meta-shaped-texture: Don't queue redraws for obscured regions
When we get a damage event we update the window by calling meta_shaped_texture_update_area which queues a redraw on the actor. We can avoid that for obscured regions by comparing the damage area to our visible area. This patch causes _NET_WM_FRAME_DRAWN messages to be not sent in some cases where they should be sent; they will be added back in a later commit. https://bugzilla.gnome.org/show_bug.cgi?id=703332
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@ -738,19 +738,38 @@ queue_damage_redraw_with_clip (MetaShapedTexture *stex,
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clutter_actor_queue_redraw_with_clip (self, &clip);
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}
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void
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/**
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* meta_shaped_texture_update_area:
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* @stex: #MetaShapedTexture
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* @x: the x coordinate of the damaged area
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* @y: the y coordinate of the damaged area
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* @width: the width of the damaged area
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* @height: the height of the damaged area
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* @unobscured_region: The unobscured region of the window or %NULL if
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* there is no valid one (like when the actor is transformed or
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* has a mapped clone)
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*
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* Repairs the damaged area indicated by @x, @y, @width and @height
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* and queues a redraw for the intersection @visibible_region and
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* the damage area. If @visibible_region is %NULL a redraw will always
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* get queued.
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*
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* Return value: Whether a redraw have been queued or not
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*/
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gboolean
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meta_shaped_texture_update_area (MetaShapedTexture *stex,
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int x,
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int y,
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int width,
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int height)
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int x,
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int y,
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int width,
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int height,
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cairo_region_t *unobscured_region)
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{
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MetaShapedTexturePrivate *priv;
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priv = stex->priv;
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if (priv->texture == NULL)
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return;
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return FALSE;
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switch (priv->type)
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{
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@ -765,7 +784,34 @@ meta_shaped_texture_update_area (MetaShapedTexture *stex,
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meta_texture_tower_update_area (priv->paint_tower, x, y, width, height);
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queue_damage_redraw_with_clip (stex, x, y, width, height);
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if (unobscured_region)
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{
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cairo_region_t *intersection;
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if (cairo_region_is_empty (unobscured_region))
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return FALSE;
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intersection = cairo_region_copy (unobscured_region);
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cairo_region_intersect_rectangle (intersection, &clip);
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if (!cairo_region_is_empty (intersection))
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{
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cairo_rectangle_int_t damage_rect;
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cairo_region_get_extents (intersection, &damage_rect);
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clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stex), &damage_rect);
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cairo_region_destroy (intersection);
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return TRUE;
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}
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cairo_region_destroy (intersection);
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return FALSE;
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}
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clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stex), &clip);
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return TRUE;
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}
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/**
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@ -70,11 +70,14 @@ void meta_window_actor_queue_frame_drawn (MetaWindowActor *self,
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cairo_region_t *meta_window_actor_get_obscured_region (MetaWindowActor *self);
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void meta_window_actor_set_visible_region (MetaWindowActor *self,
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cairo_region_t *visible_region);
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void meta_window_actor_set_visible_region_beneath (MetaWindowActor *self,
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cairo_region_t *beneath_region);
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void meta_window_actor_reset_visible_regions (MetaWindowActor *self);
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void meta_window_actor_set_clip_region (MetaWindowActor *self,
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cairo_region_t *clip_region);
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void meta_window_actor_set_clip_region_beneath (MetaWindowActor *self,
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cairo_region_t *beneath_region);
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void meta_window_actor_reset_clip_regions (MetaWindowActor *self);
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void meta_window_actor_set_unobscured_region (MetaWindowActor *self,
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cairo_region_t *unobscured_region);
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void meta_window_actor_effect_completed (MetaWindowActor *actor,
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gulong event);
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@ -77,6 +77,9 @@ struct _MetaWindowActorPrivate
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/* The region we should clip to when painting the shadow */
