Commit Graph

958 Commits

Author SHA1 Message Date
Øyvind Kolås
66de8656e9 test-state: move press/release callbacks to stage avoiding grab 2010-06-14 15:49:20 +01:00
Emmanuele Bassi
f97d16cd2d drag-action: Remove the press event button
Both ::drag-begin and ::drag-end have a "button" argument - even though
we assume internally, and externally, that dragging can only be the
result of a primary button operation.
2010-06-12 17:45:54 +01:00
Emmanuele Bassi
44f300b3a2 effect: Add PageTurnEffect
A simple deformation effect that simulates a page curl.

Ported from MxDeformPageTurn inside the Mx toolkit, written by
Chris Lord.
2010-06-10 18:40:29 +01:00
Robert Bragg
4f0a4b8521 test-cogl-tex-foreign: save and restore GL state correctly
This test breaks out into raw OpenGL to create a foreign texture so it
needs to be careful not to trample on any state that may be cached by
Cogl internally.
2010-06-09 15:19:31 +01:00
Robert Bragg
3907825d05 test-cogl-texture-rectangle: save restore GL state correctly
This test breaks out into raw OpenGL to create a RECTANGLE texture so it
needs to be careful not to trample on any state that may be cached by
Cogl internally.
2010-06-09 15:19:31 +01:00
Neil Roberts
037f7a29d1 test-cogl-texture-rectangle: Fix the size allocated for reading data
The test was only allocating enough space for 256 rows of pixels but
it was then reading 384 so it would randomly fail.
2010-06-09 12:19:55 +01:00
Emmanuele Bassi
00675f42aa texture-async: Fix path fallback code
And error out in case of load failure.
2010-06-08 11:19:28 +01:00
Emmanuele Bassi
4c22f122e1 script: Support layout manager properties
Layout properties work similarly to child properties, with the added
headache that they require the 3-tuple:

  ( layout manager, container, actor )

to be valid in order to be inspected, parsed and applied. This means
using the newly added back-pointer from the container to the layout
manager and then rejigging a bit how the ScriptParser handles the
unresolved properties.

Similarly to the child properties, which use the "child::" prefix, the
layout manager properties use the "layout::" prefix and are defined with
the child of a container holding a layout manager.
2010-06-07 22:45:34 +01:00
Emmanuele Bassi
8583986e16 blur-effect: Fix loop unrolling
The box blur shader was not sampling all the points for producing the
desired effect.
2010-06-07 15:45:24 +01:00
Robert Bragg
457faaffb7 conform: Adds a test-cogl-object conformance test
This tests the new cogl_object_get/set_user_data API
2010-06-04 14:44:15 +01:00
Robert Bragg
eca2634050 cogl-path: Renames cogl_path_get/set cogl_get/set_path
These aren't path methods so aren't consistent with the
cogl_object_method naming style we are aiming for.
2010-06-04 14:44:15 +01:00
Emmanuele Bassi
781a413362 test-drag: Add desaturation effect
Use a desaturation effect on the drag handle.
2010-06-04 10:16:51 +01:00
Emmanuele Bassi
aef2f805a6 effects: Fix stacking of offscreen-based effects
Stacking multiple effects sub-classing ClutterOffscreenEffect requires
a small fix in the code that computes the screen coordinates of the
actor to position the FBO correctly with regards to the stage.
2010-06-03 14:10:55 +01:00
Emmanuele Bassi
8ef4d9fe21 actor: Add "effects" to the animatable metas
Since ClutterEffect is an ActorMeta it should be possible to animate the
properties of named effects using the @effects syntax, just like it
happens for actions and constraints.
2010-06-03 14:10:55 +01:00
Emmanuele Bassi
73a773d37a effect: Add DesaturateEffect
A simple shader-based effect that desaturates an actor and its contents
based on a controllable factor.
2010-06-03 14:10:55 +01:00
Emmanuele Bassi
a86f1b45bb Add the ClutterEffect abstract class
ClutterEffect is an abstract class that should be used to apply effects
on generic actors.

The ClutterEffect class just defines what an effect should implement; it
could be defined as an interface, but we might want to add some default
behavior dependent on the internal state at a later point.

The effect API applies to any actor, so we need to provide a way to
assign an effect to an actor, and let ClutterActor call the Effect
methods during the paint sequence.

Once an effect is attached to an actor we will perform the paint in this
order:

  • Effect::pre_paint()
  • Actor::paint signal emission
  • Effect::post_paint()

Since an effect might collide with the Shader class, we either allow a
shader or an effect for the time being.
2010-06-03 14:10:55 +01:00
Damien Lespiau
3161e92818 analysis: Make all function declarations be protoypes
It's valid C to declare a function omitting it prototype, but it seems
to be a good practise to always declare a function with its
corresponding prototype.
2010-06-01 12:08:18 +01:00
Damien Lespiau
83b7801e49 analysis: Fix the "key-press-event" callback signature
We were returning FALSE in a function declared as returning a gpointer.
Turns out that the function should return a gboolea instead.
2010-06-01 12:08:18 +01:00
Damien Lespiau
ec59af290c analysis: None used in pointer context
While this is totally fine (None is 0L and, in the pointer context, will
be converted in the right internal NULL representation, which could be a
value with some bits to 1), I believe it's clearer to use NULL instead
of None when we talk about pointers.
2010-06-01 12:08:18 +01:00
Robert Bragg
589c8d9579 [texture] Support picking textures according to their alpha channel
This adds a boolean "pick-with-alpha" property to ClutterTexture and when
true, it will use the textures alpha channel to define the actors shape when
picking.

Users should be aware that it's a bit more expensive to pick textures like
this (so probably best not to blindly enable it on *all* your textures)
since it implies rasterizing the texture during picking whereas we would
otherwise just send a solid filled quad to the GPU.  It will also interrupt
the internal batching of geometry for pick renders which can otherwise often
be done in a single draw call.
2010-05-28 16:07:17 +01:00
Emmanuele Bassi
dfe6eb1e51 test-scrolling: Use a better looking bounce easing 2010-05-27 16:33:01 +01:00
Emmanuele Bassi
aab411bde4 test-scrolling: Animate intermediate positions
Animating intermediate positions in the viewport panning is a neat
effect.
2010-05-27 12:32:45 +01:00
Emmanuele Bassi
346ebce573 actor: Add accessors pair for :clip-to-allocation
We should have an accessors pair for the :clip-to-allocation property,
to avoid going through the generic GObject accessors.
2010-05-26 16:09:47 +01:00
Emmanuele Bassi
6ea56f1160 Add a scrolling interactive example
We can use a container with :clip-to-allocation set to TRUE and a
DragAction to create a panning viewport.
2010-05-26 15:58:15 +01:00
Emmanuele Bassi
823251c159 Use ClickAction in test-animation
Instead of using ::button-press-event.
2010-05-26 14:18:19 +01:00
Emmanuele Bassi
728e2d8071 drag: Add a default drag-motion behaviour
The DragAction should, by default, drag the actor to which it has been
applied, instead of delegating what to do to the developer. If custom
code need to override it, g_signal_stop_emission_by_name() can be called
to stop the default handler to ever running.
2010-05-25 11:01:46 +01:00
Øyvind Kolås
8f0b70a9ee state: replaced test with a more complex one 2010-05-24 16:29:04 +01:00
Neil Roberts
70abe3dd8a test-cogl-materials: Test invalid layers with a constant color
This adds a test using a layer with no texture but that replaces the
fragment color with the layer constant. This currently causes the test
to fail.

http://bugzilla.openedhand.com/show_bug.cgi?id=2132
2010-05-24 16:10:56 +01:00
Neil Roberts
ff7ce2c5b2 test-cogl-materials: Run the 'all layers' test with different prims
The drawing code from test_invalid_texture_layers which draws a
rectangle, a polygon and a vertex buffer has been split out to
separate function. test_using_all_layers now also uses this so that it
will also test the other two primitives. This causes the test to fail
when all of the layers are drawn using a vertex buffer.

http://bugzilla.openedhand.com/show_bug.cgi?id=2132
2010-05-24 16:10:56 +01:00
Emmanuele Bassi
382bd394b9 Merge branch 'wip/state-machine'
* wip/state-machine:
  Do not use wildcards in test-state
  script: Implement State deserialization
  state: added a "target-state" property
  state: documented data structures
  Add State interactive tests to the ignore file
  state: Documentation and introspection annotation fixes
  state: Minor coding style fixes
  state: Clean up the header's documentation
  state: Constify StateKey accessors
  Do not include clutter.h from a Clutter header file
  state-machine: made clutter_state_change take a boolean animate argument
  state-machine: use clutter_timeline_get_progress
  state-machine: add completed signal
  state machine: added state machine

Conflicts:
	.gitignore
2010-05-24 10:42:03 +01:00
Emmanuele Bassi
9fcbb274e0 Do not use wildcards in test-state
Use named states, like in a real case.
2010-05-21 14:22:56 +01:00
Emmanuele Bassi
6ca425679e script: Implement State deserialization
It should be possible to describe ClutterState transitions using
ClutterScript in a similar way as ClutterAnimator.
2010-05-21 14:13:14 +01:00
Emmanuele Bassi
5e3dc55666 Merge branch 'wip/constraints'
* wip/constraints: (24 commits)
  Add the Cogl API reference to the fixxref extra directories
  Document the internal MetaGroup class
  Remove the construct-only flag from ActorMeta:name
  doc: Remove gtk-doc annotations from the json-glib copy
  doc: Fix parameter documentation
  Add named modifiers for Action and Constraint
  Remove a redundant animation
  Set the stage resizable in test-constraints
  Use a 9 grid for the constraints test
  Miscellaneous documentation fixes
  docs: Document animating action and constraint properties
  docs: Document BindConstraint and AlignConstraint
  constraint: Rename BindConstraint:bind-axis
  constraints: Add AlignConstraint
  tests: Add a constraints interactive test
  constraint: Add BindConstraint
  actor: Implement Animatable
  animation: Use the new Animatable API for custom properties
  animatable: Add custom properties to Animatable
  constraint: Add ClutterConstraint base class
  ...

Conflicts:
	configure.ac
2010-05-21 10:55:09 +01:00
Øyvind Kolås
1dc8c0ff05 state-machine: made clutter_state_change take a boolean animate argument
Most of the time this will be TRUE, pass FALSE to change to the target
state immediately.
2010-05-20 16:24:29 +01:00
Øyvind Kolås
8761b279a7 state-machine: add completed signal
Added a completed signal to the animator
2010-05-20 16:24:29 +01:00
Øyvind Kolås
fcdc3a8989 state machine: added state machine 2010-05-20 16:24:29 +01:00
Emmanuele Bassi
7ce2693944 Add named modifiers for Action and Constraint
The ClutterActor API should have modifier methods for adding, removing
and retrieving Actions and Constraints using the ClutterActorMeta:name
property - mostly, for convenience.
2010-05-20 11:19:51 +01:00
Emmanuele Bassi
4dc91339c3 Remove a redundant animation 2010-05-19 18:23:29 +01:00
Emmanuele Bassi
86a773536f Set the stage resizable in test-constraints
To demonstrate that constraints can be used to reposition actors in a
resizable stage, set the :user-resizable property to TRUE, and spend the
next 15 minutes playing with the stage size.
2010-05-19 18:20:27 +01:00
Emmanuele Bassi
5d1b18669b Use a 9 grid for the constraints test
Let's complicate the interactive constraints test a little bit by adding
more actors and animating two constraints at a time.
2010-05-19 18:17:49 +01:00
Emmanuele Bassi
e9b93d5676 constraint: Rename BindConstraint:bind-axis
We're not binding an axis: we're really binding a coordinate of an actor
to the coordinate of another one.
2010-05-19 14:34:18 +01:00
Emmanuele Bassi
f857457b9d constraints: Add AlignConstraint
AlignConstraint is a simple constraint that keeps an actor's position
aligned to the width or height of another actor, multiplied by an
alignment factor.
2010-05-19 13:02:43 +01:00
Emmanuele Bassi
56e8e7d62f tests: Add a constraints interactive test
Show how to use constraints and how to animate them.
2010-05-19 12:28:35 +01:00
Neil Roberts
871683abd3 test-cogl-materials: Fix compilation under GLES 2
GLES 2 doesn't have GL_MAX_TEXTURE_UNITS. Instead the cogl backend
uses GL_MAX_TEXTURE_IMAGE_UNITS with a maximum limit of 16. The same
restriction is now used in the test.
2010-05-18 16:11:58 +01:00
Emmanuele Bassi
4fd74e71e6 action: Add DragAction, an action implementing drag capabilities
DragAction is an Action sub-class that provides dragging capabilities to
any actor. DragAction has:

  • drag-begin, drag-motion and drag-end signals, relaying the event
    information like coordinates, button and modifiers to user code;

  • drag-threshold property, for delaying the drag start by a given
    amount of pixels;

  • drag-handle property, to allow using other actors as the drag
    handle.

  • drag-axis property, to allow constraining the dragging to a specific
    axis.

An interactive test demonstrating the various features is also provided.
2010-05-17 16:42:11 +01:00
Neil Roberts
a12a2e591b Add a conformance test for ClutterCairoTexture
This adds a simple test for ClutterCairoTexture that draws two
rectangles to the cairo surface in an idle callback and then verifies
that they appeared at the right colours in the paint callback. If that
succeeds then the second time the idle callback is invoked it will
replace one of the rectangles with a sub region update and the
following paint callback will again verify the rectangles.
2010-05-11 15:57:12 +01:00
Robert Bragg
6228082e14 conform: Make gtester run a list of wrappers
Instead of asking gtester to run ./test-conformance directly we now tell
it to run a list of wrapper scripts. This results in each test being
spawned in a separate process avoiding leakage of state between tests
which has been a big problem with the conformance tests for quite a
while now.
2010-05-07 17:17:59 +01:00
Neil Roberts
0120abe5b0 test-cogl-multitexture: Set linear filters on the two textures
Otherwise it seems that rounding errors will cause the fragments at
the edge of the quad to blend with neighbouring quarters of the
texture which cause the test to fail.
2010-05-07 17:06:01 +01:00
Neil Roberts
21117bb7a9 test-conform-common: Disconnect all paint handlers on the stage
A few of the tests connected to the paint signal but never
disconnected it. Most of these handlers had a call to g_main_quit in
them which meant that it could sometimes cause subsequent tests to
exit after the first frame is painted. Most of the tests don't
validate any of the results until after a couple of frames have been
rendered so this ended up skipping out the test entirely.

To workaround this the test setup function now disconnects all
handlers for the paint signal on the default stage before the test is
run.
2010-05-06 14:21:53 +01:00
Neil Roberts
61ae7c6df7 test-cogl-readpixels: Reset the viewport and matrices
The on_paint function for test-cogl-readpixels tries to temporarily
set the projection, modelview and viewport to its own values. However
it was never restoring the saved values so it could affect the results
of subsequent tests.
2010-05-06 14:18:32 +01:00
Neil Roberts
b9c7051484 test-cogl-path: Initialise state.frame
state.frame was left unitialized so it would be left to happenstance
which of the first three frames would be used for validating the test.
2010-05-06 14:16:33 +01:00
Neil Roberts
a3bc4a6009 test-cogl-materials: Add a test using the maximum number of layers
This adds a test which creates a material using the maximum number of
layers. All of the layers are assigned a white texture except the last
which is set to red. The default combine mode is used for all of the
layers so the final fragment should end up red.

Currently Cogl doesn't provide a way to query the maximum number of
layers so it just uses glGetIntegerv instead. This might cause
problems on GLES 2 because that adds additional restrictions on the
number of layers.

http://bugzilla.openedhand.com/show_bug.cgi?id=2064
2010-04-29 12:15:06 +01:00
Neil Roberts
fddd316986 test-cogl-path: Test sub paths and intersections
This changes the original tests so that it splits the original path
into two sub paths. When adding a new block to the copied path it also
adds another sub path. This further stresses the path copying
mechanism and exposes a bug.

