surface-actor: Prevent a dumb crash
is_argb32 can be called at any time, including times when we don't have a texture. In that case, just assume we're ARGB32. The value really shouldn't be important though.
This commit is contained in:
parent
d699b2409a
commit
e30ed6892c
@ -86,6 +86,11 @@ meta_surface_actor_wayland_is_argb32 (MetaSurfaceActor *actor)
|
||||
MetaShapedTexture *stex = meta_surface_actor_get_texture (actor);
|
||||
CoglTexture *texture = meta_shaped_texture_get_texture (stex);
|
||||
|
||||
/* If we don't have a texture, like during initialization, assume
|
||||
* that we're ARGB32. */
|
||||
if (!texture)
|
||||
return TRUE;
|
||||
|
||||
switch (cogl_texture_get_components (texture))
|
||||
{
|
||||
case COGL_TEXTURE_COMPONENTS_A:
|
||||
|
Loading…
Reference in New Issue
Block a user