* clutter/clutter-backend.h:
* clutter/clutter-backend.c:
(clutter_backend_get_display_size): Add a function for getting the
display size out of the backend.
* clutter/clutter-stage.c:
(clutter_stage_allocate): When allocating on a backend with a
static stage, we simply ignore the passed box and override it with
the size of the display.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_get_display_size),
(clutter_backend_egl_class_init): Implement get_display_size() by
returning the size of the EGL surface.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_egl_get_display_size),
(clutter_backend_egl_class_init): Ditto as above.
* clutter/x11/clutter-backend-x11.c:
(clutter_backend_x11_get_display_size),
(clutter_backend_x11_class_init): Implement get_display_size() by
returning the DisplayWidth and DisplayHeight of the current
screen.
(clutter_stage_win32_realize): Use a more direct method to choose
the best pixel format instead of ChoosePixelFormat because
otherwise if the display's depth is 16 then it will prefer the
non-accelerated software implementation when the requested depth
is 24.
* clutter/clutter-stage.c:
(clutter_stage_allocate): Check if the stage provided by the
backend is static (i.e. a framebuffer that cannot be resized)
and interrupt the allocation chain there.
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_class_init): Remove the ::allocate empty
stub.
actor clip being enabled or disabled in an actor paint
method. Otherwise the clip stack can be become unbalanced. This
was happening in ClutterEntry until it was fixed in revision 2983.
Bug 989 - Add a search path for clutter script assets
* clutter/clutter-script.h:
* clutter/clutter-script.c:
(clutter_script_finalize),
(clutter_script_add_search_paths),
(clutter_script_lookup_filename): Add the ability to define multiple
search paths inside ClutterScript and to look up a specific filename
inside those search paths. This is useful to define a set of
directories where the assets for a UI definition are and still
reference those assets by their name instead of the full path. (989,
based on a patch by Matthew Allum)
* clutter/clutter-texture.c:
(clutter_texture_set_custom_property): Use the newly added
clutter_script_lookup_filename() function.
* clutter/cogl/gles/cogl-gles2-wrapper.c: All of the settings and
uniforms are now proxied into COGL variables instead of setting
the GL uniforms directly. Just before glDrawArrays is executed a
shader is generated using the given settings to avoid using 'if'
statements. The shaders are cached.
* clutter/cogl/gles/cogl-fixed-vertex-shader.glsl:
* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: The shaders
are now split into parts using comments instead of 'if' statements
so that the simplest shader can be generated on the fly.
* clutter/cogl/gles/stringify.sh: Now splits up the shader sources
into separate C strings where deliminated by special comments.
* clutter/cogl/gles/cogl-program.h:
* clutter/cogl/gles/cogl-program.c: A custom shader can no longer
be directly linked with the fixed-functionality replacement
because the replacement changes depending on the settings. Instead
the bound shader is linked with the appropriate replacement shader
just before glDrawArrays is executed. The custom uniform variables
must also be proxied through COGL variables because their location
can change when relinked.
* clutter/x11/clutter-event-x11.c (event_translate): Set the
event type explicitly in the union members as well for the
key events, like we do for all the other events.
using COGL directly instead of setting the actor clip. Otherwise
the clip stack will be unbalanced after the first draw. This also
frees up the actor clip to be set by an application.
* clutter/clutter-texture.c:
(clutter_texture_get_preferred_width),
(clutter_texture_get_preferred_height),
(clutter_texture_set_property),
(clutter_texture_get_property),
(clutter_texture_class_init),
(clutter_texture_init): Add the new :keep-aspect-ratio property
to ClutterTexture; when set to TRUE the texture will return a
preferred width maintaining the aspect ratio with the given height
and a preferred height maintaining the aspect ratio with the
given width. This allows to set the width or the height and have
the texture automatically request the height or the width respectively
while maintaining the aspect ratio of the original image.
* tests/test-script.json: Update to test the new :keep-aspect-ratio
property.
* clutter/cogl/common/cogl-clip-stack.h:
* clutter/cogl/common/cogl-clip-stack.c: Added functions to
maintain a stack of clipping rectangles.
