The eglTerminate code in Mesa will try to destroy the wl_drm object
which involves using data structures in the wl_display. Cogl was
disconnecting the display before calling eglTerminate which meant that
this would end up accessing potentially garbage data.
https://bugzilla.gnome.org/show_bug.cgi?id=705591
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 358d85f35d0fe36698b758163729c4551fe5fd25)
The deprecation macros, which expand to __declspec (deprecated) on Visual
Studio, is expected to be before the return type of the function which
is annotated by them, and having the deprecation macros there is also
accepted by GCC as well.
This will fix the builds of all applications/libraries using Cogl under
Visual Studio,
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Add and rename the symbols that have been added/renamed during the
development cycle, and also remove those that have been dropped during the
process.
Also continue the quest of purging from the exports lists of the internal
APIs as some of those are no longer referenced by other Cogl components.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Unfortunately named initializers is a feature that is not supported by
all compilers (such as pre-2013 Visual Studio) so avoid using that.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 5a5659f9861dfe7a4808f2a5284de8fe6175bec2)
Use the HAVE_STRINGS_H check before we include strings.h, as it is not
universally available.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit ff65144c84a16f9470d3f3931dc91cc9a6ef5938)
...For both the regular WGL winsys and SDL winsys builds, that
COGL_HAS_GTYPE_SUPPORT is defined, so that the builds won't break as
Visual Studio builds do assume an existing installation of GLib.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit ef41aea2796315a47693bf278f08b41ca6703566)
Developers listening to the 'ready' signal on CoglGstVideoSink might
call process the current frame once the signal is triggered. We need
to ensure the first frame has been uploaded before letting people know
that the sink is ready.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 53882aa0728c5540d8452045006a763e29d4306d)
As far as I can tell --enable-cogl-path is enabled by default but the
help string for it was suggesting otherwise.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 9c75fc5463acf1cb51bf00d9914678013ed9d248)
The help string had the wrong name presumably resulting from a cut and
paste error of the --enable-debug option.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Damien Lespiau <damien.lespiau at intel.com>
(cherry picked from commit fb6a582ae41a5511c837846e8fbac46462fce93d)
Full GL treats the position attribute specially and requires that it
must be bound to generic attribute location 0 unlike GLES 2.0 or
GL 3.2 core. We now make sure to unconditionally bind the
cogl_position_in attribute to location 0 before linking any glsl program
in cogl.
For reference the relevant part of the GL 3.0 spec that covers these
semantics is Section 2.7 "Vertex Specification" pg 27
After this change there was one remaining problem in
test-custom-attributes where the test_short_verts() test was using its
own "pos" attribute instead of cogl_position_in and so cogl wasn't able
to ensure it would be bound to location 0.
This updates the test to use cogl_position_in but to work around the
fact that glVertexPointer doesn't support UNSIGNED_SHORT components we
force the test to use the glsl backend by setting a shader snippet on
the pipeline.
https://bugs.freedesktop.org/show_bug.cgi?id=67548
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 992ef7b3b49ebb56adde2133bb36330c04133a3f)
This renames cogl_offscreen_new_to_texture to
cogl_offscreen_new_with_texture. The intention is to then cherry-pick
this back to the cogl-1.16 branch so we can maintain a parallel
cogl_offscreen_new_to_texture() function which keeps the synchronous
allocation semantics that some clutter applications are currently
relying on.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit ecc6d2f64481626992b2fe6cdfa7b999270b28f5)
Note: Since we can't break the 1.x api on this branch this keeps a
thin shim around cogl_offscreen_new_with_texture to implement
cogl_offscreen_new_to_texture with its synchronous allocation
semantics.
The API says that it should return NULL on failure but it does not do that
due to the lazy allocation.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
https://bugzilla.gnome.org/show_bug.cgi?id=703174
This was not being uninitialised so it was sometimes causing a crash
when it tried to unref an invalid pointer. This was causing test-path
to fail for me.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit ee834bf10a05cf000d4bc4dd2438ca6cedd8a2b5)
This splits out the cogl_path_ api into a separate cogl-path sub-library
like cogl-pango and cogl-gst. This enables developers to build Cogl with
this sub-library disabled if they don't need it which can be useful when
its important to keep the size of an application and its dependencies
down to a minimum. The functions cogl_framebuffer_{fill,stroke}_path
have been renamed to cogl_path_{fill,stroke}.
