would just skip any actors that wanted culling. In order to properly
reset the unobscured_region before painting, we need to traverse down
to these places as well. Do this by calling cull_out with NULL regions
for both arguments, and adapt existing cull_out implementations to
match.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-05 14:24:08 -05:00
Jasper St. Pierre
9542b464bf window-actor: Clean up whitespace 2014-02-05 14:14:41 -05:00
Jasper St. Pierre
1ebaaa1950 shaped-texture: Clean up code flow a bit
This is easier for me to read.
2014-02-05 14:10:50 -05:00
Jasper St. Pierre
71efbf0330 shaped-texture: Constify clip
This matches upstream
2014-02-05 14:10:49 -05:00
Jasper St. Pierre
a6539463be shaped-texture: Remove get_clip
It seems that this code is trying to transform from "surface coordinates"
(the size of texture that's being displayed) to "actor coordinates"
(the actor's allocation), but I can't find any place where the two are
different. As such, let's just go back to using "surface coordinates"
everywhere and see what breaks.
2014-02-05 14:05:18 -05:00
Jonas Ådahl
183ad75603 default plugin: Fix workspace switch type error
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>

https://bugzilla.gnome.org/show_bug.cgi?id=723563
2014-02-03 17:33:52 -05:00
Adel Gadllah
6bf1a66b7c window_actor: Remove the frame_messages timeout in destroy
Otherwise it might fire off later and cause a crash.

https://bugzilla.gnome.org/show_bug.cgi?id=723468
2014-02-02 15:15:20 +01:00
Jasper St. Pierre
d5d5c2167a compositor: Remove pending_input_region
Ever since the change to create the output window synchronously at startup,
there hasn't been any time where somebody could set a stage region the
output window was ready, so this was effectively dead code.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-31 17:21:00 -05:00
Jasper St. Pierre
b9755ea725 window-actor: Remove old unused APIs
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-31 17:19:27 -05:00
Jasper St. Pierre
39fee9f5a2 window-actor: Flip set_redirected around
I know it's confusing with the triple negative, but unredirected is how
we track it elsewhere: we have an 'unredirected' flag, and 'should_unredirect'.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-31 17:19:26 -05:00
Jasper St. Pierre
d6282716b2 compositor: Simplify the unredirected window management code
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-31 17:19:26 -05:00
Jasper St. Pierre
60d9bee3bf window-actor: Simplify the unredirected check in cull_out
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-31 17:19:26 -05:00
Adel Gadllah
45cb151443 window-actor: Fix unobscured_region handling when computing paint volume
We currently ignore the unobscured region when we have mapped clones in
meta_window_actor_process_damage and meta_window_actor_damage_all but
use it unconditionally when computing the paint volume.

This is wrong. We should ignore it there as well or we will end up with
empty clones if the cloned window is completly obscured
(like the tray icons in gnome-shell).

https://bugzilla.gnome.org/show_bug.cgi?id=721596
2014-01-31 15:16:48 +01:00
Jasper St. Pierre
20545941fa Revert unintentional merge from wip/surface-content to wayland
This reverts a lot of commits.
2014-01-22 09:18:13 -05:00
Jasper St. Pierre
ba484be754 window-actor: Don't use TFP under XWayland
Simply have a NULL surface actor until the set_window_id arrives...
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
a318198ab4 xwayland: Update the surface actor for the window on set_window_id
We need to do this for XWayland windows, since we only get the event
telling us they're an XWayland window after the compositor knows about
the window.
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
e6391c2896 surface content 2014-01-21 19:01:34 -05:00
Jasper St. Pierre
7ea537fad7 Move position-changed / size-changed signals to the MetaWindow
They fit more appropriately over here...

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
03146c2967 window-actor: Remove old unused APIs
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
0a81314337 window-actor: Flip set_redirected around
I know it's confusing with the triple negative, but unredirected is how
we track it elsewhere: we have an 'unredirected' flag, and 'should_unredirect'.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
fa7a5782c6 compositor: Simplify the unredirected window management code
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
e3b64912b6 window-actor: Simplify the unredirected check in cull_out
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
a0fe392665 surface-actor: Move unobscured_region processing here
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
0e5f365d55 compositor: Remove pending_input_region
Ever since the change to create the output window synchronously at startup,
there hasn't been any time where somebody could set a stage region the
output window was ready, so this was effectively dead code.
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
bfc906cbc4 compositor: Remove meta_compositor_window_[un]mapped
We no longer unmap the toplevel windows during normal operation. The
toplevel state is tied to the window's lifetime.

Call meta_compositor_add_window / meta_compositor_remove_window instead...
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
8e6f8087e8 Always map the client and frame windows
Traditionally, WMs unmap windows when minimizing them, and map them
when restoring them or wanting to show them for other reasons, like
upon creation.

However, as metacity morphed into mutter, we optionally chose to keep
windows mapped for the lifetime of the window under the user option
"live-window-previews", which makes the code keep windows mapped so it
can show window preview for minimized windows in other places, like
Alt-Tab and Expose.

I removed this preference two years ago mechanically, by removing all
the if statements, but never went through and cleaned up the code so
that windows are simply mapped for the lifetime of the window -- the
"architecture" of the old code that maps and unmaps on show/hide was
still there.

Remove this now.

The one case we still need to be careful of is shaded windows, in which
we do still unmap the client window. Theoretically, we might want to
show previews of shaded windows in the overview and Alt-Tab, so we remove
the complex unmap tracking for this later.
2014-01-21 19:01:18 -05:00
Jasper St. Pierre
56207ddb6a window-actor: Never unredirect when under Wayland
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-20 16:14:56 -05:00
Jonas Ådahl
be698b597b shaped-texture: Use a double when calculating clip
For x defined below, x == -INT32_MAX assuming that the arithmetic
expression actually uses the fpu.

float f = 1.0f;
int32_t x = INT32_MAX * f;

This would result in the calculated clip width/height to be -INT_MAX
if the damage width/height is INT_MAX. To solve this, use a double
variable instead.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>

https://bugzilla.gnome.org/show_bug.cgi?id=705502
2014-01-16 13:27:59 -05:00
Jasper St. Pierre
7155d7e043 Properly set the number of components on the CoglTextureRectangle
We need to set the number of components on the CoglTextureRectangle to
prevent wasting too much GPU memory. As we need to do this before we call
cogl_texture_set_region, just remove the meta_texture_rectangle_new wrapper,
and make callers call cogl_texture_rectangle_new_with_size directly.
2014-01-13 13:28:38 -05:00
Jasper St. Pierre
419dfd333a Update for Cogl API breaks 2014-01-13 13:08:17 -05:00
Andika Triwidada
9b21346427 Changed obsolete FSF postal address into generic URL.
Fix https://bugzilla.gnome.org/show_bug.cgi?id=721517 #2
2014-01-13 11:35:47 -05:00
Jasper St. Pierre
ef2b6e7d00 window-actor: Fix optimization in get_paint_volume
We need to clip the paint volume to the unobscured region, not the
other way around...