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cairo_region_t *shadow_clip;
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/* The region that is visible, used to optimize out redraws */
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cairo_region_t *unobscured_region;
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/* Extracted size-invariant shape used for shadows */
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MetaWindowShape *shadow_shape;
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@ -445,6 +448,7 @@ meta_window_actor_dispose (GObject *object)
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meta_window_actor_detach_x11_pixmap (self);
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}
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g_clear_pointer (&priv->unobscured_region, cairo_region_destroy);
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g_clear_pointer (&priv->shape_region, cairo_region_destroy);
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g_clear_pointer (&priv->input_region, cairo_region_destroy);
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g_clear_pointer (&priv->opaque_region, cairo_region_destroy);
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@ -948,7 +952,8 @@ meta_window_actor_damage_all (MetaWindowActor *self)
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meta_shaped_texture_update_area (META_SHAPED_TEXTURE (priv->actor),
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0, 0,
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cogl_texture_get_width (texture),
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cogl_texture_get_height (texture));
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cogl_texture_get_height (texture),
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clutter_actor_has_mapped_clones (priv->actor) ? NULL : priv->unobscured_region);
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priv->needs_damage_all = FALSE;
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priv->repaint_scheduled = TRUE;
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@ -1734,40 +1739,67 @@ see_region (cairo_region_t *region,
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#endif
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/**
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* meta_window_actor_set_visible_region:
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* meta_window_actor_set_unobscured_region:
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* @self: a #MetaWindowActor
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* @visible_region: the region of the screen that isn't completely
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* @unobscured_region: the region of the screen that isn't completely
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* obscured.
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*
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* Provides a hint as to what areas of the window need to queue
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* redraws when damaged. Regions not in @unobscured_region are completely obscured.
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* Unlike meta_window_actor_set_clip_region(), the region here
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* doesn't take into account any clipping that is in effect while drawing.
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*/
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void
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meta_window_actor_set_unobscured_region (MetaWindowActor *self,
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cairo_region_t *unobscured_region)
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{
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MetaWindowActorPrivate *priv = self->priv;
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if (priv->unobscured_region)
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cairo_region_destroy (priv->unobscured_region);
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if (unobscured_region)
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priv->unobscured_region = cairo_region_copy (unobscured_region);
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else
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priv->unobscured_region = NULL;
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}
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/**
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* meta_window_actor_set_clip_region:
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* @self: a #MetaWindowActor
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* @clip_region: the region of the screen that isn't completely
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* obscured.
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*
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* Provides a hint as to what areas of the window need to be
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* drawn. Regions not in @visible_region are completely obscured.
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* drawn. Regions not in @clip_region are completely obscured or
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* not drawn in this frame.
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* This will be set before painting then unset afterwards.
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*/
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void
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meta_window_actor_set_visible_region (MetaWindowActor *self,
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cairo_region_t *visible_region)
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meta_window_actor_set_clip_region (MetaWindowActor *self,
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cairo_region_t *clip_region)
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{
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MetaWindowActorPrivate *priv = self->priv;
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meta_shaped_texture_set_clip_region (META_SHAPED_TEXTURE (priv->actor),
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visible_region);
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clip_region);
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}
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/**
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* meta_window_actor_set_visible_region_beneath:
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* meta_window_actor_set_clip_region_beneath:
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* @self: a #MetaWindowActor
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* @visible_region: the region of the screen that isn't completely
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* @clip_region: the region of the screen that isn't completely
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* obscured beneath the main window texture.
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*
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* Provides a hint as to what areas need to be drawn *beneath*
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* the main window texture. This is the relevant visible region
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* the main window texture. This is the relevant clip region
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* when drawing the shadow, properly accounting for areas of the
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* shadow hid by the window itself. This will be set before painting
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* then unset afterwards.
