Even when we are not using XInput we now have fallback devices; the
X11 backend should always assign the default devices when translating
the X events to Clutter events.
Use the device manager to store the input devices. Also, provide
two fallback devices when initializing the X11 backend: device 0
for the pointer and device 1 for the keyboard.
Since asking for ARGB by default is still somewhat experimental on X11
and not every toolkit or complex widgets (like WebKit) still do not like
dealing with ARGB visuals, we should switch back to RGB by default - now
that at least we know it works.
For applications (and toolkit integration libraries) that want to enable
the ClutterStage:use-alpha property there is a new function:
void clutter_x11_set_use_argb_visual (gboolean use_argb);
which needs to be called before clutter_init().
The CLUTTER_DISABLE_ARGB_VISUAL environment variable can still be used
to force this value off at run-time.
Destroy the dummy XImage we create even on success.
http://bugzilla.openedhand.com/show_bug.cgi?id=1918
Based on a patch by: Carlos Martín Nieto <carlos@cmartin.tk>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
* stage-use-alpha:
tests: Use accessor methods for :use-alpha
stage: Add accessors for :use-alpha
tests: Allow setting the stage opacity in test-paint-wrapper
stage: Premultiply the stage color
stage: Composite the opacity with the alpha channel
glx: Always request an ARGB visual
stage: Add :use-alpha property
materials: Get the right blend function for alpha
Old-style X11 terminals require that even modern X11 send KeyPress
and KeyRelease pairs when auto-repeating. For this reason modern(-ish)
API like XKB has a way to detect auto-repeat and do a single KeyRelease
at the end of a KeyPress sequence.
The newly added check emulates XKB's detectable auto-repeat by peeking
the next event after a KeyRelease and checking if it's a KeyPress for
the same key and timestamp - and then ignoring the KeyRelease if it
matches.
If a Stage has been set to use a foreign Window then Clutter should not
be managing it; calling XWithdrawWindow and XMapWindow should be
reserved to the windows we manage ourselves.
When requesting the GLXFBConfig for creating the GLX context, we should
always request one that links to an ARGB visual instead of a plain RGB
one.
By using an ARGB visual we allow the ClutterStage:use-alpha property to
work as intended when running Clutter under a compositing manager.
The default behaviour of requesting an ARGB visual can be disabled by
using the:
CLUTTER_DISABLE_ARGB_VISUAL
Environment variable.
This ensures that glViewport is called before the first stage paint.
Previously _clutter_stage_maybe_setup_viewport (which is done before we
start painting) was bailing out without calling cogl_setup_viewport because
the CLUTTER_STAGE_IN_RESIZE flag may be set if the stage was resized before
the first paint. (NB: The CLUTTER_STAGE_IN_RESIZE flag isn't removed until
we get an explicit event back from the X server since the window manager may
choose to deny/alter the resize.)
We now special case the first resize - where the viewport hasn't previously
been initialized and use the requested geometry to initialize the
glViewport without waiting for a reply from the server.
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
The only backend that tried to implement offscreen stages was the GLX backend
and even this has apparently be broken for some time without anyone noticing.
The property still remains and since the property already clearly states that
it may not work I don't expect anyone to notice.
This simplifies quite a bit of the GLX code which is very desireable from the
POV that we want to start migrating window system code down to Cogl and the
simpler the code is the more straight forward this work will be.
In the future when Cogl has a nicely designed API for framebuffer objects then
re-implementing offscreen stages cleanly for *all* backends should be quite
straightforward.
The user-initiated resize is conflicting with the allocated size. This
happens because we change the size of the stage's X Window behind the
back of the size allocation machinery.
Instead, we should change the size of the actor whenever we receive a
ConfigureNotify event to reflect the new size of the actor.
We force the redraw before mapping, in the hope that when a composited
window manager maps the window it will have its contents ready; that is
not going to work: the solution for this problem requires the implementation
of a protocol for compositors, and not a hack.
Moreover, painting before mapping will cause a paint with the wrong
GL viewport size, which is the wrong thing to do on GLX.
Instead of using ClutterActor for the base class of the Stage
implementation we should extend the StageWindow interface with
the required bits (geometry, realization) and use a simple object
class.
This require a wee bit of changes across Backend, Stage and
StageWindow, even though it's mostly re-shuffling.
First of all, StageWindow should get new virtual functions:
* geometry:
- resize()
- get_geometry()
* realization
- realize()
- unrealize()
This covers all the bits that we use from ClutterActor currently
inside the stage implementations.
The ClutterBackend::create_stage() virtual function should create
a StageWindow, and not an Actor (it should always have been; the
fact that it returned an Actor was a leak of the black magic going
on underneath). Since we never guaranteed ABI compatibility for
the Backend class, this is not a problem.
