Commit Graph

5465 Commits

Author SHA1 Message Date
Emmanuele Bassi
7fffb7290e actor: Return a valid paint volume by default
It's been a year and change, and two stable releases, since we
introduced the paint volume mechanism to allow actors to paint outside
their allocation safely in environments that support clipped redraws.

The time has come to flip the switch, and return a valid paint volume,
matching the actor's allocation, by default - at least for Actor
instances from classes that do not override paint() and
get_paint_volume().

If an actor has a paint signal handler then it's the user responsability
not to paint outside the allocation - and to suffer the consequences of
doing so; in an ideal world, paint() would not be a signal in the first
place anyway. Plus, the idea that painting can happen at any time and
still have a valid surface greatly conflicts with the design goal of
making Clutter's rendering operations fully retained into a render tree.

We can still revert this commit before spinning 1.12, if need be.
2012-04-12 17:50:43 +01:00
Emmanuele Bassi
119a25269e actor: Check for mapped children in the default get_paint_volume()
Unmapped children won't be painted so they should not contribute to the
default paint volume computation.
2012-04-12 17:07:06 +01:00
Emmanuele Bassi
98c9dad42f actor: Clear MetaGroups when empty
When removing the last Action, Constraint, or Effect, we should also be
clearing the corresponding MetaGroup: code inside ClutterActor relies on
NULL checks, and changing them all to check for NULL && n_items == 0
would not be fun.
2012-04-12 17:04:57 +01:00
Peter Hutterer
a66fbd258e Rename XINPUT_2_2 define to HAVE_XINPUT_2_2
configure.ac defines XINPUT_2_2 if XI 2.2 support was found. The code
expects XINPUT_2_2 in the device manager, but HAVE_XINPUT_2_2 in the x11
backend.

On newer X servers, the latter causes a BadValue when XIQueryDevice sends a
different major/minor than gdk's device manager (gnome-control-center).

Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>

https://bugzilla.gnome.org/show_bug.cgi?id=673961
2012-04-12 11:31:29 +01:00
Emmanuele Bassi
14b9cb4f7b actor: Fix completed transitions logic
We need to remove the transition only if the current repeat is equal to
the number of repeats, and if the transition was marked as remove on
complete. Otherwise, the transition has to remain where it is.
2012-04-11 13:57:06 +01:00
Emmanuele Bassi
ab486bfe70 actor: Remove unnecessary relayout/redraw calls
They will be handled internally.
2012-04-10 13:37:04 +01:00
Emmanuele Bassi
de9112bc8c actor: Do not queue_redraw() in set_opacity()
The opacity internal setter will do it for us, and it will take into
consideration any eventual flatten effect applied to the actor.

This unbreaks the actor-offscreen-redirect conformance test.
2012-04-10 12:59:16 +01:00
Emmanuele Bassi
25bf0b72f6 x11/stage: Leave a comment about multi-head setup
The get_geometry() implementation is broken on multi-head systems; the
only solution is to use XRandR to get the size of the CRTC that contains
the stage.
2012-04-10 12:34:54 +01:00
Emmanuele Bassi
b12514ff9a stage: Unset the natural size when fullscreening
This ensures that constraints and signal handlers will go through the
allocation and not through the cache after ::fullscreen has been
emitted.
2012-04-10 12:12:50 +01:00
Emmanuele Bassi
f6da5ea616 x11/device-manager-xi2: Add 'Abs Distance' axis
In XInput 2, the proximity events of XInput 1 have been replaced by an
axis on a valuator class. This means that, on devices that support
proximity information, for instance pens of a tablet, you will start
receiving events with the distance as an axis value - similarly to how
the pressure and tilt are presented in the API.
2012-04-10 09:32:00 +01:00
Emmanuele Bassi
c699972bfa enums: Add CLUTTER_INPUT_AXIS_DISTANCE 2012-04-10 09:32:00 +01:00
Owen W. Taylor
bdf4b3a33a ClutterText: Fix length passed to clutter_text_buffer_set_text()
clutter_text_buffer_set_text() expects a char count, not a byte
count, so pass -1 rather than using strlen.

https://bugzilla.gnome.org/show_bug.cgi?id=673783
2012-04-09 16:11:49 -04:00
Emmanuele Bassi
86a5213473 x11/device-manager-xi2: Remove heuristics for touchscreen devices
Devices that have touch valuator classes will be touchscreens or
touchpads; anything else should be ignored.
2012-04-07 23:07:59 +01:00
Emmanuele Bassi
532904e43d osx: Fix build 2012-04-04 15:33:32 +01:00
Emmanuele Bassi
d45420f992 actor: Make _clutter_actor_foreach_child() safe again
We were using g_list_foreach() prior to the first Apocalypse, and that
function is resilient against changes to the list while iterating it;
since we are not using a GList any more, we need handle this case
ourselves.
2012-03-29 15:52:51 +01:00
Emmanuele Bassi
499534f3ac actor: Make :content-gravity animatable
Let's start making some non-trivial property animatable, like the
content gravity.
2012-03-29 15:11:52 +01:00
Stefano Facchini
2c46baf30c canvas: avoid emission of "draw" signal when the size is zero
This also avoids the warning

