x11: Add support for touch events
For the time being, we just relay everything we get from the X server to the Clutter application.
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d15b828cc5
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@ -5,6 +5,9 @@
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G_BEGIN_DECLS
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void _clutter_event_set_pointer_emulated (ClutterEvent *event,
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gboolean is_emulated);
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/* Reinjecting queued events for processing */
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void _clutter_process_event (ClutterEvent *event);
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@ -53,6 +53,8 @@ typedef struct _ClutterEventPrivate {
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gdouble delta_y;
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gpointer platform_data;
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guint is_pointer_emulated : 1;
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} ClutterEventPrivate;
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static GHashTable *all_events = NULL;
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@ -108,6 +110,16 @@ _clutter_event_set_platform_data (ClutterEvent *event,
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((ClutterEventPrivate *) event)->platform_data = data;
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}
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void
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_clutter_event_set_pointer_emulated (ClutterEvent *event,
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gboolean is_emulated)
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{
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if (!is_event_allocated (event))
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return;
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((ClutterEventPrivate *) event)->is_pointer_emulated = !!is_emulated;
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}
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/**
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* clutter_event_type:
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* @event: a #ClutterEvent
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@ -255,6 +255,8 @@ clutter_backend_x11_create_device_manager (ClutterBackendX11 *backend_x11)
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"backend", backend_x11,
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"opcode", event_base,
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NULL);
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backend_x11->xi_minor = minor;
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}
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else
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#endif /* HAVE_XINPUT_2 */
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@ -267,6 +269,7 @@ clutter_backend_x11_create_device_manager (ClutterBackendX11 *backend_x11)
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"event-base", first_event,
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NULL);
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backend_x11->xi_minor = -1;
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}
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}
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}
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@ -279,6 +282,8 @@ clutter_backend_x11_create_device_manager (ClutterBackendX11 *backend_x11)
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g_object_new (CLUTTER_TYPE_DEVICE_MANAGER_X11,
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"backend", backend_x11,
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NULL);
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backend_x11->xi_minor = -1;
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}
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backend = CLUTTER_BACKEND (backend_x11);
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@ -100,6 +100,7 @@ struct _ClutterBackendX11
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ClutterDeviceManager *device_manager;
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gboolean has_xinput;
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int xi_minor;
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XSettingsClient *xsettings;
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Window xsettings_xwin;
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@ -186,18 +186,61 @@ translate_device_classes (Display *xdisplay,
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}
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}
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static gboolean
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is_touch_device (XIAnyClassInfo **classes,
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guint n_classes,
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ClutterInputDeviceType *device_type,
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guint *n_touch_points)
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{
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#ifdef XINPUT_2_2
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guint i;
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for (i = 0; i < n_classes; i++)
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{
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XITouchClassInfo *class = (XITouchClassInfo *) classes[i];
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if (class->type != XITouchClass)
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continue;
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if (class->num_touches > 0)
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{
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if (class->mode == XIDirectTouch)
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*device_type = CLUTTER_TOUCHSCREEN_DEVICE;
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else if (class->mode == XIDependentTouch)
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*device_type = CLUTTER_TOUCHPAD_DEVICE;
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else
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continue;
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*n_touch_points = class->num_touches;
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return TRUE;
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}
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}
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#endif
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return FALSE;
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}
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static ClutterInputDevice *
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create_device (ClutterDeviceManagerXI2 *manager_xi2,
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ClutterBackendX11 *backend_x11,
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XIDeviceInfo *info)
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{
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ClutterInputDeviceType source;
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ClutterInputDeviceType source, touch_source;