Internally to ClutterStage we can finally drop the shenanigans of
setting/unsetting actor flags on the implementation: if the realization
succeeds, for instance, we set the REALIZED flag on the Stage and
we're done.
As an initial proof of concept, the X11 and GLX stage implementations
have been ported to the New World Order(tm) and show no regressions.
Clutter advertises itself on X11 as implementing the _NET_WM_PING protocol,
which is needed to be able to detect frozen applications; this allows us to
stop the destruction of the stage by blocking the CLUTTER_DELETE event and
wait for user feedback without the Window Manager thinking that the app has
gone unresponsive.
In order to implement the _NET_WM_PING protocol properly, though, we need
to add the _NET_WM_PID property on the Stage window, since the EWMH states:
[_NET_WM_PID] MAY be used by the Window Manager to kill windows which
do not respond to the _NET_WM_PING protocol.
Meaning that an unresponsive Clutter application might not be killable by
the window manager.
Fixes bug:
http://bugzilla.openedhand.com/show_bug.cgi?id=1748
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
The fix for bug 1750 inside commit b190448e made Clutter-GTK spew
BadWindow errors. The reason for that is that we call XDestroyWindow()
without checking if the old Window is None; this happens if we call
clutter_x11_set_stage_foreign() on a new ClutterStage before it has
been realized.
Since Clutter-GTK does not need to realize the Stage it is going to
embed anymore (the only reason for that was to obtain a proper Visual
but now there's ClutterBackendX11 API for that), the set_stage_foreign()
call is effectively setting the StageX11 Window for the first time.
When we replace the stage Window using a foreign one we also need to
destroy the Window we created, if needed, to avoid leaking resources
all around.
Fixes bug:
http://bugzilla.openedhand.com/show_bug.cgi?id=1750
If clutter_x11_texture_set_window() was called after
clutter_x11_texture_pixmap_set_automatic(), then the Damage object would
not be properly created so updates to the window were ignored.
Refactor creation of the damage object to a separate function, and
call it from clutter_x11_texture_set_window() and clutter_x11_texture_set_pixmap()
as appropriate. Addition and removal of the filter function is made
conditional on priv->damage to make free_damage_resources() cleanly
idempotent.
See: http://bugzilla.gnome.org/show_bug.cgi?id=587189 for the original
bug report.
http://bugzilla.openedhand.com/show_bug.cgi?id=1710
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
A lot of applications change the size of the stage from the default
before the stage is initially shown. The size change won't take affect
until the first allocation run. However we want the window to be at
the correct size when we first map it so we should force an allocation
run before showing the stage.
There was an explicit call to XResizeWindow in
clutter_stage_x11_show. This is not needed anymore because
XResizeWindow will already have been called by the allocate method.
Updating the WM hints on the stage window shortcircuits if the stage
is in WITHDRAWN state, so we need to move the update_wm_hints() call
after the flag has been unset.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
The race we were experiencing in the X11 backends is apparently
back after the fix in commit 00a3c698.
This time, just delaying the setting of the SYNC_MATRICES flag
is not enough, so we can resume the use of a STAGE_IN_RESIZE
private flag.
This should also fix bug:
http://bugzilla.openedhand.com/show_bug.cgi?id=1668
Instead of using a specific function to check whether the X
server supports the XInput extension we can use the generic
Xlib function XQueryExtension(). This cuts down the extra
checks inside the configure.ac and simplifies the code inside
clutter_x11_register_xinput().
Currently, XInput support requires a function call. In order to
make it easier for people to test it, we can also add a command
line switch that moves the pointer device detection and handling
to XInput. This should ensure that, at least for people building
Clutter with --enable-xinput, applications can be easily migrated
and regressions can be caught.
The StageManager singleton instance is already kept around
by the clutter_stage_manager_get_default() function; there is
no need to have it inside the main Clutter context as well.
Instead of using _clutter_context_get_default() and checking the
is_initialized flag, we should use the newly added private function
that does not cause side effects, especially for functions that have
to be called before any other Clutter function.
The input device API is split halfway thorugh the backends in a very
weird way. The data structures are private, as they should, but most
of the information should be available in the main API since it's
generic enough.
The device type enumeration, for instance, should be common across
every backend; the accessors for device type and id should live in the
core API. The internal API should always use ClutterInputDevice and
not the private X11 implementation when dealing with public structures
like ClutterEvent.
By adding accessors for the device type and id, and by moving the
device type enumeration into the core API we can cut down the amount
of symbols private and/or visible only to the X11 backends; this way
when other backends start implementing multi-pointer support we can
share the same API across the code.
The clutter_context_get_default() function is private, but shared
across Clutter. For this reason, it should be prefixed by '_' so
that the symbol is hidden from the shared object.