It also tests intersections by drawing a self-intersecting path and a
path with two sub-paths that overlap. Where the path overlaps it
should be inverted.
2010-04-21 18:58:18 +01:00
Neil Roberts
08a4995383 tests: Add a conformance test for the wrap modes of a cogl material
This renders a texture using different combinations of wrap modes for
the s and t coordinates and then verifies that the expected wrapping
is acheived. The texture is drawn using rectangles, polygons and
vbos. There is also code to test a rectangle using an atlased texture
(which should test the manual repeating) however the validation for
this is currently disabled because it doesn't work.

http://bugzilla.openedhand.com/show_bug.cgi?id=2063
2010-04-12 15:44:23 +01:00
Emmanuele Bassi
6583f8bb49 tests: Fix test-script.json
A trailing comma is breaking the validity of test-script.json
2010-04-09 18:28:37 +01:00
Neil Roberts
10b16b4b7e Add a test case for cogl_path
This tests various paths drawing rectangles and verifies that the
expected pixels are filled in. Some of the paths are drawn by copying
an existing path and modifying it which should test the copy-on-write
code.
2010-04-08 19:54:20 +01:00
Robert Bragg
d2d890a33e test-cogl-offscreen: Setup a clutter style modelview/projection
This updates test-cogl-offscreen to give an example of setting up a
CoglFramebuffer with a Clutter style 2D coordinate system with (0,0) top
left and (framebuffer_width, framebuffer_height) bottom right.
2010-04-06 09:26:10 +01:00
Neil Roberts
fdf608af4c test-cogl-tex-polygon: Actually use the material it creates
test-cogl-tex-polygon creates a separate material so that it can set
the texture filters. However in the paint functions that use
cogl_polygon it was calling cogl_set_source_texture which replaces the
material and ends up always using GL_LINEAR. This patch makes the
paint functions assume the correct source is set up instead of trying
to select a new source.
2010-03-31 19:03:24 +01:00
José Dapena Paz
7b63da69cf Add "homogeneous" mode to ClutterBoxLayout.
Added new "homogeneous" mode to ClutterBoxLayout, that makes layout children
get all the same size.

This is heavily inspired in the "homogeneous" attribute available in GtkBox,
but simplified as we don't have padding nor borders in box layout, only
spacing.

Also added to test-box-layout a key to set/unset homogeneous mode.

* Coding style fixes.
* Added proper test for homogeneous mode in box layout.
* Fix in homogeneous mode.

http://bugzilla.openedhand.com/show_bug.cgi?id=2034

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-03-25 09:41:54 +00:00
Emmanuele Bassi
382b38c0f7 test-paint-wrapper: Request ARGB visuals on GLX
If we are on GLX we have to request ARGB visuals, otherwise Clutter will
not do it by itself.
2010-03-10 00:25:26 +00:00
Neil Roberts
c3a942abde Add a conformance test for rectangle textures
The test creates a GL_TEXTURE_RECTANGLE_ARB texture using
cogl_texture_new_from_foreign and confirms that rendering it works
correctly. If the rectangle texture extension isn't available then
this test always succeeds.

http://bugzilla.openedhand.com/show_bug.cgi?id=2015
2010-03-04 14:52:12 +00:00
Emmanuele Bassi
9e4c008117 build: Include test-script-model.json
The Model conformance test for ClutterScript parsing requires the file
to be inside the dist.
2010-03-02 19:29:42 +00:00
Emmanuele Bassi
2d51432e52 build: Add test-animator-3.json to EXTRA_DIST 2010-03-02 19:29:42 +00:00
Emmanuele Bassi
2f68949962 conformance: Use g_assert_no_error() if available
GLib 2.20 has a nice g_assert() wrapper which will print out the GError
if it's not NULL.
2010-03-02 19:10:07 +00:00
Emmanuele Bassi
e550755f3d text-field: Cast GString->len to integer before printing
The compiler will warn on 64bit architectures when using %d for
printing a gsize field.

http://bugzilla.openedhand.com/show_bug.cgi?id=2019
2010-03-02 17:50:07 +00:00
Øyvind Kolås
09d8460a5c animator: s/clutter_animator_run/clutter_animator_start/
This is consistent with choice of words in clutter_timeline_start and
makes the API less surprising.
2010-03-02 17:03:03 +00:00
Emmanuele Bassi
aba6c5acc7 flow-layout: Provide a preferred size
The FlowLayout fails to provide a preferred size in case no sizing is
specified on one axis. It should, instead, have the preferred size of
the sum of its children, depending on the orientation property.

http://bugzilla.openedhand.com/show_bug.cgi?id=2013
2010-03-02 15:11:27 +00:00
Neil Roberts
c0a553163b cogl: Support any format in cogl_read_pixels
cogl_read_pixels() no longer asserts that the format passed in is
RGBA_8888 but instead accepts any format. The appropriate GL enums for
the format are passed to glReadPixels so OpenGL should be perform a
conversion if neccessary.

It currently assumes glReadPixels will always give us premultiplied
data. This will usually be correct because the result of the default
blending operations for Cogl ends up with premultiplied data in the
framebuffer. However it is possible for the framebuffer to be in
whatever format depending on what CoglMaterial is used to render to
it. Eventually we may want to add a way for an application to inform
Cogl that the framebuffer is not premultiplied in case it is being
used for some special purpose.

If the requested format is not premultiplied then Cogl will convert
it. The tests have been changed to read the data as premultiplied so
that they won't be affected by the conversion. Picking in Clutter has
been changed to use COGL_PIXEL_FORMAT_RGB_888 because it doesn't need
the alpha component. clutter_stage_read_pixels is left unchanged
because the application can't specify a format for that so it seems to
make most sense to store unpremultiplied values.

http://bugzilla.openedhand.com/show_bug.cgi?id=1959
2010-03-02 11:01:35 +00:00
Emmanuele Bassi
70d7bad98b conformance: Use g_test_verbose() for logging
Protect g_print() calls behind the g_test_verbose() check, to avoid
unwanted output during the conformance test run.
2010-02-25 23:15:59 +00:00
Bastian Winkler
96c31bbf0e model: Implement ClutterScriptable interface
Allow a ClutterModel to be constructed through the ClutterScript API.
Currently this allows a model to be generated like like this:

{
  "id" : "test-model",
  "type" : "ClutterListModel",
  "columns" : [
    [ "text-column", "gchararray" ],
    [ "int-column", "gint" ],
    [ "actor-column", "ClutterRectangle" ]
  ]
}

where 'columns' is an array containing arrays of column-name,
column-type pairs.

http://bugzilla.openedhand.com/show_bug.cgi?id=2007
2010-02-25 23:09:11 +00:00
Neil Roberts
31b5856d69 test-cogl-blend-strings: Add some more tests
The adds tests for the remaining layer combine functions, the 1 minus
value operator and the TEXTURE_N source. Note however that Cogl
currently fails when parsing a TEXTURE_N source so the test is
commented out.
2010-02-25 12:50:52 +00:00
Emmanuele Bassi
bd303d6efb conform: Verify parsing of multiple properties
The ClutterAnimator support for parsing multiple properties should be
verified in the conformance test suite.

http://bugzilla.openedhand.com/show_bug.cgi?id=2003
2010-02-24 16:43:17 +00:00
Emmanuele Bassi
3a9d842164 conformance: Show the Stage to test invariants
We need to make the Stage set the MAPPED flag on itself if we want to
verify the MAPPED state. That was always the case - it just worked
before because the Stage was shown at least once.
2010-02-24 12:25:48 +00:00
Neil Roberts
a726ef32aa test-cogl-vertex-buffer: Fix the maximum index number
It was passing the number of vertices to
cogl_vertex_buffer_draw_elements but instead it should take the
maximum index which would be the number of vertices minus one. This
was causing errors to be reported with the checks filterset of Bugle.
2010-02-17 14:38:45 +00:00
Emmanuele Bassi
fbcaf1e0b3 Improve LEAVE events for border actors
If an actor is lying on the border of the Stage it might miss the LEAVE
event when the pointer of a device leaves the Stage window. Since the
backend is unsetting the Stage back pointer on the InputDevice we can
queue the emission of a LEAVE event on the pointer actor as well.

http://bugzilla.moblin.org/show_bug.cgi?id=9677
2010-02-17 10:48:18 +00:00
Chris Lord
d42f928c43 [test-interactive] Add a stage sizing test
Add an interactive stage sizing test to test the interaction of
fullscreening/resizing/expanding/shrinking a visible stage.
2010-02-16 15:39:08 +00:00
Emmanuele Bassi
7a3eb452b8 conform: Do not resize the stage
Since all conformance tests share the same state we should not touch
stuff like the stage size; sharing is already fairly complex and adds a
lot of caveats on the implementation of a conformance test unit, and if
we make tests influence later ones then we might slip in bugs or false
negatives - thus defeating the whole point of a conformance test suite.
2010-02-16 12:19:15 +00:00
Emmanuele Bassi
4cadc73005 conform: Use a 640x480 stage in test-pick
Do not resize the stage to a smaller size: the default size is perfectly
fine.
2010-02-16 12:19:15 +00:00
Emmanuele Bassi
e65bb38720 conform: Use g_assert_cmpint() in cogl-readpixels test
The g_assert_cmpint() macro prints out not just the assertion condition
but also the assertion contents; this is useful to catch wrong values
without incrementing the verbosity of the test itself.
2010-02-16 12:01:13 +00:00
Emmanuele Bassi
0d428655e2 actor: Turn push/pop_internal into Actor methods
Since the "internal" state is global, it will leak onto actors that you
didn't intend for it to, because it applies not just to the actors you
create, but also to any actors *they* create. Eg, if you have a dialog
box class, you might push/pop_internal around creating its buttons, so
that those buttons get marked as internal to the dialog box. But
ctx->internal_child will still be set during the *button*'s constructor
as well, and so, eg, the label and icon inside the button actor will
*also* be marked as internal children, even if that isn't what the
button class wanted.

The least intrusive change at this point is to make push_internal() and
pop_internal() two methods of the Actor class, and take a ClutterActor
pointer as the argument - thus moving the locality of the internal_child
counter to the Actor itself.

http://bugzilla.openedhand.com/show_bug.cgi?id=1990
2010-02-15 16:09:26 +00:00
Emmanuele Bassi
fef82fae5c build: Enable experimental COGL API in tests/conform
Enable the experimental API when building the conformance test suite.
2010-02-15 11:58:55 +00:00
Emmanuele Bassi
032121ce17 build: Disable deprecated API in tests/conform
We should not be using deprecated API in the conformance test suite.
2010-02-15 11:57:48 +00:00
Emmanuele Bassi
c3354cb2c0 conform: Do not use deprecated API
There is no more type-specific ref/unref pairs: it is all under
CoglHandle now.
2010-02-15 11:56:34 +00:00
Neil Roberts
4be4f56bdf cogl-sub-texture: Optimise taking a sub texture of a sub texture
When creating a Cogl sub-texture, if the full texture is also a sub
texture it will now just offset the x and y and reference the full
texture instead. This avoids one level of indirection when rendering
the texture which reduces the chances of getting rounding errors in
the calculations.
2010-02-12 16:57:17 +00:00
Emmanuele Bassi
00c4bfc3c6 analysis: Interactive tests
Abort if test-behave was passed the wrong type of behaviour to test.
2010-02-12 14:57:56 +00:00
Emmanuele Bassi
46182233c0 analysis: Conformance tests
Initialize ClutterPathNote members to 0 using "{ 0, }".
2010-02-12 14:57:56 +00:00
Emmanuele Bassi
f54b29a0c0 test-text-field: Tone down the border
Use a low opacity for the text field border.
2010-02-10 15:45:54 +00:00
Emmanuele Bassi
2670fc5871 test-text-field: Use ActorBox methods for the border
Clamp to pixel and use get_size() when painting the border of the text
field.
2010-02-10 15:45:54 +00:00
Emmanuele Bassi
cccf23caa4 build: Always build conformance tests with debug symbols
Having the conformance test suite build without debug symbols doesn't
make any sense.
2010-02-09 13:24:13 +00:00
Robert Bragg
e46db37c03 conform: fix stack corruption in test-behaviours.c
The test was calling g_object_get to fetch the "opacity-start" property
(unsigned int) into a guint8 local variable. It's a bit of a mean trap
given that the getter function returns guint8 values so this also adds a
comment explaining what's going on.
2010-02-09 13:09:24 +00:00
Emmanuele Bassi
a139bf9c40 test-animator: Do not use mid-function blocks
The test_animator_properties unit is so small that declaring a
mid-function block for two variables is not that clever.
2010-02-08 17:56:35 +00:00
Damien Lespiau
c02dded0f6 cogl-buffer: Use TEXTURE as the only value for CoglBufferUsageHint
We should try to use more explicit defines than GL for our hints. For
now we only support using a CoglBuffer to generate textures.
2010-02-08 17:14:49 +00:00
Damien Lespiau
b5d5821304 tests: Add a test for CoglPixelBuffers
Exercise the whole public CoglBuffer / CoglPixelBuffer and
cogl_texture_new_from_buffer API.
2010-02-08 17:14:49 +00:00
Emmanuele Bassi
069ba6daf9 Merge branch 'animator-parser'
* animator-parser:
  docs: Describe the Animation definition syntax
  animator: Provide a ClutterScript parser
  animator: Allow retrieving type property type from a key
  script: Use a node when resolving an animation mode
2010-02-08 16:53:11 +00:00
Emmanuele Bassi
4dd11d6915 animator: Provide a ClutterScript parser
The whole point of having the Animator class is that the developer can
describe a complex animation using ClutterScript. Hence, ClutterAnimator
should hook into the Script machinery and parse a specific description
format for its keys.
2010-02-08 15:52:18 +00:00
Emmanuele Bassi
8ac27e6070 test-flow-layout: Remove unneeded Stage sizing
The bug with resizable stages getting a 1, 1 window on X11 has been
fixed by Chris.
2010-02-08 10:40:39 +00:00
Øyvind Kolås
4cc269a468 Add ClutterAnimator
ClutterAnimator is a class for managing the animation of multiple
properties of multiple actors over time with keyframing of values.

The Animator class is meant to be used to effectively describe
animations using the ClutterScript definition format, and to construct
complex implicit animations from the ground up.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-02-07 18:25:19 +00:00
Emmanuele Bassi
e55966d675 Deprecate clutter_util_next_p2()
The next_p2() function should have never been publicly exposed by
Clutter.
2010-02-06 10:49:33 +00:00
Emmanuele Bassi
dcdb97006b build: Add suppressions file to EXTRA_DIST 2010-02-06 10:49:33 +00:00
Neil Roberts
830f2402d4 Merge branch 'more-texture-backends'
This adds three new texture backends.

- CoglTexture2D: This is a trimmed down version of CoglTexture2DSliced
  which only supports a single texture and only works with the
  GL_TEXTURE_2D target. The code is a lot simpler so it has a less
  overheads than dealing with slices. Cogl will use this wherever
  possible.

- CoglSubTexture: This is used to get a CoglHandle to represent a
  subregion of another texture. The texture can be used as if it was a
  standalone texture but it does not need to copy the resources.

- CoglAtlasTexture: This collects RGB and RGBA textures into a single
  GL texture with the aim of reducing texture state changes and
  increasing batching. The backend will try to manage the atlas and
  may move the textures around to close gaps in the texture. By
  default all textures will be placed in the atlas.
2010-02-06 00:20:32 +00:00
Emmanuele Bassi
15c6fef7e3 tests: Add a Valgrind suppression file
When running tests under Valgrind it would be useful to pass a
suppression file for the known one-off allocations done by Clutter
and by its dependencies. This trims the output of Valgrind and
improves the ability to actually spot leaks.
2010-02-04 16:49:06 +00:00
Emmanuele Bassi
16a5911cff tests: Clean up the cairo-flowers interactive test 2010-02-03 15:05:37 +00:00
Kristian Høgsberg
5bec49aea9 Use ClutterTimeline in test-clutter-cairo-flowers.c
http://bugzilla.openedhand.com/show_bug.cgi?id=1969
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-02-02 19:19:06 +00:00
Emmanuele Bassi
12b004b0e7 tests: Add an initial Behaviour conformance suite
The coverage of the Behaviour sub-classes is currently abysmal. An
initial test suite for Behaviours should at least verify that the
accessors and the constructors are doing the right thing.

