actor: Check for mapped children in the default get_paint_volume()
Unmapped children won't be painted so they should not contribute to the default paint volume computation.
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@ -5207,6 +5207,9 @@ clutter_actor_update_default_paint_volume (ClutterActor *self,
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{
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const ClutterPaintVolume *child_volume;
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if (!CLUTTER_ACTOR_IS_MAPPED (child))
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continue;
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child_volume = clutter_actor_get_transformed_paint_volume (child, self);
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if (child_volume == NULL)
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{
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