  Cogl-WARNING **: ./cogl-buffer.c:215: GL error (1285): Out of memory

generated by cogl_buffer_map when the CoglBuffer has zero length.
2012-03-29 15:14:29 +02:00
Emmanuele Bassi
97dcfe5bf1 actor: Ensure that we correctly remove transitions
The check on :remove-on-complete was inverted, but we also need to check
that the current repeat of the timeline is also the last.
2012-03-29 12:01:03 +01:00
Emmanuele Bassi
ff9a503c14 actor: Minor optimization to avoid get_preferred_*
When the easing state has a duration of zero milliseconds we can skip
the entire create_transition() call inside set_width() and set_height(),
to avoid what may be a costly call to get_preferred_*.
2012-03-28 18:07:06 +01:00
Emmanuele Bassi
cede56dcdd actor: Ensure we use the current easing duration and mode
When updating a transition in flight, if the current easing state does
not match the transition's.
2012-03-28 16:39:30 +01:00
Emmanuele Bassi
824dfcc67e docs: Mention in-flight value changes 2012-03-28 13:21:58 +01:00
Emmanuele Bassi
24d43cd076 actor: Check easing duration when updating in-flight transitions
If we update a transition that is currently playing, we need to check
the current easing state, and look at the eventual duration, in case
the user wants to cancel the transition.
2012-03-28 12:43:57 +01:00
Emmanuele Bassi
3c1358da5d table-layout: Fix [xy]_expand
A copy and paste thinko.

https://bugzilla.gnome.org/show_bug.cgi?id=672853
2012-03-28 12:01:25 +01:00
Jasper St. Pierre
628ffa7b91 actor: Invalidate the current state when popping easing states
https://bugzilla.gnome.org/show_bug.cgi?id=672945
2012-03-28 11:56:01 +01:00
Emmanuele Bassi
fa8d431941 actor: Simplify setters of animatable properties
Instead of checking the duration of the current easing state we should
check if there's a transition in progress, and update it
unconditionally.

If there is no easing state, or the easing state has a duration of zero
milliseconds, then create_transition() should bail out early and set the
requested final state.

This allows us to write:

  clutter_actor_save_easing_state (actor);
  clutter_actor_set_x (actor, 200);
  clutter_actor_restore_easing_state (actor);

  [...]

  clutter_actor_set_x (actor, 100);

and have the second set_x() update the easing in progress, instead of
being ignored.

https://bugzilla.gnome.org/show_bug.cgi?id=672945
2012-03-28 11:52:01 +01:00
Emmanuele Bassi
f4af52ca7f Remove unused fields from LayoutInfo
The x_expand and y_expand members would mess up the initialization of
the constant LayoutInfo default structure.
2012-03-27 12:09:28 +01:00
Emmanuele Bassi
b074db869c actor: Add debug annotation in add_transition() 2012-03-27 11:38:04 +01:00
Emmanuele Bassi
1ef85372cc actor: Add IN_DESTRUCTION checks
Commit 80626e7584 removed an
IN_DESTRUCTION check from within the add_child_internal() method,
outlining an option for bringing it back. It was too late for the 1.10
cycle to do it, and eventually pick up the pieces, but now that we're
at the beginning of the 1.11 cycle we can restore it, and add checks
elsewhere to balance it.
2012-03-27 11:38:04 +01:00
Tristan Van Berkom
67058229f0 Properly manage timeline refcounting in clutter_animation_set_timeline()
This patch fixes clutter to not crash when multiple animations share
the same timeline and the actors are explicitly destroyed before
the timeline completes (bug 672890)
2012-03-27 16:57:38 +09:00
Neil Roberts
c9a81f035e Don't use any GL types or defines in Clutter
Some of the Clutter code was using GL types for the primitive types
such as GLint and GLubyte and then passing these to Cogl. This doesn't
make much sense because the Cogl functions directly take native C
types. This patch just replaces them with either a native C type or a
glib type.

Some of the cogl conformance tests are trying to directly call GL for
example to test creating a foreign texture. These tests have been
changed to manually define the GL enum values instead of relying on a
GL header to define them.

This is necessary because Cogl may soon stop including a GL header
from its public headers.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2012-03-23 17:24:42 +00:00
Neil Roberts
04f2be34b2 configure: Fix the -o operator in a call to test
The disjunction operator was misspelt as -O which tests whether the
following file is owned by the calling user. This doesn't take enough
arguments so bash was showing an error and the test was always
failing. This meant that NEED_XKB_UTILS was always false which should
have broken the build but the Makefile was mistakenly including
clutter-xkb-utils.c again if SUPPORT_WAYLAND is defined.

