wayland-surface: Restructure code flow in wl_surface_attach a bit more...

This commit is contained in:
Jasper St. Pierre 2013-11-25 17:35:44 -05:00
parent ea1b8cdc22
commit 7841042a85
2 changed files with 19 additions and 20 deletions

View File

@ -156,7 +156,11 @@ meta_surface_actor_attach_wayland_buffer (MetaSurfaceActor *self,
{
MetaSurfaceActorPrivate *priv = self->priv;
priv->buffer = buffer;
meta_shaped_texture_set_texture (self->priv->texture, buffer->texture);
if (buffer)
meta_shaped_texture_set_texture (self->priv->texture, buffer->texture);
else
meta_shaped_texture_set_texture (self->priv->texture, NULL);
}
void

View File

@ -286,33 +286,28 @@ toplevel_surface_commit (MetaWaylandSurface *surface)
{
ensure_buffer_texture (buffer);
meta_wayland_buffer_reference (&surface->buffer_ref, buffer);
meta_surface_actor_attach_wayland_buffer (surface_actor, buffer);
surface_process_damage (surface, surface->pending.damage);
meta_window_set_surface_mapped (window, buffer != NULL);
if (buffer != NULL)
/* We resize X based surfaces according to X events */
if (buffer != NULL && window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND)
{
meta_surface_actor_attach_wayland_buffer (surface_actor, buffer);
int new_width;
int new_height;
/* We resize X based surfaces according to X events */
if (window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND)
{
int new_width;
int new_height;
new_width = surface->buffer_ref.buffer->width;
new_height = surface->buffer_ref.buffer->height;
if (new_width != window->rect.width ||
new_height != window->rect.height ||
surface->pending.dx != 0 ||
surface->pending.dy != 0)
meta_window_move_resize_wayland (window, new_width, new_height,
surface->pending.dx, surface->pending.dy);
}
new_width = surface->buffer_ref.buffer->width;
new_height = surface->buffer_ref.buffer->height;
if (new_width != window->rect.width ||
new_height != window->rect.height ||
surface->pending.dx != 0 ||
surface->pending.dy != 0)
meta_window_move_resize_wayland (window, new_width, new_height,
surface->pending.dx, surface->pending.dy);
}
}
surface_process_damage (surface, surface->pending.damage);
if (surface->pending.opaque_region)
meta_surface_actor_set_opaque_region (surface_actor, surface->pending.opaque_region);
if (surface->pending.input_region)