window-actor: Move all buffer management and damage correction here
We want ShapedTexture to be a dumb actor that knows how to pick/paint fairly easily, without any "platform knowledge", so to say...
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@ -28,17 +28,9 @@
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#define __META_SHAPED_TEXTURE_PRIVATE_H__
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#include <meta/meta-shaped-texture.h>
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#include "meta-wayland-private.h"
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ClutterActor *meta_shaped_texture_new_with_xwindow (Window xwindow);
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ClutterActor *meta_shaped_texture_new_with_wayland_surface (MetaWaylandSurface *surface);
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void meta_shaped_texture_set_wayland_surface (MetaShapedTexture *stex,
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MetaWaylandSurface *surface);
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MetaWaylandSurface *meta_shaped_texture_get_wayland_surface (MetaShapedTexture *stex);
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void meta_shaped_texture_set_pixmap (MetaShapedTexture *stex,
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Pixmap pixmap);
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void meta_shaped_texture_attach_wayland_buffer (MetaShapedTexture *stex,
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MetaWaylandBuffer *buffer);
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ClutterActor *meta_shaped_texture_new (void);
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void meta_shaped_texture_set_texture (MetaShapedTexture *stex,
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CoglTexture *texture);
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#endif
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@ -35,12 +35,9 @@
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#include "meta-texture-tower.h"
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#include "meta-shaped-texture-private.h"
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#include "meta-wayland-private.h"
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#include <cogl/cogl-wayland-server.h>
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#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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#include <cogl/cogl-texture-pixmap-x11.h>
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#include <gdk/gdk.h> /* for gdk_rectangle_intersect() */
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static void meta_shaped_texture_dispose (GObject *object);
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@ -61,15 +58,7 @@ static void meta_shaped_texture_get_preferred_height (ClutterActor *self,
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static gboolean meta_shaped_texture_get_paint_volume (ClutterActor *self, ClutterPaintVolume *volume);
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typedef enum _MetaShapedTextureType
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{
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META_SHAPED_TEXTURE_TYPE_X11_PIXMAP,
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META_SHAPED_TEXTURE_TYPE_WAYLAND_SURFACE,
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} MetaShapedTextureType;
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G_DEFINE_TYPE (MetaShapedTexture, meta_shaped_texture,
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CLUTTER_TYPE_ACTOR);
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G_DEFINE_TYPE (MetaShapedTexture, meta_shaped_texture, CLUTTER_TYPE_ACTOR);
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#define META_SHAPED_TEXTURE_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), META_TYPE_SHAPED_TEXTURE, \
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@ -79,18 +68,7 @@ struct _MetaShapedTexturePrivate
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{
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MetaTextureTower *paint_tower;
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MetaShapedTextureType type;
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union {
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struct {
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Pixmap pixmap;
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} x11;
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struct {
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MetaWaylandSurface *surface;
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} wayland;
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};
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CoglTexture *texture;
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CoglTexture *mask_texture;
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cairo_region_t *clip_region;
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@ -128,9 +106,7 @@ meta_shaped_texture_init (MetaShapedTexture *self)
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priv->paint_tower = meta_texture_tower_new ();
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priv->type = META_SHAPED_TEXTURE_TYPE_X11_PIXMAP;
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priv->texture = NULL;
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priv->mask_texture = NULL;
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priv->create_mipmaps = TRUE;
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}
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@ -220,10 +196,8 @@ paint_clipped_rectangle (CoglFramebuffer *fb,
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cogl_framebuffer_draw_multitextured_rectangle (fb, pipeline,
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x1, y1, x2, y2,
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&coords[0], 8);
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}
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static void
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set_cogl_texture (MetaShapedTexture *stex,
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CoglTexture *cogl_tex)
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@ -571,48 +545,6 @@ meta_shaped_texture_get_paint_volume (ClutterActor *self,
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return clutter_paint_volume_set_from_allocation (volume, self);
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}
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ClutterActor *
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meta_shaped_texture_new_with_wayland_surface (MetaWaylandSurface *surface)
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{
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ClutterActor *actor = g_object_new (META_TYPE_SHAPED_TEXTURE, NULL);
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MetaShapedTexturePrivate *priv = META_SHAPED_TEXTURE (actor)->priv;
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/* XXX: it could probably be better to have a "type" construct-only
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* property or create wayland/x11 subclasses */
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priv->type = META_SHAPED_TEXTURE_TYPE_WAYLAND_SURFACE;
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meta_shaped_texture_set_wayland_surface (META_SHAPED_TEXTURE (actor),
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surface);
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return actor;
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}
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void
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meta_shaped_texture_set_wayland_surface (MetaShapedTexture *stex,
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MetaWaylandSurface *surface)
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{
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MetaShapedTexturePrivate *priv = stex->priv;
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priv->wayland.surface = surface;
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if (surface && surface->buffer_ref.buffer)
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meta_shaped_texture_attach_wayland_buffer (stex,