* clutter/cogl/gles/cogl.c:
* clutter/cogl/gl/cogl.c: The cogl_clip_set and unset functions
have moved into cogl-clip-stack.c which calls back to cogl.c to
set the actual rectangles. Multiple clip rectangles are combined
by merging the stencil buffers.
* clutter/cogl/gles/cogl-primitives.c (_cogl_path_fill_nodes):
* clutter/cogl/gl/cogl-primitives.c (_cogl_path_fill_nodes): Merge
the stencil buffer with the contents of the clipping stack after
drawing the path.
* clutter/cogl/gles/cogl-context.h (CoglContext):
* clutter/cogl/gl/cogl-context.h (CoglContext): Store the number
of available stencil bits.
* clutter/cogl/common/Makefile.am
(libclutter_cogl_common_la_SOURCES): Added cogl-clip-stack.c
Bug 984 - pango_clutter_render_layout() declared void, but
returns (Haakon Sporsheim)
* clutter/pango/pangoclutter-render.c:
(pango_clutter_render_layout): Do not use a return statement.
Bug 905 - Paint cursor directly (Xan López)
* clutter/clutter-entry.c:
(clutter_entry_paint_cursor),
(clutter_entry_init),
(clutter_entry_set_color): Directly paint the cursor on the
entry instead of using an actor.
Bug 981 - clutter_stage_read_pixels temprow fix (Haakon Sporsheim)
* clutter/clutter-stage.c (clutter_stage_read_pixels): Allocate
the temporary row data used to flip the buffer from glReadPixels()
in order to fix compilation under MSVC. Also validate the input
parameters to avoid random segfaults.
* clutter/clutter-script.c: Be more explicit about the fact that
the script id is not the name of an actor, and that it is retrieved
by using clutter_get_script_id().
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
(clutter_actor_allocate_preferred_size): Add more documentation
and notes on where it's appropriate to call this function.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
Clean up of parenting code (see #972)
Doc updates to section intro.
Add clutter_actor_allocate_preferred_size () utility call
* clutter/clutter-group.c: (clutter_fixed_layout_allocate):
Use clutter_actor_allocate_preferred_size ()
* doc/clutter-actor-invariants.txt:
Add some more notes
* clutter/clutter-actor.c:
(clutter_actor_set_parent): Do not emit ::parent-set when
reparenting.
(clutter_actor_unparent): Ditto, as above.
(clutter_actor_reparent): Emit ::parent-set with the old
parent and set the IN_REPARENT flag unconditionally.
* clutter/clutter-actor.c:
(clutter_actor_set_parent): Document and maintain the invariant
that after setting a realized parent on an actor, the actor is
also going to be realized.
(clutter_actor_unparent): Change the invariant that an unparented
actor is also unrealized: the paint is fast enough to avoid
unrealizing, since it also causes more problems that what it's
worth.
* tests/test-invariants.c (test_show_on_set_parent): Update the
invariants test because we changed the invariants.
* clutter/clutter-actor.c (clutter_actor_unparent): Reset the
:show-on-set-parent property to TRUE when unparenting.
* tests/Makefile.am: Add test-invariant to the build.
* tests/test-invariants.c: Test the invariants that we are going
to honour (and document, at some point).
* clutter/clutter-actor.c:
(clutter_actor_move_anchor_point):
(clutter_actor_move_anchor_pointu):
(clutter_actor_move_anchor_point_from_gravity):
Fixed incorrect sign of position adjustment.
Fixed replace call to _move_by with move_byu in
_move_anchor_pointu.
Stripped trailing whitespace.
Bug #967 - Mismatch of Timeline::marker-reached signal signature
* clutter/clutter-marshal.list:
* clutter/clutter-timeline.c:
(clutter_timeline_class_init): Fix the type of the frame_num
argument in the ::marker-reached signal creation to match the
signal class handler. (Armin Burgmeier)
* clutter/clutter-texture.c:
(clutter_texture_unrealize), (clutter_texture_dispose): Add a
guard against reading back memory during the unrealization on
dispose.
Bug #953 - Actors are not hidden before unrealized or
disposed (Tommi Komulainen)
* clutter/clutter-actor.c:
(clutter_actor_unrealize): Hide a visible actor when unrealizing
it.