There were a few places in core cogl and cogl-gst that referenced the
CoglPath api and these have been decoupled by using the CoglPrimitive
api instead. In the case of cogl_framebuffer_push_path_clip() the core
clip stack no longer accepts path clips directly but it's now possible
to get a CoglPrimitive for the fill of a path and so the implementation
of cogl_framebuffer_push_path_clip() now lives in cogl-path and works as
a shim that first gets a CoglPrimitive and uses
cogl_framebuffer_push_primitive_clip instead.
We may want to consider renaming cogl_framebuffer_push_path_clip to
put it in the cogl_path_ namespace.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 8aadfd829239534fb4ec8255cdea813d698c5a3f)
So as to avoid breaking the 1.x API or even the ABI since we are quite
late in the 1.16 development cycle the patch was modified to build
cogl-path as a noinst_LTLIBRARY before building cogl and link the code
directly into libcogl.so as it was previously. This way we can wait
until the start of the 1.18 cycle before splitting the code into a
separate libcogl-path.so.
This also adds shims for cogl_framebuffer_fill/stroke_path() to avoid
breaking the 1.x API/ABI.
Otherwise, if we try egl-wayland first, we get the environment
variable from that, which crashes mesa trying to open the gbm device
as a wayland display.
https://bugzilla.gnome.org/show_bug.cgi?id=705836
Almost nothing draws attributes directly and for those things that do
it's trivial to adapt them to instead draw via the cogl_primitive api.
This simplifies the Cogl api a bit.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 7395925bcc01aad6c695fd0d9af78b784b3c64d4)
Conflicts:
cogl/cogl-framebuffer.c
cogl/cogl-framebuffer.h
When splitting out the CoglPath api we saw that we would be left with
inconsistent drawing apis if the drawing apis in core Cogl were lumped
into the cogl_framebuffer_ api considering other Cogl sub-libraries or
that others will want to create higher level drawing apis outside of
Cogl but can't use the same namespace.
So that we can aim for a more consistent style this adds a
cogl_primitive_draw() api, comparable to cogl_path_fill() or
cogl_pango_show_layout() that's intended to replace
cogl_framebuffer_draw_primitive()
Note: the attribute and rectangle drawing apis are still in the
cogl_framebuffer_ namespace and this might potentially change but in
these cases there is no single object representing the thing being drawn
so it seems a more reasonable they they live in the framebuffer
namespace for now.
Note: the cogl_framebuffer_draw_primitive() api isn't removed by this
patch so it can more conveniently be cherry picked to the 1.16 branch so
we can mark it deprecated for a short while. Even though it's marked as
experimental api we know that there are people using the api so we'd
like to give them a chance to switch to the new api.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 418912b93ff81a47f9b38114d05335ab76277c48)
Conflicts:
cogl-pango/cogl-pango-display-list.c
cogl/Makefile.am
cogl/cogl-framebuffer.c
cogl/cogl-pipeline-layer-state.h
cogl/cogl2-path.c
cogl/driver/gl/cogl-clip-stack-gl.c
Instead of using cogl_texture_new_from_file/with_size in the example we
now use the cogl_texture_2d_ equivalents. This is in preparation for
removing the cogl-auto-texture apis.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 815a1c80db4132fff6ccf97fc08396e61fc31ebb)
Conflicts:
examples/cogl-crate.c
examples/cogl-gles2-context.c
examples/cogl-msaa.c
The plan is to remove the cogl-auto-texture apis since they hide a bit
too much from developers but currently the conformance tests depend on
these apis in numerous places.
For the conformance tests it makes some sense to continue using high
level texture apis similar to the auto-texture apis since we may want
to make broad variations to how textures are allocated as part of the
testing running if that might help exercise more code paths.