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surface->buffer_ref.buffer);
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}
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MetaWaylandSurface *
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meta_shaped_texture_get_wayland_surface (MetaShapedTexture *stex)
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{
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MetaShapedTexturePrivate *priv = stex->priv;
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return priv->wayland.surface;
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}
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ClutterActor *
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meta_shaped_texture_new_with_xwindow (Window xwindow)
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{
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return g_object_new (META_TYPE_SHAPED_TEXTURE, NULL);
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}
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void
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meta_shaped_texture_set_create_mipmaps (MetaShapedTexture *stex,
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gboolean create_mipmaps)
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@ -655,35 +587,6 @@ meta_shaped_texture_set_mask_texture (MetaShapedTexture *stex,
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stex));
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}
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static void
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wayland_surface_update_area (MetaShapedTexture *stex,
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int x,
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int y,
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int width,
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int height)
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{
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MetaShapedTexturePrivate *priv;
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MetaWaylandBuffer *buffer;
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priv = stex->priv;
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g_return_if_fail (priv->type == META_SHAPED_TEXTURE_TYPE_WAYLAND_SURFACE);
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g_return_if_fail (priv->texture != NULL);
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buffer = priv->wayland.surface->buffer_ref.buffer;
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if (buffer)
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{
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struct wl_resource *resource = buffer->resource;
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struct wl_shm_buffer *shm_buffer = wl_shm_buffer_get (resource);
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if (shm_buffer)
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cogl_wayland_texture_2d_update_area (COGL_TEXTURE_2D (priv->texture),
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shm_buffer,
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x, y, width, height);
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}
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}
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static gboolean
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get_clip (MetaShapedTexture *stex,
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int x,
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@ -765,17 +668,6 @@ meta_shaped_texture_update_area (MetaShapedTexture *stex,
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if (priv->texture == NULL)
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return FALSE;
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switch (priv->type)
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{
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case META_SHAPED_TEXTURE_TYPE_X11_PIXMAP:
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cogl_texture_pixmap_x11_update_area (COGL_TEXTURE_PIXMAP_X11 (priv->texture),
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x, y, width, height);
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break;
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case META_SHAPED_TEXTURE_TYPE_WAYLAND_SURFACE:
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wayland_surface_update_area (stex, x, y, width, height);
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break;
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}
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meta_texture_tower_update_area (priv->paint_tower, x, y, width, height);
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has_clip = get_clip (stex, x, y, width, height, &clip);
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@ -815,58 +707,17 @@ meta_shaped_texture_update_area (MetaShapedTexture *stex,
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}
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/**
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* meta_shaped_texture_set_pixmap:
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* meta_shaped_texture_set_texture:
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* @stex: The #MetaShapedTexture
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* @pixmap: The pixmap you want the stex to assume
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* @pixmap: The #CoglTexture to display
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*/
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void
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meta_shaped_texture_set_pixmap (MetaShapedTexture *stex,
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Pixmap pixmap)
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meta_shaped_texture_set_texture (MetaShapedTexture *stex,
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CoglTexture *texture)
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{
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MetaShapedTexturePrivate *priv;
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g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
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priv = stex->priv;
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if (priv->x11.pixmap == pixmap)
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return;
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priv->x11.pixmap = pixmap;
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if (pixmap != None)
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{
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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CoglTexture *texture =
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COGL_TEXTURE (cogl_texture_pixmap_x11_new (ctx, pixmap, FALSE, NULL));
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set_cogl_texture (stex, texture);
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}
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else
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set_cogl_texture (stex, NULL);
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}
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void
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meta_shaped_texture_attach_wayland_buffer (MetaShapedTexture *stex,
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MetaWaylandBuffer *buffer)
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{
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MetaShapedTexturePrivate *priv;
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g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
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priv = stex->priv;
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/* TODO: we should change this api to be something like
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* meta_shaped_texture_notify_buffer_attach() since we now maintain
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* a reference to the MetaWaylandSurface where we can access the
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* buffer without it being explicitly passed as an argument.