https://bugzilla.gnome.org/show_bug.cgi?id=720630
2013-12-18 18:43:39 -05:00
Jasper St. Pierre
8131f34eb6 Move _NET_WM_WINDOW_OPACITY handling to the standard window-props interface 2013-12-09 15:53:23 -05:00
Jasper St. Pierre
f29241d90e compositor: Remove atom_x_root_pixmap
It's unused
2013-12-09 15:53:23 -05:00
Jasper St. Pierre
66af41f4a9 window-actor: Remove outdated code path
The shadow is added in the paint step, not as a separate actor,
so the raise is a no-op. It also gets rid of an annoying misspelling
that's driving me crazy.
2013-12-09 14:10:44 -05:00
Jasper St. Pierre
e30be380dd window-actor: Move signal handler connections to the meta-window setter 2013-12-09 14:08:01 -05:00
Jasper St. Pierre
65f2e29375 window-actor: Make the meta-window property construct-only
We don't deal with setting this property at all, and it's unlikely
to come up in future settings, so just don't allow setting it at all.

https://bugzilla.gnome.org/show_bug.cgi?id=678989
2013-12-09 14:08:01 -05:00
Jasper St. Pierre
98dbba1e17 window-actor: Remove meta-screen property
This can be inferred from the window. Don't allow anybody to set it.

https://bugzilla.gnome.org/show_bug.cgi?id=678989
2013-12-09 14:05:18 -05:00
Jasper St. Pierre
422648e2eb window-actor: Remove (private) xwindow property
This should make it easier to construct a MetaWindowActor from bindings.

https://bugzilla.gnome.org/show_bug.cgi?id=678989
2013-12-09 14:05:18 -05:00
Jasper St. Pierre
f0fa4d831a window: Add a simple meta_window_get_toplevel_xwindow utility
To replace all the places where we do:

  window->frame ? window->frame->xwindow : window->xwindow

or similar...
2013-12-09 14:05:18 -05:00
Jasper St. Pierre
1b600f5867 window-actor: Use g_signal_connect_object
To make our signal connections a bit more manageable...
2013-12-09 13:57:33 -05:00
Jasper St. Pierre
ca5b5e6bc4 surface-actor: Reindent 2013-12-06 20:28:39 -05:00
Jasper St. Pierre
57602adfe7 surface-actor: Don't use self->priv->foo directly
I don't like it...
2013-12-06 20:10:21 -05:00
Jasper St. Pierre
1481836ed6 surface-actor: Move work out of _new constructor
If we want to have any chance at creating subclasses of MetaSurfaceActor,
we can't do work in the constructor...
2013-12-06 20:10:21 -05:00
Jasper St. Pierre
283649b8d7 Support keybindings again, too 2013-12-05 17:18:49 -05:00
Jasper St. Pierre
29197d40c6 compositor: Don't assume we're a Wayland compositor 2013-12-05 17:18:49 -05:00
Owen W. Taylor
a796938b39 MetaWindowGroup: fix paint volume
In the past, MetaWindowGroup was allocated the size of the screen and
painted the size of the screen because it contained the screen background,
but now we also have the "top window group" which contains only popup
windows, so the allocation doesn't properly reflect the paint bounds
of the window group. Compute the paint bounds accurately from the
children.

https://bugzilla.gnome.org/show_bug.cgi?id=719669
2013-12-05 09:06:33 -05:00
Jasper St. Pierre
622c7a021b window-actor: Update shape at construction time
When we attach an existing surface actor, the allocation may not
change, so we need to ensure that the shape region and geometry is
valid...
2013-12-04 10:26:06 -05:00
Jasper St. Pierre
0924c7d61b wayland: Use a stage paint callback instead of a signal handler on "paint"
This is much more appropriate...
2013-12-03 14:49:40 -05:00
Jasper St. Pierre
2746608eb2 background-actor: Remove custom get_paint_volume
The paint volume should be based on what we paint, not what the content
wants to be painted as. Thus, it should be the allocation.
2013-12-03 14:36:29 -05:00
Jasper St. Pierre
0850da44d7 shaped-texture: Prevent a critical when setting a NULL cogl texture 2013-12-02 21:34:23 -05:00
Lionel Landwerlin
37ba264190 compositor: meta-surface-actor: upload texture changes at the correct position
https://bugzilla.gnome.org/show_bug.cgi?id=719695
2013-12-02 16:41:29 +00:00
Colin Walters
6c12c928df compositor: Update to latest cogl API
See https://git.gnome.org/browse/cogl/commit/?id=c76c1d136d2cac7f3d1331a4d1dc0dd0f06e812c

https://bugzilla.gnome.org/show_bug.cgi?id=719557
2013-11-29 11:08:51 -05:00
Jasper St. Pierre
5089a63d76 wayland-surface: Create the surface actor ourselves
Otherwise, we can't rely on a surface_actor being around to add
ourselves to...
2013-11-25 18:29:58 -05:00
Jasper St. Pierre
7841042a85 wayland-surface: Restructure code flow in wl_surface_attach a bit more... 2013-11-25 18:15:20 -05:00
Jasper St. Pierre
304005e04f wayland-surface: Replace MetaWindowActor with MetaSurfaceActor
Since subsurfaces won't have toplevel MetaWindowActors, we need to
use MetaSurfaceActor instead. These are embedded in the MetaWindowActor,
just like MetaShapedTexture was (in fact, MetaSurfaceActor now contains
a MetaShapedTexture)
2013-11-25 17:25:55 -05:00
Jasper St. Pierre
025ab35af7 surface-actor: Add setters for set_input_region / set_opaque_region
Subsurfaces won't have a MetaWindow or MetaWindowActor to fetch these from,
so they need to be tied directly to the MetaSurfaceActor.
2013-11-25 17:25:47 -05:00
Jasper St. Pierre
a27744503b shaped-texture: Make Cullable
Make MetaWindowActor chain up to the generic default MetaCullable
implementation, and remove the helper methods for MetaSurfaceActor
and MetaShapedTexture.
2013-11-25 17:25:47 -05:00
Jasper St. Pierre
1011331caf cullable: Use relative actor coordinates for culling
This ensures that nested cullables work fine.
2013-11-25 17:25:47 -05:00
Jasper St. Pierre
d3bc7570d0 window-actor: Update the shape region when the surface actor changes size 2013-11-25 17:18:22 -05:00
Jasper St. Pierre
74e43a4702 cullable: Turn cull_out / reset_culling into a separate interface
Instead of hardcoded knowledge of certain classes in MetaWindowGroup,
create a generic interface that all actors can implement to get parts of
their regions culled out during redraw, without needing any special
knowledge of how to handle a specific actor.