This initial test suite just verifies the BehaviourOpacity sub-class,
but it already bumps up the overall coverage by 2%.
2010-02-02 12:58:27 +00:00
Neil Roberts
145cc9d3df Merge remote branch 'master' into texture-debugging
Conflicts:
	clutter/cogl/cogl/cogl-context.h
2010-02-01 13:37:19 +00:00
Emmanuele Bassi
5f1c8a17e4 Merge branch 'device-manager'
* device-manager: (37 commits)
  x11: Re-enable XI1 extension keyboards
  x11: Always handle core device events before XI events
  docs: Documentation fixes for DeviceManager
  device-manager: Fix the signals definition
  docs: Add sections for InputDevice and DeviceManager
  docs: Add clutter_input_device_get_device_name()
  tests: Print out the device details on motion
  Always register core devices
  device: Remove unused is_default member
  win32: Experimental implementation of device support
  tests: Print the device name, as well as its Id
  x11: Fill out the :name property of the InputDevices
  device: Add the :name property to InputDevice
  x11: Store core devices on the X11 Backend singleton
  device: Unset the cursor actor when leaving the stage
  device: Add pointer actor getter
  x11: Discard the LeaveNotify for off-stage ButtonRelease
  device: Do not overwrite the stage for an InputDevice
  event: Off-stage button releases have a click count of 1
  event: Scroll events do not have click count
  ...
2010-02-01 11:26:56 +00:00
Emmanuele Bassi
5f5f6d825f build: Allow disabling the conformance test suite
When building Clutter for packaging on headless boxes it's pointless to
allow building the conformance test to be built (and run on 'make
check').
2010-02-01 10:40:34 +00:00
Damien Lespiau
afb30f4013 tests: blend-string: use g_assert_cmpint
It's very useful to see the actual number the reference value is
compared too when the test fails. GTest has g_assert_cmp$type()
functions for that, so make good use of them.
2010-01-26 17:25:10 +00:00
Damien Lespiau
de31cbf4f7 test-cogl-multitexture: use several materials with texture matrices
A small doubt has risen about the use of CoglTextureUnit in materials:
will texture matrices still work if we have several materials, each of
them having at texture on the same texture unit? The answer is yes!

test-cogl-multitexture has been extended to use 2 materials with about
the same setup except a little difference: the texture matrices for the
lightmaps rotate in opposite directions.

While at it, changed the rotation behaviour by an implicit animation
with a small additional bonus bling.
2010-01-26 16:59:50 +00:00
Emmanuele Bassi
d0f7debfba test-easing: Do not reconnect signals multiple times
The test should keep track of the last animation and avoid reconnecting
signals to the same instance in case the -r argument has been passed.
2010-01-22 21:44:28 +00:00
Emmanuele Bassi
8a4b647154 x11: Re-enable XI1 extension keyboards
The extension keyboard support in XInput 1.x is hopelessly broken.

Nevertheless, it's possible to use some bits of it, as we prefer the
core keyboard events to the XInput events, thus at least having proper
handling for X11 key events on the Stage window.
2010-01-20 19:40:58 +00:00
Emmanuele Bassi
1f5a7b61b7 tests: Print out the device details on motion
The test-device interactive test should print out the device name and id
when it detects a motion event.
2010-01-20 00:38:53 +00:00
Emmanuele Bassi
850dd5a38f tests: Print the device name, as well as its Id
The test-devices interactive test should display the device name along
with the id.
2010-01-20 00:38:09 +00:00
Emmanuele Bassi
68b47e3ed4 tests: Fix test-events output
• The enter/leave event line should take into account the case where
  the related field is set to NULL (meaning entering from off-stage
  and leaving the stage).

• The ButtonRelease line shows the click count but uses the button; the
  button *and* the click count should be displayed for both ButtonPress
  and ButtonRelease, to verify they match.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
75f05646fa tests: Clean up test-events
The output of test-events is a bit of a mess; this patch should clean
it up a little bit - at least enough for it to be useful again during
visual inspection.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
d5331bfb57 tests: Update the devices test
Use the DeviceManager API instead of the X11 specific API.
2010-01-20 00:38:08 +00:00
Neil Roberts
1ef40b8823 test-cogl-npot-texture: Use the COGL_TEXTURE_NO_ATLAS flag
If the texture is put in the atlas it won't be sliced whatever size it
is so it negates the test. We can avoid this with the NO_ATLAS flag.
2010-01-19 17:15:51 +00:00
Neil Roberts
ff1d9cf090 test-texture-fbo: Disconnect the paint handler for the stage
Otherwise the paint handler will still be run for the subsequent
tests. This ends up writing to the ‘state’ variable which used to be
on the stack so it will end up corrupting some stack variable. This
was causing test-cogl-premult to fail.
2010-01-18 12:42:46 +00:00
Neil Roberts
36f18e5ac5 cogl: Make CoglSubTexture only work for quad rendering
The sub texture backend doesn't work well as a completely general
texture backend because for example when rendering with cogl_polygon
it needs to be able to tranform arbitrary texture coordinates without
reference to the other coordintes. This can't be done when the texture
coordinates are a multiple of one because sometimes the coordinate
should represent the left or top edge and sometimes it should
represent the bottom or top edge. For example if the s coordinates are
0 and 1 then 1 represents the right edge but if they are 1 and 2 then
1 represents the left edge.

Instead the sub-textures are now documented not to support coordinates
outside the range [0,1]. The coordinates for the sub-region are now
represented as integers as this helps avoid rounding issues. The
region can no longer be a super-region of the texture as this
simplifies the code quite a lot.

There are two new texture virtual functions:

transform_quad_coords_to_gl - This transforms two pairs of coordinates
     representing a quad. It will return FALSE if the coordinates can
     not be transformed. The sub texture backend uses this to detect
     coordinates that require repeating which causes cogl-primitives
     to use manual repeating.

ensure_non_quad_rendering - This is used in cogl_polygon and
     cogl_vertex_buffer to inform the texture backend that
     transform_quad_to_gl is going to be used. The atlas backend
     migrates the texture out of the atlas when it hits this.
2010-01-18 09:22:04 +00:00
Neil Roberts
ead4399536 Merge branch 'master' into more-texture-backends 2010-01-15 12:15:46 +00:00
Neil Roberts
a70ebe4f52 tests: Add a simple conformance test for texture mipmaps
This adds a test which renders a texture into a 1x1 pixel quad with
and without filters that use mipmaps. The pixel without mipmaps will
be one of the colors from the texture and the one with will be the
average of all the pixels in the texture.
2010-01-15 12:05:19 +00:00
Emmanuele Bassi
c6ce9c3389 conform: Add operators tests for ClutterColor
The clutter_color_add() and clutter_color_subtract() functions are
lacking unit testing to catch eventual regressions.
2010-01-14 14:07:04 +00:00
Emmanuele Bassi
6e82d11daf units: Improve coverage of clutter_units_from_string()
Add a unit for an empty string as well as units for the missing unit
types like cm, mm and px.
2010-01-13 17:31:13 +00:00
Robert Bragg
8b950bdc87 journal: Fixes logging of multiple sets of texture coordinates
If a user supplied multiple groups of texture coordinates with
cogl_rectangle_with_multitexture_coords() then we would repeatedly log only
the first group in the journal.  This fixes that bug and adds a conformance
test to verify the fix.

Thanks to Gord Allott for reporting this bug.
2010-01-12 11:22:08 +00:00
Emmanuele Bassi
5c14538c14 Remove obsolete code from test-text
The test-text "fake scrolling" code stopped working somewhere between
0.8 and 0.9, with the new layout code. Instead of the ::cursor-event
signal it should use an approach similar to the Scrollable interface in
the Moblin User Experience toolkit.

Right now, it makes sense to ignore this code entirely.
2010-01-11 17:10:00 +00:00
Emmanuele Bassi
4207524e95 Remove trailing comma from test UI definition
The animation definition test has a trailing comma at the end of an
array item.
2010-01-05 11:02:39 +00:00
Emmanuele Bassi
3d350078a8 Merge branch 'animate-layout-manager' into ebassi-next
* animate-layout-manager:
  layout-manager: Document the animation support
  layout-manager: Rewind the timeline in begin_animation()
  box-layout: Remove the allocations hash table
  docs: Clean up the README file
  layout: Let begin_animation() return the Alpha
  box-layout: Add knobs for controlling animations
  box-layout: Animate layout properties
  layout: Add animation support to LayoutManager
  Add ActorBox animation methods
2009-12-23 10:38:02 +00:00
Emmanuele Bassi
a09ac0b27c Merge branch 'stage-use-alpha' into ebassi-next
* stage-use-alpha:
  tests: Use accessor methods for :use-alpha
  stage: Add accessors for :use-alpha
  tests: Allow setting the stage opacity in test-paint-wrapper
  stage: Premultiply the stage color
  stage: Composite the opacity with the alpha channel
  glx: Always request an ARGB visual
  stage: Add :use-alpha property
  materials: Get the right blend function for alpha
2009-12-20 17:39:12 +00:00
Emmanuele Bassi
b6bd8be6cb Merge branch 'internal-flag' into ebassi-next
* internal-flag:
  conform: Add test unit for the destruction of Containers
  actor: Add internal child flag
  Clean up whitespace, indentation and comments
2009-12-20 17:33:51 +00:00
Emmanuele Bassi
c7e8ddb7a6 conform: Add test unit for the destruction of Containers
Verify that internal children do not go through the remove()
implementation, and that non-internal children do.
2009-12-18 23:34:25 +00:00
Emmanuele Bassi
2e6397c391 box-layout: Add knobs for controlling animations
ClutterLayoutManager does not have any state associated with it, and
defers all the state to its sub-classes.

The BoxLayout is thus in charge of controlling:

  • whether or not animations should be used
  • the duration of the animation
  • the easing mode of the animation

By adding three new properties:

  • ClutterBoxLayout:use-animations
  • ClutterBoxLayout:easing-duration
  • ClutterBoxLayout:easing-mode

And their relative accessors pairs we can make BoxLayout decide whether
or not, and with which parameters, call the begin_animation() method of
ClutterLayoutManager.

The test-box-layout has been modified to reflect this new functionality,
by checking the key-press event for the 'a' key symbol to toggle the use
of animations.
2009-12-13 01:15:02 +00:00
Emmanuele Bassi
dc47550bc8 Merge branch 'size-cache' into ebassi-next
* size-cache:
  tests: Clean up the BoxLayout interactive test
  actor: Add debugging notes for size cache
  Add a cache of size requests
2009-12-09 23:32:18 +00:00
Emmanuele Bassi
34913378fb tests: Use accessor methods for :use-alpha
Instead of using g_object_set().
2009-12-09 17:17:33 +00:00
Emmanuele Bassi
3b075b6dc4 tests: Allow setting the stage opacity in test-paint-wrapper
This allows testing the Stage:use-alpha property and the blending done
by a compositor.
2009-12-09 01:46:52 +00:00
Emmanuele Bassi
b33b6287a1 tests: Clean up the BoxLayout interactive test 2009-12-04 17:39:04 +00:00
Emmanuele Bassi
9ccdf2eb02 box: Add relative packing methods
ClutterBox should provide some convenience functions to pack a new child
at a given position, either an absolute index or relative to a sibling.
2009-12-04 16:54:22 +00:00
Neil Roberts
27c4eb483d cogl: Add a conformance test for sub textures
This tests creating a sub texture from a larger texture using various
different texture coordinates. It also tries to read back the texture
data using cogl_texture_get_data.
2009-12-02 22:03:16 +00:00
Emmanuele Bassi
586750751a Merge branch 'text-direction'
* text-direction:
  docs: Add text-direction accessors
  Set the default language on the Pango context
  actor: Set text direction on parenting
  tests: Display the index inside text-box-layout
  box-layout: Honour :text-direction
  text: Dirty layout cache on text direction changes
  actor: Add :text-direction property
  Use the newly added ClutterTextDirection enumeration
  Add ClutterTextDirection enumeration
2009-12-01 14:55:19 +00:00
Emmanuele Bassi
7d842079ca conform: Add named object property unit for ClutterScript
We should exercise the resolution of the object properties containing a
string pointing to an object previously defined using ClutterScript.
2009-11-30 19:11:00 +00:00
Damien Lespiau
0ce5c7d350 gitignore: update gitignore files to match the latest cogl tests
Some cogl tests were renamed in c1247066 to have 'cogl' in their names.
It's a good excuse to merge .gitigore and tests/.gitignore.
2009-11-30 13:29:39 +01:00
Damien Lespiau
4f06d035a2 tests: fix argument parsing of test-texture-quality
This test did not open redhand.png as argc/argv should be handled
normally (argv[0] being the name of the exectutable).

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-11-30 12:53:54 +01:00
Damien Lespiau
e4180b2838 tests: give all the arguments to the wrapper
Some tests can be given extra arguments. The test-interactive dispatch
mechanism handles that but the small shell scripts around the wrapper
do not forward the arguments to the wrapper.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-11-30 12:53:26 +01:00
Robert Bragg
c12470666e tests: rename cogl conformance tests so they can be clearly identified
All Cogl conformance tests are now prefixed 'test-cogl-'
2009-11-27 00:28:39 +00:00
Robert Bragg
439f8c62b0 cogl: deprecate cogl_draw_buffer API and replace with a cogl_framebuffer API
cogl_push_draw_buffer, cogl_set_draw_buffer and cogl_pop_draw_buffer are now
deprecated and new code should use the new cogl_framebuffer_* API instead.

Code that previously did:
    cogl_push_draw_buffer ();
    cogl_set_draw_buffer (COGL_OFFSCREEN_BUFFER, buffer);
    /* draw */
    cogl_pop_draw_buffer ();
should now be re-written as:
    cogl_push_framebuffer (buffer);
    /* draw */
    cogl_pop_framebuffer ();

As can be seen from the example above the rename has been used as an
opportunity to remove the redundant target argument from
cogl_set_draw_buffer; it now only takes one call to redirect to an offscreen
buffer, and finally the term framebuffer may be a bit more familiar to
anyone coming from an OpenGL background.
2009-11-26 19:33:14 +00:00
Neil Roberts
b869e87c86 test-npot-texture: Add some verbose notes
This just adds some verbose output stating whether Cogl thinks that
NPOT textures are supported.
2009-11-18 17:28:08 +00:00
Neil Roberts
8f1edcb6ed disable-npots: Don't allow the GL version to be 2.0
Cogl now assumes non-power-of-two textures are supported if the GL
version is >= 2.0 so the disable-npots utility should also change the
GL version.
2009-11-18 17:28:08 +00:00
Emmanuele Bassi
b69ee0989b tests: Add instructions to test-box-layout 2009-11-13 15:35:11 +00:00
Emmanuele Bassi
c8d5703788 tests: Add unit for Animation definitions
Verify that an Animation can be defined using ClutterScript.

