actor: Remove G_SIGNAL_NO_RECURSE
As it turns out, we do end up recursing inside the ::paint signal emission - especially inside the conformance test suite. This thoroughly sucks - and we'll only be able to fix it properly when we bump API for 2.0.
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@ -6253,7 +6253,6 @@ clutter_actor_class_init (ClutterActorClass *klass)
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g_signal_new (I_("queue-redraw"),
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST |
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G_SIGNAL_NO_RECURSE |
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G_SIGNAL_NO_HOOKS,
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G_STRUCT_OFFSET (ClutterActorClass, queue_redraw),
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NULL, NULL,
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@ -6282,7 +6281,6 @@ clutter_actor_class_init (ClutterActorClass *klass)
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g_signal_new (I_("queue-relayout"),
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST |
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G_SIGNAL_NO_RECURSE |
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G_SIGNAL_NO_HOOKS,
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G_STRUCT_OFFSET (ClutterActorClass, queue_relayout),
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NULL, NULL,
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@ -6571,7 +6569,6 @@ clutter_actor_class_init (ClutterActorClass *klass)
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g_signal_new (I_("paint"),
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST |
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G_SIGNAL_NO_RECURSE |
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G_SIGNAL_NO_HOOKS,
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G_STRUCT_OFFSET (ClutterActorClass, paint),
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NULL, NULL,
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