If we have an not-visible texture pixmap, we need to:
- Still update it if it is realized, since it won't be
updated when shown. And it might be also be cloned.
- Queue a redraw if even if not visible, since it
it might be cloned.
http://bugzilla.openedhand.com/show_bug.cgi?id=1647
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
RGBA data in X pixmaps and in FBOs is already premultiplied; use
the right format when creating cogl textures.
http://bugzilla.openedhand.com/show_bug.cgi?id=1406
Signed-off-by: Robert Bragg <robert@linux.intel.com>
The :fullscreen property is very much confusing as it is implemented.
It can be written to a value, but the whole process might fail. If we
set:
g_object_set (stage, "fullscreen", TRUE, NULL);
and the fullscreen process fails or it is not implemented, the value
will be reset to FALSE (if we're lucky) or left TRUE (most of the
times).
The writability is just a shorthand for invoking clutter_stage_fullscreen()
or clutter_stage_unfullscreen() depending on a boolean value without
using an if.
The :fullscreen property also greatly confuses high level languages,
since the same symbol is used:
- for a method name (Clutter.Stage.fullscreen())
- for a property name (Clutter.Stage.fullscreen)
- for a signal (Clutter.Stage::fullscreen)
For these reasons, the :fullscreen should be renamed to :fullscreen-set
and be read-only. Implementations of the Stage should only emit the
StageState event to change from normal to fullscreen, and the Stage
will automatically update the value of the property and emit a notify
signal for it.
An implementaton of realize() never needs to set the
CLUTTER_ACTOR_REALIZED flag, though it can unset the flag if
things fail unexpectedly. (Previously, stage backend implementations
had to do this since clutter_actor_realize() wasn't used; this
is no longer the case.)
http://bugzilla.openedhand.com/show_bug.cgi?id=1634
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Setting the stage size using clutter_actor_set_size() is almost always
wrong: the X11 stage implementation should save the size and queue a
relayout -- like it does when receiving a ConfigureNotify. The same
should happen when setting it to be full screen.
The XInput support in Clutter is still using XI 1.x. This will never
work correctly, and we are all waiting for XInput 2 anyway. The changes
internally should be minimal, so we can leave everything in place, but
it's better to disable XInput support by default -- at least for the
time being.
The mapping and unmapping of the X11 stage implementation is
a bit bong. It's asynchronous, for starters, when it really
can avoid it by tracking the state internally.
The ordering of the map/unmap sequence is also broken with
respect to the resizing.
By tracking the state internally into StageX11 we can safely
remove the MapNotify and UnmapNotify X event handling.
In theory, we should use _NET_WM_STATE a lot more, and reuse
the X11 state flags for fullscreening as well.
Apparently, the XInput extension is using the same pkg-config
file ('xi') for both the 1.x and the 2.x API, so we need to
check for both the 1.x XGetExtensionVersion and the 2.x
XQueryInputVersion.
Instead of passing a boolean value, the ::allocate virtual function
should use a bitmask and flags. This gives us room for expansion
without breaking API/ABI, and allows to encode more information to
the allocation process instead of just changes of absolute origin.
The XVisualInfo for GL is created when a stage is being realized.
When embedding Clutter inside another toolkit we might not want to
realize a stage to extract the XVisualInfo, then set the stage
window using a foreign X Window -- which will cause a re-realization.
Instead, we should abstract as much as possible into the X11 backend.
Unfortunately, the XVisualInfo for GL is requested using GLX API; for
this reason we have to create a ClutterBackendX11 method that we
override inside the ClutterBackendGLX implementation.
This also allows us to move a little bit of complexity from out of
the stage realization, which is currently a very delicate and hard
to debug section.
Setting the stage window using the set_stage_foreign() method will
lead to a re-realization. We need to make sure that the Drawable
currently associated to the GL context is set to None, to avoid a
BadDrawable error or, if we're unlucky, a segfault in the X server.
Currently, the default screen guard value is 0, which is a valid
screen number on X11, and it might not be the default.
Patch suggested by: Owen W. Taylor <otaylor@redhat.com>
With the recent change to internal floating point values, ClutterUnit
has become a redundant type, defined to be a float. All integer entry
points are being internally converted to floating point values to be
passed to the GL pipeline with the least amount of conversion.
ClutterUnit is thus exposed as just a "pixel with fractionary bits",
and not -- as users might think -- as generic, resolution and device
independent units. not that it was the case, but a definitive amount
of people was convinced it did provide this "feature", and was flummoxed
about the mere existence of this type.