See 1b77565e for reference.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2012-03-23 16:42:35 +00:00
Emmanuele Bassi
1b3777f169 version: Add 1.12 version macros 2012-03-22 12:00:56 +00:00
Emmanuele Bassi
22fad59c26 osx: Fix compilation warnings
https://bugzilla.gnome.org/show_bug.cgi?id=672536
2012-03-22 12:00:55 +00:00
Emmanuele Bassi
2bf5e89140 Fix fallback profile counter macro 2012-03-22 12:00:55 +00:00
Jasper St. Pierre
40c345a42a table-layout: Remove dead code
If a column/row is expanding, n_expand has to be greater than 1.

https://bugzilla.gnome.org/show_bug.cgi?id=672557
2012-03-21 11:41:25 -04:00
Jasper St. Pierre
8c0be4181b table-layout: Fix x/y-expand for spanning actors
Ported to ClutterTableLayout from MxTable:

239e53146a

https://bugzilla.gnome.org/show_bug.cgi?id=672557
2012-03-21 11:41:25 -04:00
Jasper St. Pierre
16d28853fa table-layout: Fix column visibility for spanning actors
Ported to ClutterTableLayout from MxTable:

6633f185fc

https://bugzilla.gnome.org/show_bug.cgi?id=672557
2012-03-21 11:41:25 -04:00
Jasper St. Pierre
67ddf8745b table-layout: Remove unused 'shrink' field.
Ported to ClutterTableLayout from MxTable:

053a1b0429

https://bugzilla.gnome.org/show_bug.cgi?id=672557
2012-03-21 11:41:25 -04:00
Jasper St. Pierre
5dc1cd399c actor: Freeze property change notifications on destroy 2012-03-21 11:41:25 -04:00
Emmanuele Bassi
d7c922c72a docs: Clean up the animations sections of the Actor reference 2012-03-21 13:36:44 +00:00
Emmanuele Bassi
e3cbec48a8 paint-node: Initialize ClutterPaintOperation
Don't leave it to the compiler.
2012-03-20 16:19:23 +00:00
Robert Bragg
f1aa16069d clutter-wayland-compositor.h: Adds missing header guards
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2012-03-20 14:37:08 +00:00
Neil Roberts
dee544645b wayland: Fix some missing includes
The commit 90e5088 added some extra compiler warning options that were
triggering warnings when enabling the wayland build due to missing
header includes. This adds those header includes in.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2012-03-20 14:36:58 +00:00
Robert Bragg
cf96c9caf3 include standalone cogl-wayland-server/client headers
Because the wayland-server-protocol.h header includes symbols that
collide with wayland-client-protocol.h Cogl now provides top level
<cogl/cogl-wayland-server.h> and <cogl/cogl-wayland-client.h> headers so
that applications can ensure they only include one of the wayland
protocol headers in a particular compilation unit. This updates clutter
accordingly to include those headers.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2012-03-20 14:36:50 +00:00
Rob Bradford
568951b8ac wayland: Only try and resize the framebuffer if there is a valid framebuffer 2012-03-20 13:32:20 +00:00
Emmanuele Bassi
d6e710d252 docs: Fix typo 2012-03-20 12:06:21 +00:00
Emmanuele Bassi
7af1d4b847 docs: Add a section on actor animations
Detail the implicit and explicit animation models used by ClutterActor.
2012-03-20 11:59:32 +00:00
Emmanuele Bassi
15952f26cb property-transition: Remove animatable from the ctor
Should not have been there in the first place: the animatable will be
set either using ClutterTransition API, or when adding the transition
to a ClutterActor.
2012-03-20 11:59:32 +00:00
Emmanuele Bassi
552a949695 Use g_clear_object() instead of unref() + NULL 2012-03-20 11:22:07 +00:00
Emmanuele Bassi
227c7b404d actor: Clarify and improve memory management of transitions
When adding a transition to a ClutterActor, the actor should hold a
reference on it, and release it only when we remove it. This makes
transitions just like other objects held by ClutterActor.
2012-03-20 11:17:53 +00:00
Emmanuele Bassi
65cf2039d8 timeline: Increment current-repeat after ::completed
The ::completed signal emission is part of the current cycle; repeating,
like the automatic reverse of the timeline's direction, happens after
the ::completed chain of handlers has been called.
2012-03-19 18:07:26 +00:00
Emmanuele Bassi
28266a59ed docs: Fixes for the API reference 2012-03-19 14:57:46 +00:00
Emmanuele Bassi
5a77f814ab x11/keymap: Silence deprecation warnings around a fallback
We still use XKeycodeToKeysym() in a fallback path in case we're not
running on a decent enough system; XKeycodeToKeysym() is deprecated as
of version 1.12 of the X server, but since I don't want to copy a bunch
of code from GDK or, god forbid, from Xlib, for a fallback path, it's
probably more reasonable to just silence the compiler warnings - at
least until we can drop all the X compatibility crap, and just use
modern, or semi-modern, API.
2012-03-19 14:40:46 +00:00
Emmanuele Bassi
09a317d23d x11: Add support for touch events
For the time being, we just relay everything we get from the X server to
the Clutter application.
2012-03-19 14:29:24 +00:00
Emmanuele Bassi
d15b828cc5 event: Add ClutterTouchEvent
The ClutterTouchEvent structure contains the data relative to a touch
event.
2012-03-19 14:29:24 +00:00
Emmanuele Bassi
ab3582be1c gdk: Relay scroll delta from GDK 2012-03-19 14:29:23 +00:00
Emmanuele Bassi
1c500f7de9 x11: Reset scroll valuators
We need to clear up the state on enter and leave, as well as when the X
server tells us that the device has changed.
2012-03-19 14:29:23 +00:00
Emmanuele Bassi
676a317439 x11: Add support for scroll valuators on XInput2.2 2012-03-19 12:41:24 +00:00
Emmanuele Bassi
6b07f8a3df event: Expose precise scrolling information
Some events may contain precise scrolling information coming from
devices like trackpads and touchscreens. ClutterEvent should allow
setting and getting this information.
2012-03-19 12:41:24 +00:00
Emmanuele Bassi
103438cfe2 actor: Add ::transitions-completed signal
While you can get a per-transition notification of completion, it can be
convenient to also have a way to notify that all the transitions
involving an actor are complete. A simple signal triggered by the
removal of the last transition fits the bill pretty neatly.
2012-03-18 08:07:56 +00:00
Jasper St. Pierre
a37ec4bd34 script-parser: Fix build 2012-03-18 03:08:00 -04:00
Lionel Landwerlin
4d42904fcc x11/stage: fix multi-stage support
When handling Configure events from the X server we update the
internal copy of the window size. Unfortunately we may be updating the
wrong stage implementation because we use the one related to the event
translator (which is the first created stage).