This patch copies much of the auto-texture functionality into some
slightly more special purpose utilities in test-utils.c/h. Minor changes
include being constrained to the public Cogl api and they also don't
let you catch CoglErrors and just assume they should abort on error.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 911df79776ce6f695351c15e9872b4f1479d30bf)
Conflicts:
tests/conform/test-atlas-migration.c
tests/conform/test-backface-culling.c
tests/conform/test-blend-strings.c
tests/conform/test-color-mask.c
tests/conform/test-just-vertex-shader.c
tests/conform/test-npot-texture.c
tests/conform/test-primitive.c
tests/conform/test-snippets.c
tests/conform/test-texture-get-set-data.c
tests/conform/test-texture-mipmap-get-set.c
tests/conform/test-texture-no-allocate.c
tests/conform/test-wrap-modes.c
This updates cogl_bitmap_new_for_data() to calculate the rowstride from
the width and bpp if the given rowstride is 0, to be consistent with how
the texture apis work.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 1c809210092a8c5e223edfcab1e378b205cf35d6)
This updates cogl-gst to use cogl_texture_2d_new_with_data instead of
cogl_texture_new_with_data in preparation for removing the automagic
apis in cogl-auto-texture.c
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit d3af8dc9bf6c4c1b09a4f7559b0375f848368c10)
Conflicts:
cogl-gst/cogl-gst-video-sink.c
In preparation for removing the automagic cogl-auto-texture apis this
adds a more minimal version of the cogl_texture_new_with_size code to
cogl-atlas.c for creating textures used to migrate images out of an
atlas and to cogl-texture-pixmap-x11.c.
Note: It turned out that both of these minimal versions were the same so
I did consider keeping a shared utility, but since the implementations
are very small and potentially due to the differing requirements for
atlas and pixmap-x11 textures we might even want them to differ later I
chose to keep them separate.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6d64307483713e7a5a7ef554275619def51b840f)
Conflicts:
cogl/cogl-atlas.c
cogl/winsys/cogl-texture-pixmap-x11.c
This adds cogl_texture_2d_sliced_new_from_bitmap/data/file apis in
preparation for removing the cogl_texture_new_from_bitmap/file apis that
are considered a bit too magic, but we don't want to loose the
convenience they have.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 218da8e1349d7658f45c6933b9736c0d32941b8b)
Conflicts:
cogl/cogl-auto-texture.c
This adds a cogl_texture_2d_new_from_file() api since we are planning to
remove cogl_texture_new_from_file() but don't want to loose the
convenience it had.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 10e91aa513123ed277a8d45976f8d75445d7dc9c)
This exposes the CoglAtlasTexture api, making the following public:
cogl_atlas_texture_new_with_size
cogl_atlas_texture_new_from_file
cogl_atlas_texture_new_from_data
cogl_atlas_texture_new_from_bitmap
The plan is to remove auto-texture apis like cogl_texture_new_from_file
since they are a bit too magic, but that means we need an explicit way
for users to allocate texture that will go in the atlas.
Although the _new_from_file() api is arguably redundant since you can
use _bitmap_new_from_file() followed by _atlas_texture_new_from_bitmap()
we don't want to loose any of the convenience that
cogl_texture_new_from_file() had.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit fe515e6063ba4c3ddb5cd00d2c8527d9a6336a12)
Conflicts:
cogl/Makefile.am
This removes the gl centric _cogl_texture_prepare_for_upload api from
cogl-texture.c and instead adds a _cogl_bitmap_convert_for_upload() api
which everything now uses instead. GL specific code that needed the gl
internal/format/type enums returned by _cogl_texture_prepare_for_upload
now use ->pixel_format_to_gl directly.
Since there was a special case optimization in
cogl_texture_new_from_file that aimed to avoid copying the temporary
bitmap that's created for the given file and allow conversions to
happen in-place the new _cogl_bitmap_convert_for_upload() api supports
converting in place depending on a 'can_convert_in_place' argument.
This ability to convert bitmaps in-place has been integrated across the
different components as appropriate.
