image: Add set_area() method

This method allows replacing an area inside the texture data used by a
ClutterImage.
This commit is contained in:
Emmanuele Bassi 2012-03-12 15:46:34 +00:00
parent 2be850f441
commit 75e6560160
4 changed files with 108 additions and 8 deletions

View File

@ -233,12 +233,104 @@ clutter_image_set_data (ClutterImage *image,
return TRUE;
}
/**
* clutter_image_set_area:
* @image: a #ClutterImage
* @data: (array): the image data, as an array of bytes
* @pixel_format: the Cogl pixel format of the image data
* @rect: a rectangle indicating the area that should be set
* @row_stride: the length of each row inside @data
* @error: return location for a #GError, or %NULL
*
* Sets the image data to be display by @image, using @rect to indicate
* the position and size of the image data to be set.
*
* If the @image does not have any image data set when this function is
* called, a new texture will be created with the size of the width and
* height of the rectangle, i.e. calling this function on a newly created
* #ClutterImage will be the equivalent of calling clutter_image_set_data().
*
* If the image data was successfully loaded, the @image will be invalidated.
*
* In case of error, the @error value will be set, and this function will
* return %FALSE.
*
* The image data is copied in texture memory.
*
* Return value: %TRUE if the image data was successfully loaded,
* and %FALSE otherwise.
*
* Since: 1.10
*/
gboolean
clutter_image_set_area (ClutterImage *image,
const guint8 *data,
CoglPixelFormat pixel_format,
const cairo_rectangle_int_t *area,
guint row_stride,
GError **error)
{
ClutterImagePrivate *priv;
g_return_val_if_fail (CLUTTER_IS_IMAGE (image), FALSE);
g_return_val_if_fail (data != NULL, FALSE);
g_return_val_if_fail (area != NULL, FALSE);
priv = image->priv;
if (priv->texture == NULL)
{
priv->texture = cogl_texture_new_from_data (area->width,
area->height,
COGL_TEXTURE_NONE,
pixel_format,
COGL_PIXEL_FORMAT_ANY,
row_stride,
data);
}
else
{
gboolean res;
res = cogl_texture_set_region (priv->texture,
0, 0,
area->x, area->y,
area->width, area->height,
area->width, area->height,
pixel_format,
row_stride,
data);
if (!res)
{
cogl_object_unref (priv->texture);
priv->texture = NULL;
}
}
if (priv->texture == NULL)
{
g_set_error_literal (error, CLUTTER_IMAGE_ERROR,
CLUTTER_IMAGE_ERROR_INVALID_DATA,
_("Unable to load image data"));
return FALSE;
}
clutter_content_invalidate (CLUTTER_CONTENT (image));
return TRUE;
}
/**
* clutter_image_get_texture:
* @image: a #ClutterImage
*
* Retrieves a pointer to the Cogl texture used by @image.
*
* If you change the contents of the returned Cogl texture you will need
* to manually invalidate the @image with clutter_content_invalidate()
* in order to update the actors using @image as their content.
*
* Return value: (transfer none): a pointer to the Cogl texture, or %NULL
*
* Since: 1.10

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@ -88,16 +88,22 @@ GQuark clutter_image_error_quark (void);
GType clutter_image_get_type (void) G_GNUC_CONST;
ClutterContent * clutter_image_new (void);
gboolean clutter_image_set_data (ClutterImage *image,
const guint8 *data,
CoglPixelFormat pixel_format,
guint width,
guint height,
guint row_stride,
GError **error);
gboolean clutter_image_set_data (ClutterImage *image,
const guint8 *data,
CoglPixelFormat pixel_format,
guint width,
guint height,
guint row_stride,
GError **error);
gboolean clutter_image_set_area (ClutterImage *image,
const guint8 *data,
CoglPixelFormat pixel_format,
const cairo_rectangle_int_t *rect,
guint row_stride,
GError **error);
#if defined(COGL_ENABLE_EXPERIMENTAL_API) && defined(CLUTTER_ENABLE_EXPERIMENTAL_API)
CoglTexture * clutter_image_get_texture (ClutterImage *image);
CoglTexture * clutter_image_get_texture (ClutterImage *image);
#endif
G_END_DECLS

View File

@ -734,6 +734,7 @@ clutter_image_error_quark
clutter_image_get_texture
clutter_image_get_type
clutter_image_new
clutter_image_set_area
clutter_image_set_data
clutter_init
clutter_init_error_get_type

View File

@ -3157,6 +3157,7 @@ ClutterImageClass
ClutterImageError
clutter_image_new
clutter_image_set_data
clutter_image_set_area
clutter_image_get_texture
<SUBSECTION Standard>
CLUTTER_TYPE_IMAGE