This patch fix flickering/redrawning issues with multi-stage by
looking for the right stage implementation associated with an XEvent.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>
2012-03-18 00:17:36 +00:00
Emmanuele Bassi
d5738b6bd4 script: Add 'context' to the translatable definitions
This should cover all the possible options.
2012-03-17 22:55:33 +00:00
Emmanuele Bassi
05f78306d1 actor: Avoid popping the easing state stack once too many
If restore_easing_state() is called on the last easing state on the
stack, clean up the stack, so that we don't leave stale pointers
around to later segfault on.
2012-03-17 16:49:35 +00:00
Emmanuele Bassi
229241b875 actor: Remove the implicit easing state save
When setting the easing mode, duration, or delay without having ever
called clutter_actor_save_easing_state(). It's confusing, and not
really nice.

In the future, we'll have a default easing state implicitly created by
the actor itself, but for the time being explicitly opting in is
preferrable.
2012-03-17 16:46:38 +00:00
Emmanuele Bassi
b3b1994c13 Use G_VALUE_INIT instead of { 0, }
The macro avoids warnings from anal-retentive compilers.
2012-03-17 16:40:55 +00:00
Emmanuele Bassi
82bc728584 Add initializer utilities for ClutterVertex
Similar to what we did for ClutterActorBox.
2012-03-17 16:29:09 +00:00
Emmanuele Bassi
63f3eaab62 actor: Fix set_scale_with_gravity()
Add a scale-gravity internal setter, and make set_scale_with_gravity()
call it, along with the scale factor.
2012-03-17 16:17:39 +00:00
Emmanuele Bassi
5e9d6f7257 Add some utility initializers to ClutterActorBox 2012-03-17 15:27:26 +00:00
Emmanuele Bassi
b6f5609b2f osx/stage: Synthesize an enter event on show
If the pointer is inside the window frame when it's shown then we need
to synthesize and emit a NSMouseEnterEvent ourselves, as Quartz won't
do it for us.

This is a bit of a blind commit - but it's taken from an equivalent
patch that has been verified to work in GDK.
2012-03-16 23:12:33 +00:00
Emmanuele Bassi
f7735ff1ad docs: Change the short description of ClutterActor
The Actor class is not abstract any more.
2012-03-16 18:10:34 +00:00
Emmanuele Bassi
e5e10b6a04 Annotate functionality added in 1.10 2012-03-16 17:30:26 +00:00
Emmanuele Bassi
1df14c1bac Debugging cleanups
Add some more debugging notes to the layout and paint node output.
2012-03-16 16:16:40 +00:00
Emmanuele Bassi
a7714e294e actor: Remove an has_allocation() check
The get_content_box() method should always succeed; if the actor does
not have an allocation, we are just going to return a 0-box.
2012-03-16 16:13:11 +00:00
Emmanuele Bassi
800b5b6ef7 actor: Restore a lost queue_relayout()
It got lost during a rebase conflict resolution.
2012-03-16 14:47:02 +00:00
Emmanuele Bassi
ae554a5061 Rename 'bilinear' scaling filter to 'trilinear'
Yes, it's not really the proper GL name for a linear-on-every-axis of a
texture plus linear-between-mipmap-levels minification filter, but it
has three redeeming qualities as a name:

  - LINEAR_MIPMAP_LINEAR sucks, as it introduces GL concepts like
    mipmaps in the API naming, while we're trying to avoid that;
  - people using GL already know what 'trilinear' means in this context
    without going all Khronos on their asses;
  - we're using 2D textures anyway, so 'linear on two axes and linear
    between mipmap levels' can be effectively approximated to
    'trilinear'.

I mean, if even the OpenGL official wiki says:

  Unfortunately, what most people think of as "trilinear" is not linear
  filtering of a 3D texture, but what in OpenGL terms is GL_LINEAR mag
  filter and GL_LINEAR_MIPMAP_LINEAR in the min filter in a 2D texture.
  That is, it is bilinear filtering of each appropriate mipmap level,
  and doing a third linear filter between the adjacent mipmap levels.
  Hence the term "trilinear".
                -- http://www.opengl.org/wiki/Texture

then the horse has already been flogged to death, and I don't intend to
be accused of necrophilia and sadism by flogging it some more.

