Add initializer utilities for ClutterVertex
Similar to what we did for ClutterActorBox.
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@ -13297,11 +13297,33 @@ clutter_vertex_new (gfloat x,
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ClutterVertex *vertex;
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vertex = g_slice_new (ClutterVertex);
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clutter_vertex_init (vertex, x, y, z);
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return vertex;
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}
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/**
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* clutter_vertex_init:
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* @vertex: a #ClutterVertex
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* @x: X coordinate
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* @y: Y coordinate
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* @z: Z coordinate
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*
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* Initializes @vertex with the given coordinates.
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*
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* Since: 1.10
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*/
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void
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clutter_vertex_init (ClutterVertex *vertex,
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gfloat x,
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gfloat y,
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gfloat z)
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{
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g_return_if_fail (vertex != NULL);
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vertex->x = x;
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vertex->y = y;
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vertex->z = z;
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return vertex;
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}
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/**
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@ -122,10 +122,30 @@ struct _ClutterVertex
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gfloat z;
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};
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/**
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* CLUTTER_VERTEX_INIT:
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* @x: the X coordinate of the vertex
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* @y: the Y coordinate of the vertex
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* @z: the Z coordinate of the vertex
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*
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* A simple macro for initializing a #ClutterVertex when declaring it, e.g.:
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*
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* |[
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* ClutterVertext v = CLUTTER_VERTEX_INIT (x, y, z);
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* ]|
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*
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* Since: 1.10
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*/
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#define CLUTTER_VERTEX_INIT(x,y,z) { (x), (y), (z) }
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GType clutter_vertex_get_type (void) G_GNUC_CONST;
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ClutterVertex *clutter_vertex_new (gfloat x,
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gfloat y,
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gfloat z);
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void clutter_vertex_init (ClutterVertex *vertex,
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gfloat x,
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gfloat y,
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gfloat z);
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ClutterVertex *clutter_vertex_copy (const ClutterVertex *vertex);
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void clutter_vertex_free (ClutterVertex *vertex);
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gboolean clutter_vertex_equal (const ClutterVertex *vertex_a,
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@ -1413,6 +1413,7 @@ clutter_vertex_copy
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clutter_vertex_equal
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clutter_vertex_free
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clutter_vertex_get_type
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clutter_vertex_init
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clutter_vertex_new
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#ifdef CLUTTER_WINDOWING_WAYLAND
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clutter_wayland_get_egl_display
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@ -546,7 +546,9 @@ clutter_actor_box_union
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<SUBSECTION>
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ClutterVertex
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CLUTTER_VERTEX_INIT
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clutter_vertex_new
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clutter_vertex_init
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clutter_vertex_copy
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clutter_vertex_free
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clutter_vertex_equal
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