surface-actor: Move unobscured_region processing here

https://bugzilla.gnome.org/show_bug.cgi?id=720631
This commit is contained in:
Jasper St. Pierre 2013-12-06 11:57:40 -05:00
parent 0e5f365d55
commit a0fe392665
6 changed files with 116 additions and 91 deletions

View File

@ -24,6 +24,9 @@ struct _MetaSurfaceActorPrivate
{
MetaShapedTexture *texture;
MetaWaylandBuffer *buffer;
/* The region that is visible, used to optimize out redraws */
cairo_region_t *unobscured_region;
};
static void cullable_iface_init (MetaCullableInterface *iface);
@ -31,23 +34,96 @@ static void cullable_iface_init (MetaCullableInterface *iface);
G_DEFINE_TYPE_WITH_CODE (MetaSurfaceActor, meta_surface_actor, CLUTTER_TYPE_ACTOR,
G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
static gboolean
meta_surface_actor_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume)
{
MetaSurfaceActor *self = META_SURFACE_ACTOR (actor);
MetaSurfaceActorPrivate *priv = self->priv;
if (!CLUTTER_ACTOR_CLASS (meta_surface_actor_parent_class)->get_paint_volume (actor, volume))
return FALSE;
if (priv->unobscured_region)
{
ClutterVertex origin;
cairo_rectangle_int_t bounds, unobscured_bounds;
/* I hate ClutterPaintVolume so much... */
clutter_paint_volume_get_origin (volume, &origin);
bounds.x = origin.x;
bounds.y = origin.y;
bounds.width = clutter_paint_volume_get_width (volume);
bounds.height = clutter_paint_volume_get_height (volume);
cairo_region_get_extents (priv->unobscured_region, &unobscured_bounds);
gdk_rectangle_intersect (&bounds, &unobscured_bounds, &bounds);
origin.x = bounds.x;
origin.y = bounds.y;
clutter_paint_volume_set_origin (volume, &origin);
clutter_paint_volume_set_width (volume, bounds.width);
clutter_paint_volume_set_height (volume, bounds.height);
}
return TRUE;
}
static void
meta_surface_actor_dispose (GObject *object)
{
MetaSurfaceActor *self = META_SURFACE_ACTOR (object);
MetaSurfaceActorPrivate *priv = self->priv;
g_clear_pointer (&priv->unobscured_region, cairo_region_destroy);
G_OBJECT_CLASS (meta_surface_actor_parent_class)->dispose (object);
}
static void
meta_surface_actor_class_init (MetaSurfaceActorClass *klass)
{
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GObjectClass *object_class = G_OBJECT_CLASS (klass);
actor_class->get_paint_volume = meta_surface_actor_get_paint_volume;
object_class->dispose = meta_surface_actor_dispose;
g_type_class_add_private (klass, sizeof (MetaSurfaceActorPrivate));
}
static void
set_unobscured_region (MetaSurfaceActor *self,
cairo_region_t *unobscured_region)
{
MetaSurfaceActorPrivate *priv = self->priv;
if (priv->unobscured_region)
cairo_region_destroy (priv->unobscured_region);
if (unobscured_region)
priv->unobscured_region = cairo_region_copy (unobscured_region);
else
priv->unobscured_region = NULL;
}
static void
meta_surface_actor_cull_out (MetaCullable *cullable,
cairo_region_t *unobscured_region,
cairo_region_t *clip_region)
{
MetaSurfaceActor *self = META_SURFACE_ACTOR (cullable);
set_unobscured_region (self, unobscured_region);
meta_cullable_cull_out_children (cullable, unobscured_region, clip_region);
}
static void
meta_surface_actor_reset_culling (MetaCullable *cullable)
{
MetaSurfaceActor *self = META_SURFACE_ACTOR (cullable);
set_unobscured_region (self, NULL);
meta_cullable_reset_culling_children (cullable);
}
@ -108,9 +184,16 @@ update_area (MetaSurfaceActor *self,
}
}
static cairo_region_t *
effective_unobscured_region (MetaSurfaceActor *self)
{
MetaSurfaceActorPrivate *priv = self->priv;
return clutter_actor_has_mapped_clones (CLUTTER_ACTOR (self)) ? NULL : priv->unobscured_region;
}
gboolean
meta_surface_actor_damage_all (MetaSurfaceActor *self,
cairo_region_t *unobscured_region)
meta_surface_actor_damage_all (MetaSurfaceActor *self)
{
MetaSurfaceActorPrivate *priv = self->priv;
CoglTexture *texture = meta_shaped_texture_get_texture (priv->texture);
@ -120,7 +203,7 @@ meta_surface_actor_damage_all (MetaSurfaceActor *self,
0, 0,
cogl_texture_get_width (texture),
cogl_texture_get_height (texture),
unobscured_region);
effective_unobscured_region (self));
}
gboolean
@ -128,15 +211,25 @@ meta_surface_actor_damage_area (MetaSurfaceActor *self,
int x,
int y,
int width,
int height,
cairo_region_t *unobscured_region)
int height)
{
MetaSurfaceActorPrivate *priv = self->priv;
update_area (self, x, y, width, height);
return meta_shaped_texture_update_area (priv->texture,
x, y, width, height,
unobscured_region);
effective_unobscured_region (self));
}
gboolean
meta_surface_actor_is_obscured (MetaSurfaceActor *self)
{
MetaSurfaceActorPrivate *priv = self->priv;
if (priv->unobscured_region)
return cairo_region_is_empty (priv->unobscured_region);
else
return FALSE;
}
void