Prior art: every single GL tutorial in the history of ever;
CoreAnimation's scaling filter enumerations.

If people want to start using 1D or 3D textures they they are probably
going to be using Cogl API directly, and that has the GL naming scheme
for minification and magnification filters anyway.
2012-03-16 12:33:40 +00:00
Emmanuele Bassi
b44290c436 docs: Add ClutterActorClass.paint_node() description 2012-03-16 12:33:40 +00:00
Emmanuele Bassi
8904f7cbe4 paint-nodes: Make part of the API internal
At least for the time being, we only expose the parts of the API that we
want to use internally and for new, out-of-tree Content implementations.

The full PaintNode tree API will be made public in 1.12 once we branch
master.
2012-03-16 12:33:40 +00:00
Emmanuele Bassi
74f5bbe5aa docs: Fixes for ClutterImage's API reference 2012-03-16 12:33:39 +00:00
Emmanuele Bassi
0a2ee1709b docs: Fixes for the API reference 2012-03-16 12:33:39 +00:00
Emmanuele Bassi
10e2f551f5 actor: Unconditionally emit ::paint
It's a bit late in the game for changing the emission of the paint
signal with actors that use paint nodes - mostly because we have both
implicit paint nodes (background color, content) and explicit paint
nodes (the paint_node virtual).

When we branch for 1.12 we can revert this change.
2012-03-16 12:33:39 +00:00
Emmanuele Bassi
5432775eff paint-node: Make texture template pipeline clamp to edge
It's safer, and consistent with the rest of Clutter, to make sure that
the template pipeline we use for ClutterTextureNode has its wrap mode
set to clamp-to-edge.
2012-03-16 12:33:39 +00:00
Emmanuele Bassi
75e6560160 image: Add set_area() method
This method allows replacing an area inside the texture data used by a
ClutterImage.
2012-03-16 12:33:39 +00:00
Emmanuele Bassi
2be850f441 image: Add get_texture()
Allow retrieving the Cogl texture used by the ClutterImage.
2012-03-16 12:33:39 +00:00
Emmanuele Bassi
9845ce9d89 actor: Fix RESIZE_ASPECT mode for the content box 2012-03-16 12:33:38 +00:00
Emmanuele Bassi
b6403b01a1 Documentation fixes 2012-03-16 12:33:38 +00:00
Emmanuele Bassi
f90330867e Update clutter.symbols 2012-03-16 12:33:38 +00:00
Emmanuele Bassi
fb106ece05 Use the content scaling filters
Both ClutterCanvas and ClutterImage should use the minification and
magnification filters set on the actor, just like the use the content
box and the paint opacity.
2012-03-16 12:33:38 +00:00
Emmanuele Bassi
77729c7362 actor: Add minification/magnification filters
These settings are informative, and will only be used by the eventual
content of an actor.
2012-03-16 12:33:38 +00:00
Emmanuele Bassi
cadae5b325 Add ClutterImage, and image data content 2012-03-16 12:33:37 +00:00
Emmanuele Bassi
f2b9c17a78 canvas: Fix single header inclusion guard 2012-03-16 12:33:37 +00:00
Emmanuele Bassi
0eeb61f3a8 canvas: Add canvas size to the ::draw signal
Instead of requiring a call to clutter_content_get_preferred_size(), we
can simply pass the canvas size to the Canvas::draw signal.
2012-03-16 12:33:37 +00:00
Emmanuele Bassi
07bb35bbe3 Add ClutterCanvas, a drawing content 2012-03-16 12:33:37 +00:00
Emmanuele Bassi
e2f1153c46 paint-node: Remove redundant declarations 2012-03-16 12:33:37 +00:00
Emmanuele Bassi
546a14ec3b content: Make get_preferred_size() public 2012-03-16 12:33:37 +00:00
Emmanuele Bassi
e54ee64380 actor: Make paint_node() and ::paint mutually exclusive
The ::paint signal is the old way to paint an actor; the paint_node()
virtual function is the new way. It's still not possible to traverse the
whole scene graph and build a render tree of PaintNode instances, but
with this change we simultaneously cut out the ::paint signal emission
from the critical path for actors that are using the new PaintNode-based
API, and we retain backward compatibility in the interim period between
1.10 and 2.0.
2012-03-16 12:33:37 +00:00
Emmanuele Bassi
a58be8aad1 paint-nodes: Fix compiler warning 2012-03-16 12:33:36 +00:00
Emmanuele Bassi
51cca132e0 paint-nodes: Use logical extents for the TextNode::draw
When we decide if we ought to clip, we should use the logical extents of
the PangoLayout, just like we do for ClutterText.
2012-03-16 12:33:36 +00:00
Emmanuele Bassi
fa77274e80 content: Turn attached and detached into signals
The attached and detached virtual functions are now informative, and not
normative - which means it's a good idea to provide them as signals.
2012-03-16 12:33:36 +00:00
Emmanuele Bassi
2f0d29ad75 content: Make vfuncs optional
The virtual functions on the ClutterContent interface should provide
hooks for application code, not be the actual implementation.
2012-03-16 12:33:36 +00:00
Emmanuele Bassi
f4d8fb054a paint-node: Use JSON-GLib for debug serialization
Instead of our homegrown string building; this at least ensures that
we're generating proper data, instead of random strings. Plus, using
JsonNode and JsonBuilder, we can ask the PaintNode subclasses to
serialize themselves in a sensible way.
2012-03-16 12:33:36 +00:00
Emmanuele Bassi
2ee5851970 docs: Update the API reference
Add all the new symbols.
2012-03-16 12:33:36 +00:00
Emmanuele Bassi
6cddd69747 docs: Update documentation on the paint sequence 2012-03-16 12:33:36 +00:00
Emmanuele Bassi
be4746b15f Add ClutterContent
ClutterContent is an interface for creating delegate objects that handle
what an actor is going to paint.