(clutter_actor_dispose): Make sure to unrealize an actor when
disposing it.
* clutter/clutter-actor.c:
(clutter_actor_dispose), (clutter_actor_destroy),
(clutter_actor_unparent): Clean up the actor's destruction
sequence, making sure that every operation is performed
under the CLUTTER_ACTOR_IN_DESTRUCTION internal flag.
Bug #960 - PangoContext creation code should not be duplicated
* clutter/clutter-private.h:
* clutter/clutter-main.c:
(_clutter_context_create_pango_context): Abstract the creation
of the PangoContext inside its own function, to avoid code and
bugs duplication. (Tommi Komulainen)
* clutter/clutter-entry.c (clutter_entry_init): Use the newly
added PangoContext creation function.
* clutter/clutter-label.c (clutter_label_init): Ditto as above.
Bug #964 - "unrealized" signal of ClutterActor wrongly named
* clutter/clutter-actor.c (clutter_actor_class_init): Fix typo
in the ::unrealize signal name. (Armin Burgmeier)
* doc/reference/cogl/Makefile.am: Ignore cogl/gl and cogl/gles
when building the documentation.
* clutter/cogl/cogl.h.in: Add sections in the header file.
* clutter/clutter-actor.c: Add more clarifications on the
size and position accessors and the distinction between
transformed and untransformed actor box inside the actor's
description.
API. All code to do with positioning the stage has been removed so
the window is left where Windows wants to put it and it can not be
moved with clutter_actor_set_position.
* clutter/win32/clutter-stage-win32.h (ClutterStageWin32): Remove
win_xpos and win_ypos.
* clutter/win32/clutter-event-win32.c (message_translate): Remove
the handler for WM_MOVE because the stage no longer cares where it
is positioned.
* configure.ac: Detect the GL headers in flavour=fruity
* clutter/fruity/clutter-stage-fruity.c: Update the Fruity
backend to
use the new size negotiation API.
* clutter/clutter-label.c (clutter_label_allocate): Keep the
layout if the size of the allocation is the same as the last
allocation received by the label.
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
* autogen.sh: Check for, and run glib-gettextize.
* configure.ac: Set up the localization support.
* clutter/clutter-main.c: Do not define the GETTEXT_PACKAGE,
but use the one from the configure script.
* po/POTFILES.in: Template for the translatable files.
Bug #950 - AltGr not handled
* clutter/osx/clutter-event-osx.c: (clutter_event_osx_translate):
* clutter/x11/clutter-event-x11.c: (translate_key_event):
* tests/test-events.c: (fill_keybuf), (input_cb):
Apply patch from Tommi Komulainen, fill the unicode_value attribute of
the ClutterKeyEvent struct. Also use XKeycodeToKeysym, as suggested in
bug #950, comment #2
* clutter/clutter-texture.c:
Minor reformatting cleanups. Emit filter-quality prop on change.
* clutter/glx/clutter-glx-texture-pixmap.c:
Support mipmaps via filter quality prop.
Bug#959 - Multiple minor improvements
* configure.ac: pick up GDKPIXBUF_PREFIX from gdk-pixbuf-2.0
module, not pango
* clutter/clutter-keysyms-table.h: cosmetic fix for ifdef guard
name in the comment (leftover from earlier commit)
* tests/test-textures.c: don't depend on GdkPixbuf as we're not
using any actual features from it, just plain pixel buffer
manipulation
* clutter/clutter-timeline.c
* clutter/clutter-timeline.h (clutter_timeline_list_markers): Use
gsize* to return number of items, not guint*
* tests/test-paint-wrapper.c: use correct type (guint*) in call
to clutter_actor_get_size()
* tests/test-depth.c (janus_group): properly take height2 into
account when calculating needed height for the rectangle
* tests/test-cogl-tex-getset.c: use rowstride, not width*4, when
calculating pixel offsets
* tests/test-cogl-tex-getset.c: Don't assume/force RGBA format,
also support ARGB format (needed with quartz imageloader.)
Bug #930 - add support for quartz imagebackend
* clutter/cogl/common/cogl-bitmap-pixbuf.c
(_cogl_bitmap_from_file): When USE_QUARTZ is defined implement
using Core Graphics.