So, having ClutterUnit exposed in the public API doubles the entry
points and has the following disadvantages:
- we have to maintain twice the amount of entry points in ClutterActor
- we still do an integer-to-float implicit conversion
- we introduce a weird impedance between pixels and "pixels with
fractionary bits"
- language bindings will have to choose what to bind, and resort
to manually overriding the API
+ *except* for language bindings based on GObject-Introspection, as
they cannot do manual overrides, thus will replicate the entire
set of entry points
For these reason, we should coalesces every Actor entry point for
pixels and for ClutterUnit into a single entry point taking a float,
like:
void clutter_actor_set_x (ClutterActor *self,
gfloat x);
void clutter_actor_get_size (ClutterActor *self,
gfloat *width,
gfloat *height);
gfloat clutter_actor_get_height (ClutterActor *self);
etc.
The issues I have identified are:
- we'll have a two cases of compiler warnings:
- printf() format of the return values from %d to %f
- clutter_actor_get_size() taking floats instead of unsigned ints
- we'll have a problem with varargs when passing an integer instead
of a floating point value, except on 64bit platforms where the
size of a float is the same as the size of an int
To be clear: the *intent* of the API should not change -- we still use
pixels everywhere -- but:
- we remove ambiguity in the API with regard to pixels and units
- we remove entry points we get to maintain for the whole 1.0
version of the API
- we make things simpler to bind for both manual language bindings
and automatic (gobject-introspection based) ones
- we have the simplest API possible while still exposing the
capabilities of the underlying GL implementation
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1516 - Does not withdraw toplevels correctly
clutter_stage_x11_hide() needs to use XWithdrawWindow(), not
XUnmapWindow().
As it stands now, if the window is already unmapped (say the WM has
minimized it), then the WM will not know that Clutter has closed the
window and will keep the window managed, showing it in the task list
and so forth.
A lockup was reported by fargoilas on #clutter and removing the server grab in
clutter_x11_texture_pixmap_sync_window fixed the problem.
We were doing an x server grab to guarantee that if the XGetWindowAttributes
request reported that our redirected window was viewable then we would also
be able to get a valid pixmap name. (the composite protocol says it's an
error to request a name for a window if it's not viewable) Without the grab
there would be a race condition.
Instead we now handle error conditions gracefully.
If the stage is unrealized (such as will be the case if the stage was
created with clutter_stage_new) then it would set the size of the
stage display but it was not setting the fullscreen_on_map flag so it
never got the _NET_WM_STATE_FULLSCREEN property. Now it always sets
the flag regardless of whether the window is created yet.
There was also problems with dual-headed displays because in that case
DisplayWidth/Height will return the size of the combined display but
Metacity (and presumably other WMs) will sensibly try fit the window
to only one of the monitors. However we were setting the size hints so
that the minimum size is that of the combined display. Metacity tries
to honour this by setting the minimum size but then it no longer
positions the window at the top left of the screen.
The patch makes it avoid setting the minimum size when the stage is
fullscreen by checking the fullscreen_on_map flag. This also means we
can remove the static was_resizable flag which would presumably have
caused problems for multi-stage.
The call to "cmp" to compare a built file with its current version
should use the -s (silent) command line switch. This avoids a ugly
message on the console when building Clutter the first time.
The clutter_get_current_event_time() function will return the event
timestamp coming from a Clutter event. Clutter might synthesize or
throttle events, so the function cannot be used when dealing with
backend-specific use cases.
The X11 backend is the only backend supported by Clutter that makes
use of timestamps, so it's altogether fitting that it should come
with a specific function to deal with the timestamps of the X events.
Bug 1178 - No enter / leave events on actors when pointer leaves the
stage window
The patch is mostly thanks to Johan Bilien with small modifications
based on suggestions by Owen Taylor.
The X11 backend now listens for enter and leave notifications. Leave
notifications get translated directly to a CLUTTER_LEAVE
event. Clutter can detect these special events because the source
actor is NULL in which case it sets the source actor to the last known
actor and then sets the last known actor to NULL.
Enter notifications just get translated to CLUTTER_MOTION events which
will cause Clutter to generate an enter event through the usual code
path.
clutter-x11.h declares clutter_x11_set_display twice, which means code using
clutter doesn't compile cleanly with -Wredundant-decls.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
When processing a motion event, we need to spin the event loop two extra
times to ensure that any enter/leave events that might have been synthesized
are pumped through (otherwise they end up being pushed down the queue and
never processed).
While X11 Pixmap and Window types only have 32-bits of data, they
are actually 'unsigned long'. Change the "window" and "pixmap"
property of ClutterX11TexturePixmaps to be ulong.
This fixes 64-bit bugs where ClutterGLXTexturePixmap passed a
reference to Pixmap to g_object_get("pixmap", &pixmap, ...);
http://bugzilla.openedhand.com/show_bug.cgi?id=1405
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Since Clutter changed to using a layout scheme the handling_configure
flag no longer works because the allocate method is not invoked
immediately during the call to set_size from the ConfigureNotify
handler. However it is also no longer neccessary because the resizes
are effectively batched up until a relayout is run so it won't cause
an infinite loop of resize and notify events anyway.