The names now are a bit suspect. MetaBackgroundGroup is a simple
MetaCullable that knows how to cull children, and MetaWindowGroup is the
"toplevel" cullable that computes the initial two regions. A future
cleanup here could be to merge MetaWindowGroup / MetaBackgroundGroup so
that we only have a generic MetaSimpleCullable, and move the "toplevel"
cullability to be a MetaCullableToplevel.

https://bugzilla.gnome.org/show_bug.cgi?id=714706
2013-11-25 15:21:36 -05:00
Jasper St. Pierre
0764b2058a window-actor: Move the operations we need to do when we cull out here
Soon, we'll move this into a generic MetaCullable interface, but for
now, just put hardcoded knowledge in MetaWindowGroup.

https://bugzilla.gnome.org/show_bug.cgi?id=714706
2013-11-25 15:19:08 -05:00
Jasper St. Pierre
7a787d7946 window-group: Decompose culling operations into two methods
This also fixes a bug in the translation of clip_region.

We will add an interface for this soon, so we can recursively cull like this...

https://bugzilla.gnome.org/show_bug.cgi?id=714706
2013-11-25 15:18:09 -05:00
Rui Matos
762fa0e116 compositor: Also redirect windows in wayland compositor mode
XWayland was doing this for us but now it isn't anymore.
2013-11-25 12:00:55 +01:00
Jasper St. Pierre
0be57b621b window-actor: Fix a copy/paste typo 2013-11-21 17:35:52 -05:00
Jasper St. Pierre
7d88b3593b surface-actor: Remove unused field 2013-11-21 17:29:41 -05:00
Jasper St. Pierre
858db7081a background-group: Fix cast warning 2013-11-21 15:14:40 -05:00
Jasper St. Pierre
5af7f619c8 background-group: Use the Clutter iteration APIs 2013-11-21 14:24:32 -05:00
Jasper St. Pierre
e5e35e5a7f background-group: Remove some unnecessary cruft 2013-11-21 14:24:32 -05:00
Jasper St. Pierre
2952d3671d window-actor: Set as unreactive when hiding
This means that we should never pick the actor when it's being destroyed.
2013-11-19 19:35:34 -05:00
Jasper St. Pierre
1b5ace8256 window-actor: Don't set ourselves as reactive twice 2013-11-19 19:35:34 -05:00
Jasper St. Pierre
4326d0bf3a compositor: Make sure to construct plugin_mgr in Wayland as well... 2013-11-19 15:37:31 -05:00
Owen W. Taylor
b9da43b753 Rename meta_window_get_outer_rect() to meta_window_get_frame_rect()
For clarity, rename meta_window_get_outer_rect() to match terminology
we use elsewhere. The old function is left as a deprecated
compatibility wrapper.
2013-11-19 14:04:16 -05:00
Jasper St. Pierre
26aa10a974 compositor: Clean up comment
So it seems that we were intentionally delaying the output window,
although I wonder why...
2013-11-19 13:52:45 -05:00
Jasper St. Pierre
f6144082b1 compositor: Initialize the plugin manager after initializing the output window
Plugins like gnome-shell may want to grab the output window immediately
before bouncing back to the mainloop.
2013-11-19 13:52:13 -05:00
Jasper St. Pierre
c749f7b6fb Revert "ff"
This reverts commit 74462133ca.

Pushed by accident, if it wasn't obvious...
2013-11-19 11:22:49 -05:00
Jasper St. Pierre
74462133ca ff 2013-11-18 21:35:30 -05:00
Jonas Ådahl
7c45d6594c MetaWindowActor: Use allocation changes signals for size changed signals
When a Wayland compositor, simply rely on the clutter actor allocation
changed signal to sync geometry and emit window actor size changed
signals.

Attaching a wl_buffer to a MetaShapedTexture will signal allocation
changed on the corresponding MetaSurfaceActor, which the MetaWindowActor
is listening to.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>

https://bugzilla.gnome.org/show_bug.cgi?id=705502
2013-11-18 21:19:01 -05:00
Jonas Ådahl
ea916b6c49 Introduce MetaSurfaceActor for drawing MetaWindowActor content
Instead of having MetaWindowActor only have one single MetaShapedTexture
as actor drawing its content, introduce a new abstract MetaSurfaceActor
that takes care of drawing.

This is one step in the direction to decouple MetaWaylandSurface with a
MetaWindow and MetaWindowActor (except for shell/xdg surfaces) in order
to finally support subsurfaces like features, or any feature where
window is not drawn using a single texture.

The first step, implemented in this patch, is to not have
MetaWindowActor work directly with a shaped texture. There are still
some cases where it simply gets the texture and goes on as before, but
this should be changed by either removing the need of going via
MetaWindowActor or by adding some generic interface to MetaSurfaceActor
that doesn't limit its functionality to one shaped texture.

There should be no visible difference nor after this patch, but
meta_window_actor_get_texture() and meta_surface_actor_get_texture()
should be deprecated when equivalent functionality has been introduced.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>

https://bugzilla.gnome.org/show_bug.cgi?id=705502
2013-11-18 21:19:00 -05:00
Jasper St. Pierre
a02d734243 window-actor: Move all buffer management and damage correction here
We want ShapedTexture to be a dumb actor that knows how to
pick/paint fairly easily, without any "platform knowledge", so to say...
2013-11-18 21:19:00 -05:00
Jasper St. Pierre
735b736110 shaped-texture: Use the cogl helper methods for fetching shm_buffer contents
Rather than doing the set_region ourselves.
2013-11-18 21:19:00 -05:00
Jasper St. Pierre
8dd97b4998 compositor: Remove outdated comment
XWayland no longer redirects windows by default.
2013-11-18 21:18:59 -05:00
Jasper St. Pierre
1f569bef76 Fix dragging on move/resize grabs
We need to use the grab_window for incoming events if we have an active grab.
2013-11-18 18:38:24 -05:00
Jasper St. Pierre
662c9729bc trivial: window-actor: Fix formatting 2013-11-17 19:16:30 -05:00
Jasper St. Pierre
56a0dd6b2c trivial: shaped-texture: Move set_base_texture to set_cogl_texture
A simple code cleanup.
2013-11-17 19:16:29 -05:00
Jasper St. Pierre
9dc6028b3d trivial: shaped-texture: Fix documentation typo 2013-11-17 19:16:29 -05:00
Hans Petter Jansson
dc4e1d4cd1 shaped-texture: Use nearest-pixel interpolation if the texture is unscaled
Use nearest-pixel interpolation if the texture is unscaled. This
improves performance, especially with software rendering.

