Fix the input region not working properly
The input region was set on the shaped texture, but the shaped texture was never picked properly, as it was never set to be reactive. Move the pick implementation and reactivity to the MetaSurfaceActor, and update the code everywhere else to expect a MetaSurfaceActor.
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@ -42,8 +42,6 @@
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static void meta_shaped_texture_dispose (GObject *object);
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static void meta_shaped_texture_paint (ClutterActor *actor);
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static void meta_shaped_texture_pick (ClutterActor *actor,
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const ClutterColor *color);
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static void meta_shaped_texture_get_preferred_width (ClutterActor *self,
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gfloat for_height,
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@ -73,8 +71,6 @@ struct _MetaShapedTexturePrivate
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CoglTexture *texture;
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CoglTexture *mask_texture;
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cairo_region_t *input_shape_region;
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/* The region containing only fully opaque pixels */
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cairo_region_t *opaque_region;
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@ -98,7 +94,6 @@ meta_shaped_texture_class_init (MetaShapedTextureClass *klass)
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actor_class->get_preferred_width = meta_shaped_texture_get_preferred_width;
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actor_class->get_preferred_height = meta_shaped_texture_get_preferred_height;
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actor_class->paint = meta_shaped_texture_paint;
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actor_class->pick = meta_shaped_texture_pick;
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actor_class->get_paint_volume = meta_shaped_texture_get_paint_volume;
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g_type_class_add_private (klass, sizeof (MetaShapedTexturePrivate));
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@ -463,71 +458,6 @@ meta_shaped_texture_paint (ClutterActor *actor)
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cairo_region_destroy (blended_region);
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}
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static void
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meta_shaped_texture_pick (ClutterActor *actor,
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const ClutterColor *color)
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{
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MetaShapedTexture *stex = (MetaShapedTexture *) actor;
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MetaShapedTexturePrivate *priv = stex->priv;
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if (!clutter_actor_should_pick_paint (actor) ||
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(priv->clip_region && cairo_region_is_empty (priv->clip_region)))
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return;
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/* If there is no region then use the regular pick */
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if (priv->input_shape_region == NULL)
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CLUTTER_ACTOR_CLASS (meta_shaped_texture_parent_class)->pick (actor, color);
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else
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{
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int n_rects;
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float *rectangles;
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int i;
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CoglPipeline *pipeline;
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CoglContext *ctx;
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CoglFramebuffer *fb;
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CoglColor cogl_color;
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/* Note: We don't bother trying to intersect the pick and clip regions
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* since needing to copy the region, do the intersection, and probably
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* increase the number of rectangles seems more likely to have a negative
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* effect.
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*
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* NB: Most of the time when just using rectangles for picking then
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* picking shouldn't involve any rendering, and minimizing the number of
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* rectangles has more benefit than reducing the area of the pick
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* region.
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*/
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n_rects = cairo_region_num_rectangles (priv->input_shape_region);
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rectangles = g_alloca (sizeof (float) * 4 * n_rects);
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for (i = 0; i < n_rects; i++)
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{
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cairo_rectangle_int_t rect;
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int pos = i * 4;
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cairo_region_get_rectangle (priv->input_shape_region, i, &rect);
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rectangles[pos] = rect.x;
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rectangles[pos + 1] = rect.y;
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rectangles[pos + 2] = rect.x + rect.width;
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rectangles[pos + 3] = rect.y + rect.height;
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}
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ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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fb = cogl_get_draw_framebuffer ();
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cogl_color_init_from_4ub (&cogl_color, color->red, color->green, color->blue, color->alpha);
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pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_color (pipeline, &cogl_color);
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cogl_framebuffer_draw_rectangles (fb, pipeline,
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rectangles, n_rects);
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cogl_object_unref (pipeline);
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}
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}
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static void
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meta_shaped_texture_get_preferred_width (ClutterActor *self,
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gfloat for_height,
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@ -764,41 +694,6 @@ meta_shaped_texture_get_texture (MetaShapedTexture *stex)
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return COGL_TEXTURE (stex->priv->texture);
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}
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/**
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* meta_shaped_texture_set_input_shape_region:
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* @stex: a #MetaShapedTexture
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* @shape_region: the region of the texture that should respond to
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* input.
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*
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* Determines what region of the texture should accept input. For
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* X based windows this is defined by the ShapeInput region of the
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* window.