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*/
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g_return_if_fail (priv->wayland.surface->buffer_ref.buffer == buffer);
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if (buffer)
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set_cogl_texture (stex, buffer->texture);
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else
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set_cogl_texture (stex, NULL);
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set_cogl_texture (stex, texture);
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}
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/**
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@ -1077,3 +928,9 @@ meta_shaped_texture_get_image (MetaShapedTexture *stex,
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return surface;
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}
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ClutterActor *
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meta_shaped_texture_new (void)
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{
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return g_object_new (META_TYPE_SHAPED_TEXTURE, NULL);
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}
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@ -35,8 +35,6 @@ void meta_window_actor_process_wayland_damage (MetaWindowActor *self,
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int y,
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int width,
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int height);
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void meta_window_actor_set_wayland_surface (MetaWindowActor *self,
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MetaWaylandSurface *surface);
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void meta_window_actor_attach_wayland_buffer (MetaWindowActor *self,
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MetaWaylandBuffer *buffer);
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@ -16,6 +16,7 @@
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#include <clutter/x11/clutter-x11.h>
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#include <cogl/cogl-texture-pixmap-x11.h>
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#include <cogl/cogl-wayland-server.h>
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#include <gdk/gdk.h> /* for gdk_rectangle_union() */
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#include <string.h>
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@ -52,6 +53,8 @@ struct _MetaWindowActorPrivate
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ClutterActor *actor;
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MetaWaylandBuffer *buffer;
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/* MetaShadowFactory only caches shadows that are actually in use;
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* to avoid unnecessary recomputation we do two things: 1) we store
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* both a focused and unfocused shadow for the window. If the window
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@ -391,10 +394,7 @@ meta_window_actor_constructed (GObject *object)
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if (!priv->actor)
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{
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if (meta_is_wayland_compositor ())
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priv->actor = meta_shaped_texture_new_with_wayland_surface (window->surface);
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else
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priv->actor = meta_shaped_texture_new_with_xwindow (xwindow);
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priv->actor = meta_shaped_texture_new ();
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clutter_actor_add_child (CLUTTER_ACTOR (self), priv->actor);
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clutter_actor_set_reactive (CLUTTER_ACTOR (self), TRUE);
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@ -1014,6 +1014,35 @@ queue_send_frame_messages_timeout (MetaWindowActor *self)
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priv->send_frame_messages_timer = g_timeout_add_full (META_PRIORITY_REDRAW, offset, send_frame_messages_timeout, self, NULL);
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}
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static void
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wayland_surface_update_area (MetaWindowActor *self,
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int x, int y, int width, int height)
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{
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MetaWindowActorPrivate *priv = self->priv;
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struct wl_resource *resource = priv->buffer->resource;
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struct wl_shm_buffer *shm_buffer = wl_shm_buffer_get (resource);
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if (shm_buffer)
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cogl_wayland_texture_2d_update_area (COGL_TEXTURE_2D (priv->buffer->texture),
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shm_buffer, x, y, width, height);
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}
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static void
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update_area (MetaWindowActor *self,
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int x, int y, int width, int height)
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{
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MetaWindowActorPrivate *priv = self->priv;
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CoglTexture *texture;
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texture = meta_shaped_texture_get_texture (META_SHAPED_TEXTURE (priv->actor));
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if (meta_is_wayland_compositor ())
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wayland_surface_update_area (self, x, y, width, height);
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else
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cogl_texture_pixmap_x11_update_area (COGL_TEXTURE_PIXMAP_X11 (texture),
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x, y, width, height);
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}
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static void
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meta_window_actor_damage_all (MetaWindowActor *self)
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{
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@ -1029,6 +1058,7 @@ meta_window_actor_damage_all (MetaWindowActor *self)
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if (!priv->mapped || priv->needs_pixmap)
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return;
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update_area (self, 0, 0, cogl_texture_get_width (texture), cogl_texture_get_height (texture));
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redraw_queued = meta_shaped_texture_update_area (META_SHAPED_TEXTURE (priv->actor),
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0, 0,
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cogl_texture_get_width (texture),
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@ -1350,8 +1380,7 @@ meta_window_actor_detach_x11_pixmap (MetaWindowActor *self)
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* you are supposed to be able to free a GLXPixmap after freeing the underlying
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* pixmap, but it certainly doesn't work with current DRI/Mesa
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*/
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meta_shaped_texture_set_pixmap (META_SHAPED_TEXTURE (priv->actor),
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None);
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meta_shaped_texture_set_texture (META_SHAPED_TEXTURE (priv->actor), NULL);
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cogl_flush();
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XFreePixmap (xdisplay, priv->back_pixmap);
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@ -1429,9 +1458,6 @@ meta_window_actor_destroy (MetaWindowActor *self)
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priv = self->priv;
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if (meta_is_wayland_compositor ())
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meta_shaped_texture_set_wayland_surface (META_SHAPED_TEXTURE (priv->actor), NULL);
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window = priv->window;
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window_type = meta_window_get_window_type (window);
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meta_window_set_compositor_private (window, NULL);
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@ -1975,6 +2001,7 @@ check_needs_x11_pixmap (MetaWindowActor *self)
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if (priv->back_pixmap == None)
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{
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CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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CoglTexture *texture;
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meta_error_trap_push (display);
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@ -2003,19 +2030,12 @@ check_needs_x11_pixmap (MetaWindowActor *self)
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meta_shaped_texture_set_create_mipmaps (META_SHAPED_TEXTURE (priv->actor),
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FALSE);
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meta_shaped_texture_set_pixmap (META_SHAPED_TEXTURE (priv->actor),
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priv->back_pixmap);
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texture = meta_shaped_texture_get_texture (META_SHAPED_TEXTURE (priv->actor));
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/*
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* This only works *after* actually setting the pixmap, so we have to
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* do it here.