* configure.ac: support --with-imagebackend=quartz and print
which imagebackend is selected. Make quartz default on OSX
* configure.ac: Clean up a bit the X11 and X extensions
checks with PKG_CHECK_EXISTS(). Since we are filling up the
X11_CFLAGS and X11_LIBS variables ourselves there is no
point in polluting the Makefiles with unused variables.
* clutter/Makefile.am: Remove the pkg-config variable
evaluation and use the values retrieved from the configure
script.
* clutter/clutter-entry.c: (clutter_entry_ensure_layout),
(clutter_entry_handle_key_event_internal),
(clutter_entry_set_text):
Fix mix-up of character and byte counts, handle unicode correctly.
Use clutter_key_event_unicode() instead of
clutter_keysym_to_unicode().
* clutter/clutter-event.c: (clutter_key_event_unicode):
Don't ignore ClutterKeyEvent.unicode_value
* clutter/clutter-keysyms-table.h:
Rename header define so as not to conflict with clutter-keysyms.h
Patch originally by Emmanuele Bassi, with input from Tommi Komulainen.
control the use of mipmapping.
* clutter/clutter-texture.h: added ClutterTextureQuality enum.
* tests/test-texture-quality.c: new test.
* tests/Makefile.am: added test-texture-quality
* clutter/clutter-texture.c:
(clutter_texture_class_init): Do not unrealize on hide(), and
do not realize() on show. By default, clutter_actor_show() will
realize ourselves, and we don't want to unrealize when hidden
to avoid paying the penalty of reading back the texture data
from the video memory.
* tests/test-actors.c: Show all textures again when pressing
the 'r' key.
Bug #955 - ClutterLabel is missing fallback resolution handling
* clutter/clutter-label.c (clutter_label_init): Handle
clutter_backend_get_resolution() return value -1 similar to
ClutterEntry (falling back to 96.0). (#955, Tommi Komulainen)
(clutter_stage_egl_realize): Use ES 2 renderable type when
building for GLES 2.
* clutter/eglnative/clutter-event-egl.c (get_backend_time): Added
a NULL for the microseconds parameter of g_timer_elapsed.
* clutter/eglnative/clutter-stage-egl.h:
* clutter/eglnative/clutter-egl.h:
* clutter/eglnative/clutter-backend-egl.h: Include
clutter-egl-headers.h instead of including the GL headers directly
so it can include gl2.h when building for GLES 2.
* clutter/eglnative/clutter-egl-headers.h:
* clutter/eglnative/Makefile.am (libclutter_eglnative_la_SOURCES):
Added clutter-egl-headers.h
* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: GLES 2
doesn't provide a default precision for floats in the fragment
shader and it will reject the shader if there isn't one.
Bug #948 - Remove texture rectangle support
* clutter/clutter-feature.c:
* clutter/clutter-feature.h:
* clutter/clutter-texture.c:
* clutter/cogl/gl/cogl.c:
* clutter/glx/clutter-glx-texture-pixmap.c:
Remove support for GL_TEXTURE_RECTANGLE_ARB (now using just regular
2D textures, with optional npots extension). Simplifys code, + makes
mipmap & shader support much more sane.
Bug 913 - cogl fails to build on OSX
* clutter/cogl/gl/cogl-fbo.c: define GL_READ_FRAMEBUFFER_EXT and
GL_DRAW_FRAMEBUFFER_EXT if not defined in the build system. The
#ifdef can fail if they're not #defines but variables or enums.
As the values are supposed to be industry standard even then
it shouldn't have ill effects.
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
Bug #840 - Implement prepare-paint and finish-paint signals.
* clutter/clutter-actor.c:
(clutter_actor_class_init): Add the ::paint, ::realize and
::unrealize signals to ClutterActor. It is possible to
override the paint, realization and unrealization of an
actor without subclassing it. The ::paint signal handlers
have the same limitations of a ClutterActor::paint implementation
inside a subclass.
(clutter_actor_realize),
(clutter_actor_unrealize),
(clutter_actor_paint): Emit the signals instead of calling
the functions from the class vtable.