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ClutterInputDevice *retval;
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ClutterInputMode mode;
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gboolean is_enabled;
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guint num_touches = 0;
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if (info->use == XIMasterKeyboard || info->use == XISlaveKeyboard)
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source = CLUTTER_KEYBOARD_DEVICE;
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else if (info->use == XISlavePointer &&
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is_touch_device (info->classes, info->num_classes,
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&touch_source,
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&num_touches))
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{
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source = touch_source;
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}
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else
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{
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gchar *name;
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@ -208,6 +251,9 @@ create_device (ClutterDeviceManagerXI2 *manager_xi2,
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source = CLUTTER_ERASER_DEVICE;
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else if (strstr (name, "cursor") != NULL)
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source = CLUTTER_CURSOR_DEVICE;
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else if (strstr (name, "finger") != NULL ||
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(strstr (name, "touch") != NULL && strstr (name, "touchpad") == NULL))
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source = CLUTTER_TOUCHSCREEN_DEVICE;
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else if (strstr (name, "wacom") != NULL || strstr (name, "pen") != NULL)
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source = CLUTTER_PEN_DEVICE;
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else
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@ -440,6 +486,11 @@ get_event_stage (ClutterEventTranslator *translator,
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case XI_ButtonPress:
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case XI_ButtonRelease:
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case XI_Motion:
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#ifdef XINPUT_2_2
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case XI_TouchBegin:
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case XI_TouchUpdate:
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case XI_TouchEnd:
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#endif /* XINPUT_2_2 */
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{
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XIDeviceEvent *xev = (XIDeviceEvent *) xi_event;
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@ -807,6 +858,10 @@ clutter_device_manager_xi2_translate_event (ClutterEventTranslator *translator,
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stage_x11,
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&xev->valuators);
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#ifdef XINPUT_2_2
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if (xev->flags & XIPointerEmulated)
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_clutter_event_set_pointer_emulated (event, TRUE);
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#endif /* XINPUT_2_2 */
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break;
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default:
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@ -855,6 +910,11 @@ clutter_device_manager_xi2_translate_event (ClutterEventTranslator *translator,
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event->button.y,
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event->button.axes != NULL ? "yes" : "no");
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#ifdef XINPUT_2_2
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if (xev->flags & XIPointerEmulated)
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_clutter_event_set_pointer_emulated (event, TRUE);
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#endif /* XINPUT_2_2 */
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if (xi_event->evtype == XI_ButtonPress)
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_clutter_stage_x11_set_user_time (stage_x11, event->button.time);
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@ -930,6 +990,11 @@ clutter_device_manager_xi2_translate_event (ClutterEventTranslator *translator,
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if (source_device != NULL && device->stage != NULL)
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_clutter_input_device_set_stage (source_device, device->stage);
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#ifdef XINPUT_2_2
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if (xev->flags & XIPointerEmulated)
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_clutter_event_set_pointer_emulated (event, TRUE);
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#endif /* XINPUT_2_2 */
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CLUTTER_NOTE (EVENT, "motion: win:0x%x device:%s (x:%.2f, y:%.2f, axes:%s)",
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(unsigned int) stage_x11->xwin,
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event->motion.device->device_name,
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@ -941,6 +1006,116 @@ clutter_device_manager_xi2_translate_event (ClutterEventTranslator *translator,
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}
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break;
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#ifdef XINPUT_2_2
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case XI_TouchBegin:
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case XI_TouchEnd:
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{
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XIDeviceEvent *xev = (XIDeviceEvent *) xi_event;
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source_device = g_hash_table_lookup (manager_xi2->devices_by_id,
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GINT_TO_POINTER (xev->sourceid));
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if (xi_event->evtype == XI_TouchBegin)
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event->touch.type = event->type = CLUTTER_TOUCH_BEGIN;
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else
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event->touch.type = event->type = CLUTTER_TOUCH_END;
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event->touch.stage = stage;
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event->touch.time = xev->time;
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event->touch.x = xev->event_x;
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event->touch.y = xev->event_y;
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event->touch.modifier_state =
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_clutter_input_device_xi2_translate_state (&xev->mods,
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&xev->buttons);