Since they are a newly added type, they only hook into the new PaintNode
based API.

The position and size of the content is controlled in part by the
content's own preferred size, and by the ClutterContentGravity
enumeration.
2012-03-16 12:33:36 +00:00
Emmanuele Bassi
6f0782e0a4 actor: Add paint_node virtual function
The ::paint-node virtual inside ClutterActor is what we want people to
use when painting their actors.

Right now, it's a new code path, that gets called while painting; the
paint_node() implementation should only paint the actor itself, and not
its children — they will get their own paint_node() called when needed.

Internally, ClutterActor will automatically create a dummy PaintNode and
paint the background color; then control will be handed out to the
implementation on the class. This is required to maintain compatibility
with the old ::paint signal emission.

Once we are able to get rid of the paint (and pick) sequences, we'll
switch to a fully retained render tree.
2012-03-16 12:33:35 +00:00
Emmanuele Bassi
b83dc6abfa Add PaintNode, an element on the render object tree
Now that we have a proper scene graph API, we should split out the
rendering part from the logical and event handling part.

ClutterPaintNode is a lightweight fundamental type that encodes only the
paint operations: pipeline state and geometry. At its most simple, is a
way to structure setting up the programmable pipeline using a
CoglPipeline, and submitting Cogl primitives. The important take away
from this API is that you are not allowed to call Cogl API like
cogl_set_source() or cogl_primitive_draw() directly.

The interesting approach to this is that, in the future, we should be
able to move to a purely retained mode: we will decide which actors need
to be painted, they will update their own branch of the render graph,
and we'll take the render graph and build all the rendering commands
from that.

For the 1.x API, we will have to maintain invariants and the existing
behaviour, but as soon as we can break API, the old paint signal will
just go away, and Actors will only be allowed to manipulate the render
tree.
2012-03-16 12:33:35 +00:00
Emmanuele Bassi
cbcc84022e animator: Fix NULL check 2012-03-15 17:51:22 +00:00
Emmanuele Bassi
7f1f9a50c1 actor: Remove G_SIGNAL_NO_RECURSE
As it turns out, we do end up recursing inside the ::paint signal
emission - especially inside the conformance test suite.

This thoroughly sucks - and we'll only be able to fix it properly
when we bump API for 2.0.
2012-03-15 17:41:28 +00:00
Emmanuele Bassi
6a8d67a8ad I should compile the changes I make 2012-03-15 17:32:53 +00:00
Emmanuele Bassi
5e652b91d6 actor: Fix get_transition() method
We now store a closure, not directly a ClutterTransition instance.
2012-03-15 17:31:36 +00:00
Emmanuele Bassi
9e1ec82838 doc: Reference fixes 2012-03-15 17:01:14 +00:00
Emmanuele Bassi
0cf9ad82c4 symbols: Update 2012-03-15 17:01:14 +00:00
Emmanuele Bassi
4bd3583dbf actor: Add generic transition support
ClutterActor should be able to hold all transitions, even the ones that
have been explicitly created.

This will allow to add new transitions types in the future, like the
keyframe-based one, or the transition group.
2012-03-15 17:01:14 +00:00
Emmanuele Bassi
3638c1efed transition: Clear the animatable member when removing on complete 2012-03-15 17:01:14 +00:00
Emmanuele Bassi
514466601e transition: Check the repeat count to remove on complete
We can now ask the timeline for the current repeat, and if it's the last
one, then we can safely detach the transition from the animatable
instance.
2012-03-15 17:01:13 +00:00
Emmanuele Bassi
388f818f41 timeline: Add more state accessors
It should be possible to ask a timeline what is its duration, taking
into account eventual repeats, and which repeat is the one currently
in progress.

These two functions allow writing animations that depend on the current
state of another timeline.
2012-03-15 17:01:13 +00:00
Emmanuele Bassi
1511e588df actor: Add delay to the easing state
It should be possible to set up the delay of a transition, but since
we start the Transition instance before returning control to the caller,
we cannot use clutter_actor_get_transition() to do it without something
extra-awkward, like:

  transition = clutter_actor_get_transition (actor, "width");
  clutter_timeline_stop (transition);
  clutter_timeline_set_delay (transition, 1000);
  clutter_timeline_start (transition);

for each property involved. It's much easier to add a delay to the
easing state of an actor.
2012-03-15 17:01:13 +00:00
Emmanuele Bassi
dda4db378c symbols: Update 2012-03-15 17:01:13 +00:00
Emmanuele Bassi
67113ed690 actor: Implement implicit animatable properties
Clutter is meant to be, and I quote from the README, a toolkit:

  for creating fast, compelling, portable, and dynamic graphical
  user interfaces

and yet the default mode of operation for setting an actor's state on
the scene graph (position, size, opacity, rotation, scaling, depth,
etc.) is *not* dynamic. We assume a static UI, and then animate it.