Bug: https://bugzilla.gnome.org/show_bug.cgi?id=708389
2013-10-10 11:14:05 -04:00
Adel Gadllah
c24d9bf142 meta-window-actor: Fix offset calculation in queue_send_frame_messages_timeout
The current time offset calculation is wrong. It is supposed to calculate
the offset between the current time and the
"time where it message should be sent" (last_time + interval).

Fix the math to actually do that.

https://bugzilla.gnome.org/show_bug.cgi?id=709340
2013-10-07 20:22:53 +02:00
Giovanni Campagna
e965cf32d4 MetaWindowActor: fix updates with multiple size changes in one frame
We must set x11_size_changed even if we are frozen, as every window
size change makes the X server drop the pixmap, and we might lose
the information at the next thaw() if the window changes size
twice in one frame (so we would keep drawing with the old pixmap
until something else causes another resize)
2013-09-25 19:23:58 +02:00
Giovanni Campagna
a7eaf43e18 wayland: implement resizing and maximization for wayland clients
To properly resize clients, we need to send them configure events
with the size we computed from the constraint system, and
then check if the new size they ask is compatible with
our expectation.

Note that this does not handle interactive resizing yet, it
merely makes the API calls work for wayland clients.

https://bugzilla.gnome.org/show_bug.cgi?id=707401
2013-09-16 14:46:34 +02:00
Giovanni Campagna
42a5f4f479 MetaShapedTexture: don't intersect a region with an uninitialized clip
If we skip getting the clip rectangle because we don't have an
allocation or a texture, don't intersect with the visible region.
This avoids a pixman warning of an invalid rectangle.

Reviewed by drago01 in IRC.
2013-09-16 11:28:12 +02:00
Pavel Vasin
b9247b4b2f shaped-texture: Fix memory leak
https://bugzilla.gnome.org/show_bug.cgi?id=708070
2013-09-14 17:07:32 +02:00
Giovanni Campagna
7b537d6b8f Fix regression in mutter-wayland translations
Switching meta/util.h to gi18n.h was wrong, mutter is a library
and needs gi18n-lib.h, but that cannot be included from a public
header (since it depends on config.h or command line options),
so split util.h into a public and a private part.

https://bugzilla.gnome.org/show_bug.cgi?id=707897
2013-09-11 16:01:07 +02:00
Giovanni Campagna
004ee2d3b5 MetaPluginManager: don't require plugins to pass events to clutter
We don't want the shell to know if it's running on ClutterX11 or
not, so we should forward the event ourselves.

https://bugzilla.gnome.org/show_bug.cgi?id=707482
2013-09-10 17:26:15 +02:00
Adel Gadllah
2d67b01c3a window-actor: Use more conservative paint volume
We know which part of the window is not obscured, so take advantaged of that
to limit the size of the paint volume that we report.
2013-09-04 20:08:24 +02:00
Neil Roberts
6014d31dea Don't create a dummy texture for the texture pipeline template
The meta_create_texture_pipeline function used to create a dummy 1x1
texture so that it could make sure that the all of the state that
affects the shader generation would be set on the template pipeline so
that Cogl could share the pipeline's shader with any other pipelines
that are just rendering a texture. This is no longer necessary because
the only thing that affects the shader generation is the texture type,
not the actual texture data and Cogl now has a function to explicitly
set the texture type which we can use instead. Additionally even if
the template mechanism is not used at all Cogl will still end up
reusing the same shader because it now has a shader cache which is
indexed by the pipeline state so pipeline's don't strictly need to
share ancestry in order to take advantage of it. However we still
might as well use the function because if there is a common ancestry
it is faster to look up the shader because Cogl doesn't need to hash
the pipeline state.

https://bugzilla.gnome.org/show_bug.cgi?id=707458
(cherry picked from commit c5bf60eab4)
2013-09-04 15:29:04 +01:00
Jasper St. Pierre
ddb9929dad compositor: Remove some uninitialized variables 2013-09-03 16:10:10 -04:00
Ray Strode
7ac9a6e241 compositor: initial has_window to FALSE in sync_actor_stacking
Spotted by Jasper, discussed on IRC.
2013-09-03 16:09:05 -04:00
Giovanni Campagna
b53bf0e8c2 Fix distcheck
Missing translation files, missing dists and some -Werrors.
2013-09-03 17:00:18 +02:00
Giovanni Campagna
7eb4bfbea3 wayland: implement support for plugin modality
Calling XIGrabDevice has no effect under wayland, because the
xserver is getting events from us. Instead, we need to use our
own interfaces for grabs.
At the same time, we can simplify the public API, as plugins
should always listen for events using clutter.

https://bugzilla.gnome.org/show_bug.cgi?id=705917
2013-08-30 10:37:25 +02:00
Jasper St. Pierre
57406e0a9e shaped-texture: Actually fetch rectangles from the blended_region
We checked for the blended region but actually fetched rectangles from
the clip region.
2013-08-29 18:35:18 -04:00
Jasper St. Pierre
1987cbb764 window-actor: Fix build 2013-08-29 17:16:15 -04:00
Jasper St. Pierre
705978405b shaped-texture: Fix build 2013-08-29 17:14:11 -04:00
Adel Gadllah
daba05f6a7 background: Rename visible_region to clip_region
This does better reflect what this region is used for.

https://bugzilla.gnome.org/show_bug.cgi?id=703332
2013-08-29 17:08:57 -04:00
Jasper St. Pierre
1a7984be43 window-actor: Use g_clear_pointer 2013-08-29 17:05:41 -04:00
Jasper St. Pierre
1b3c77d53a shaped-texture: Remove an unnecessary set to NULL 2013-08-29 17:05:36 -04:00
Jasper St. Pierre
5b0f0d9e5b shaped-texture: Remove bad comment
We do not assume ownership of the clip region anymore.
2013-08-29 17:04:55 -04:00
Adel Gadllah
9816659fa9 meta-window-actor: Fix spacing 2013-08-29 17:04:50 -04:00
Adel Gadllah
3b1b611634 meta-window-actor: Throttle obscured frame synced apps
We must send frame_drawn and frame_timing messages to even when
we don't actually queue a redraw on screen to comply with the
WM sync spec.