View File

@ -43,15 +43,14 @@ cairo_surface_t *meta_surface_actor_get_image (MetaSurfaceActor *self,
MetaShapedTexture *meta_surface_actor_get_texture (MetaSurfaceActor *self);
gboolean meta_surface_actor_damage_all (MetaSurfaceActor *self,
cairo_region_t *unobscured_region);
gboolean meta_surface_actor_damage_all (MetaSurfaceActor *self);
gboolean meta_surface_actor_damage_area (MetaSurfaceActor *self,
int x,
int y,
int width,
int height,
cairo_region_t *unobscured_region);
int height);
gboolean meta_surface_actor_is_obscured (MetaSurfaceActor *self);
void meta_surface_actor_set_texture (MetaSurfaceActor *self,
CoglTexture *texture);

View File

@ -59,9 +59,6 @@ void meta_window_actor_set_updates_frozen (MetaWindowActor *self,
void meta_window_actor_queue_frame_drawn (MetaWindowActor *self,
gboolean no_delay_frame);
void meta_window_actor_set_unobscured_region (MetaWindowActor *self,
cairo_region_t *unobscured_region);
void meta_window_actor_effect_completed (MetaWindowActor *actor,
gulong event);

View File

@ -72,9 +72,6 @@ struct _MetaWindowActorPrivate
/* The region we should clip to when painting the shadow */
cairo_region_t *shadow_clip;
/* The region that is visible, used to optimize out redraws */
cairo_region_t *unobscured_region;
guint send_frame_messages_timer;
gint64 frame_drawn_time;
@ -424,7 +421,6 @@ meta_window_actor_dispose (GObject *object)
priv->send_frame_messages_timer = 0;
}
g_clear_pointer (&priv->unobscured_region, cairo_region_destroy);
g_clear_pointer (&priv->shape_region, cairo_region_destroy);
g_clear_pointer (&priv->shadow_clip, cairo_region_destroy);
@ -720,12 +716,15 @@ meta_window_actor_get_paint_volume (ClutterActor *actor,
gdk_rectangle_union (&bounds, &shadow_bounds, &bounds);
}
if (priv->unobscured_region)
{
cairo_rectangle_int_t unobscured_bounds;
cairo_region_get_extents (priv->unobscured_region, &unobscured_bounds);
gdk_rectangle_intersect (&bounds, &unobscured_bounds, &bounds);
}
{
const ClutterPaintVolume *child_volume;
child_volume = clutter_actor_get_transformed_paint_volume (CLUTTER_ACTOR (priv->surface), actor);
if (!child_volume)
return FALSE;
clutter_paint_volume_union (volume, child_volume);
}
origin.x = bounds.x;
origin.y = bounds.y;
@ -977,7 +976,6 @@ static void
meta_window_actor_damage_all (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
cairo_region_t *unobscured_region;
gboolean redraw_queued;
if (!priv->needs_damage_all)
@ -986,11 +984,7 @@ meta_window_actor_damage_all (MetaWindowActor *self)
if (priv->needs_pixmap)
return;
unobscured_region =
clutter_actor_has_mapped_clones (CLUTTER_ACTOR (priv->surface))
? NULL : priv->unobscured_region;
redraw_queued = meta_surface_actor_damage_all (priv->surface, unobscured_region);
redraw_queued = meta_surface_actor_damage_all (priv->surface);
priv->repaint_scheduled = priv->repaint_scheduled || redraw_queued;
priv->needs_damage_all = FALSE;
@ -1049,17 +1043,7 @@ meta_window_actor_queue_frame_drawn (MetaWindowActor *self,
if (!priv->repaint_scheduled)
{
gboolean is_obscured = FALSE;
/* Find out whether the window is completly obscured */
if (priv->unobscured_region)
{
cairo_region_t *unobscured_window_region;
unobscured_window_region = cairo_region_copy (priv->shape_region);
cairo_region_intersect (unobscured_window_region, priv->unobscured_region);
is_obscured = cairo_region_is_empty (unobscured_window_region);
cairo_region_destroy (unobscured_window_region);
}