Continuation of the fix in commit 00a3c69868.
Instead of using a separate flag for the resize process, just
delay the setting of the CLUTTER_ACTOR_SYNC_MATRICES flag on the
stage to the point when we receive a ConfigureNotify event from
X11.
This commit will break the stage embedding into other toolkits.
There is a race condition when we resize a stage before showing
it on X11.
The race goes like this:
- clutter_init() creates the default stage and realize it, which
will cause a 640x480 Window to be created
- call set_size(800, 600) on the stage will cause the Window to be
resized to 800x600
- call show() on the stage for the first time will cause COGL
to set up an 800 by 600 GL viewport
- the Window will be mapped, which will cause X to notify the
window manager that the Window should be resized to 800x600
- the window manager will approve the resize
- X resizes the drawable to 800x600
To fix the race, we need to defer COGL from setting up the viewport
until we receive a ConfigureNotify event and the X server has resized
the Drawable.
In order to defer the call to cogl_setup_viewport() we add a new
private flag, CLUTTER_STAGE_IN_RESIZE; the flag is checked whenever
we need to change the viewport size along with the SYNC_MATRICES
private flag. Thus, cogl_setup_viewport() will be called only if
SYNC_MATRICES is set and IN_RESIZE is not set.
Clutter has a set of command line options that are added to every
application by means of clutter_init() or by obtaining the Clutter
GOptionGroup and using g_option_context_parse(). Thus, every Clutter
application will automatically have an --help command line switch
showing the list of options and their description.
At the moment, Clutter does not enable localization of the help,
thus making it less than useful on non-English locales.
This patch enables the machinery to create a localization file and
load it when initializing Clutter, by means of the GLib macros and
locale.h API we already use.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Instead of returning CLUTTER_X11_FILTER_CONTINUE always from
clutter_x11_handle_event() return CLUTTER_X11_FILTER_REMOVE if
the event was on a stage and translated to a ClutterEvent.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-clone-texture.c:
* clutter/clutter-private.h:
* clutter/clutter-texture.c:
* clutter/x11/clutter-x11-texture-pixmap.c:
Attempt to lower overhead of updating TFP's (particularly mipmaped).
Compresses mipmap updates only for visible TFPs.
Avoiding updates for non visible TFP's whilst keeping visible
clones working ok.
Bug 1200 - Crash with invalid DISPLAY
* clutter/clutter-main.c: Use the ClutterBackend wrapper API
instead of directly checking the class structure.
* clutter/glx/clutter-backend-glx.c: Return the correct value
in case of failure.
* clutter/x11/clutter-backend-x11.c: Bail out if XOpenDisplay()
failed.
* clutter/clutter-main.c:
* clutter/clutter-main.h:
* clutter/clutter-private.h:
* clutter/x11/clutter-backend-x11.c:
(clutter_get_option_group_without_init):
Function to obtain clutter option group without opening display
(for use with foreign display and gtk_clutter_init). Bug 1033.
Stripped trailing whitespace.
* clutter/x11/clutter-backend-x11.c: Properly document the
usage of clutter_x11_set_display().
* clutter/x11/clutter-x11.h: clutter_x11_set_display() is
public API and should be declared in the header we install.
* clutter/glx/clutter-glx-texture-pixmap.c:
* clutter/x11/clutter-x11-texture-pixmap.c:
TFP resyncing on MapNotify/ConfigureNotify (bug 1020; patch by
Andy Wingo <wingo@pobox.com>).
* clutter/glx/clutter-stage-glx.c:
* clutter/x11/clutter-backend-x11.c:
* clutter/x11/clutter-backend-x11.h:
* clutter/x11/clutter-event-x11.c:
* clutter/x11/clutter-x11.h:
* tests/test-devices.c:
Disable use of XInput and add an explicit clutter_x11_enable_xinput
to enable it.
Also fix up the x11 pre-init calls to not need g_type_init.
Bug 1007 - Fix TFP fallback mechanism
* clutter/glx/clutter-glx-texture-pixmap.c:
* clutter/x11/clutter-x11-texture-pixmap.c:
Add some extra safety to glx pixmap creations and tidy up some notes.
Patch from Gwenole Beauchesne.