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*/
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void
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meta_window_actor_set_visible_region_beneath (MetaWindowActor *self,
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cairo_region_t *beneath_region)
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meta_window_actor_set_clip_region_beneath (MetaWindowActor *self,
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cairo_region_t *beneath_region)
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{
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MetaWindowActorPrivate *priv = self->priv;
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gboolean appears_focused = meta_window_appears_focused (priv->window);
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@ -1786,14 +1818,14 @@ meta_window_actor_set_visible_region_beneath (MetaWindowActor *self,
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}
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/**
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* meta_window_actor_reset_visible_regions:
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* meta_window_actor_reset_clip_regions:
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* @self: a #MetaWindowActor
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*
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* Unsets the regions set by meta_window_actor_set_visible_region() and
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* meta_window_actor_set_visible_region_beneath()
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* Unsets the regions set by meta_window_actor_set_clip_region() and
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* meta_window_actor_set_clip_region_beneath()
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*/
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void
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meta_window_actor_reset_visible_regions (MetaWindowActor *self)
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meta_window_actor_reset_clip_regions (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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@ -2019,7 +2051,8 @@ meta_window_actor_process_x11_damage (MetaWindowActor *self,
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event->area.x,
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event->area.y,
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event->area.width,
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event->area.height);
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event->area.height,
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clutter_actor_has_mapped_clones (priv->actor) ? NULL : priv->unobscured_region);
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priv->repaint_scheduled = TRUE;
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}
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@ -90,17 +90,30 @@ painting_untransformed (MetaWindowGroup *window_group,
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static void
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meta_window_group_paint (ClutterActor *actor)
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{
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cairo_region_t *visible_region;
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ClutterActor *stage;
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cairo_region_t *clip_region;
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cairo_region_t *unobscured_region;
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ClutterActorIter iter;
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ClutterActor *child;
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cairo_rectangle_int_t visible_rect;
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cairo_rectangle_int_t visible_rect, clip_rect;
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int paint_x_origin, paint_y_origin;
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int actor_x_origin, actor_y_origin;
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int paint_x_offset, paint_y_offset;
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MetaWindowGroup *window_group = META_WINDOW_GROUP (actor);
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MetaCompScreen *info;
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MetaCompScreen *info = meta_screen_get_compositor_data (window_group->screen);
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ClutterActor *stage = clutter_actor_get_stage (actor);
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/* Start off by treating all windows as completely unobscured, so damage anywhere
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* in a window queues redraws, but confine it more below. */
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clutter_actor_iter_init (&iter, actor);
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while (clutter_actor_iter_next (&iter, &child))
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{
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if (META_IS_WINDOW_ACTOR (child))
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{
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MetaWindowActor *window_actor = META_WINDOW_ACTOR (child);
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meta_window_actor_set_unobscured_region (window_actor, NULL);
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}
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}
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/* Normally we expect an actor to be drawn at it's position on the screen.
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* However, if we're inside the paint of a ClutterClone, that won't be the
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@ -125,17 +138,22 @@ meta_window_group_paint (ClutterActor *actor)
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paint_x_offset = paint_x_origin - actor_x_origin;
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paint_y_offset = paint_y_origin - actor_y_origin;
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visible_rect.x = visible_rect.y = 0;
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visible_rect.width = clutter_actor_get_width (CLUTTER_ACTOR (stage));
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visible_rect.height = clutter_actor_get_height (CLUTTER_ACTOR (stage));
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unobscured_region = cairo_region_create_rectangle (&visible_rect);
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/* Get the clipped redraw bounds from Clutter so that we can avoid
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* painting shadows on windows that don't need to be painted in this
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* frame. In the case of a multihead setup with mismatched monitor
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* sizes, we could intersect this with an accurate union of the
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* monitors to avoid painting shadows that are visible only in the
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* holes. */
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stage = clutter_actor_get_stage (actor);
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clutter_stage_get_redraw_clip_bounds (CLUTTER_STAGE (stage),
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&visible_rect);
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&clip_rect);
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visible_region = cairo_region_create_rectangle (&visible_rect);
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clip_region = cairo_region_create_rectangle (&clip_rect);