gboolean is_obscured = meta_surface_actor_is_obscured (priv->surface);
/* A frame was marked by the client without actually doing any
* damage or any unobscured, or while we had the window frozen
@ -1703,30 +1687,6 @@ see_region (cairo_region_t *region,
}
#endif
/**
* meta_window_actor_set_unobscured_region:
* @self: a #MetaWindowActor
* @unobscured_region: the region of the screen that isn't completely
* obscured.
*
* Provides a hint as to what areas of the window need to queue
* redraws when damaged. Regions not in @unobscured_region are completely obscured.
*/
void
meta_window_actor_set_unobscured_region (MetaWindowActor *self,
cairo_region_t *unobscured_region)
{
MetaWindowActorPrivate *priv = self->priv;
if (priv->unobscured_region)
cairo_region_destroy (priv->unobscured_region);
if (unobscured_region)
priv->unobscured_region = cairo_region_copy (unobscured_region);
else
priv->unobscured_region = NULL;
}
/**
* meta_window_actor_set_clip_region_beneath:
* @self: a #MetaWindowActor
@ -1775,7 +1735,6 @@ meta_window_actor_cull_out (MetaCullable *cullable,
return;
}
meta_window_actor_set_unobscured_region (self, unobscured_region);
meta_cullable_cull_out_children (cullable, unobscured_region, clip_region);
meta_window_actor_set_clip_region_beneath (self, clip_region);
}
@ -1946,7 +1905,6 @@ meta_window_actor_process_x11_damage (MetaWindowActor *self,
MetaWindowActorPrivate *priv = self->priv;
MetaCompScreen *info = meta_screen_get_compositor_data (priv->screen);
gboolean redraw_queued;
cairo_region_t *unobscured_region;
priv->received_x11_damage = TRUE;
@ -1994,15 +1952,11 @@ meta_window_actor_process_x11_damage (MetaWindowActor *self,
if (priv->needs_pixmap)
return;
unobscured_region =
clutter_actor_has_mapped_clones (CLUTTER_ACTOR (priv->surface))
? NULL : priv->unobscured_region;
redraw_queued = meta_surface_actor_damage_area (priv->surface,
event->area.x,
event->area.y,
event->area.width,
event->area.height,
unobscured_region);
event->area.height);
priv->repaint_scheduled = priv->repaint_scheduled || redraw_queued;

View File

@ -115,8 +115,6 @@ meta_window_group_paint (ClutterActor *actor)
{
cairo_region_t *clip_region;
cairo_region_t *unobscured_region;
ClutterActorIter iter;
ClutterActor *child;
cairo_rectangle_int_t visible_rect, clip_rect;
int paint_x_offset, paint_y_offset;
int paint_x_origin, paint_y_origin;
@ -125,18 +123,6 @@ meta_window_group_paint (ClutterActor *actor)
MetaWindowGroup *window_group = META_WINDOW_GROUP (actor);
ClutterActor *stage = clutter_actor_get_stage (actor);
/* Start off by treating all windows as completely unobscured, so damage anywhere
* in a window queues redraws, but confine it more below. */
clutter_actor_iter_init (&iter, actor);
while (clutter_actor_iter_next (&iter, &child))
{
if (META_IS_WINDOW_ACTOR (child))
{
MetaWindowActor *window_actor = META_WINDOW_ACTOR (child);
meta_window_actor_set_unobscured_region (window_actor, NULL);
}
}
/* Normally we expect an actor to be drawn at it's position on the screen.
* However, if we're inside the paint of a ClutterClone, that won't be the
* case and we need to compensate. We look at the position of the window

View File

@ -69,11 +69,7 @@ surface_process_damage (MetaWaylandSurface *surface,
cairo_rectangle_int_t rect;
cairo_region_get_rectangle (region, i, &rect);
meta_surface_actor_damage_area (surface->surface_actor,
rect.x,
rect.y,
rect.width,
rect.height,
NULL);
rect.x, rect.y, rect.width, rect.height);
}
}