So throttle such apps to down to a ~100ms interval.

https://bugzilla.gnome.org/show_bug.cgi?id=703332
2013-08-29 17:04:36 -04:00
Adel Gadllah
f08921bd0c meta-shaped-texture: Don't queue redraws for obscured regions
When we get a damage event we update the window by calling
meta_shaped_texture_update_area which queues a redraw on the actor.
We can avoid that for obscured regions by comparing the damage area to
our visible area.

This patch causes _NET_WM_FRAME_DRAWN messages to be not sent in some cases
where they should be sent; they will be added back in a later commit.

https://bugzilla.gnome.org/show_bug.cgi?id=703332
2013-08-29 17:03:48 -04:00
Jasper St. Pierre
0089b5769c shaped-texture: Turn blending off when drawing entirely opaque regions
When drawing entirely opaque regions, we traditionally kept blending on
simply because it made the code more convenient and obvious to handle.
However, this can cause lots of performance issues on GPUs that aren't
too powerful, as they have to readback the buffer underneath.

Keep track of the opaque region set by windows (through _NET_WM_OPAQUE_REGION,
Wayland opaque_region hints, standard RGB32 frame masks or similar), and draw
those rectangles separately through a different path with blending turned off.

https://bugzilla.gnome.org/show_bug.cgi?id=707019
2013-08-29 15:31:53 -04:00
Jasper St. Pierre
452be05ea0 shaped-texture: Use non-deprecated cogl APIs
https://bugzilla.gnome.org/show_bug.cgi?id=707019
2013-08-29 15:31:53 -04:00
Jasper St. Pierre
69f038f7c7 shaped-texture: Simplify pipeline creation
Split out pipeline creation to a separate function so that we don't
have so much dense code in the paint function itself, and remove some
indentation levels.

Also, don't use our own template for the unmasked pipeline, since it
has nothing different from the default pipeline template.

We also don't store the pipelines anymore since their creation isn't
really helping us; we set the mask texture and paint texture on every
paint anyway.

https://bugzilla.gnome.org/show_bug.cgi?id=707019
2013-08-29 15:31:52 -04:00
Jasper St. Pierre
2d35e07fae wayland: Add support for set_opaque_region / set_input_region
https://bugzilla.gnome.org/show_bug.cgi?id=707019
2013-08-29 15:31:52 -04:00
Jasper St. Pierre
95e2d26d03 window-actor: Mark all Wayland clients as argb32
https://bugzilla.gnome.org/show_bug.cgi?id=707019
2013-08-29 15:26:49 -04:00
Giovanni Campagna
9a4783e364 Integrate the monitor manager with wayland
Use the right backend when running as a wayland compositor,
export the data to wayland clients, and use it to keep the stage
appropriately sized.
2013-08-27 10:09:39 +02:00
Giovanni Campagna
aa15c09d54 Merge tag 'xrandr_branch_point' into wayland-kms-base
Conflicts:
	src/Makefile.am
	src/core/display.c
	src/core/screen-private.h
	src/core/screen.c
2013-08-27 10:07:39 +02:00
Tim Lunn
ab72352c47 background: don't save pixbuf in user data
https://bugzilla.gnome.org/show_bug.cgi?id=706777
2013-08-27 09:57:06 +02:00
Giovanni Campagna
bd3d5df9ce Remove HAVE_WAYLAND ifdefs
Wayland support is always enabled now.

https://bugzilla.gnome.org/show_bug.cgi?id=705497
2013-08-26 15:00:29 +02:00
Giovanni Campagna
1617323dca MetaShapedTexture: don't include private headers in public ones
Private headers are not installed, so they can't be referenced
from public ones.

https://bugzilla.gnome.org/show_bug.cgi?id=705497
2013-08-26 15:00:29 +02:00
Jasper St. Pierre
9682a2aea4 window-group: Fix compiler warning 2013-08-23 22:11:37 -04:00
Giovanni Campagna
876f81db12 compositor: fix focusing the stage window
We can't use the X11 stage window, if clutter is not using the X11
backend (and even if it was, it would be bogus when the xwayland
server is not the one clutter is talking to). Instead, we introduce
the concept of "focus type", which we use to differentiate the
various meanings of None in the focus_xwindow field.

https://bugzilla.gnome.org/show_bug.cgi?id=706364
2013-08-20 14:41:24 +02:00
Giovanni Campagna
75f3ae14b5 MetaPlugin: simplify the modal API
Remove grab window and cursor from the API, and just grab always
on the stage window with no cursor.
This is mainly to remove the X11 usage in the public API, in preparation
for implementing this in wayland.

https://bugzilla.gnome.org/show_bug.cgi?id=705917
2013-08-20 14:25:49 +02:00
Giovanni Campagna
5086626805 MetaPlugin: add a UI hook for confirming display changes
We want to show a dialog when a display change happens from the
control center. To do so, add a new vfunc to MetaPlugin and
call it when a configuration change is requested via DBus.

https://bugzilla.gnome.org/show_bug.cgi?id=705670
2013-08-18 00:47:53 +02:00
Giovanni Campagna
fc67c707e4 default plugin: add a random color background on each monitor
Instead of a full white background, make one with a random color.
This way the different "monitors" are visible and it's easier
to debug the DBus API.

https://bugzilla.gnome.org/show_bug.cgi?id=705670
2013-08-18 00:32:44 +02:00
Giovanni Campagna
bfc87d13cb MetaWindowActor: fix reference counting issue
We need to use g_signal_connect_object(), rather than g_signal_connect(),
because the window actor can be destroyed before the window emits
the final notify::appears-focused inside unmanage, if the plugin
decides that it doesn't want to animate the destruction (which
happens with dialogs and the default plugin)

https://bugzilla.gnome.org/show_bug.cgi?id=706207
2013-08-18 00:22:07 +02:00
Giovanni Campagna
506ddc3d6c MetaWindowActor: fix reference counting issue
We need to use g_signal_connect_object(), rather than g_signal_connect(),
because the window actor can be destroyed before the window emits
the final notify::appears-focused inside unmanage, if the plugin
decides that it doesn't want to animate the destruction (which
happens with dialogs and the default plugin)

https://bugzilla.gnome.org/show_bug.cgi?id=706207
2013-08-18 00:16:59 +02:00
Giovanni Campagna
152d896f75 MetaWindowActor/wayland: make sure the mapped bit is correctly set
Otherwise it stays FALSE for OR windows, causing the shape region
to be empty and the actor culled from drawing.