No initial/final state of the animation, yet.
2009-11-13 15:01:17 +00:00
Emmanuele Bassi
95b55588ad tests: Print out parser errors if present
If the conformance test for the Script parser throws an error
and we've enabled verbosity then we should print out the error
message before aborting.
2009-11-13 15:01:17 +00:00
Emmanuele Bassi
482e4e8d11 tests: Display the index inside text-box-layout
Since the rectangles packed inside the BoxLayout interactive test
have random colors it's not easy to verify the ordering. By using
the CoglPango API to print out the index in the middle of each
rectangle.
2009-11-10 12:21:26 +00:00
Neil Roberts
2671c42589 Revert changes to test-cogl-primitives.c from 272e227109
These changes caused the test to try to load redhand.png but this no
longer works since the TESTS_DATADIR changes in 0b4899ef23. The only
use of the hand is commented out anyway so it looks like the changes
were intended for temporary debugging.
2009-11-09 18:19:42 +00:00
Joshua Lock
b9e519c3b2 tests: Remove a spurious #include
The test-backface-culling has what looks like a stray #include in which
stops the test compiling for backends without GdkPixbuf. Remove it.

http://bugzilla.openedhand.com/show_bug.cgi?id=1867
2009-11-06 11:49:21 +00:00
Emmanuele Bassi
f1ed8be066 conform: Add unit for properties holding objects
Exercise the definition of GObjects for properties defined using
GParamSpecObject.
2009-11-06 11:39:30 +00:00
Emmanuele Bassi
185107c6cf conformance: Add unit on the implicit alpha definition
Exercise the implicit alpha and timeline definition to catch
regressions in the ClutterScript parser code.
2009-11-06 11:39:30 +00:00
Robert Bragg
abae6013e1 Remove all internal use of deprecated cogl_clip_* API
cogl_clip_push, and cogl_clip_push_window_rect which are now deprecated were
used in various places internally so this just switches to using the
replacement functions.
2009-11-05 21:10:18 +00:00
Robert Bragg
272e227109 [cogl-clip] deprecate parts and cleanup the API
cogl_clip_push() which accepts a rectangle in model space shouldn't have
been defined to take x,y,width,height arguments because this isn't consistant
with other Cogl API dealing with model space rectangles.  If you are using a
coordinate system with the origin at the center and the y+ extending up,
then x,y,width,height isn't as natural as (x0,y0)(x1,y1). This API has
now been replace with cogl_clip_push_rectangle()

(As a general note: the Cogl API should only use the x,y,width,height style
when the appropriate coordinate space is defined by Cogl to have a top left
origin.  E.g.  window coordinates, or potentially texture coordinates)

cogl_clip_push_window_rect() shouldn't have been defined to take float
arguments since we only clip with integral pixel precision. We also
shouldn't have abbreviated "rectangle". This API has been replaced with
cogl_clip_push_window_rectangle()

cogl_clip_ensure() wasn't documented at all in Clutter 1.0 and probably
no one even knew it existed. This API isn't useful, and so it's now
deprecated. If no one complains we may remove the API altogether for
Clutter 1.2.

cogl_clip_stack_save() and cogl_clip_stack_restore() were originally added
to allow us to save/restore the clip when switching to/from offscreen
rendering.  Now that offscreen draw buffers are defined to own their clip
state and the state will be automatically saved and restored this API is now
redundant and so deprecated.
2009-11-05 21:10:17 +00:00
Emmanuele Bassi
0b4899ef23 tests: Clean up interactive test build
The build for interactive tests creates symbolic links for the data
under tests/data; it also uses symbolic links for creating "binaries"
for each interactive test. This is less than ideal, though.

Instead, the tests should build a path to the data files by using
a pre-processor define like TESTS_DATADIR; both g_build_filename() and
pre-processor string concatenation can be used to generate a valid
file name with the full path to the files.

The build system should also create wrapper scripts, just like we
do inside the conformance test suite, to be able to launch single
tests.
2009-11-05 17:47:26 +00:00
Emmanuele Bassi
95d78acb4c script: Allow parsing child properties
The ClutterScript parser needs to be extended to parse child properties
and apply them after an actor has been added to a container. In order to
distinguish child properties from regular GObject properties we can use
the "child::" prefix, e.g.:

  {
    "type" : "ClutterRectangle",
    "id" : "child-01",
    "child::has-focus" : true,
    ...
  }

Parsing child properties can be deferred to the ClutterScriptable
interface, just like regular properties.
2009-11-04 16:50:35 +00:00
Emmanuele Bassi
8ba13d6495 script: Clean up Color parsing rules
All the ClutterColor parsing rules should be coalesced inside
clutter_script_parse_color(): object, array and string notations
are the canonical ways of defining a ClutterColor inside a
ClutterScript definition. Having a single function in charge of
the parsing cleans up the code.
2009-11-04 15:21:03 +00:00
Emmanuele Bassi
d7cfa15851 conform: Add the beginnings of a ClutterScript test suite
ClutterScript is a very complicated piece of machinery, with a
parser that has custom variations on top of the basic JSON
format; it could also be extended in the future, so if we don't
want to introduce regressions or break existing ClutterScript
definitions, we'd better have a conformance test suite.
2009-11-04 11:50:45 +00:00
Emmanuele Bassi
7d891d9dd4 tests: Allow getting data files from the tests/data directory
The units under the conformance test suite should be able to use
external files. Linking the files in tests/conform like the
interactive tests do seems like a hack piled on top of a hack, so
instead we should provide a programmatic way for a conformance
test unit to get the full path of a file, regardless of where the
tests/data directory is.

We can use a define to get the full path of tests/data and then
a function using g_build_filename() to construct the path to the
file we want.
2009-11-04 11:47:09 +00:00
Robert Bragg
4258214e50 [test-fbo] greatly simplify the test
This test tried to do too much, and I can't remember the last time I saw this
test work.

It no longer tries to create a texture from an offscreen actor and it no
longer tries to use shaders.

It does though show that chaining of clutter_texture_new_from_actor now
works, and that animating the source actor is reflected in textures created
from it.

When run you should see three actors:
- on the left is the pristine source actor rotating around the y-axis
- in the middle is the first texture created from the source actor
- and on the right a texture created from the middle actor

Note: the somewhat strange bobbing of the middle and right textures is
actually correct given how it was decided long ago to map the transformed
(to screen space) allocation of the source actor to the texture.  When the
hand spins around the perspective projection of the top of the hand results
in the origin of the texture bobbing up to a higher stage position, but the
position of the textures is fixed.  This design also means we end up
reallocating our offscreen draw buffer every frame that the actors
transformed size changes, which isn't ideal.
2009-11-04 03:34:09 +00:00
Robert Bragg
ffb592de59 [tests] test-backface-culling: test culling with offscreen rendering
Since offscreen rendering is internally forced to be upside down Cogl
needs to reverse the glFrontFace winding order so as not to interfere
with the use of cogl_set_backface_culling_enabled()

This ensures we test that mechanism.
2009-11-04 03:34:09 +00:00
Robert Bragg
60b642f5d6 [tests] Adds test-cogl-readpixels.c for very basic cogl_read_pixels testing
Mostly this was written to verify that we don't flip the data read back from
an offscreen draw buffer.  (since all offscreen rendering is done upside
down)
2009-11-04 03:34:09 +00:00
Robert Bragg
2ff7f2d287 [tests] Adds test-cogl-offscreen to validate offscreen draw buffer
This adds a basic test to check that rendering a few colored rectangles
offscreen works and that the modelview gets restored when switching back to
the previous buffer.
2009-11-04 03:34:09 +00:00
Robert Bragg
369e68630d [tests] test-cogl-viewport tests semantics of over/under size viewports
Unlike OpenGL Cogl puts the origin of windows/viewports at the top left
instead of bottom left.  This test verifies that we correctly translate Cogl
viewports to OpenGL viewports for the awkward cases where the given viewport
has an offset and/or the viewport has a different size to the current draw
buffer.
2009-11-04 03:34:08 +00:00
Robert Bragg
bc24190b9a [test-texture-fbo] comment the colors defined in corner_colors
It helps to be able to quickly glance at the definition to see which
quadrant of the test actor should be which color, so when debugging a
problem and looking at the visual output you can easily verify if it's being
flipped upside down/left to right.
2009-11-04 03:34:08 +00:00
Neil Roberts
b41a81fb08 Add a conformance test for clutter_texture_new_from_actor
This contains four tests :-

 - A regular onscreen source with a clone next to it

 - An offscreen source with a clone. This is currently commented out
   because it no longer works.

 - An onscreen source with a rectangular clip and a clone.

 - An onscreen source with a clip from a path and a clone.

The sources are all a 2x2 grid of colors. Each clone is tested that it
either contains the color that should be at that grid position or that
the stage color is showing through if the source is clipped.
2009-11-04 03:34:08 +00:00
Emmanuele Bassi
5a63e8af8f tests: Use the right key symbol for adding children
The test-box-layout should be using CLUTTER_plus instead of a
literal '+'.
2009-10-26 15:10:20 +00:00
Emmanuele Bassi
00748f6656 tests: Print out the captured event type
The ::captured-event signal on the Stage is not printing out the
event type.
2009-10-26 11:42:16 +00:00
Emmanuele Bassi
673199b6e0 tests: Update test-script
Use explicit alpha definition and custom alpha functions.
2009-10-21 16:15:18 +01:00
Emmanuele Bassi
ba25571c8e Merge branch 'layout-manager'
* layout-manager: (50 commits)
  docs: Reword a link
  layout, docs: Add more documentation to LayoutManager
  layout, docs: Fix description of Bin properties
  layout, bin: Use ceilf() instead of casting to int
  layout, docs: Add long description for FlowLayout
  layout, box: Clean up
  layout, box: Write long description for Box
  layout, docs: Remove unused functions
  layout: Document BoxLayout
  layout: Add BoxLayout, a single line layout manager
  layout: Report the correct size of FlowLayout
  layout: Resizing the stage resizes the FlowLayout box
  layout: Use the get_request_mode() getter in BinLayout
  layout: Change the request-mode along with the orientation
  actor: Add set_request_mode() method
  [layout] Remove FlowLayout:wrap
  [layout] Rename BinLayout and FlowLayout interactive tests
  [layout] Skip invisible children in FlowLayout
  [layout] Clean up and document FlowLayout
  [layout] Snap children of FlowLayout to column/row
  ...
2009-10-19 11:45:15 +01:00
Robert Bragg
8790306629 [test-backface-culling] Check that inverted tex coords don't affect culling
The additional check draws another front facing rectangle but this time with
the texture coords flipped on the x axis.  The code that handles sliced
textures in cogl-primitives.c makes some suspicious changes to the geometry
when the texture coords are inverted.
2009-10-16 18:58:52 +01:00
Robert Bragg
43efab46bc Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.

Currently this is the structure I'm aiming for:
cogl/
    cogl/
	<put common source here>
	winsys/
	   cogl-glx.c
	   cogl-wgl.c
	driver/
	    gl/
	    gles/
	os/ ?
    utils/
	cogl-fixed
	cogl-matrix-stack?
        cogl-journal?
        cogl-primitives?
    pango/

The new winsys component is a starting point for migrating window system
code (i.e.  x11,glx,wgl,osx,egl etc) from Clutter to Cogl.

The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.

Overview of the planned structure:

* The winsys/ API is the API that binds OpenGL to a specific window system,
  be that X11 or win32 etc.  Example are glx, wgl and egl. Much of the logic
  under clutter/{glx,osx,win32 etc} should migrate here.

* Note there is also the idea of a winsys-base that may represent a window
  system for which there are multiple winsys APIs.  An example of this is
  x11, since glx and egl may both be used with x11.  (currently only Clutter
  has the idea of a winsys-base)

* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
  representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
  GLES 1.1 (fixed funciton) and 2.0 (fully shader based)

* Everything under cogl/ should fundamentally be supporting access to the
  GPU.  Essentially Cogl's most basic requirement is to provide a nice GPU
  Graphics API and drawing a line between this and the utility functionality
  we add to support Clutter should help keep this lean and maintainable.

* Code under utils/ as suggested builds on cogl/ adding more convenient
  APIs or mechanism to optimize special cases. Broadly speaking you can
  compare cogl/ to OpenGL and utils/ to GLU.

* clutter/pango will be moved to clutter/cogl/pango

How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"

Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps

As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-10-16 18:58:50 +01:00
Emmanuele Bassi
83b4ec7a12 units: Cache the pixels value inside Units
When computing the pixels value of a ClutterUnits value we should
be caching the value to avoid recomputing for every call of
clutter_units_to_pixels(). We already have a flag telling us to
return the cached value, but we miss the mechanism to evict the
cache whenever the Backend settings affecting the conversion, that
is default font and resolution, change.

In order to implement the eviction we can use a "serial"; the
Backend will have an internal serial field which we retrieve and
put inside the ClutterUnits structure (we split one of the two
64 bit padding fields into two 32 bit fields to maintain ABI); every
time we call clutter_units_to_pixels() we compare the units serial
with that of the Backend; if they match and pixels_set is set to
TRUE then we just return the stored pixels value. If the serials
do not match then we unset the pixels_set flag and recompute the
pixels value.

We can verify this by adding a simple test unit checking that
by changing the resolution of ClutterBackend we get different
pixel values for 1 em.

http://bugzilla.openedhand.com/show_bug.cgi?id=1843
2009-10-16 15:25:37 +01:00
Emmanuele Bassi
2883728387 [text] Add pre-edit string to ClutterText
Input Methods require to be able to set a "pre-edit string", that is
a string that it's just displayed into the Text actor without being
committed to the actor's buffer. The string might require custom Pango
attributes, and an update of the cursor position.
2009-10-16 12:45:29 +01:00
Emmanuele Bassi
b526b76593 layout: Add BoxLayout, a single line layout manager
The BoxLayout layout manager implements a layout policy for arranging
children on a single line, either alongside the X axis or alongside the
Y axis.
2009-10-14 11:31:48 +01:00
Emmanuele Bassi
c4b2d4ce79 layout: Report the correct size of FlowLayout
FlowLayout should compute the correct height for the assigned width when
in horizontal flow, and the correct width for the assigned height when
in vertical flow. This means pre-computing the number of lines inside
the get_preferred_width() and get_preferred_height(). We can then cache
the computed column width and row height, cache them inside the layout
and then use them when allocating the children.
2009-10-14 11:31:35 +01:00
Emmanuele Bassi
6f19666b13 layout: Resizing the stage resizes the FlowLayout box
Add some user interaction to verify the dynamic reflowing.
2009-10-14 11:31:31 +01:00
Emmanuele Bassi
6d954ec074 [layout] Rename BinLayout and FlowLayout interactive tests
The BinLayout and FlowLayout interactive tests should be named more
explicitly.
2009-10-14 11:31:30 +01:00
Emmanuele Bassi
e5a074fd9e [layout] Add :homogeneous to FlowLayout 2009-10-14 11:31:30 +01:00
Emmanuele Bassi
5737cf869f [layout] Initial implementation of FlowLayout
FlowLayout is a layout manager that arranges its children in a
reflowing line; the orientation controls the major axis for the
layout: horizontal, for reflow on the Y axis, and vertical, for
reflow on the X axis.
2009-10-14 11:31:30 +01:00
Emmanuele Bassi
8b2088a917 [layout, tests] Use variants for child packing in Box
There are three potential variants to add a child inside a Box
with a BinLayout:

  - clutter_box_pack(), a variadic argument function which
    allows passing arbitrary LayoutMeta properties and values;

  - clutter_bin_layout_add(), which uses the backpointer to
    the container from the LayoutManager and sets the layout
    properties directly without GValue (de)marshalling

  - clutter_container_add_actor() and
    clutter_bin_layout_set_alignment(), similar to the
    clutter_bin_layout_add() function above, but split in two

The test-box interactive test should exercise all three variants.
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
f58bdbad15 [layout] Rename Box::add to Box::pack
Since ClutterBox is a ClutterContainer we should avoid naming
collisions between methods.
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
aaae60e178 [layout] Implement ClutterBox::add
The ClutterBox::add method is a simple wrapper around the Container
add_actor() method and the LayoutManager layout properties API. It
allows adding an actor to a Box and setting the layout properties in
one call.

If the LayoutManager used by the Box does not support layout properties
then the add() method short-circuits out.

Along with the varargs version of the method there's also a vector-based
variant, for language bindings to use.
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
9cccff504a [layout] Add layers to BinLayout
Each actor managed by a BinLayout policy should reside inside its
own "layer", with horizontal and vertical alignment. The :x-align
and :y-align properties of the BinLayout are the default alignment
policies, which are copied to each new "layer" when it is created.

The set_alignment() and get_alignment() methods of BinLayout can
be changed to operate on a specific "layer".

The whole machinery uses the new ChildMeta support inside the
LayoutManager base abstract class.
2009-10-14 11:27:29 +01:00
Emmanuele Bassi
a1853892ba [tests] Add a Box interactive test 2009-10-14 11:27:19 +01:00
Damien Lespiau
80b3a8d328 [units] Ensure we don't have ponies
The documentation states we should not parse ponies. Even with those
with exclamation marks.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-10-07 17:10:51 +01:00
Damien Lespiau
8605073edb [units] Add support for centimeters
The only tricky part of the patch is to remember that 1cm is 10mm.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-10-07 16:06:26 +01:00
Damien Lespiau
96859959bd [units] Be more strict in the grammar we are parsing
Current parsing of units has a number of shortcomings:
  * a number followed by trailing space (without any unit specified) was
    not recognized,
  * "5 emeralds" was parsed as 5em,
  * the way we parse the digits after the separator makes us lose
    precision for no good reason (5.0 is parsed as 5.00010014...f which
    makes g_assert_cmpfloat() fail)

Let's define a stricter grammar we can recognize and try to do so. The
description is in EBNF form, removing the optional <> which is a pain
when having to write DocBook, and using '' for the terminal symbols.