Bug 1000 - clutter-x11 should define gtypes for its enumerations
* clutter/x11/Makefile.am:
* clutter/x11/clutter-event-x11.c:
* clutter/x11/clutter-x11-enum-types.c.in:
* clutter/x11/clutter-x11-enum-types.h.in:
* clutter/x11/clutter-x11.h: Add the GTypes for the X11-specific
enumerations, so that they can be used by the bindings. (Andy
Wingo)
Bug 997 - automatic updates not working for named TFP pixmaps,
at least in x11
* clutter/glx/clutter-glx-texture-pixmap.c:
* clutter/glx/clutter-glx-texture-pixmap.h:
* clutter/x11/clutter-backend-x11.c:
* clutter/x11/clutter-x11-texture-pixmap.c:
* clutter/x11/clutter-x11-texture-pixmap.h:
* clutter/x11/clutter-x11.h:
* configure.ac:
* tests/test-pixmap.c:
Rework Andy Wingos patch a little adding more safety for now also
handling redirect Windows (as well as pixmaps)
release events when pointer is outside window as well as re-enabling
keyrepeat.
* clutter/glx/clutter-stage-glx.c: (clutter_stage_glx_realize): select
for KeyPressMask and KeyReleaseMask even with XInput enabled.
* clutter/x11/clutter-backend-x11.c: (_clutter_x11_register_xinput):
Disabled the XInput keyboard code paths (comments and #if 0's)
* clutter/x11/clutter-event-x11.c: (event_translate): always handle
keyboard events without regard to XInput.
* clutter/clutter-backend.h:
* clutter/clutter-backend.c:
(clutter_backend_get_display_size): Add a function for getting the
display size out of the backend.
* clutter/clutter-stage.c:
(clutter_stage_allocate): When allocating on a backend with a
static stage, we simply ignore the passed box and override it with
the size of the display.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_get_display_size),
(clutter_backend_egl_class_init): Implement get_display_size() by
returning the size of the EGL surface.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_egl_get_display_size),
(clutter_backend_egl_class_init): Ditto as above.
* clutter/x11/clutter-backend-x11.c:
(clutter_backend_x11_get_display_size),
(clutter_backend_x11_class_init): Implement get_display_size() by
returning the DisplayWidth and DisplayHeight of the current
screen.
* clutter/x11/clutter-event-x11.c (event_translate): Set the
event type explicitly in the union members as well for the
key events, like we do for all the other events.
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
Bug #950 - AltGr not handled
* clutter/osx/clutter-event-osx.c: (clutter_event_osx_translate):
* clutter/x11/clutter-event-x11.c: (translate_key_event):
* tests/test-events.c: (fill_keybuf), (input_cb):
Apply patch from Tommi Komulainen, fill the unicode_value attribute of
the ClutterKeyEvent struct. Also use XKeycodeToKeysym, as suggested in
bug #950, comment #2
* clutter/glx/clutter-glx-texture-pixmap.c:
Dont always fallback to x11 (slow) updates for a single
failed pixmap.
Minor cleanups.
* clutter/x11/clutter-x11-texture-pixmap.c:
Move shm allocation to only area updates.
* clutter/glx/Makefile.am:
* clutter/x11/Makefile.am:
Install glx and x11 specific includes into clutter/glx and
clutter/x11 so that header files that include glx/*.h or x11/*.h
when installed.
* clutter/x11/clutter-backend-x11.c:
* clutter/clutter-event.h:
* clutter/clutter-feature.h:
* clutter/clutter-fixed.c:
* clutter/clutter-model.h: Fix documentation.
* clutter/eglnative/clutter-backend-egl.[ch]:
* clutter/eglnative/clutter-event-egl.c: Add the same solution
used for the SDL backend in order to get the time of an event.
This should fix the motion event throttling and the click count
on button press.
* tests/test-pixmap.c (create_pixmap), (main): Fix preprocessor
directives.
* clutter/x11/clutter-event-x11.c (event_translate): Remove the
cheap Expose event compression, as it seems to play games when a
composite manager is running. It's also not really needed, as
the redraw queue will avoid redraws too close to each other
anyway.
* clutter/x11/clutter-stage-x11.c:
(clutter_stage_x11_show), (clutter_stage_x11_hide): Do not chain
up just to set the flags. This fixes a critical warning coming
from ClutterActor::hide() default implementation.
* clutter/x11/clutter-x11-texture-pixmap.c:
* configure.ac:
* tests/Makefile.am:
Remove the XComposite dep from Clutter itself, just use
in test-pixmap (if available)
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
* clutter/x11/clutter-x11-texture-pixmap.c:
In clutter_x11_texture_pixmap_set_pixmap, dont assume that the actor
size should be changed to match the size of the pixmap.
Work related to #873;
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-backend-glx.h:
* clutter/x11/clutter-x11-texture-pixmap.c:
* clutter/x11/clutter-x11-texture-pixmap.h:
General cleanup of texture pixmap code, adding;
- Pixmap dimentions and depth now auto probed, read only props.
- More X safety traps
- Add support for optionally tracking damage and automatically
updating texture.