This is the wrong way to design an API for a toolkit meant to be used to
create animated user interfaces. The default mode of operation should be
to implicitly animate every state transition, and only allow skipping
the animation if the user consciously decides to do so — i.e. the design
tenet of the API should be to make The Right Thing™ by default, and make
it really hard (or even impossible) to do The Wrong Thing™.

So we should identify "animatable" properties, i.e. those properties
that should be implicitly animated by ClutterActor, and use the
animation framework we provide to tween the transitions between the
current state and the desired state; the implicit animation should
happen when setting these properties using the public accessors, and not
through some added functionality. For instance, the following:

  clutter_actor_set_position (actor, newX, newY);

should not make the actor jump to the (newX, newY) point; it should
tween the actor's position between the current point and the desired
point.

Since we have to maintain backward compatibility with existing
applications, we still need to mark the transitions explicitly, but we
can be smart about it, and treat transition states as a stack that can
be pushed and popped, e.g.:

  clutter_actor_save_easing_state (actor);

    clutter_actor_set_easing_duration (actor, 500);
    clutter_actor_set_position (actor, newX, newY);
    clutter_actor_set_opacity (actor, newOpacity);

  clutter_actor_restore_easing_state (actor);

And we can even start stacking animations, e.g.:

  clutter_actor_save_easing_state (actor);

    clutter_actor_set_easing_duration (actor, 500);
    clutter_actor_set_position (actor, newX, newY);

    clutter_actor_save_easing_state (actor);

      clutter_actor_set_easing_duration (actor, 500);
      clutter_actor_set_easing_mode (actor, CLUTTER_LINEAR);
      clutter_actor_set_opacity (actor, newOpacity);
      clutter_actor_set_depth (actor, newDepth);

    clutter_actor_restore_easing_state (actor);

  clutter_actor_restore_easing_state (actor);

And so on, and so forth.

The implementation takes advantage of the newly added Transition API,
which uses only ClutterTimeline sub-classes and ClutterInterval, to cut
down the amount of signal emissions and memory management of object
instances; as well of using the ClutterAnimatable interface for custom
properties and interpolation of values.
2012-03-15 17:01:12 +00:00
Emmanuele Bassi
40bcbf9c0d Add ClutterPropertyTransition
ClutterPropertyTransition is a ClutterTransition that animates a
property of a ClutterAnimatable implementation.
2012-03-15 17:01:12 +00:00
Emmanuele Bassi
0c8443f71a Add ClutterTransition
ClutterTransition is a Timeline sub-class that allows interpolation of a
value between the initial and final states held by a ClutterInterval.
2012-03-15 17:01:12 +00:00
Emmanuele Bassi
e546d28771 types: Declare new Transition classes 2012-03-15 17:01:12 +00:00
Emmanuele Bassi
beb91d7676 interval: Add variadic arguments for initial/final setters
As a convenience for the C API.

Language bindings should already be using the GValue variants.

This commit also moves the custom progress functions out of the
clutter-interval.c, as they are meant to be generic interpolation
functions and not ClutterInterval-specific.
2012-03-15 17:01:12 +00:00
Emmanuele Bassi
708d385866 actor: Annotate signals to enable some optimization
The ::paint, ::queue-redraw, and ::queue-relayout signals should be
marked as no-recurse and no-hooks; these signals are emitted *a lot*
during each frame, and since GLib has a bunch of optimizations for
signals with no closures, we should try and squeeze every single CPU
cycle we can.
2012-03-14 11:35:33 +00:00
Stefano Facchini
5d26aeca34 Install clutter-version.h 2012-03-13 18:22:19 +01:00
Chun-wei Fan
c4de95f275 Dist clutter-version.h
Dist clutter-version.h for use under non-autotools-based build
environments (e.g. MSVC) as this header is now generic under the
systems Clutter supports

Checked with Emmanuele Bassi on IRC.
2012-03-13 23:20:00 +08:00
Chun-wei Fan
53e16b6019 clutter-master-clock.c: Set frame_budget conditionally
The frame_budget member of ClutterMasterClock is only enabled when
CLUTTER_ENABLE_DEBUG is enabled, so fix the build with this.

Checked with Emmanuele Bassi on IRC.
2012-03-13 23:19:52 +08:00
Stefano Facchini
ac6ce79aa3 gdk: add new device types (GDK_SOURCE_TOUCHSCREEN, GDK_SOURCE_TOUCHPAD)
https://bugzilla.gnome.org/show_bug.cgi?id=671779
2012-03-12 13:19:34 +01:00
Tristan Van Berkom
2b22b60e6e Fixed leaking GValue content in clutter_animation_setup_valist().
Normally this leak goes unnoticed because basic fundamental types
are typically used with clutter_actor_animate(), the leak shows up
if boxed or object types are passed (such as ClutterVertex in the
case I stumbled upon).
2012-03-10 02:11:19 +09:00
Emmanuele Bassi
620e57ac13 text: Use CoglFramebuffer API for the path-based clip 2012-03-09 16:26:53 +00:00
Joseph Scheuhammer
32f57595fe Add brightness/contrast effect
The ClutterBrightnessContrastEffect effect class allows changing the
brightness and contrast levels of an actor.