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*/
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void
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meta_shaped_texture_set_input_shape_region (MetaShapedTexture *stex,
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cairo_region_t *shape_region)
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{
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MetaShapedTexturePrivate *priv;
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g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
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priv = stex->priv;
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if (priv->input_shape_region != NULL)
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{
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cairo_region_destroy (priv->input_shape_region);
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priv->input_shape_region = NULL;
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}
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if (shape_region != NULL)
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{
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cairo_region_reference (shape_region);
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priv->input_shape_region = shape_region;
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}
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stex));
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}
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/**
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* meta_shaped_texture_set_opaque_region:
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* @stex: a #MetaShapedTexture
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@ -22,8 +22,12 @@
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struct _MetaSurfaceActorPrivate
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{
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MetaWaylandSurface *surface;
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MetaShapedTexture *texture;
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MetaWaylandBuffer *buffer;
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cairo_region_t *input_region;
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};
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static void cullable_iface_init (MetaCullableInterface *iface);
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@ -39,9 +43,77 @@ meta_surface_actor_get_unobscured_bounds (MetaSurfaceActor *self,
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return meta_shaped_texture_get_unobscured_bounds (priv->texture, unobscured_bounds);
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}
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static void
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meta_surface_actor_pick (ClutterActor *actor,
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const ClutterColor *color)
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{
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MetaSurfaceActor *self = META_SURFACE_ACTOR (actor);
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MetaSurfaceActorPrivate *priv = self->priv;
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if (!clutter_actor_should_pick_paint (actor))
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return;
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/* If there is no region then use the regular pick */
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if (priv->input_region == NULL)
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CLUTTER_ACTOR_CLASS (meta_surface_actor_parent_class)->pick (actor, color);
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else
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{
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int n_rects;
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float *rectangles;
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int i;
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CoglPipeline *pipeline;
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CoglContext *ctx;
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CoglFramebuffer *fb;
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CoglColor cogl_color;
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n_rects = cairo_region_num_rectangles (priv->input_region);
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rectangles = g_alloca (sizeof (float) * 4 * n_rects);
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for (i = 0; i < n_rects; i++)
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{
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cairo_rectangle_int_t rect;
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int pos = i * 4;
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cairo_region_get_rectangle (priv->input_region, i, &rect);
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rectangles[pos + 0] = rect.x;
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rectangles[pos + 1] = rect.y;
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rectangles[pos + 2] = rect.x + rect.width;
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rectangles[pos + 3] = rect.y + rect.height;
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}
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ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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fb = cogl_get_draw_framebuffer ();
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cogl_color_init_from_4ub (&cogl_color, color->red, color->green, color->blue, color->alpha);
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pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_color (pipeline, &cogl_color);
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cogl_framebuffer_draw_rectangles (fb, pipeline, rectangles, n_rects);
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cogl_object_unref (pipeline);
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}
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}
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static void
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meta_surface_actor_dispose (GObject *object)
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{
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MetaSurfaceActor *self = META_SURFACE_ACTOR (object);
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MetaSurfaceActorPrivate *priv = self->priv;
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g_clear_pointer (&priv->input_region, cairo_region_destroy);
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G_OBJECT_CLASS (meta_surface_actor_parent_class)->dispose (object);
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}
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static void
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meta_surface_actor_class_init (MetaSurfaceActorClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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object_class->dispose = meta_surface_actor_dispose;
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actor_class->pick = meta_surface_actor_pick;
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g_type_class_add_private (klass, sizeof (MetaSurfaceActorPrivate));
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}
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@ -172,7 +244,14 @@ meta_surface_actor_set_input_region (MetaSurfaceActor *self,
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cairo_region_t *region)
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{
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MetaSurfaceActorPrivate *priv = self->priv;
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meta_shaped_texture_set_input_shape_region (priv->texture, region);
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if (priv->input_region)
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cairo_region_destroy (priv->input_region);
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if (region)
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priv->input_region = cairo_region_reference (region);
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else
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priv->input_region = NULL;
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}
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void
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@ -183,8 +262,20 @@ meta_surface_actor_set_opaque_region (MetaSurfaceActor *self,