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* See: http://bugzilla.clutter-project.org/show_bug.cgi?id=2236
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*/
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texture = COGL_TEXTURE (cogl_texture_pixmap_x11_new (ctx, priv->back_pixmap, FALSE, NULL));
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if (G_UNLIKELY (!cogl_texture_pixmap_x11_is_using_tfp_extension (COGL_TEXTURE_PIXMAP_X11 (texture))))
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g_warning ("NOTE: Not using GLX TFP!\n");
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meta_shaped_texture_set_texture (META_SHAPED_TEXTURE (priv->actor), texture);
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/* ::size-changed is supposed to refer to meta_window_get_outer_rect().
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* Emitting it here works pretty much OK because a new value of the
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* *input* rect (which is the outer rect with the addition of invisible
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@ -2153,6 +2173,7 @@ meta_window_actor_process_x11_damage (MetaWindowActor *self,
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if (!priv->mapped || priv->needs_pixmap)
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return;
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update_area (self, event->area.x, event->area.y, event->area.width, event->area.height);
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redraw_queued = meta_shaped_texture_update_area (META_SHAPED_TEXTURE (priv->actor),
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event->area.x,
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event->area.y,
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@ -2178,11 +2199,11 @@ meta_window_actor_process_wayland_damage (MetaWindowActor *self,
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if (!priv->mapped)
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return;
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update_area (self, x, y, width, height);
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redraw_queued = meta_shaped_texture_update_area (META_SHAPED_TEXTURE (priv->actor),
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x, y, width, height,
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clutter_actor_has_mapped_clones (priv->actor) ?
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NULL : priv->unobscured_region);
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priv->repaint_scheduled = priv->repaint_scheduled || redraw_queued;
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}
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@ -2509,31 +2530,17 @@ maybe_emit_size_changed (MetaWindowActor *self,
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}
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}
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void
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meta_window_actor_set_wayland_surface (MetaWindowActor *self,
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MetaWaylandSurface *surface)
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{
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MetaWindowActorPrivate *priv = self->priv;
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meta_shaped_texture_set_wayland_surface (META_SHAPED_TEXTURE (priv->actor),
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surface);
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if (surface && surface->buffer_ref.buffer)
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maybe_emit_size_changed (self, surface->buffer_ref.buffer);
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}
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void
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meta_window_actor_attach_wayland_buffer (MetaWindowActor *self,
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MetaWaylandBuffer *buffer)
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{
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MetaWindowActorPrivate *priv = self->priv;
|
||||
MetaShapedTexture *stex = META_SHAPED_TEXTURE (priv->actor);
|
||||
CoglTexture *prev_tex = meta_shaped_texture_get_texture (stex);
|
||||
|
||||
meta_shaped_texture_attach_wayland_buffer (stex, buffer);
|
||||
|
||||
if (!prev_tex)
|
||||
meta_window_actor_sync_actor_geometry (self, FALSE);
|
||||
priv->buffer = buffer;
|
||||
|
||||
meta_shaped_texture_set_texture (stex, buffer->texture);
|
||||
meta_window_actor_sync_actor_geometry (self, FALSE);
|
||||
maybe_emit_size_changed (self, buffer);
|
||||
}
|
||||
|
||||
|
@ -439,12 +439,6 @@ meta_wayland_seat_repick (MetaWaylandSeat *seat,
|
||||
|
||||
surface = window->surface;
|
||||
}
|
||||
else if (META_IS_SHAPED_TEXTURE (actor))
|
||||
{
|
||||
MetaShapedTexture *shaped_texture = META_SHAPED_TEXTURE (actor);
|
||||
|
||||
surface = meta_shaped_texture_get_wayland_surface (shaped_texture);
|
||||
}
|
||||
|
||||
pointer->current = surface;
|
||||
if (surface != pointer->focus)
|
||||
|
@ -48,11 +48,6 @@ xserver_set_window_id (struct wl_client *client,
|
||||
window = meta_display_lookup_x_window (display, xid);
|
||||
if (window)
|
||||
{
|
||||
MetaWindowActor *window_actor =
|
||||
META_WINDOW_ACTOR (meta_window_get_compositor_private (window));
|
||||
|
||||
meta_window_actor_set_wayland_surface (window_actor, surface);
|
||||
|
||||
surface->window = window;
|
||||
window->surface = surface;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user