Properly manage timeline refcounting in clutter_animation_set_timeline()
This patch fixes clutter to not crash when multiple animations share the same timeline and the actors are explicitly destroyed before the timeline completes (bug 672890)
This commit is contained in:
parent
ba3bfde2ea
commit
67058229f0
@ -1601,7 +1601,7 @@ clutter_animation_set_timeline (ClutterAnimation *animation,
|
||||
if (priv->alpha != NULL)
|
||||
cur_timeline = clutter_alpha_get_timeline (priv->alpha);
|
||||
else
|
||||
cur_timeline = NULL;
|
||||
cur_timeline = priv->timeline;
|
||||
|
||||
if (cur_timeline == timeline)
|
||||
return;
|
||||
@ -1621,10 +1621,19 @@ clutter_animation_set_timeline (ClutterAnimation *animation,
|
||||
priv->timeline_completed_id = 0;
|
||||
priv->timeline_frame_id = 0;
|
||||
|
||||
/* Release previously set timeline if any */
|
||||
g_clear_object (&priv->timeline);
|
||||
|
||||
if (priv->alpha != NULL)
|
||||
clutter_alpha_set_timeline (priv->alpha, timeline);
|
||||
else
|
||||
priv->timeline = timeline;
|
||||
{
|
||||
/* Hold a reference to the timeline if it's not reffed by the priv->alpha */
|
||||
priv->timeline = timeline;
|
||||
|
||||
if (priv->timeline)
|
||||
g_object_ref (priv->timeline);
|
||||
}
|
||||
|
||||
g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_TIMELINE]);
|
||||
g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_DURATION]);
|
||||
@ -1632,8 +1641,6 @@ clutter_animation_set_timeline (ClutterAnimation *animation,
|
||||
|
||||
if (timeline != NULL)
|
||||
{
|
||||
g_object_ref (timeline);
|
||||
|
||||
priv->timeline_started_id =
|
||||
g_signal_connect (timeline, "started",
|
||||
G_CALLBACK (on_timeline_started),
|
||||
|
Loading…
Reference in New Issue
Block a user