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if (!meta_is_wayland_compositor ())
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{
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@ -146,7 +164,8 @@ meta_window_group_paint (ClutterActor *actor)
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MetaWindow *window = meta_window_actor_get_meta_window (info->unredirected_window);
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meta_window_get_outer_rect (window, (MetaRectangle *)&unredirected_rect);
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cairo_region_subtract_rectangle (visible_region, &unredirected_rect);
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cairo_region_subtract_rectangle (unobscured_region, &unredirected_rect);
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cairo_region_subtract_rectangle (clip_region, &unredirected_rect);
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}
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}
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@ -195,20 +214,28 @@ meta_window_group_paint (ClutterActor *actor)
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x += paint_x_offset;
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y += paint_y_offset;
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/* Temporarily move to the coordinate system of the actor */
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cairo_region_translate (visible_region, - x, - y);
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meta_window_actor_set_visible_region (window_actor, visible_region);
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/* Temporarily move to the coordinate system of the actor */
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cairo_region_translate (unobscured_region, - x, - y);
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cairo_region_translate (clip_region, - x, - y);
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meta_window_actor_set_unobscured_region (window_actor, unobscured_region);
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meta_window_actor_set_clip_region (window_actor, clip_region);
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if (clutter_actor_get_paint_opacity (CLUTTER_ACTOR (window_actor)) == 0xff)
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{
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cairo_region_t *obscured_region = meta_window_actor_get_obscured_region (window_actor);
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if (obscured_region)
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cairo_region_subtract (visible_region, obscured_region);
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{
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cairo_region_subtract (unobscured_region, obscured_region);
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cairo_region_subtract (clip_region, obscured_region);
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}
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}
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meta_window_actor_set_visible_region_beneath (window_actor, visible_region);
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cairo_region_translate (visible_region, x, y);
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meta_window_actor_set_clip_region_beneath (window_actor, clip_region);
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cairo_region_translate (unobscured_region, x, y);
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cairo_region_translate (clip_region, x, y);
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}
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else if (META_IS_BACKGROUND_ACTOR (child) ||
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META_IS_BACKGROUND_GROUP (child))
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@ -221,17 +248,19 @@ meta_window_group_paint (ClutterActor *actor)
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x += paint_x_offset;
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y += paint_y_offset;
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cairo_region_translate (visible_region, - x, - y);
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cairo_region_translate (clip_region, - x, - y);
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if (META_IS_BACKGROUND_GROUP (child))
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meta_background_group_set_visible_region (META_BACKGROUND_GROUP (child), visible_region);
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meta_background_group_set_clip_region (META_BACKGROUND_GROUP (child), clip_region);
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else
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meta_background_actor_set_visible_region (META_BACKGROUND_ACTOR (child), visible_region);
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cairo_region_translate (visible_region, x, y);
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meta_background_actor_set_clip_region (META_BACKGROUND_ACTOR (child), clip_region);
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cairo_region_translate (clip_region, x, y);
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}
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}
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cairo_region_destroy (visible_region);
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cairo_region_destroy (unobscured_region);
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cairo_region_destroy (clip_region);
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CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor);
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@ -244,7 +273,7 @@ meta_window_group_paint (ClutterActor *actor)
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if (META_IS_WINDOW_ACTOR (child))
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{
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MetaWindowActor *window_actor = META_WINDOW_ACTOR (child);
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meta_window_actor_reset_visible_regions (window_actor);
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meta_window_actor_reset_clip_regions (window_actor);
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}
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else if (META_IS_BACKGROUND_ACTOR (child))
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{
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@ -67,11 +67,12 @@ GType meta_shaped_texture_get_type (void) G_GNUC_CONST;
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void meta_shaped_texture_set_create_mipmaps (MetaShapedTexture *stex,
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gboolean create_mipmaps);
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void meta_shaped_texture_update_area (MetaShapedTexture *stex,
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int x,
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int y,
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int width,
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int height);
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gboolean meta_shaped_texture_update_area (MetaShapedTexture *stex,
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int x,
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int y,
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int width,
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int height,
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cairo_region_t *unobscured_region);
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CoglTexture * meta_shaped_texture_get_texture (MetaShapedTexture *stex);
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