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clutter_event_set_source_device (event, source_device);
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device = g_hash_table_lookup (manager_xi2->devices_by_id,
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GINT_TO_POINTER (xev->deviceid));
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clutter_event_set_device (event, device);
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event->touch.axes = translate_axes (event->motion.device,
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event->motion.x,
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event->motion.y,
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stage_x11,
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&xev->valuators);
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if (source_device != NULL && device->stage != NULL)
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_clutter_input_device_set_stage (source_device, device->stage);
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if (xi_event->evtype == XI_TouchBegin)
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{
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event->touch.modifier_state |= CLUTTER_BUTTON1_MASK;
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_clutter_stage_x11_set_user_time (stage_x11, event->touch.time);
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}
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event->touch.sequence = GUINT_TO_POINTER (xev->detail);
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if (xev->flags & XITouchEmulatingPointer)
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_clutter_event_set_pointer_emulated (event, TRUE);
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CLUTTER_NOTE (EVENT, "touch %s: win:0x%x device:%s (x:%.2f, y:%.2f, axes:%s)",
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event->type == CLUTTER_TOUCH_BEGIN ? "begin" : "end",
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(unsigned int) stage_x11->xwin,
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event->touch.device->device_name,
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event->touch.x,
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event->touch.y,
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event->touch.axes != NULL ? "yes" : "no");
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retval = CLUTTER_TRANSLATE_QUEUE;
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}
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break;
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case XI_TouchUpdate:
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{
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XIDeviceEvent *xev = (XIDeviceEvent *) xi_event;
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source_device = g_hash_table_lookup (manager_xi2->devices_by_id,
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GINT_TO_POINTER (xev->sourceid));
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event->touch.type = event->type = CLUTTER_TOUCH_UPDATE;
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event->touch.stage = stage;
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event->touch.time = xev->time;
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event->touch.sequence = GUINT_TO_POINTER (xev->detail);
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event->touch.x = xev->event_x;
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event->touch.y = xev->event_y;
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clutter_event_set_source_device (event, source_device);
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device = g_hash_table_lookup (manager_xi2->devices_by_id,
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GINT_TO_POINTER (xev->deviceid));
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clutter_event_set_device (event, device);
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event->touch.axes = translate_axes (event->motion.device,
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event->motion.x,
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event->motion.y,
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stage_x11,
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&xev->valuators);
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if (source_device != NULL && device->stage != NULL)
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_clutter_input_device_set_stage (source_device, device->stage);
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event->touch.modifier_state =
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_clutter_input_device_xi2_translate_state (&xev->mods,
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&xev->buttons);
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event->touch.modifier_state |= CLUTTER_BUTTON1_MASK;
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if (xev->flags & XITouchEmulatingPointer)
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_clutter_event_set_pointer_emulated (event, TRUE);
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CLUTTER_NOTE (EVENT, "touch update: win:0x%x device:%s (x:%.2f, y:%.2f, axes:%s)",
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(unsigned int) stage_x11->xwin,
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event->touch.device->device_name,
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event->touch.x,
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event->touch.y,
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event->touch.axes != NULL ? "yes" : "no");
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retval = CLUTTER_TRANSLATE_QUEUE;
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}
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break;
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#endif /* XINPUT_2_2 */
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case XI_Enter:
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case XI_Leave:
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{
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@ -92,6 +92,16 @@ clutter_input_device_xi2_select_stage_events (ClutterInputDevice *device,
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if (event_mask & LeaveWindowMask)
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XISetMask (mask, XI_Leave);
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#ifdef XINPUT_2_2
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/* enable touch event support if we're running on XInput 2.2 */
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if (backend_x11->xi_minor >= 2)
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{
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XISetMask (mask, XI_TouchBegin);
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XISetMask (mask, XI_TouchUpdate);
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XISetMask (mask, XI_TouchEnd);
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}
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#endif /* XINPUT_2_2 */
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xi_event_mask.deviceid = device_xi2->device_id;
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xi_event_mask.mask = mask;
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xi_event_mask.mask_len = len;
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