* clutter/clutter-stage.c (clutter_stage_get_default): Don't grab
the floating reference when creating the default stage. The stage
manager will take a reference to it so it will behave as any other
stage.
(clutter_stage_new): Don't take the floating reference to the new
stage but let the stage manager keep it instead.
* clutter/clutter-stage-manager.c
(_clutter_stage_manager_add_stage): Take a reference to the stage
when it is added to the list.
(_clutter_stage_manager_remove_stage): Unref the stage when it is
removed from the list.
(clutter_stage_manager_dispose): Keep track of the 'next' pointer
as a separate variable so we can cope when the stage being
destroyed removes itself from the list as the list is being
iterated.
* clutter/clutter-actor.c (clutter_actor_destroy): Take a
reference at the beginning of the function even if there is no
parent container so that overall the reference count is not
changed when the actor is unref'd again at the bottom of the
function. Previously it would have a net effect of leaving the
reference count alone unless it is a top level actor in which case
it would unref it.
* clutter/glx/clutter-glx-texture-pixmap.c:
Dont always fallback to x11 (slow) updates for a single
failed pixmap.
Minor cleanups.
* clutter/x11/clutter-x11-texture-pixmap.c:
Move shm allocation to only area updates.
* clutter/cogl/gles/cogl.c:
* clutter/cogl/gl/cogl.c: The clip planes are now set using the
inverse projection matrix as the modelview matrix so that they can
be specified in screen coordinates.
* clutter/cogl/gles/cogl-context.h (CoglContext):
* clutter/cogl/gl/cogl-context.h (CoglContext): Added a member to
cache the inverse projection matrix
* clutter/clutter-fixed.h: Added a constant for converting from
radians to degrees.
* clutter/clutter-fixed.c (clutter_atani, clutter_atan2i): Added
fixed-point versions of atan and atan2.
* tests/test-clip.c: Added a test for clipping with various
rotations and depths.
* tests/Makefile.am (noinst_PROGRAMS): Added test-clip
now stored in a separate struct so they can be stored for
application program objects as well.
* clutter/cogl/gles/cogl.c: Moved stub shader functions into
separate files.
(_cogl_features_init): Report support for the shaders feature on
GLES 2
* clutter/cogl/gles/cogl-shader.h:
* clutter/cogl/gles/cogl-shader.c:
* clutter/cogl/gles/cogl-program.h:
* clutter/cogl/gles/cogl-program.c: Separate files to handle
shaders on programs on GLES. If version 1.1 is being used then the
stub functions which all fail are still used.
* clutter/cogl/gles/cogl-gles2-wrapper.c
(cogl_gles2_wrapper_init, cogl_gles2_wrapper_bind_attributes),
(cogl_gles2_wrapper_get_uniforms): Move the uniforms and attribute
bindings into a separate function so they can be used to bind on
application shaders as well.
(cogl_gles2_wrapper_update_matrix): Now takes a parameter and is
no longer static so that it can be used to update all of the
matrices when a new shader is bound.
* clutter/cogl/gles/cogl-defines.h.in: Use GL_COMPILE_STATUS for
CGL_OBJECT_COMPILE_STATUS if the latter isn't available (for
example on GLES 2).
* clutter/cogl/gles/cogl-context.h (CoglContext): Added handle
arrays for programs and shaders.
* clutter/cogl/gles/cogl-context.c (cogl_create_context)
(cogl_destroy_context): Initialize and destroy program and shader
handle array.
* clutter/cogl/gles/Makefile.am (libclutter_cogl_la_SOURCES): Add
cogl-{shader,program}.{c,h}
Merge from clutter-0-6:
* clutter/clutter-model.c:
(clutter_model_iter_set_internal_valist): Add an internal function
wrapping ClutterModelIter::set_value that does not emit the
::row-changed signal. Emitting this signal before the ::row-added
one is wrong: a row cannot change before being inserted.
(clutter_model_append), (clutter_model_prepend),
(clutter_model_insert): Use the non-signal emitting variant of
clutter_model_iter_set_valist().
(clutter_model_iter_set_valist): Use the internal version and emit
the ::row-changed signal at the end.