Last step, add more ClutterUnits unit test to get a better coverage of
the grammar we want to parse.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-10-07 16:06:26 +01:00
Thomas Wood
c7d50083ec [color] allow alpha to be omitted when converting to color from string
Parse #rgb and #rrggbb in addition to forms with the alpha channel
specified. This allows conversion of colour strings from documents such as
CSS where the alpha channel is not specified when using '#' notation.

This patch also adds the relevant conformance test.
2009-10-07 12:56:01 +01:00
Damien Lespiau
a799f6ccec Fix string parsing when no unit is given
The check should really be on the character pointed by str. Added the
corresponding test case.
2009-10-05 13:08:16 +01:00
Emmanuele Bassi
72243081b5 Merge branch 'stage-window-object'
* stage-window-object:
  [x11] Fix Stage user-initiated resize
  [x11] Remove a useless forced paint
  [stage] Rework the Stage implementation class
2009-10-05 12:37:08 +01:00
Emmanuele Bassi
111512a2a0 [x11] Fix Stage user-initiated resize
The user-initiated resize is conflicting with the allocated size. This
happens because we change the size of the stage's X Window behind the
back of the size allocation machinery.

Instead, we should change the size of the actor whenever we receive a
ConfigureNotify event to reflect the new size of the actor.
2009-10-05 12:24:19 +01:00
Robert Bragg
4293920a11 [tests] Remove test-entry.c since we don't have a ClutterEntry any more
Removes an unused interactive unit test for the old ClutterEntry actor we
used to have.
2009-09-22 11:30:36 +01:00
Emmanuele Bassi
ecfa0c4f92 [build] Split out the custom silent rules
The silent rules we use for custom targets should be moved into a
separate Makefile.am that gets included from all the others.
2009-09-16 17:47:59 +01:00
Robert Bragg
94e60c393b [test-cogl-multitexture] Print an error if textures can't be loaded
I just wasted a silly amount time trying to bisect an apparently broken
cogl-test-multitexture until I realized it was just silently failing to load
any textures.
2009-09-16 17:20:03 +01:00
Emmanuele Bassi
561f5868e8 [tests] Add preferred size conformance test unit
This unit verifies that an Actor class will invoke the get_preferred_*
virtual functions unless the caching is in effect; it also verifies
that the cached values are correctly evicted.
2009-09-15 11:27:50 +01:00
Emmanuele Bassi
092401c01b [tests] Add initial sizing conformance test suite
The size requisition and allocation mechanisms should be thoroughly
tested to avoid unwanted regressions.

For starters, we can test the explicit size setting and the side
effects of calling clutter_actor_set_size().
2009-09-15 11:27:50 +01:00
Emmanuele Bassi
b766a1cc10 [tests] Update the script test JSON
The test-script.json UI definition still used old types, like
ClutterLabel and ClutterCloneTexture. It should move to the classes
that have replaced them.
2009-08-26 16:50:37 +01:00
Emmanuele Bassi
87831b3427 [tests] Add a Group actor unit
We need to test that the depth sorting of ClutterGroup works correctly
in case we wish to change the data structure that stores the children,
and do so without changing the default behaviour.
2009-08-25 17:57:22 +01:00
Emmanuele Bassi
f08b583a31 [tests] Abstract GTest and Clutter initialization
The set up process of the conformance test suite is complex enough to
warrant a split up into its own function.
2009-08-14 15:58:00 +01:00
Robert Bragg
c9f57452e6 [build] remove reference to light1.png in tests/interactive/Makefile.am
This file doesn't exist in the repo and isn't referenced by any unit tests.
2009-08-03 15:16:42 +01:00
Robert Bragg
71c4fa0f73 [build] dist tests/interactive/wrapper.sh
in tests/interactive/Makefile.am add wrapper.sh to EXTRA_DIST otherwise
interactive unit tests wont be runnable when building from distributed
tarballs.
2009-08-03 15:08:13 +01:00
Damien Lespiau
4ee49eded0 [gitignore] Ignore new test-color-hls-roundtrip test 2009-08-03 14:25:08 +01:00
Emmanuele Bassi
a5d6b23308 [units] Add binding-friendly initializers
We should follow the convention for boxed types initializers of:

  <type_name>_from_<another_type> (boxed, value)

For ClutterUnits as well; so:

  clutter_units_pixels -> clutter_units_from_pixels
  clutter_units_em     -> clutter_units_from_em
  ...

We should still keep the short-hand version as a macro, though.
2009-07-28 13:46:11 +01:00
Haakon Sporsheim
9cf8410b0f Reposition variable declarations to avoid C99. 2009-07-28 12:13:43 +01:00
Haakon Sporsheim
94a571ea76 Add MSVC preprocessor guards in test-clutter-cairo-flowers.c 2009-07-28 12:13:43 +01:00
Haakon Sporsheim
fa4a37072e Add white_color a variable on the stack. 2009-07-28 12:13:43 +01:00
Haakon Sporsheim
fe416fb745 Add int dummy; to empty struct TestConformSimpleFixture definition. 2009-07-28 12:13:43 +01:00
Haakon Sporsheim
f852ade823 Remove config.h inclusion. 2009-07-28 12:13:42 +01:00
Emmanuele Bassi
76140c5f52 [build] Use API_VERSION, not MAJORMINOR
The correct macro for Clutter's API version is CLUTTER_API_VERSION,
not CLUTTER_MAJORMINOR anymore.
2009-07-28 11:42:58 +01:00
Emmanuele Bassi
db2fda9c43 [tests] Add RGB<->HLS roundtrip test unit
The ClutterColor conformance test should have a unit for verifying
the RGB<->HLS conversion code, especially the ability to roundtrip
between the two colorspaces.
2009-07-27 12:04:24 +01:00
Emmanuele Bassi
ea436a20b3 [build] Use per-target flags and libraries
AM_LDFLAGS is ignored by the LDFLAGS target, and it's also not the right
place to put the libraries used by the linker.

Thanks to Vincent Untz for spotting this.
2009-07-21 14:11:28 +01:00
Emmanuele Bassi
b08bbcccad [tests] Remove test-perspective
The perspective test was used essentially to determine whether the
perspective set up in COGL worked correctly. The perspective code
has been changed a lot since Clutter 0.3: we rely on client-side
matrices and we use floating point; so, all the conditions the test
was supposed to verify do not exist anymore.
2009-07-12 01:43:41 +01:00
Evan Martin
ea56a5e7a8 [docs] Fix typos and remove mentions of SVN
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-12 01:38:40 +01:00
Robert Bragg
358d7c30dc [cogl] Ensure well defined semantics for COGL_INVALID_HANDLE material layers
Fixes and adds a unit test for creating and drawing using materials with
COGL_INVALID_HANDLE texture layers.

This may be valid if for example the user has set a texture combine string
that only references a constant color.

_cogl_material_flush_layers_gl_state will bind the fallback texture for any
COGL_INVALID_HANDLE layer, later though we could explicitly check when the
current blend mode does't actually reference a texture source in which case
binding the fallback texture is redundant.

This tests drawing using cogl_rectangle, cogl_polygon and
cogl_vertex_buffer_draw.
2009-06-30 17:35:07 +01:00
Robert Bragg
24ca92951f [cogl] Adds cogl_read_pixels to replace direct use of glReadPixels
To allow for flushing of batched geometry within Cogl we can't support users
directly calling glReadPixels.  glReadPixels is also awkward, not least
because it returns upside down image data.

All the unit tests have been swithed over and clutter_stage_read_pixels now
sits on top of this too.
2009-06-29 23:49:06 +01:00
Robert Bragg
060f1488e0 [test-cogl-tex-getset] Assume a premultiplied pixel format
test-cogl-tex-getset was assuming it was dealing with
COGL_PIXEL_FORMAT_RGBA_8888 but since merging the premultiplcation branch
the pixel format is actually COGL_PIXEL_FORMAT_RGBA_8888_PRE
2009-06-29 23:49:06 +01:00
Neil Roberts
20f3c173fe [test-shader] Fix some of the shaders to use premultiplied colors
Texture data is now in premultiplied format and the shader should
output a premultiplied color if the default blend mode is being
used. Shaders that directly manipulate the rgb values now
unpremultiply and premultiply again afterwards.
2009-06-24 12:05:19 +01:00
Emmanuele Bassi
0ec541282a [tests] Remove unneeded g_type_init()
Now that we can safely check for an uninitialized Clutter we
don't have side effects in calling one of the functions like
clutter_x11_enable_xinput(), which require to be called before
any other Clutter function.
2009-06-19 14:20:50 +01:00
Emmanuele Bassi
184df2a5fa [input] Rework input device API
The input device API is split halfway thorugh the backends in a very
weird way. The data structures are private, as they should, but most
of the information should be available in the main API since it's
generic enough.

The device type enumeration, for instance, should be common across
every backend; the accessors for device type and id should live in the
core API. The internal API should always use ClutterInputDevice and
not the private X11 implementation when dealing with public structures
like ClutterEvent.

By adding accessors for the device type and id, and by moving the
device type enumeration into the core API we can cut down the amount
of symbols private and/or visible only to the X11 backends; this way
when other backends start implementing multi-pointer support we can
share the same API across the code.
2009-06-19 13:12:05 +01:00
Matthew Allum
1aa8c89f2c [XInput] Get XInput working again.
Check for distros shipping out of sync header vs libXi,
call in g_type_init() in test-devices, fix ifdef so
XInput events get correctly selected.
2009-06-17 15:09:16 +01:00
Emmanuele Bassi
f8e9565482 [tests] Beautify the bouncing actor
The test-easing interactive demo for the high-level animation API
is a bit "flat". Instead of using a Rectangle actor we should
probably be using something more "interesting" -- like a CairoTexture
with a gradient.
2009-06-15 15:08:59 +01:00
Emmanuele Bassi
9799750c03 [animation] Rework animation chaining
In order to chain up animations using clutter_actor_animate() and
friends you have to use an idle handler that guarantees that the
main loop spins at least once after the animation pointer has been
detached from the actor.

This has several drawbacks, first and foremost the fact that the
slice of the main loop for the idle handler might be starved by
other operations, like redrawing. This inevitably leads to tricks
with priorities and the like, contributing to the overall complexity.

Instead, we should guarantee that the animation instance created by
clutter_actor_animate() is valid for the ::completed signal until
it reaches its default handler; after that, the animation is detached
from the actor and destroyed. This means that it's possible to
create a new animation after the first is complete by simply using
g_signal_connect_after().

This unfortunately makes it impossible to keep a reference to the
animation pointer attached to the actor by using g_object_ref(); a
way to "fix" this would be to have a clutter_animation_attach()
and a clutter_animation_detach() pair of methods that allow attaching
any animation to an actor. This might overcomplicate what it is
the simple animation API, though, so it's currently not implemented
and left for future versions.

The test-easing interactive demo has been modified to show how
the animation queuing works by adding a command line switch that
recenters the animated actor once the first animation has ended.
2009-06-15 11:49:33 +01:00
Emmanuele Bassi
0415d62d40 Disable single header inclusion for GLib
In order to be ready for the next major version of GLib we need to
disable single header inclusion by using the G_DISABLE_SINGLE_INCLUDES
define in the build process.
2009-06-15 11:29:37 +01:00
Emmanuele Bassi
abac520f0c [tests] Add unit for Clone behaviour
A clone actor should not modify the state of its source, so we need
to check that it's not breaking any invariant.
2009-06-15 11:29:37 +01:00
Neil Roberts
0dfc1dd284 [test-cogl-tex-tile] Fix breakages from ClutterFixed removal and timelines
The test has been broken since the change to use floats instead of
fixed point because it was passing degrees to sin and cos but they
expect radians.

It was further broken since the timeline changes because it was
directly using the parameter of the new-frame signal as a frame number
but it now represents the elapsed time.
2009-06-12 11:05:26 +01:00
Emmanuele Bassi
6414adbfeb [tests] Fix the cogl_polygon() interactive test
We need to premultiply the alpha, and we also need to change the
frame painting to use the frame-less Timeline.
2009-06-11 16:59:50 +01:00
Emmanuele Bassi
a8fc4e1694 [tests] Fix the VBO interactive test
We need to fix the VBO premultiplication; we also do not need to
forcibly queue a redraw in an idle handler: the timeline and the
master clock will do that for us.
2009-06-11 16:53:52 +01:00
Emmanuele Bassi
19f112f9bc [tests] Update test-actors (and clones)
The test-actors test (and its clones, test-actor-clone and
test-paint-wrapper) was written a long time ago for a different API
and has been tweaked to bits. We should probably have something a
little bit more complicated, but at least we should not use semantics
and coding patterns from Clutter 0.2, otherwise we won't be testing
anything except that Clutter 0.2 worked.
2009-06-11 16:26:02 +01:00
Robert Bragg
96827db740 Bug 1406 - Handling of premultiplication in clutter
Merge branch 'premultiplication'

[cogl-texture docs] Improves the documentation of the internal_format args
[test-premult] Adds a unit test for texture upload premultiplication semantics
[fog] Document that fogging only works with opaque or unmultipled colors
[test-blend-strings] Explicitly request RGBA_888 tex format for test textures
[premultiplication] Be more conservative with what data gets premultiplied
[bitmap] Fixes _cogl_bitmap_fallback_unpremult
[cogl-bitmap] Fix minor copy and paste error in _cogl_bitmap_fallback_premult
Avoid unnecesary unpremultiplication when saving to local data
Don't unpremultiply Cairo data
Default to a blend function that expects premultiplied colors
Implement premultiplication for CoglBitmap
Use correct texture format for pixmap textures and FBO's
Add cogl_color_premultiply()
2009-06-11 16:00:28 +01:00
Robert Bragg
41579eb3c9 [test-premult] Adds a unit test for texture upload premultiplication semantics
cogl_texture_new_from_data lets you specify a source format for the users given
data, and an internal format which the user wants the GPU to see. This unit
test verifies that the users data is premultiplied, un-premultiplied or
left alone for a number of (source format, internal format) pairs.

cogl_texture_set_region allows specifying a source format, and the internal
format is determined from the texture being updated. As above we test
a number of format pairs and check Cogl is converting data correctly.

The test verifies that if the user allows COGL_FORMAT_ANY for the
internal_format then by default Cogl will choose a premultipled format for
RGBA textures.

Note: Currently this only tests cogl_texture_new_from_data and
cogl_texture_set_region, we should also test cogl_texture_new_from_file,
cogl_texture_new_from_bitmap and cogl_texture_new_from_foreign.
2009-06-11 14:17:53 +01:00
Robert Bragg
70636b4815 [fog] Document that fogging only works with opaque or unmultipled colors
The fixed function fogging provided by OpenGL only works with unmultiplied
colors (or if the color has an alpha of 1.0) so since we now premultiply
textures and colors by default a note to this affect has been added to
clutter_stage_set_fog and cogl_set_fog.

test-depth.c no longer uses clutter_stage_set_fog for this reason.

In the future when we can depend on fragment shaders we should also be
able to support fogging of premultiplied primitives.
2009-06-11 14:17:53 +01:00
Robert Bragg
80aceda9bb [test-blend-strings] Explicitly request RGBA_888 tex format for test textures
This test assumes that the textures will be stored internally with exactly
the color given so that specific texture combining arithmetic can be
tested. Using COGL_PIXEL_FORMAT_ANY allows Cogl to internally premultiply
the textures, so we have to explicitly request an unmultiplied format.
2009-06-11 14:17:53 +01:00
Owen W. Taylor
c3448314d5 Default to a blend function that expects premultiplied colors
Many operations, like mixing two textures together or alpha-blending
onto a destination with alpha, are done most logically if texture data
is in premultiplied form. We also have many sources of premultiplied
texture data, like X pixmaps, FBOs, cairo surfaces. Rather than trying
to work with two different types of texture data, simplify things by
always premultiplying texture data before uploading to GL.