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meta_shaped_texture_set_opaque_region (priv->texture, region);
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}
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MetaSurfaceActor *
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meta_surface_actor_new (void)
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MetaWaylandSurface *
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meta_surface_actor_get_surface (MetaSurfaceActor *self)
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{
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return g_object_new (META_TYPE_SURFACE_ACTOR, NULL);
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MetaSurfaceActorPrivate *priv = self->priv;
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return priv->surface;
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}
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MetaSurfaceActor *
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meta_surface_actor_new (MetaWaylandSurface *surface)
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{
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MetaSurfaceActor *self = g_object_new (META_TYPE_SURFACE_ACTOR, NULL);
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MetaSurfaceActorPrivate *priv = self->priv;
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priv->surface = surface;
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return self;
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}
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@ -36,7 +36,7 @@ struct _MetaSurfaceActor
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GType meta_surface_actor_get_type (void);
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MetaSurfaceActor *meta_surface_actor_new (void);
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MetaSurfaceActor *meta_surface_actor_new (MetaWaylandSurface *surface);
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cairo_surface_t *meta_surface_actor_get_image (MetaSurfaceActor *self,
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cairo_rectangle_int_t *clip);
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@ -63,6 +63,8 @@ void meta_surface_actor_set_input_region (MetaSurfaceActor *self,
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void meta_surface_actor_set_opaque_region (MetaSurfaceActor *self,
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cairo_region_t *region);
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MetaWaylandSurface *meta_surface_actor_get_surface (MetaSurfaceActor *surface);
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G_END_DECLS
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#endif /* META_SURFACE_ACTOR_PRIVATE_H */
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@ -353,7 +353,7 @@ meta_window_actor_constructed (GObject *object)
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if (window->surface)
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priv->surface = window->surface->surface_actor;
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else
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priv->surface = meta_surface_actor_new ();
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priv->surface = meta_surface_actor_new (NULL);
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g_object_ref_sink (priv->surface);
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clutter_actor_add_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->surface));
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@ -1424,7 +1424,6 @@ meta_window_actor_hide (MetaWindowActor *self,
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g_return_if_fail (priv->visible);
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priv->visible = FALSE;
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clutter_actor_set_reactive (CLUTTER_ACTOR (self), FALSE);
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/* If a plugin is animating a workspace transition, we have to
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* hold off on hiding the window, and do it after the workspace
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@ -1557,8 +1556,6 @@ meta_window_actor_new (MetaWindow *window)
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clutter_actor_hide (CLUTTER_ACTOR (self));
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clutter_actor_set_reactive (CLUTTER_ACTOR (self), TRUE);
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/* Initial position in the stack is arbitrary; stacking will be synced
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* before we first paint.
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*/
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@ -1682,8 +1682,12 @@ get_window_for_event (MetaDisplay *display,
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return display->grab_window;
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source = clutter_event_get_source (event);
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if (META_IS_WINDOW_ACTOR (source))
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return meta_window_actor_get_meta_window (META_WINDOW_ACTOR (source));
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if (META_IS_SURFACE_ACTOR (source))
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{
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MetaWaylandSurface *surface = meta_surface_actor_get_surface (META_SURFACE_ACTOR (source));
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g_assert (surface != NULL);
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return surface->window;
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}
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return NULL;
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}
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@ -75,9 +75,6 @@ CoglTexture * meta_shaped_texture_get_texture (MetaShapedTexture *stex);
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void meta_shaped_texture_set_mask_texture (MetaShapedTexture *stex,
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CoglTexture *mask_texture);
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void meta_shaped_texture_set_input_shape_region (MetaShapedTexture *stex,
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cairo_region_t *shape_region);
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void meta_shaped_texture_set_opaque_region (MetaShapedTexture *stex,
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cairo_region_t *opaque_region);
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@ -420,13 +420,8 @@ meta_wayland_seat_repick (MetaWaylandSeat *seat,
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else
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seat->current_stage = NULL;
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if (META_IS_WINDOW_ACTOR (actor))
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{
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MetaWindow *window =
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meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor));
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surface = window->surface;
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}
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if (META_IS_SURFACE_ACTOR (actor))
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surface = meta_surface_actor_get_surface (META_SURFACE_ACTOR (actor));
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pointer->current = surface;
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if (surface != pointer->focus_surface)
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@ -645,7 +645,8 @@ meta_wayland_surface_create (MetaWaylandCompositor *compositor,
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wl_resource_set_implementation (surface->resource, &meta_wayland_surface_interface, surface, wl_surface_destructor);
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surface->buffer_destroy_listener.notify = surface_handle_buffer_destroy;
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surface->surface_actor = g_object_ref_sink (meta_surface_actor_new ());
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surface->surface_actor = g_object_ref_sink (meta_surface_actor_new (surface));
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clutter_actor_set_reactive (CLUTTER_ACTOR (surface->surface_actor), TRUE);
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double_buffered_state_init (&surface->pending);
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