* clutter/glx/clutter-glx-texture-pixmap.c:
* clutter/glx/clutter-glx-texture-pixmap.h:
General cleanup and some safety additions. Needs more work so
'proper' subclass - dependent on new COGL.
* clutter/x11/clutter-backend-x11.c: (clutter_x11_remove_filter):
Invert g_return_if check.
* configure.ac:
Pull in XComposite and XDamage (at least for now)
* tests/Makefile.am:
* tests/test-pixmap.c:
Add a modified test from Johan for above.
* clutter/x11/clutter-backend-x11.c (clutter_backend_x11_dispose):
Call g_slist_foreach instead of iterating over the stage_manager
list manually when deleting stages. Otherwise the 'next' pointer
of the list node can get corrupted when the actor removes itself
from the list.
* clutter/clutter-stage.c (clutter_stage_dispose): Call
clutter_actor_unrealize in the dispose handler. This fixes
problems where the dispose handler for the ClutterStageWrapper
can't deselect the GL context until the stage is unrealized.
* clutter/clutter-backend.c: Add more debug messages
* clutter/clutter-stage.h:
* clutter/clutter-stage.c:
(clutter_stage_is_default): Add a function to check if the
stage is the default one.
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-stage-glx.c:
* clutter/x11/clutter-stage-x11.c: Keep the stage wrapper
and implementation flags in sync, to ensure that the GL
context is always set.
Bug #864 - Allow instantiating and subclassing of ClutterStage
* clutter/Makefile.am: Add clutter-stage-window.[ch]
* clutter/clutter-stage-manager.c:
(_clutter_stage_manager_remove_stage): Do not warn if removing
a stage we don't manage, as we might be invoked multiple times
during a ClutterState dispose sequence.
* clutter/clutter-actor.c:
* clutter/clutter-backend.[ch]:
* clutter/clutter-main.c:
* clutter/clutter-private.h:
* clutter/clutter-stage.[ch]: Make ClutterStage a proxy actor,
with a private actor implementing the ClutterStageWindow
interface for handling the per-backend realization, painting
and unrealization, plus all the windowing system abstraction.
* clutter/x11/clutter-event-x11.c:
* clutter/x11/clutter-stage-x11.[ch]: Port the X11 backend
to the new backend and stage API and semantics.
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-stage-glx.c: Port the GLX backend to
the new backend and stage API and semantics.
* clutter/eglx/clutter-backend-egl.[ch]:
* clutter/eglx/clutter-stage-egl.[ch]: Port the EGLX backend
to the new backend and stage API and semantics (untested).
* tests/test-multistage.c (on_button_press): Rename
clutter_stage_create_new() to clutter_stage_new().
Applied patch from bug #810.
* clutter/x11/clutter-event-x11.c (event_translate): Set a flag
when resizing the stage from a ConfigureNotify event.
* clutter/x11/clutter-stage-x11.c
(clutter_stage_x11_request_coords): Don't try to resize the window
again if the flag is set.
(clutter_stage_x11_init): Added initialiser for the flag.
* clutter/x11/clutter-stage-x11.h (struct _ClutterStageX11): Added
the flag.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_get_features): Assert if we don't have a
GL context here or if it's not matched to a drawable. Asserting
might seem too drastic, but if we don't have a valid GL context
here then Clutter will segfault anyway, and I'll take an assert()
over a hard to read, deep in GLX guts backtrace any day (and
twice on a monday).
* clutter/x11/clutter-backend-x11.c:
(clutter_backend_x11_get_features): No need for a variable here.
* clutter/x11/clutter-backend-x11.h:
* clutter/x11/clutter-event-x11.c:
* clutter/x11/clutter-x11.h:
(clutter_x11_handle_event):
(clutter_x11_disable_event_retrieval):
Functions to allow to hook into external XEvent retrieval (for
example when using clutter with gtk); NB: this API is tentative.
* clutter/x11/clutter-event-x11.c (event_translate): Ignore
PropertyNotify events if they don't match our window.
* clutter/x11/clutter-stage-x11.c:
(clutter_stage_x11_request_coords): Chain up to the parent's
request coords.
* clutter/x11/clutter-event-x11.c (event_translate): Ignore
ConfigureNotify events if we are painting on a foreign window.
* clutter/x11/clutter-stage-x11.c:
(clutter_stage_x11_request_coords): Reliquish control of the
window size, if we are painting on a foreign window. This fixes
the GtkClutterEmbed widget.
* clutter/x11/clutter-x11.h:
* clutter/x11/clutter-backend-x11.c:
(clutter_x11_set_display):
Function to set X display connection prior to calling
clutter_init(); stripped loads of trailing space.