Because the default blend function is changed to accommodate this,
uses of pure-color CoglMaterial need to be adapted to add
premultiplication.

gl/cogl-texture.c gles/cogl-texture.c: Always premultiply
  non-premultiplied texture data before uploading to GL.

cogl-material.c cogl-material.h: Switch the default blend functions
  to ONE, ONE_MINUS_SRC_ALPHA so they work correctly with premultiplied
  data.

cogl.c: Make cogl_set_source_color() premultiply the color.

cogl.h.in color-material.h: Add some documentation about
  premultiplication and its interaction with color values.

cogl-pango-render.c clutter-texture.c tests/interactive/test-cogl-offscreen.c:
  Use premultiplied colors.

http://bugzilla.openedhand.com/show_bug.cgi?id=1406

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-11 14:17:52 +01:00
Emmanuele Bassi
61c45da90a Bug 1637 - Master clock improvements
Merge branch 'master-clock-updates'

* master-clock-updates: (22 commits)
  Change the paint forcing on the Text cache text
  [timelines] Improve marker hit check and don't fudge the delta
  Revert "[timeline] Don't clamp the elapsed time when a looping tl reaches the end"
  [tests] Don't add a newline to the end of g_test_message calls
  [test-timeline] Add a marker at the beginning of the timeline
  [timeline] Don't clamp the elapsed time when a looping tl reaches the end
  [master-clock] Throttle if no redraw was performed
  [docs] Update Clutter's API reference
  Force a paint instead of calling clutter_redraw()
  Fix clutter_redraw() to match the redraw cycle
  Run the repaint functions inside the redraw cycle
  Remove useless manual timeline ticking
  Move elapsed-time calculations into ClutterTimeline
  Limit the frame rate when not syncing to VBLANK
  Decrease the main-loop priority of the frame cycle
  Avoid motion-compression in test-picking test
  Compress events as part of the frame cycle
  Remove stage update idle and do updates from the master clock
  Call g_main_context_wakeup() when we start running timelines
  Remove unused msecs_delta member
  ...
2009-06-11 13:01:34 +01:00
Emmanuele Bassi
cd08dc6327 [tests] Fix a segfault in the binding-pool test
The commit that moved all the properties to floats missed the
test-binding-pool interactive test.
2009-06-11 12:36:41 +01:00
Emmanuele Bassi
e60584ea6f Change the paint forcing on the Text cache text
The changes in the master clock and the repaint cycle have been
changed, and broke the way the test for the Text actor cache of
PangoLayouts forces a redraw.

We have to call clutter_actor_paint() on the Stage embedding the
Text actor we want to test; this is kinda fugly because if the
Layout has changed it will end up causing a reallocation cycle
in the middle of the Text actor paint. Since it's a test case,
and since forcing redraws is a bit of a hack as well, we can
close both our eyes on that.
2009-06-11 12:23:09 +01:00
Neil Roberts
9021aa2909 Revert "[timeline] Don't clamp the elapsed time when a looping tl reaches the end"
This reverts commit 9c5663d671.

The patch was causing problems for applications that expect the
elapsed_time to be at either end of the timeline when the completed
signal is fired. For example test-behave swaps the direction of the
timeline in the completed handler but if the time has overflowed the
end then the timeline would only take a short time to get back the
beginning. This caused the animation to just vibrate around the
beginning.
2009-06-11 11:46:41 +01:00
Neil Roberts
6bb5b3a13e [tests] Don't add a newline to the end of g_test_message calls
Two of the timeline tests were calling g_test_message and adding a \n
so the output looked odd.
2009-06-11 11:38:49 +01:00
Neil Roberts
19cbb30783 [test-timeline] Add a marker at the beginning of the timeline
The beginning of the timeline needs special treatment to detect a
marker so it should have one in the conformance test.
2009-06-11 11:32:41 +01:00
Neil Roberts
9c5663d671 [timeline] Don't clamp the elapsed time when a looping tl reaches the end
The new-frame signal of a timeline was previously guaranteed to be
emitted with the elapsed_time set to the end before it emits the
completed signal. This doesn't necessarily make sense for looping
timelines because it would cause the elapsed time to be clamped to a
slightly off value whenever the timeline restarts. This patch makes it
perform the wrap around before emitting the new-frame signal so that
the elapsed time always corresponds to the time elapsed since the
timeline was started.

Additionally it no longer fudges the msecs_delta property to make the
marker check work so clutter_timeline_get_delta will always return the
wall clock time since the last frame.
2009-06-10 17:47:33 +01:00
Owen W. Taylor
287d4f76ec Remove useless manual timeline ticking
The master clock now works fine whether or not there are any stages,
so in the timeline conformance tests don't need to set up their
own times.

Set CLUTTER_VBLANK=none for the conformance tests, which in addition
to removing an test-environment dependency, will result in the ticking
for timeline tests being throttled to the default frame rate.

http://bugzilla.openedhand.com/show_bug.cgi?id=1637

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-09 15:03:56 +01:00
Owen W. Taylor
6705ce6c6a Move elapsed-time calculations into ClutterTimeline
Instead of calculating a delta in the master clock, and passing that
into each timeline, make each timeline individually responsible for
remembering the last time and computing the delta.

This:

 - Fixes a problem where we could spin infinitely processing
   timeline-only frames with < 1msec differences.
 - Makes timelines consistently start timing on the first frame;
   instead of doing different things for the first started timeline
   and other timelines.
 - Improves accuracy of elapsed time computations by avoiding
   accumulating microsecond => millisecond truncation errors.

http://bugzilla.openedhand.com/show_bug.cgi?id=1637

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-09 15:03:56 +01:00
Owen W. Taylor
dcd8d28314 Limit the frame rate when not syncing to VBLANK
clutter-master-clock.c clutter-master-clock.h: When the
  SYNC_TO_VBLANK feature is not available, wait for 1/frame_rate
  seconds since the start of the last frame before drawing the next
  frame. Add _clutter_master_clock_start_running() to abstract
  the usage of g_main_context_wakeup()

clutter-stage.c: Add _clutter_master_clock_start_running()

clutter-main.c: Update docs for clutter_set_default_frame_rate()
  clutter_get_default_frame_rate() to no longer talk about timeline
  frame rates.

test-text-perf.c test-text.c: Set a frame rate of 1000fps so that
  frame-rate limiting doesn't affect the result.

http://bugzilla.openedhand.com/show_bug.cgi?id=1637

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-09 15:03:56 +01:00
Owen W. Taylor
fc83e36477 Avoid motion-compression in test-picking test
Using clutter_stage_get_actor_at_pos() rather than synthesizing
events; the synthesized events were being compressed, so we were
only tesitng one pick per frame.

http://bugzilla.openedhand.com/show_bug.cgi?id=1637

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-09 15:03:56 +01:00
Emmanuele Bassi
33f5fe73b3 [stage] Rename fullscreen methods
The clutter_stage_fullscreen() and clutter_stage_unfullscreen() are
a GDK-ism. The underlying implementation is already using an accessor
with a boolean parameter.

This should take the amount of collisions between properties, methods
and signals to zero.
2009-06-09 14:07:35 +01:00
Emmanuele Bassi
7c89a0ccfa [stage] Rename :fullscreen to :fullscreen-set
The :fullscreen property is very much confusing as it is implemented.
It can be written to a value, but the whole process might fail. If we
set:

  g_object_set (stage, "fullscreen", TRUE, NULL);

and the fullscreen process fails or it is not implemented, the value
will be reset to FALSE (if we're lucky) or left TRUE (most of the
times).

The writability is just a shorthand for invoking clutter_stage_fullscreen()
or clutter_stage_unfullscreen() depending on a boolean value without
using an if.

The :fullscreen property also greatly confuses high level languages,
since the same symbol is used:

  - for a method name (Clutter.Stage.fullscreen())
  - for a property name (Clutter.Stage.fullscreen)
  - for a signal (Clutter.Stage::fullscreen)

For these reasons, the :fullscreen should be renamed to :fullscreen-set
and be read-only. Implementations of the Stage should only emit the
StageState event to change from normal to fullscreen, and the Stage
will automatically update the value of the property and emit a notify
signal for it.
2009-06-09 14:07:35 +01:00
Emmanuele Bassi
41e85f3073 introspection-friendly ClutterEvent accessors
ClutterEvent is not really gobject-introspection friendly because
of the whole discriminated union thing. In particular, if you get
a ClutterEvent in a signal handler, you probably can't access the
event-type-specific fields, and you probably can't call methods
like clutter_key_event_symbol() either, because you can't cast the
ClutterEvent to a ClutterKeyEvent.

The cleanest solution is to turn every accessor into ClutterEvent
methods, accepting a ClutterEvent* and internally checking the event
type.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1585
2009-06-08 12:05:20 +01:00
Emmanuele Bassi
d8459b0a32 [tests] Clarify the numbers 2009-06-08 10:59:22 +01:00
Emmanuele Bassi
2ebe36cf08 [tests] The ::focus-in signal was renamed ::key-focus-in
The test-events interactive test is still using the old name.
2009-06-08 10:58:20 +01:00
Robert Bragg
a87f6f32a6 [test-blend-strings] Fix a silly off by one that meant the test couldn't fail
The test was quiting after the 2nd frame but it should be the third frame because
the test doesn't actually check results until the third frame due to the workaround
for drivers with broken glReadPixels.

(When first written the test would have been verified with the
clutter_main_quit() commented out which gives visual feedback of what the
test does, so the off by one would have snuck in just before uncommenting
and pushing.)
2009-06-07 21:01:45 +01:00
Emmanuele Bassi
9691827b5b [texture] Fix error reporting on ::load-finished
The load-finished signal has a GError* argument which is meant to
signify whether the loading was successful. However many of the
places in ClutterTexture that emit this signal directly pass their
'error' variable which is a GError** and will be NULL or not
completely independently of whether there was an error. If the
argument was dereferenced it would probably crash.

The test-texture-async interactive test case should also verify
that the ::load-finished signal is correctly emitted.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1622
2009-06-06 16:13:41 +01:00
Robert Bragg
dea7f9b7d3 [test-conformance] we were calling clutter_init with un-initialized arguments
This ensure we initialize shared_state->arg{c,v}_addr before calling
clutter_init
2009-06-05 17:18:32 +01:00
Neil Roberts
3ee093e356 Merge branch 'timeline-no-fps' into 1.0-integration 2009-06-05 12:20:41 +01:00
Neil Roberts
54d8aadf1d [cogl] Move the texture filters to be a property of the material layer
The texture filters are now a property of the material layer rather
than the texture object. Whenever a texture is painted with a material
it sets the filters on all of the GL textures in the Cogl texture. The
filter is cached so that it won't be changed unnecessarily.

The automatic mipmap generation has changed so that the mipmaps are
only generated when the texture is painted instead of every time the
data changes. Changing the texture sets a flag to mark that the
mipmaps are dirty. This works better if the FBO extension is available
because we can use glGenerateMipmap. If the extension is not available
it will temporarily enable automatic mipmap generation and reupload
the first pixel of each slice. This requires tracking the data for the
first pixel.

The COGL_TEXTURE_AUTO_MIPMAP flag has been replaced with
COGL_TEXTURE_NO_AUTO_MIPMAP so that it will default to
auto-mipmapping. The mipmap generation is now effectively free if you
are not using a mipmap filter mode so you would only want to disable
it if you had some special reason to generate your own mipmaps.

ClutterTexture no longer has to store its own copy of the filter
mode. Instead it stores it in the material and the property is
directly set and read from that. This fixes problems with the filters
getting out of sync when a cogl handle is set on the texture
directly. It also avoids the mess of having to rerealize the texture
if the filter quality changes to HIGH because Cogl will take of
generating the mipmaps if needed.
2009-06-04 19:03:40 +01:00
Emmanuele Bassi
0187bb3965 [actor] Use flags to control allocations
Instead of passing a boolean value, the ::allocate virtual function
should use a bitmask and flags. This gives us room for expansion
without breaking API/ABI, and allows to encode more information to
the allocation process instead of just changes of absolute origin.
2009-06-04 16:30:31 +01:00
Emmanuele Bassi
0d5e17ecd1 [units] Rework Units into logical distance value
Units as they have been implemented since Clutter 0.4 have always been
misdefined as "logical distance unit", while they were just pixels with
fractionary bits.

Units should be reworked to be opaque structures to hold a value and
its unit type, that can be then converted into pixels when Clutter needs
to paint or compute size requisitions and perform allocations.

The previous API should be completely removed to avoid collisions, and
a new type:

        ClutterUnits

should be added; the ability to install GObject properties using
ClutterUnits should be maintained.
2009-06-04 16:30:31 +01:00
Emmanuele Bassi
046e571bae Remove usage of Units and macros
The ClutterUnit and relative macros should not be used when dealing
with pixels -- which is to say, all the time when inside Clutter.
2009-06-04 16:30:30 +01:00
Neil Roberts
9c7afe0c5b [timeline] Remove the concept of frames from timelines
Timelines no longer work in terms of a frame rate and a number of
frames but instead just have a duration in milliseconds. This better
matches the working of the master clock where if any timelines are
running it will redraw as fast as possible rather than limiting to the
lowest rated timeline.

Most applications will just create animations and expect them to
finish in a certain amount of time without caring about how many
frames are drawn. If a frame is going to be drawn it might as well
update all of the animations to some fraction of the total animation
rather than rounding to the nearest whole frame.

The 'frame_num' parameter of the new-frame signal is now 'msecs' which
is a number of milliseconds progressed along the
timeline. Applications should use clutter_timeline_get_progress
instead of the frame number.

Markers can now only be attached at a time value. The position is
stored in milliseconds rather than at a frame number.

test-timeline-smoothness and test-timeline-dup-frames have been
removed because they no longer make sense.
2009-06-04 13:21:57 +01:00
Emmanuele Bassi
b6f1322e07 [tests] Add ClutterColor conformance tests
Add a conformance test unit for the to_string() and from_string()
methods.
2009-06-01 18:43:47 +01:00
Emmanuele Bassi
c759aeb6a7 Uniformly use floats in Actor properties
All the underlying implementation and the public entry points have
been switched to floats; the only missing bits are the Actor properties
that deal with positioning and sizing.

This usually means a major pain when dealing with GValues and varargs
functions. While GValue will warn you when dealing with the wrong
conversions, varags will simply die an horrible (and hard to debug)
death via segfault. Nothing much to do here, except warn people in the
release notes and hope for the best.
2009-06-01 14:57:18 +01:00
Emmanuele Bassi
9557328e4e Merge branch 'master' into 1.0-integration
* master:
  [test-text-perf] Use queue_redraw instead of painting the stage directly
  [actor] In paint when opacity == 0, clear the queued_redraw flag
2009-05-28 15:53:56 +01:00
Neil Roberts
d960ce46e5 [test-text-perf] Use queue_redraw instead of painting the stage directly
If it doesn't queue a redraw and allow the backend to clear and swap
the buffers then the results will be skewed because it is not
predictable when the driver will actually render the scene.
2009-05-28 15:31:05 +01:00
Robert Bragg
be826ed4e7 [cogl vertex buffers] Give indices a CoglHandle so they are shareable
Previously indices were tightly bound to a particular Cogl vertex buffer
but we would like to be able to share indices so now we have
cogl_vertex_buffer_indices_new () which returns a CoglHandle.

In particular we could like to have a shared set of indices for drawing
lists of quads that can be shared between the pango renderer and the
Cogl journal.
2009-05-28 13:27:54 +01:00
Robert Bragg
605243d952 [cogl] renamed cogl_enable_* to cogl_set_*_enabled + added getters
cogl_enable_depth_test and cogl_enable_backface_culling have been renamed
and now have corresponding getters, the new functions are:
  cogl_set_depth_test_enabled
  cogl_get_depth_test_enabled
  cogl_set_backface_culling_enabled
  cogl_get_backface_culling_enabled
2009-05-28 02:43:36 +01:00
Robert Bragg
59bd824404 [vbo indices] tweak add_indices api to return an id and add delete_indices api
Originally cogl_vertex_buffer_add_indices let the user pass in their own unique
ID for the indices; now the Id is generated internally and returned to the
caller.
2009-05-28 02:43:35 +01:00
Robert Bragg
d51faed660 [cogl-vertex-buffer] Seal GL types from the public API
We now have CoglAttributeType and CoglVerticesMode typedefs to replace the
use of GLenum in the public API.
2009-05-28 02:43:35 +01:00
Robert Bragg
6bb6686666 [cogl-vertex-buffers] Support putting index arrays into VBOS
It's now possible to add arrays of indices to a Cogl vertex buffer and
they will be put into an OpenGL vertex buffer object. Since it's quite
common for index arrays to be static it saves the OpenGL driver from
having to validate them repeatedly.