https://bugzilla.gnome.org/show_bug.cgi?id=706078
2013-08-15 17:41:34 +02:00
Giovanni Campagna
9a5f243f73 wayland: refactor window destruction and focus
The previous code was leaving focus fields dirty in MetaWaylandPointer
and MetaWaylandKeyboard at time (which could crash the X server
because of invalid object IDs)
The new code is more tighly integrated in the normal X11 code
for handling keyboard focus (meaning that the core idea of input
focus is also correct now), so that meta_window_unmanage() can
do the right thing. As a side benefit, clicking on wayland clients
now unfocus X11 clients.
For the mouse focus, we need to clear the surface pointer when
the metawindowactor is destroyed (even if the actual actor is
kept alive for effects), so that a repick finds a different pointer
focus.

https://bugzilla.gnome.org/show_bug.cgi?id=705859
2013-08-13 09:42:55 +02:00
Giovanni Campagna
03f55b9485 wayland: fix a #warning
Remove window_surfaces, as the FIXME asks for. We don't need it
because we can obtain the surface from the MetaWindow, and
follow the wayland compositor path for both types of clients.

https://bugzilla.gnome.org/show_bug.cgi?id=705818
2013-08-13 09:42:55 +02:00
Neil Roberts
268ebb1b18 wayland: Add basic input support
This copies the basic input support from the Clayland demo compositor.
It adds a basic wl_seat implementation which can convert Clutter mouse
events to Wayland events. For this to work all of the wayland surface
actors need to be made reactive.

The wayland keyboard input focus surface is updated whenever Mutter
sees a FocusIn event so that it will stay in synch with whatever
surface Mutter wants as the focus. Wayland surfaces don't get this
event so for now it will just give them focus whenever they are
clicked as a hack to test the code.

Authored-by: Neil Roberts <neil@linux.intel.com>
Authored-by: Giovanni Campagna <gcampagna@src.gnome.org>
2013-08-10 19:13:49 -04:00
Robert Bragg
f9a11b3b18 wayland: Adds basic hybrid X + Wayland support
This adds support for running mutter as a hybrid X and Wayland
compositor. It runs a headless XWayland server for X applications
that presents wayland surfaces back to mutter which mutter can then
composite.

This aims to not break Mutter's existing support for the traditional X
compositing model which means a single build of Mutter can be
distributed supporting the traditional model and the new Wayland based
compositing model.

TODO: although building with --disable-wayland has at least been tested,
I still haven't actually verified that running as a traditional
compositor isn't broken currently.

Note: At this point no input is supported

Note: multiple authors have contributed to this patch:
Authored-by: Robert Bragg <robert@linux.intel.com>
Authored-by: Neil Roberts <neil@linux.intel.com>
Authored-by: Rico Tzschichholz.
Authored-by: Giovanni Campagna <gcampagna@src.gnome.org>
2013-08-10 19:13:48 -04:00
Robert Bragg
531be6c413 Track the X Shape input region and use it for picking
We now track whether a window has an input shape specified via the X
Shape extension. Intersecting that with the bounding shape (as required
by the X Shape extension) we use the resulting rectangles to paint
window silhouettes when picking. As well as improving the correctness of
picking this should also be much more efficient because typically when
only picking solid rectangles then the need to actually render and issue
a read_pixels request can be optimized away and instead the picking is
done on the cpu.
2013-08-10 19:13:48 -04:00
Adel Gadllah
4862872c78 window-actor: Fix doc comment
https://bugzilla.gnome.org/show_bug.cgi?id=703332
2013-08-05 16:29:37 +02:00
Rico Tzschichholz
90a3d613ca meta-window-group: Fix previous commit 2013-07-18 16:33:50 +02:00
Adel Gadllah
c2af13cf31 meta-window-group: Fix compile warning 2013-07-18 16:24:24 +02:00
Adel Gadllah
e3855c77af meta-window-group: Use clutter's iteration API
Use the clutter iteration API instead of copying the list of children.
This is more efficent.

https://bugzilla.gnome.org/show_bug.cgi?id=703332
2013-07-17 19:37:13 +02:00
Jasper St. Pierre
3b51405255 main: Don't select for touch events on the stage
GNOME Shell's actors aren't touch capable, so we need to make sure that
they get the fallback pointer emulated events for now. This fixes the top
bar and other elements not working on a touchscreen without a grab.

https://bugzilla.gnome.org/show_bug.cgi?id=697192
2013-07-15 12:47:46 -04:00
Jasper St. Pierre
73dbb4b9a5 window-actor: Remove another unused field 2013-07-15 12:20:26 -04:00
Jasper St. Pierre
51acc3ee31 window-actor: Remove unused description
The desc field would never get filled in, as we can't have a window
actor without a MetaWindow, also, so remove the storage for the field.
2013-07-15 12:20:26 -04:00
Jasper St. Pierre
a6f206f07c window-actor: Remove a field we don't use 2013-07-15 12:20:13 -04:00
Ray Strode
b76c3312e9 Revert "background: Allow using sliced textures"
This reverts commit f743539886.

( accidentally pushed this when trying to push commit
  b7840bec7d )
2013-07-01 07:33:19 -04:00
Ray Strode
fd7db8e6b3 Revert "background: downscale background to fit in texture limits"
This reverts commit 15e01152da.

( accidentally pushed this when trying to push commit
  b7840bec7d )
2013-07-01 07:31:25 -04:00
Ray Strode
b7840bec7d background: Allow using sliced textures for file based backgrounds
Some cards have 2k texture limits, which can be smaller than
commonly sized backgrounds.

One way to get around this problem is to use Cogl's "sliced texture"
feature, that transparently uses several hardware textures under the hood.

This commit changes background textures loaded from file to potentially
use slicing.  Based on a patch by Jasper St. Pierre
<jstpierre@mecheye.net>.

https://bugzilla.gnome.org/show_bug.cgi?id=702283
2013-07-01 07:28:59 -04:00
Jasper St. Pierre
f743539886 background: Allow using sliced textures
https://bugzilla.gnome.org/show_bug.cgi?id=702283
2013-07-01 07:28:32 -04:00
Ray Strode
15e01152da background: downscale background to fit in texture limits
Some cards have 2k texture limits, which can be smaller than
commonly sized backgrounds.