In updating cogl-texture-2d-sliced.c this was able to remove a number of
other GL specific parts to how spans are setup.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit e190dd23c655da34b9c5c263a9f6006dcc0413b0)
Conflicts:
cogl/cogl-auto-texture.c
cogl/cogl.symbols
cogl_display_new() takes a ref on the renderer, so code creating a
renderer and not keeping a pointer to it do unref later needs to drop
the ref immediately.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 5433555f19ac73f3f236026f1bafca758d63c9fa)
This adds a cogl_gst_video_sink_is_ready() for code to be able to
check if it's safe to call cogl_gst_video_sink_get_pipeline() or
cogl_gst_video_sink_setup_pipeline() without causing an error.
Normally an application can listen for the pipeline-ready signal but
sometimes a sink can be passed between components that didn't have an
opportunity to connect a signal handler, so they need a way to
directly check the status.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 9e7db391a87beee7c448f2a67b3e7202779ce9b2)
Just like:
commit f3adec1faeb651dd97095a02256932cc82761f40
Author: Neil Roberts <neil@linux.intel.com>
Date: Thu Jul 11 13:51:28 2013 +0100
Initialise dirty_real_blend_enable in _cogl_pipeline_copy
But this time for unknown_color_alpha.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit e6a6a2752fb1cc14860cbc559f41f25f7e7f195e)
Mesa annotates the GL version string with "(Core Profile)" when using
the OpenGL 3 core profile and so our heuristics that try and determine
what vendor and GPU is being used where being confused. This updates
the check_mesa_driver_package() function to consider this optional
annotation.
This adds a small unit test to verify the parsing of some example
version strings. We can update this with more real world version strings
if the format changes again in the future.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 1a074173d20857c7bedb6a862958713e5ef8d2d1)
When making a copy of a pipeline, the flag to mark whether the real
blend enable is valid was not being initialised.
Thanks to Damien Lespiau for pointing this out
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f3adec1faeb651dd97095a02256932cc82761f40)
Instead of queuing the frame sync event immediately after a swap, the
Wayland winsys now installs a frame callback and queues the event when
Wayland reports that the frame is complete. It also reports the
COGL_FRAME_EVENT_COMPLETE event at the same time because there is no
more information we can give.
This patch is a bit of a divergence from how the events are handled in
the GLX winsys. Instead of installing its own idle function, the
_cogl_onscreen_queue_event() function has now been made non-static so
that it can be used by the Wayland winsys. The frame callback now just
queues an event using that. The pending_frame_infos queue on the
CoglOnscreen isn't used and instead the CoglFrameInfo is immediately
popped off the queue so that it can be stored as part of the closure
data when the frame callback is set up. That way it would use the
right frame info even if somehow the Wayland callbacks were invoked in
the wrong order and the code is a bit simpler.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f7ea370a0d5013c9f0263f37c7f892adc8a2f087)
Previously if the Wayland socket gets closed then Cogl would ignore
the error when dispatching events which meant the socket would be
constantly ready for reading, the main loop would never go idle and it
would sit at 100% CPU. When Wayland encounters an error it will
actually close the socket which means if something else opened another
file then we might even end up polling on a completely unrelated FD.
This patch makes it remove the FD from the main loop as soon as it
hits an error so that it will at least avoid breaking the main loop.
However I think most applications would probably want to abort in this
case so we might also want to add a way to inform the application of
this or even just abort directly.
The cogl_poll_* functions have been changed so that they can cope if
the pending and dispatch callbacks remove their own FD while they are
invoked.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 85857b10687a5a246a0a4ef42711e560c7a6f45d)
Install the conformance tests, and metadata to run them
with gnome-desktop-testing-runner.
https://bugzilla.gnome.org/show_bug.cgi?id=702942
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 53f3eb421239982b69569ad03ccbfa4b4f601cf3)
This allows to easily caculate shades of the same color or pick colors
with the same saturation/luminance. In short, all sorts of interesting
things.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit edcbeaf3c941f7a2335fbec47d5248cd9b0e8088)