This changes the cogl_vertex_buffer_draw_elements API: It's no longer
possible to provide a pointer to an index array at draw time. So
cogl_vertex_buffer_draw_elements now takes an indices identifier that
should correspond to an idendifier returned when calling
cogl_vertex_buffer_add_indices ()
2009-05-28 02:43:34 +01:00
Robert Bragg
33994caa71 [cogl-material] Support string based blending and layer combine descriptions
Setting up layer combine functions and blend modes is very awkward to do
programatically.  This adds a parser for string based descriptions which are
more consise and readable.

E.g. a material layer combine function could now be given as:
  "RGBA = ADD (TEXTURE[A], PREVIOUS[RGB])"
or
  "RGB = REPLACE (PREVIOUS)"
  "A = MODULATE (PREVIOUS, TEXTURE)"

The simple syntax and grammar are only designed to expose standard fixed
function hardware, more advanced combining must be done with shaders.

This includes standalone documentation of blend strings covering the aspects
that are common to blending and texture combining, and adds documentation
with examples specific to the new cogl_material_set_blend() and
cogl_material_layer_set_combine() functions.

Note: The hope is to remove the now redundant bits of the material API
before 1.0
2009-05-28 02:43:28 +01:00
Robert Bragg
ef1a771fde [build] Fixes some compiler warnings when building for GLES 2
There were a number of variables shadowing other symbols, and an unused
display variable.
2009-05-28 01:15:41 +01:00
Emmanuele Bassi
71498a6376 [cogl] Remove max_waste argument from Texture ctors
The CoglTexture constructors expose the "max-waste" argument for
controlling the maximum amount of wasted areas for slicing or,
if set to -1, disables slicing.

Slicing is really relevant only for large images that are never
repeated, so it's a useful feature only in controlled use cases.
Specifying the amount of wasted area is, on the other hand, just
a way to mess up this feature; 99% the times, you either pull this
number out of thin air, hoping it's right, or you try to do the
right thing and you choose the wrong number anyway.

Instead, we can use the CoglTextureFlags to control whether the
texture should not be sliced (useful for Clutter-GST and for the
texture-from-pixmap actors) and provide a reasonable value for
enabling the slicing ourself. At some point, we might even
provide a way to change the default at compile time or at run time,
for particular platforms.

Since max_waste is gone, the :tile-waste property of ClutterTexture
becomes read-only, and it proxies the cogl_texture_get_max_waste()
function.

Inside Clutter, the only cases where the max_waste argument was
not set to -1 are in the Pango glyph cache (which is a POT texture
anyway) and inside the test cases where we want to force slicing;
for the latter we can create larger textures that will be bigger than
the threshold we set.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Signed-off-by: Robert Bragg <robert@linux.intel.com>
Signed-off-by: Neil Roberts <neil@linux.intel.com>
2009-05-23 19:35:19 +01:00
Emmanuele Bassi
c262ab0b63 Merge branch 'master' into 1.0-integration
* master:
  [cogl-vertex-buffer] Ensure the clip state before rendering
  [test-text-perf] Small fix-ups
  Add a test for text performance
  [build] Ensure that cogl-debug is disabled by default
  [build] The cogl GE macro wasn't passing an int according to the format string
  Use the right internal format for GL_ARB_texture_rectangle
  [actor_paint] Ensure painting is a NOP for actors with opacity = 0
  Make backface culling work with vertex buffers
2009-05-22 12:00:33 +01:00
Neil Roberts
a1b0160da7 [test-text-perf] Small fix-ups
- Fix a typo in a for loop in create_label which left 'i'
  uninitialised and caused a crash if you're unlucky.

- Set the CLUTTER_VBLANK=none environment variable.

- Don't quit on a keypress.

- Trailing whitespace tidy up.
2009-05-21 17:43:41 +01:00
Owen W. Taylor
8724a16452 Add a test for text performance
Add tests/test-text-perf, which allows testing text performance as
a function of the length of text strings and font size.
2009-05-21 17:37:43 +01:00
Emmanuele Bassi
f8f54989be Merge commit 'origin/master' into 1.0-integration
Conflicts:
	clutter/clutter-texture.c
	clutter/cogl/gl/cogl-fbo.c
2009-05-20 16:49:22 +01:00
Emmanuele Bassi
92e4391056 [tests] Verify cursor position
Print out the cursor and selection positions in order to verify
the behaviour of the Text actor.

This is a likely candidate for a conformance test unit as well.
2009-05-14 12:05:57 +01:00
Emmanuele Bassi
724e58a85a [build] Do not rebuild the conformance tests scripts
Make the build output a little bit cleaner by not re-creating the
small shell scripts that allow launching the test units separately.
2009-05-14 08:38:28 +01:00
Emmanuele Bassi
979f089ef9 [tests] Add command line option to the picking test
The picking test has two configurables: the number of actors and
the number of events per frame. It makes sense to have them as
command line options to test with multiple configurations without
having to change defines and recompile.
2009-05-12 19:22:25 +01:00
Chris Lord
62e2f27604 [tests/micro-bench] Add a picking performance test
Approved by Robert Bragg.
2009-05-12 16:17:51 +01:00
Robert Bragg
36cfb60307 [cogl] Remove the COGL{enum,int,uint} typedefs
COGLenum, COGLint and COGLuint which were simply typedefs for GL{enum,int,uint}
have been removed from the API and replaced with specialised enum typedefs, int
and unsigned int. These were causing problems for generating bindings and also
considered poor style.

The cogl texture filter defines CGL_NEAREST and CGL_LINEAR etc are now replaced
by a namespaced typedef 'CoglTextureFilter' so they should be replaced with
COGL_TEXTURE_FILTER_NEAREST and COGL_TEXTURE_FILTER_LINEAR etc.

The shader type defines CGL_VERTEX_SHADER and CGL_FRAGMENT_SHADER are handled by
a CoglShaderType typedef and should be replaced with COGL_SHADER_TYPE_VERTEX and
COGL_SHADER_TYPE_FRAGMENT.

cogl_shader_get_parameteriv has been replaced by cogl_shader_get_type and
cogl_shader_is_compiled. More getters can be added later if desired.
2009-05-12 14:53:44 +01:00
Emmanuele Bassi
e41452fc0c [tests] Check em to unit conversion
We should be able to position elements of the stage using em as
a unit, and converting values into pixels.
2009-05-07 19:25:24 +01:00
Emmanuele Bassi
d6d208da7d Remove Units from the public API
With the recent change to internal floating point values, ClutterUnit
has become a redundant type, defined to be a float. All integer entry
points are being internally converted to floating point values to be
passed to the GL pipeline with the least amount of conversion.

ClutterUnit is thus exposed as just a "pixel with fractionary bits",
and not -- as users might think -- as generic, resolution and device
independent units. not that it was the case, but a definitive amount
of people was convinced it did provide this "feature", and was flummoxed
about the mere existence of this type.

So, having ClutterUnit exposed in the public API doubles the entry
points and has the following disadvantages:

  - we have to maintain twice the amount of entry points in ClutterActor
  - we still do an integer-to-float implicit conversion
  - we introduce a weird impedance between pixels and "pixels with
    fractionary bits"
  - language bindings will have to choose what to bind, and resort
    to manually overriding the API
    + *except* for language bindings based on GObject-Introspection, as
      they cannot do manual overrides, thus will replicate the entire
      set of entry points

For these reason, we should coalesces every Actor entry point for
pixels and for ClutterUnit into a single entry point taking a float,
like:

  void clutter_actor_set_x (ClutterActor *self,
                            gfloat        x);
  void clutter_actor_get_size (ClutterActor *self,
                               gfloat       *width,
                               gfloat       *height);
  gfloat clutter_actor_get_height (ClutterActor *self);

etc.

The issues I have identified are:

  - we'll have a two cases of compiler warnings:
    - printf() format of the return values from %d to %f
    - clutter_actor_get_size() taking floats instead of unsigned ints
  - we'll have a problem with varargs when passing an integer instead
    of a floating point value, except on 64bit platforms where the
    size of a float is the same as the size of an int

To be clear: the *intent* of the API should not change -- we still use
pixels everywhere -- but:

  - we remove ambiguity in the API with regard to pixels and units
  - we remove entry points we get to maintain for the whole 1.0
    version of the API
  - we make things simpler to bind for both manual language bindings
    and automatic (gobject-introspection based) ones
  - we have the simplest API possible while still exposing the
    capabilities of the underlying GL implementation
2009-05-06 16:44:47 +01:00
Robert Bragg
a5cdfdfd87 [cogl-offscreen] Cleans up the cogl offscreen API and adds documentation
There were several functions I believe no one is currently using that were
only implemented in the GL backend (cogl_offscreen_blit_region and
cogl_offscreen_blit) that have simply been removed so we have a chance to
think about design later with a real use case.

There was one nonsense function (cogl_offscreen_new_multisample) that
sounded exciting but in all cases it just returned COGL_INVALID_HANDLE
(though at least for GL it checked for multisampling support first!?)
it has also been removed.

The MASK draw buffer type has been removed. If we want to expose color
masking later then I think it at least would be nicer to have the mask be a
property that can be set on any draw buffer.

The cogl_draw_buffer and cogl_{push,pop}_draw_buffer function prototypes
have been moved up into cogl.h since they are for managing global Cogl state
and not for modifying or creating the actual offscreen buffers.

This also documents the API so for example desiphering the semantics of
cogl_offscreen_new_to_texture() should be a bit easier now.
2009-05-02 04:12:26 +01:00
Emmanuele Bassi
cf28c023a0 [tests] Manually advance the timelines
The units in the Timeline test suite just rely on the timeline
being a timeout automatically advanced by the main loop. This
is not the case anymore, since the merge of the master-clock.

To make the test units work again we need to "emulate" the master
clock without effectively having a stage to redraw; we do this
by creating a frame source and manually advancing the timelines
we create for test purposes, using the advance_msecs() "protected"
method.
2009-05-01 15:08:42 +01:00
Emmanuele Bassi
d7a1a168ba [tests] Verify that Clone can paint hidden sources
With the change in commit 87e4e2 painting of hidden source actors
in ClutterClone was fixed. This commit changes the test-actor-clone
to visually verify this.
2009-05-01 12:42:37 +01:00
Emmanuele Bassi
f3e33bd25a [tests] Exercise the Model filtering
Add a test unit that exercises the ClutterModel iteration API
when there is a filter in place.
2009-04-29 15:39:23 +01:00
Neil Roberts
9fdc9ca583 [ClutterText] Fix actors with a width but no wrapping and the wrap modes
Setting the wrap mode on the PangoLayout seems to have disappeared
during the text-actor-layout-height branch merge so this brings it
back. The test for this in test-text-cache no longer needs to be
disabled.

We also shouldn't set the width on the layout if there is no wrapping
or ellipsizing because otherwise it implicitly enables wrapping. This
only matters if the actor gets allocated smaller than its natural
size.
2009-04-27 17:43:48 +01:00
Havoc Pennington
125bded814 Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state

* Add a VISIBLE flag tracking application programmer's
  expected showing-state for the actor, allowing us to
  always ensure we keep what the app wants while tracking
  internal implementation state separately.

* Make MAPPED reflect whether the actor will be painted;
  add notification on a ClutterActor::mapped property.
  Keep MAPPED state updated as the actor is shown,
  ancestors are shown, actor is reparented, etc.

* Require a stage and realized parents to realize; this means
  at realization time the correct window system and GL resources
  are known. But unparented actors can no longer be realized.

* Allow children to be unrealized even if parent is realized.
  Otherwise in effect either all actors or no actors are realized,
  i.e. it becomes a stage-global flag.

* Allow clutter_actor_realize() to "fail" if not inside a toplevel

* Rework clutter_actor_unrealize() so internally we have
  a flavor that does not mess with visibility flag

* Add _clutter_actor_rerealize() to encapsulate a somewhat
  tricky operation we were doing in a couple of places

* Do not realize/unrealize children in ClutterGroup,
  ClutterActor already does it

* Do not realize impl by hand in clutter_stage_show(),
  since showing impl already does that

* Do not unrealize in various dispose() methods, since
  ClutterActor dispose implementation already does it
  and chaining up is mandatory

* ClutterTexture uses COGL while unrealizable (before it's
  added to a stage). Previously this breakage was affecting
  ClutterActor because we had to allow realize outside
  a stage. Move the breakage to ClutterTexture, by making
  ClutterTexture just use COGL while not realized.

* Unrealize before we set parent to NULL in clutter_actor_unparent().
  This means unrealize() implementations can get to the stage.
  Because actors need the stage in order to detach from stage.

* Update clutter-actor-invariants.txt to reflect latest changes

* Remove explicit hide/unrealize from ClutterActor::dispose since
  unparent already forces those
  Instead just assert that unparent() occurred and did the right thing.

* Check whether parent implements unrealize before chaining up
  Needed because ClutterGroup no longer has to implement unrealize.

* Perform unrealize in the default handler for the signal.
  This allows non-containers that have children to work properly,
  and allows containers to override how it's done.

* Add map/unmap virtual methods and set MAPPED flag on self and
  children in there. This allows subclasses to hook map/unmap.
  These are not signals, because notify::mapped is better for
  anything it's legitimate for a non-subclass to do.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-24 15:27:19 +01:00
Emmanuele Bassi
08ba42a5ab Allow passing the pick mode to get_actor_at_pos()
Bug 1513 - Allow passing in ClutterPickMode to
           clutter_stage_get_actor_at_pos()

At the moment, clutter_stage_get_actor_at_pos() uses CLUTTER_PICK_ALL
internally to find an actor. It would be useful to allow passing in
ClutterPickMode to clutter_stage_get_actor_at_pos(), so that the caller
can specify CLUTTER_PICK_REACTIVE as a criteria.
2009-04-24 15:25:58 +01:00
Neil Roberts
bced9c65e7 [test-pick] Improve to include a covering actor
Three tests are now performed on the picked squares. First there is no
covering actor which is the same as the original test. Then there is a
hidden covering actor which should not affect the results. Finally
there is a covering actor with a clip set on it so that only actors
at the borders of the stage should be pickable.
2009-04-21 13:15:34 +01:00
Emmanuele Bassi
77dc4fd66b [tests] Disable a subtest of the Text cache unit
The wrap mode sub-test inside the ClutterText layout cache test
unit has been broken by the recent changes inside the Text actor.

The sub-test itself might require tweaking.
2009-04-21 12:13:43 +01:00
Emmanuele Bassi
4518cf140c [tests] Visually verify ellipsization
Verify that the non-editable, single line entries are still
correctly ellipsized when a maximum width is set.
2009-04-21 12:11:42 +01:00
Robert Bragg
c3d9f0bed4 [cogl-handle] Optimize how we define cogl handles
The cogl_is_* functions were showing up quite high on profiles due to
iterating through arrays of cogl handles.

This does away with all the handle arrays and implements a simple struct
inheritance scheme. All cogl objects now add a CoglHandleObject _parent;
member to their main structures. The base object includes 2 members a.t.m; a
ref_count, and a klass pointer. The klass in turn gives you a type and
virtual function for freeing objects of that type.

Each handle type has a _cogl_##handle_type##_get_type () function
automatically defined which returns a GQuark of the handle type, so now
implementing the cogl_is_* funcs is just a case of comparing with
obj->klass->type.