This commit downscales the background in this situation, so that
it won't fail to load.

https://bugzilla.gnome.org/show_bug.cgi?id=702283
2013-07-01 07:28:32 -04:00
Jasper St. Pierre
96221e6c04 compositor: Add an API to query if the stage is focused
gnome-shell needs to know whether the stage window is focused so
it can synchronize between stage window focus and Clutter key actor
focus. Track all X windows, even those without MetaWindows, when
tracking the focus window, and add a compositor-level API to determine
when the stage is focused.

https://bugzilla.gnome.org/show_bug.cgi?id=700735
2013-06-20 17:21:54 -04:00
Adel Gadllah
2a5b068863 compositor: Prevent an error in application code from keeping unredirect on permanently
We substract one from the unredirect counter when enable_unredirect_for_screen
gets called. It is an unsigned integer so substracting one from zero (which means enable) would overflow and thus keep it peramently enabled.

This should never happen because it means there is an unmatched
enable / disable pair somewhere. So in addition to fixing it add a
warning when this case gets triggered.

https://bugzilla.gnome.org/show_bug.cgi?id=701224
2013-06-18 22:18:38 +02:00
Allan Day
0c505faded make the window shadows lighter
Subtler shadows look more refined.

https://bugzilla.gnome.org/show_bug.cgi?id=702141
2013-06-18 17:26:24 +01:00
Owen W. Taylor
47b21b3547 Use new clutter_stage_set_paint_callback() function for after-paint notification
Commit 4f2bb583bf changed things so that the compositor used
clutter_threads_add_repaint_func_full (CLUTTER_REPAINT_FLAGS_POST_PAINT
to get after-paint notification and send _NET_WM_FRAME_DRAWN, but this
doesn't actually work, since Clutter will already have blocked for
VBlank before calling post-paint functions.

The result is that frame synced toolkits like GTK 3.8 will normally
only be able to draw every other frame.

Since ::paint doesn't work either, a new function
clutter_stage_set_paint_callback() has been added to Clutter
(and will be included in the 1.14 branch)

https://bugzilla.gnome.org/show_bug.cgi?id=698794
2013-06-03 13:21:54 -04:00
Jasper St. Pierre
bd19de9429 compositor: Add an API to focus the stage X window
gnome-shell has traditionally just called XSetInputFocus when wanting to
set the input focus to the stage window, but this might cause strange,
hard-to-reproduce bugs because of an interference with mutter's focus
prediction. Add API to allow gnome-shell to focus the stage window that
also updates mutter's internal focus prediction state.

https://bugzilla.gnome.org/show_bug.cgi?id=700735
2013-05-24 17:43:37 -04:00
Giovanni Campagna
e10804727d compositor: remove the overlay_group concept
The hierarchy handling is handled in the shell by adding stuff
directly to the uiGroup, and we have a dedicated actor for
the overview there, so we don't need this anymore.

https://bugzilla.gnome.org/show_bug.cgi?id=700735
2013-05-22 18:36:05 +02:00
Stef Walter
dfa4c7d670 compositor: Fix regression of shaded windows
Fix issues drawing shaded window shadows.

https://bugzilla.gnome.org/show_bug.cgi?id=693714
2013-05-15 16:52:28 +02:00
Pavel Vasin
8880dffbdb background: Fix memory leak
https://bugzilla.gnome.org/show_bug.cgi?id=698710
2013-04-29 14:58:30 +02:00
Simon McVittie
c2a9ccb7e2 Let the UI layer (via the core) construct the frame mask
This essentially just moves install_corners() from the compositor, through
the core, into the UI layer where it arguably should have been anyway,
leaving behind stub functions which call through the various layers. This
removes the compositor's special knowledge of how rounded corners work,
replacing it with "ask the UI for an alpha mask".

The computation of border widths and heights changes a bit, because the
width and height used in install_corners() are the
meta_window_get_outer_rect() (which includes the visible borders but not
the invisible ones), whereas the more readily-available rectangle is the
MetaFrame.rect (which includes both). Computing the same width and height
as meta_window_get_outer_rect() involves compensating for the invisible
borders, but the UI layer is the authority on those anyway, so it seems
clearer to have it do the calculations from scratch.

Bug: https://bugzilla.gnome.org/show_bug.cgi?id=697758
Signed-off-by: Simon McVittie <simon.mcvittie@collabora.co.uk>
Reviewed-by: Jasper St. Pierre <jstpierre@mecheye.net>
2013-04-17 13:35:06 +01:00
Jasper Lievisse Adriaanse
992a15e640 Don't redefine MetaBackgroundPrivate, fixing a build issue:
compositor/meta-background.c:64: error: redefinition of typedef 'MetaBackgroundPrivate'
./meta/meta-background.h:51: error: previous declaration of 'MetaBackgroundPrivate' was here
2013-03-29 16:59:26 +01:00
Ray Strode
577e5e2e1a background: don't tank if background is destroyed before it gets a pipeline
Right now we call unset_texture from MetaBackground's dispose method.

unset_texture assumes there's a pipeline available, but there may not
be if the object was just created.

This commit fixes that incorrect assumption.

https://bugzilla.gnome.org/show_bug.cgi?id=696157
2013-03-26 16:58:22 -04:00
Ray Strode
47cf63bebe background: share snippets between pipelines
Cogl automatically caches pipelines with no eviction policy,
so we need to make sure to reuse snippets to prevent
identical pipelines from getting cached separately.

https://bugzilla.gnome.org/show_bug.cgi?id=696157
2013-03-26 16:58:22 -04:00
Ray Strode
0e58906194 background: drop saturation and blur effects
We don't use them anymore, so drop them.

https://bugzilla.gnome.org/show_bug.cgi?id=696157
2013-03-26 16:58:22 -04:00
Ray Strode
13c7020b80 background: fix pixbuf leak in load_file_finish
g_task_propagate_pointer relinishes the GTask
of its reference to the propagated pointer, so we need to
unref it ourselves when we're done with it.

https://bugzilla.gnome.org/show_bug.cgi?id=696157
2013-03-26 16:58:22 -04:00
Ray Strode
5ed6e37e3c background: fix task leak in load_file_async
g_task_run_in_thread takes its own reference to the
task passed in, so we can unref the initial reference.