* clutter/clutter-feature.h:
* clutter/clutter-texture.c:
* clutter/clutter-texture.h:
* clutter/cogl/cogl.h:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/cogl.c:
* tests/Makefile.am:
* tests/test.fbo.c:
Add initial support for FBO's in Clutter (OpenGL only so far).
See new clutter_texture_new_from_actor()
Initial implementation, needs work.
* clutter/x11/clutter-stage-x11.c:
(clutter_stage_x11_set_cursor_visible):
Fall back to again not relying on xfixes to hide cursor. *sigh*
* clutter/clutter-deprecated.h:
Add clutter_group_find_child_by_id
* Makefile.am: Use variables, instead of substitutions.
* clutter/clutter-private.h:
* clutter/clutter-main.h: Make clutter_do_event() public again,
as we need it in clutter-gtk.
* configure.ac:
* clutter/x11/Makefile.am:
* clutter/x11/clutter-x11.pc.in: Add a clutter-x11 pkg-config
file for clutter-gtk, as it depends on the X11 backend API, as
implemented by the GLX and EGLX backends.
* clutter/x11/clutter-event-x11.c (event_translate): Do not
propagate DestroyNotify events if the stage doesn't own the
window.
* tests/test-scale.c (main): Set values different from the default.
* clutter/clutter-actor.c:
(clutter_actor_real_show),
(clutter_actor_real_hide): Do not set the MAPPED flag on the actor
if it is a top-level one (like ClutterStage); the backends are
responsible for setting that flag, as it might be the result of an
asynchronous operation (e.g. on X11).
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_show),
(clutter_stage_egl_hide): Set/unset the CLUTTER_ACTOR_MAPPED flag
on show and hide respectively.
* clutter/osx/clutter-stage-osx.c:
(clutter_stage_osx_show),
(clutter_stage_osx_hide): Ditto as above.
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_show),
(clutter_stage_sdl_hide): Ditto as above, plus chain up to the
parent class show/hide virtual functions.
* clutter/x11/clutter-event-x11.c (event_translate): Use the MapNotify
and UnmapNotify events to call the X11 stage map/unmap functions.
* clutter/x11/clutter-stage-x11.[ch]:
(clutter_stage_x11_set_fullscreen): Set the fullscreen_on_map flag
with the fullscreen value.
(clutter_stage_x11_map), (clutter_stage_x11_unmap): Set the MAPPED
flag on the stage actor and redraw; also, if the fullscreen_on_map
flag was set, call clutter_stage_fullscreen() as well. (#648)
* tests/Makefile.am:
* tests/test-fullscreen.c: Add a fullscreen test case for checking
whether fullscreen works on every backend/platform.
* clutter/clutter-actor.c (clutter_actor_destroy): Bail out
if clutter_actor_destroy() was called on the stage: the stage
is not for the user to destroy.
* clutter/x11/clutter-backend-x11.c:
* clutter/eglnative/clutter-backend-egl.c:
* clutter/sdl/clutter-backend-sdl.c:
* clutter/osx/clutter-backend-osx.c: Unset the top-level private
flag on the stage when disposing it, so the backends can safely
call clutter_actor_destroy().
* clutter/clutter-private.h: Tweak the private flags accessors,
to avoid the typecheck.
* clutter/Makefile.am:
* clutter/eglx/Makefile.am:
* clutter/eglx/clutter-backend-egl.c:
* clutter/eglx/clutter-backend-egl.h:
* clutter/eglx/clutter-eglx.h:
* clutter/eglx/clutter-event-egl.c:
* clutter/eglx/clutter-stage-egl.c:
* clutter/eglx/clutter-stage-egl.h:
* clutter/glx/Makefile.am:
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-backend-glx.h:
* clutter/glx/clutter-event-glx.c:
* clutter/glx/clutter-glx.h:
* clutter/glx/clutter-stage-glx.c:
* clutter/glx/clutter-stage-glx.h:
* clutter/x11/Makefile.am:
* clutter/x11/clutter-backend-x11-private.h:
* clutter/x11/clutter-backend-x11.c:
* clutter/x11/clutter-backend-x11.h:
* clutter/x11/clutter-event-x11.c:
* clutter/x11/clutter-stage-x11.c:
* clutter/x11/clutter-stage-x11.h:
* clutter/x11/clutter-x11.h:
Create a new X11 backend class of which EGL and GLX 'real' backends
then subclass. Effectively shares all X11 code between both backends
avoids code duplication and brings many missing features to EGL X
backend. Requires some cleanup and testing. (#518)
* clutter/cogl/gles/cogl.c: (cogl_color):
Add define to use color4ub only if configure finds it.
If not fall back to old code.
* configure.ac:
Drop support for vincent checks.
Drop sdles backend.
Specifically check for color4ub call.