Modified-by: Emmanuele Bassi <ebassi@linux.intel.com>
Modified-by: Neil Roberts <neil@linux.intel.com>

https://bugzilla.gnome.org/show_bug.cgi?id=656156
2012-03-07 14:02:55 +00:00
Emmanuele Bassi
41f06138b4 cally/text: Constify string members 2012-03-07 12:59:25 +00:00
Emmanuele Bassi
2567049ce3 Fix missing/redundant declarations 2012-03-07 12:36:43 +00:00
Emmanuele Bassi
266ea8a3d9 cally: Fix redundant declarations 2012-03-07 12:36:43 +00:00
Emmanuele Bassi
4da1c3efb8 snap-constraint: Fix typo that broke the get_edges() method
We were declaring a get_edges() method, but the definition was called
get_edge().
2012-03-07 12:36:43 +00:00
Emmanuele Bassi
3a86d88b43 x11/device-manager-core: Avoid a signed/unsigned comparison 2012-03-07 12:36:43 +00:00
Emmanuele Bassi
f5065059b7 x11/keymap: Avoid a signed/unsigned comparison 2012-03-07 12:36:43 +00:00
Emmanuele Bassi
f54a4532a4 x11/backend: Ensure that pre/post parse hooks are not exposed
Not even as private methods.
2012-03-07 12:36:43 +00:00
Emmanuele Bassi
e3aea910b1 Try to avoid duplicate declarations for profile macros
We can use the __COUNTER__ macro or, failing that, the __LINE__ macro to
ensure that we don't declare dummy variables more than once with the
same name.
2012-03-07 12:36:42 +00:00
Emmanuele Bassi
9bc8c05db8 gdk: Add missing declaration of clutter_gdk_get_default_display() 2012-03-07 12:36:42 +00:00
Emmanuele Bassi
05813872f9 osx: Call finishLaunching on post-parse
https://bugzilla.gnome.org/show_bug.cgi?id=668801
2012-03-06 15:44:57 +00:00
Emmanuele Bassi
cc25deade0 texture: Fix the async loop ceiling
The comment says that we're going to load textures in a loop until we
still have work to do, or if one iteration took more than 5
milliseconds, to avoid blowing up our frame budget, but the check is for
5 seconds, which is hardly a sensible value.
2012-03-06 15:42:00 +00:00
Emmanuele Bassi
477d399c31 text: Use the background color when painting
If the ClutterActor:background-color-set property is set to TRUE.
2012-03-06 15:10:04 +00:00
Emmanuele Bassi
663d6179ff text: Center the cursor caret
We remove 2 pixels from the height of the cursor, but we should also
remove the same amount from the position on the y axis, so that the
cursor caret appears centered in the allocated height.

https://bugzilla.gnome.org/show_bug.cgi?id=655491
2012-03-06 15:10:04 +00:00
Emmanuele Bassi
7646404196 script: Support translatable strings for properties
ClutterScript should be able to automatically call gettext() and friends
on strings loaded from a UI definition, prior to passing the string to
the object it is constructing.

The basic implementation is trivial:

  - set a translation domain on the ClutterScript instance
  - mark the translatable strings inside the JSON data, like:

      "property" : {
        "translatable" : true,
        "string" : "a translatable string"
      }

The hard part is now getting the tools we use to extract the
translatable strings to understand the JSON format we use inside
ClutterScript.
2012-03-06 14:23:33 +00:00
Emmanuele Bassi
4a9414ff87 Annotate clutter_threads_add_repaint_func_full() 2012-03-06 14:22:43 +00:00
Emmanuele Bassi
1ac655b394 Add missing enumeration type to clutter.symbols 2012-03-06 14:21:04 +00:00
Emmanuele Bassi
c2e7704151 master-clock: Add frame budget diagnostic messages
Let's keep a budget of 16.6 milliseconds per frame, and reduce it by the
amount of time spent in each phase of the frame processing. If any phase
goes over the allocated budget then we use the diagnostic mode
facilities to warn the app developer.
2012-03-06 13:50:10 +00:00
Emmanuele Bassi
bdf9f49588 master-clock: Clean up the frame processing
Split out every phase into its own function, to ensure that the sequence
of operation is clear and easy to follow.
2012-03-06 12:55:27 +00:00
Emmanuele Bassi
229607464b Improve repaint functions
It is sometimes useful to be able to have better control on when a
repaint function is called. Currently, all repaint functions are called
prior to the stages update phase of the frame processing.

We can introduce flags to represent the point in the frame update
process in which we wish Clutter called the repaint function.

As a bonus, we can also add a flag that causes adding a repaint function
to spin the master clock.
2012-03-06 12:09:00 +00:00