https://bugzilla.gnome.org/show_bug.cgi?id=696157
2013-03-26 16:58:21 -04:00
Tomeu Vizoso
9df2d83aa0 Add small note to the docs about the actor containers in the compositor
https://bugzilla.gnome.org/show_bug.cgi?id=695935
2013-03-18 23:08:24 +01:00
Tomeu Vizoso
1582448553 Move compositor documentation from header to the API docs
https://bugzilla.gnome.org/show_bug.cgi?id=695935
2013-03-18 23:08:24 +01:00
Jasper St. Pierre
e216b6ca0f background: Fix the desaturate effect when on its own
We need to make sure cogl_texel is set to something,
otherwise we'll have junk.

https://bugzilla.gnome.org/show_bug.cgi?id=696087
2013-03-18 15:23:19 -04:00
Jasper St. Pierre
af01ddaf5d background-group: Use a default FixedLayout manager
ClutterBinLayout's get_preferred_width / get_preferred_height
doesn't respect fixed child positioning when calculating the
size of the layout, but does when allocating. This is absurdly
broken, but it's what we're given. Use a ClutterFixedLayout,
which doesn't have these issues.

https://bugzilla.gnome.org/show_bug.cgi?id=696089
2013-03-18 14:52:06 -04:00
Tomeu Vizoso
2efed44257 Add a meaningful name and description to all sections/files in the API docs
https://bugzilla.gnome.org/show_bug.cgi?id=695641
2013-03-14 18:11:04 -04:00
Tomeu Vizoso
be46869782 docs: Fix cross-reference generation
https://bugzilla.gnome.org/show_bug.cgi?id=676856
2013-03-14 18:02:43 -04:00
Tomeu Vizoso
e0b698d365 Fix gobs of gtk-doc warnings
https://bugzilla.gnome.org/show_bug.cgi?id=676856
2013-03-14 18:02:43 -04:00
Jasper St. Pierre
e46c7fd27b Update and fix comments 2013-03-14 17:55:31 -04:00
Jasper St. Pierre
0bb8d29be4 background-group: Subclass ClutterActor, not ClutterGroup
We use the new Clutter Actor API in the shell, so we really
shouldn't be using ClutterGroup.

https://bugzilla.gnome.org/show_bug.cgi?id=695881
2013-03-14 17:48:36 -04:00
Jasper St. Pierre
1f905bd0e2 compositor: Fix crash when adding a window with an opaque region
If _NET_WM_OPAQUE_REGION is set when the window is first mapped, the
initial load_properties will happen before the window actor is created,
and we'll have a call to meta_compositor_window_shape_changed. Just
fizzle this call out instead of doing anything fancy, as we'll pick
up the opaque region when the window actor is eventually created.

https://bugzilla.gnome.org/show_bug.cgi?id=695813
2013-03-14 11:35:23 -04:00
Giovanni Campagna
889844b004 Compositor: sync stacking of window actors even if they're not parented to the window groups
Window actors might be temporarily parented to intermediate actors during
effect, but we should not require that the plugin keeps track of stacking.
Rather, assume that the intermediate groups holds a whole stack, and
applying position within it.

https://bugzilla.gnome.org/show_bug.cgi?id=695711
2013-03-12 17:58:00 +01:00
Ray Strode
e15bc37225 compositor: map overlay window before redirecting windows
When windows get redirected off screen, all that gets left behind
is black. We don't want to flicker black at startup, though.

This commit maps the overlay window early, before redirecting
toplevels, so they end up getting snapshotted onto the background
pixmap of the overlay window when the overlay window is mapped.

https://bugzilla.gnome.org/show_bug.cgi?id=694321
2013-03-04 16:16:56 -05:00
Ray Strode
160150d127 compositor: don't show stage right away
We don't want the stage shown until gnome-shell is ready for it.
This commit ensures the stage isn't shown implicitly.

https://bugzilla.gnome.org/show_bug.cgi?id=694321
2013-03-04 16:16:56 -05:00
Owen W. Taylor
6e02fb80c4 Always send _NET_WM_FRAME_DRAWN for newly created windows
Send a _NET_WM_FRAME_DRAWN for each newly created window, as required
by the specification. This avoids a race where a window might be created
frozen but already unfrozen by the time we first see fetch the
counter value.

Remove a duplicate call to meta_compositor_set_updates_frozen() which
was called before the MetaWindowActor is created and hence did nothing.

https://bugzilla.gnome.org/show_bug.cgi?id=694771
2013-03-04 15:36:13 -05:00
Pavel Vasin
4d437e32e0 window-actor: Fix leaked frame list
https://bugzilla.gnome.org/show_bug.cgi?id=695135
2013-03-04 19:07:23 +01:00
Pavel Vasin
7db236b2a4 window-actor: Fix leaked opaque_region
https://bugzilla.gnome.org/show_bug.cgi?id=695135
2013-03-04 19:07:23 +01:00
Rui Matos
660eceb61a compositor: Fix ClutterTimeline usage
Use the correct 'stopped' signal name and callback signature.

https://bugzilla.gnome.org/show_bug.cgi?id=695093
2013-03-04 00:25:19 +01:00
Jasper St. Pierre
d395d75e26 Fix up for latest Clutter deprecations
https://bugzilla.gnome.org/show_bug.cgi?id=678917
2013-03-03 16:23:32 -05:00
Adel Gadllah
c996dde5cb meta-window-group: Report a paint volume
We never paint outside of the allocation so we can simply use
clutter_paint_volume_set_from_allocation.

https://bugzilla.gnome.org/show_bug.cgi?id=694988
2013-03-03 11:46:06 +01:00
Ray Strode
6e831c88a6 compositor: fix background vignette for non-stretched styles
The background vignette currently fits itself to the painted
texture, instead of the monitor.  This causes some very
wrong looking drawing for backgrounds that don't fill the screen.

This commit reworks the vignette shader code to be clearer, more
correct, and parameterized so that it knows how to scale and
position the vignette.

https://bugzilla.gnome.org/show_bug.cgi?id=694393
2013-03-02 17:31:43 -05:00
Ray Strode
0e3d164117 compositor: when tiling background, center on screen
The WALLPAPER style of background painting currently
draws starting in the upper left corner of each monitor.

This isn't really correct, it means the seam between
monitors doesn't match up and edges look unbalanced if
the tile isn't a multipe of monitor size.

Really, the tiles should be centered in the middle of
the screen.  (Just like when tiling a bathroom floor,
tiles should start in the center of the room.)

This commit reworks the math to make that happen.

https://bugzilla.gnome.org/show_bug.cgi?id=694393
2013-03-02 17:30:32 -05:00