Another outcome of the re-work is that cogl_handle_{ref,unref} are also much
more efficient, and no longer need extending for each handle type added to
cogl. The cogl_##handle_type##_{ref,unref} functions are now deprecated and
are no longer used internally to Clutter or Cogl. Potentially we can remove
them completely before 1.0.
2009-04-02 11:58:43 +01:00
Damien Lespiau
231343f151 [gitignore] Ignore two newly introduced tests 2009-03-25 20:58:22 +00:00
Emmanuele Bassi
ccca24ab76 Remove usage of the grave accent as quotation mark
See:

  http://www.cl.cam.ac.uk/~mgk25/ucs/quotes.html

This should make Thomas happy.
2009-03-17 14:13:31 +00:00
Robert Bragg
b5a35a0f0b [test-cogl-vertex-buffer] Use clutter_color_from_hls instead of hsl_to_rgb
There is no need for a custom hsl to rgb converter since Clutter implements
this logic; originally it wasn't quite as optimal, but that has now been
fixed.
2009-03-17 11:37:29 +00:00
Robert Bragg
bb93a98762 [clutter-color] Use a different hls->rgb algorithm + use floating point
Using test-cogl-vertex-buffer as a test case which is CPU bound due to
hls -> rgb conversions this alternative algorithm looked to be ~10%
faster when tested on an X61s Lenovo.
2009-03-17 11:37:29 +00:00
Robert Bragg
c5bd63648d [tests] Adds an interactive cogl vertex buffer unit test
The test is a sanity check that dynamic updating of vertex data via the cogl
vertex buffer api works and has reasonable performance. (though it can't be
considered a well designed benchmark since it wastes casual amounts of CPU
time simply choosing pretty colors.)

The code also aims to demonstrate one way of creating, updating and efficiently
drawing a quad mesh structure via the vertex buffer api which could be applied
to lots of different use cases.
2009-03-16 16:19:51 +00:00
Emmanuele Bassi
ff62040252 [tests] Remove unused variables
The size of the pixmap is passed by the ::size-changed signal, so
we can remove the unused w, h variables and avoid a compiler warning.
2009-03-16 12:17:03 +00:00
Øyvind Kolås
0674fded7f Merge branch 'async-texture-thread-pool' 2009-03-16 00:40:27 +00:00
Øyvind Kolås
56568db3b0 [clutter-texture] fixed gtk-doc formatting, and init threads in test.
Fixed markup to actually work with gtk-doc, also do a g_thread_init
in the test.
2009-03-16 00:40:02 +00:00
Neil Roberts
cde05288b7 Change cogl_path_rectangle and cogl_path_round_rectangle to take x1,y1,x2,y2
This matches the changes to cogl_rectangle to improve consistency.
2009-03-13 12:20:26 +00:00
Øyvind Kolås
25d54a650d Merge commit 'origin/async-texture-thread-pool' into async-size 2009-03-12 11:18:11 +00:00
Øyvind Kolås
93d8f62f6b [clutter-texture] remove load-size-async property
Only have load-data-async and load-async properties, both are construct
only and the latter adds the former load-size-async behavior on top of
load-data-async.
2009-03-12 10:38:39 +00:00
Øyvind Kolås
d3b68298ac [clutter-texture] add option to not block on size for loaded images
Added a construct time property to indicate that we do not want
to block on loading images.
2009-03-12 10:30:09 +00:00
Øyvind Kolås
5d3d971389 [tests] Added test-texture-async 2009-03-12 10:17:08 +00:00
Emmanuele Bassi
77579bbc5f [tests] Animate the color during easing
The easing modes test should also tweak the color to show the
progress of the animation.
2009-03-11 22:12:36 +00:00
Emmanuele Bassi
6bee140e74 [tests] Use floats, not ClutterFixed
The COGL API expects floats, not ClutterFixed, so we need
to use the right type when calling it.
2009-03-10 12:38:04 +00:00
Emmanuele Bassi
52811b240f [stage] Coalesce fog and perspective API
The fog and perspective API is currently split in two parts:

  - the floating point version, using values

  - the fixed point version, using structures

The relative properties are using the structure types, since they
are meant to set multiple values at the same time. Instead of
using bare values, the whole API should be coalesced into two
simple calls using structures to match the GObject properties.

Thus:

  clutter_stage_set_fog (ClutterStage*, const ClutterFog*)
  clutter_stage_get_fog (ClutterStage*, ClutterFog*)

  clutter_stage_set_perspective (ClutterStage*, const ClutterPerspective*)
  clutter_stage_get_perspective (ClutterStage*, ClutterPerspective*)

Which supercedes the fixed point and floating point variants.

More importantly, both ClutterFog and ClutterPerspective should
using floating point values, since that's what get passed to
COGL anyway.

ClutterFog should also drop the "density" member, since ClutterStage
only allows linear fog; non-linear fog distribution can be achieved
using a signal handler and calling cogl_set_fog() directly; this keeps
the API compact yet extensible.

Finally, there is no ClutterStage:fog so it should be added.
2009-03-10 12:38:03 +00:00
Emmanuele Bassi
fc40d75956 [tests] Test CoglFixed, not ClutterFixed
We really want to test the CoglFixed implementation, not the
to-be-deprecated ClutterFixed one.
2009-03-10 12:38:03 +00:00
Emmanuele Bassi
7d674db9d2 Clean up of the ClutterColor API
The ClutterColor API has some inconsistencies:

  - the string deserialization function does not match the rest of
    the conversion function naming policy; the naming should be:

        clutter_color_parse()   ->      clutter_color_from_string()

    and the first parameter should be the ClutterColor that will
    be set from the string, not the string itself (a GDK-ism).

  - the fixed point API should not be exposed, especially in the
    form of ClutterFixed values

  - the non-fixed point HLS conversion functions do not make any
    sense. The values returned should be:

      hue        := range [ 0, 360 ]
      luminance  := range [ 0,   1 ]
      saturation := range [ 0,   1 ]

    like the current fixed point API does. Returning a value in
    the [ 0, 255 ] range is completely useless

  - the clutter_color_equal() should be converted for its use inside
    a GHashTable; a clutter_color_hash() should be added as well

  - the second parameter of the clutter_color_shade() function should
    be the shading factor, not the result (another GDK-ism). this way
    the function call can be translated from this:

      color.shade(out result, factor)

    to the more natural:

      color.shade(factor, out result)

This somewhat large commit fixes all these issues and updates the
internal users of the API.
2009-03-10 12:38:02 +00:00
Neil Roberts
3425331cc1 [tests/tools] Don't install libdisable-npots.so
The libdisable-npots library is just used as a helper as part of
make test so it should not be installed.

If noinst_* is used then automake will generate a static library but
this won't work with LD_PRELOAD so we then need an extra custom rule
to link that into a shared library. The custom rule uses the $(LINK)
Makefile var which gets put in the Makefile because of the static
library. We pass libtool a stub -rpath option which causes it to
generate a shared library.
2009-02-24 17:04:05 +00:00
Robert Bragg
62ac234ca9 [test-vertex-buffer-contiguous] Improves the texturing test
The test now explicitly reads back from the framebuffer to sanity check that
texturing is happening as expected, and it now uses a fixed 2x2 texture instead
of redhand.png since redhand.png doesn't have a power of two size which can
cause the vertex buffer code to complain on hardware not supporting npot
textures.
2009-02-23 16:38:43 +00:00
Emmanuele Bassi
f4222c3cfc [build] Do not overwrite BUILT_SOURCES
The conformance test suite Makefile template already defines the
BUILT_SOURCES variable, so we need to append redhand.png to it.
2009-02-19 17:24:06 +00:00
Emmanuele Bassi
c229de8dde [tests] Add TEST_CONFORM_TODO macro
The TEST_CONFORM_TODO macro is a simple placeholder macro that
adds the test function to the "/todo" namespace and skips the
test.

It can be used for tests that are known to fail because of bugs
that haven't been fixed yet, or because of features not yet
implemented.
2009-02-19 17:21:55 +00:00
Neil Roberts
1ead85f6f6 [tests/conform] Copy in redhand.png
test-vertex-buffer-configuous now needs redhand.png so it should be
copied in to the build directory. This is copied from similar code in
the tests/interactive Makefile.
2009-02-19 17:19:34 +00:00
Damien Lespiau
8eec75efde [build] Beautify autotools' output
Use shave (http://git.lespiau.name/cgit/shave) to make compilation more
human friendly.
2009-02-18 17:38:34 +00:00
Damien Lespiau
468b6210b4 [gitignore] update gitignore files for tests/ 2009-02-18 17:38:34 +00:00
Robert Bragg
2b5a72dde5 [Cogl] cogl_clip_{set*,unset} renamed to cogl_clip_{push*,pop}
This is so they self document the stacking semantics of the cogl clip API
2009-02-18 16:00:51 +00:00
Emmanuele Bassi
e16e9b8bfc [tests] Add conformance tests for ClutterModel
ClutterModel has an interactive test but lacks a conformance
unit for automatic testing.

This is the beginning of that unit, which covers the population
and iteration over a ListModel.
2009-02-14 11:45:27 +00:00
Emmanuele Bassi
28dd557d8f [tests] Add TEST_CONFORM_SKIP() macro
Sometimes a test unit should not be executed depending on a
condition. It would be good to have a macro doing this, along
with TEST_CONFORM_SIMPLE().

Additionally, the skipped unit should be added to a specific
namespace, so that any coverage report will be able to catch it.

For this reason, here's TEST_CONFORM_SKIP() which follows the
syntax:

  TEST_CONFORM_SKIP (condition, namespace, function);

If condition evaluates to FALSE the test is skipped and the
unit added to the "/skipped" namespace.
2009-02-14 11:41:55 +00:00
Robert Bragg
41ef2ef587 [tests] Some improvements for test-pixmap
The test no longer requires an XID argument to run; instead it creates its
own X Window. The test now also aims to demonstrate whether mipmapping is
working, and clearly informs you if fallbacks are being used for GLX tfp.
2009-02-11 13:08:17 +00:00
Robert Bragg
d01e3cd802 [cogl-vertex-buffer] Some fixes for texturing and color arrays
Fixes some blending issues when using color arrays since we were
conflicting with the cogl_enable state + fixes a texture layer
validation bug.

Adds a basic textured triangle to test-vertex-buffer-contiguous.
2009-02-09 14:15:06 +00:00
Neil Roberts
51edcc5251 Added a test for non-power-of-two sized textures
The test simply creates an odd sized texture with different colors at
each of the four corners. It then renders the texture and verifies
that the colors are the expected values. This should help ensure that
the sliced texture rendering code is working properly.
2009-02-09 12:48:58 +00:00
Emmanuele Bassi
9cf02bfdb9 [text] Rename :alignment to :line-alignment
The :alignment property is prone to generate confusion: developers
will set it thinking that the contents of a ClutterText will
automagically align themselves.

Instead of using the generic term :alignment, and following the
GTK+ convention, we should use a more specific term, conveying the
actual effect of the property: alignment of the lines with respect
to each other, and not to the overall allocated area.

See bug 1428:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1428
2009-02-05 19:54:48 +00:00
Emmanuele Bassi
52d04b5750 [tests] Update the text-field interactive test
We should also display the results of calling set_markup() or
set_use_markup() on ClutterText actors.
2009-02-02 12:07:28 +00:00
Robert Bragg
ef4052c18d Changes cogl_rectangle to take x1, y1, x2, y2 args not x1, y1, width, height
This makes it consistent with cogl_rectangle_with_{multi,}texture_coords.
Notably the reason cogl_rectangle_with_{multi,}texture_coords wasn't changed
instead is that the former approach lets you describe back facing rectangles.
(though technically you could pass negative width/height values to achieve
 this; it doesn't seem as neat.)
2009-01-28 17:20:15 +00:00
Neil Roberts
3e68b23ea8 Merge branch 'scale-center'
Bug 1349 - Using the anchor point to set the scale center is messy

The branch adds an extra center point for scaling which can be used
for example to set a scale about the center without affecting the
position of the actor.

The scale center can be specified as a unit offset from the origin or
as a gravity. If specified as a gravity it will be stored as a
fraction of the actor's size so that the position will track when the
actor changes size.

The anchor point and rotation centers have been modified so they can
be set with a gravity in the same way. However, only the Z rotation
exposes a property to set using a gravity because the other two
require a Z coordinate which doesn't make sense to interpret as a
fraction of the actor's width or height.

Conflicts:

	clutter/clutter-actor.c
2009-01-28 15:39:51 +00:00
Neil Roberts
561c441241 [text-backface-culling] Fix width/height parameters to cogl_rectangle
During the upgrade to cogl material, test-backface-culling was
switched to use cogl_rectangle instead of cogl_texture_rectangle to
draw the textures. However, cogl_rectangle takes a width and height
instead of the the top-left and bottom-right vertices so the
rectangles were being drawn in the wrong place.
2009-01-28 12:24:11 +00:00
Emmanuele Bassi
3cfc7fb1ca Merge branch 'generic-actor-clone'
* generic-actor-clone:
  Remove CloneTexture from the API
  [tests] Clean up the Clone interactive test
  Rename ActorClone to Clone/2
  Rename ActorClone to Clone/1
  Improves the unit test to verify more awkward scaling and some corresponding fixes
  Implements a generic ClutterActorClone that doesn't need fbos.
2009-01-27 16:14:35 +00:00
Emmanuele Bassi
a688b1db01 Fallout from cogl-material merge
When enabling the maintainer CFLAGS the compiler got very angry
at the code that has been merged.
2009-01-27 16:02:04 +00:00
Robert Bragg
e9a45c7744 Merge branch 'cogl-material'
Conflicts:

	clutter/cogl/gl/cogl-texture.c
	clutter/cogl/gles/cogl-primitives.c

* cogl-material:
 clutter-{clone-,}texture weren't updating their material opacity.
 Updates GLES1 support for CoglMaterial
 Normalizes gl vs gles code in preperation for synching material changes
 Removes cogl_blend_func and cogl_alpha_func
 Fully integrates CoglMaterial throughout the rest of Cogl
 [cogl-material] Restore the GL_TEXTURE_ENV_MODE after material_rectangle
 [cogl-material] Make the user_tex_coords parameter of _rectangle const
 [test-cogl-material] Remove return value from material_rectangle_paint
 Add cogl-material.h and cogl-matrix.h to libclutterinclude_HEADERS
 [cogl-material] improvements for cogl_material_rectangle
 [cogl-material] Adds a cogl_material_set_color function
 [cogl-material] Some improvements for how we sync CoglMaterial state with OpenGL
 [cogl-material] Converts clutter-texture/clutter-clone-texture to the material API
 [doc] Hooks up cogl-material reference documentation
 Updates previous GLES multi-texturing code to use CoglMaterial
 Adds a CoglMaterial abstraction, which includes support for multi-texturing
 [doc] Hooks up cogl-matrix reference documentation
 Adds CoglMatrix utility code
 [tests] Adds an interactive unit test for multi-texturing
 [multi-texturing] This adds a new cogl_multi_texture API for GL,GLES1 + GLES2
2009-01-27 15:19:34 +00:00
Emmanuele Bassi
86e95a779a Remove CloneTexture from the API
ClutterClone supercedes ClutterCloneTexture, since it can clone
every kind of actor -- including composite ones.

This is another "brain surgery with a shotgun" kind of commit: it
removes CloneTexture and updates every test case using CloneTexture
to ClutterClone. The API fallout is minimal, luckily for us.
2009-01-27 15:18:45 +00:00
Robert Bragg
9266e110de Removes test-simple from tests/interactive/Makefile.am
The addition was accidental
2009-01-27 15:17:16 +00:00
Emmanuele Bassi
cd5c1bd98b [tests] Clean up the Clone interactive test
Do not assume the default stage, and store more data inside the
"application" structure that gets passed around instead of relying
on macros.
2009-01-27 14:36:12 +00:00
Robert Bragg
5985eef44c Fully integrates CoglMaterial throughout the rest of Cogl
This glues CoglMaterial in as the fundamental way that Cogl describes how to
fill in geometry.

It adds cogl_set_source (), which is used to set the material which will be
used by all subsequent drawing functions

It adds cogl_set_source_texture as a convenience for setting up a default
material with a single texture layer, and cogl_set_source_color is now also
a convenience for setting up a material with a solid fill.

"drawing functions" include, cogl_rectangle, cogl_texture_rectangle,
cogl_texture_multiple_rectangles, cogl_texture_polygon (though the
cogl_texture_* funcs have been renamed; see below for details),
cogl_path_fill/stroke and cogl_vertex_buffer_draw*.

cogl_texture_rectangle, cogl_texture_multiple_rectangles and
cogl_texture_polygon no longer take a texture handle; instead the current
source material is referenced. The functions have also been renamed to:
cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords
and cogl_polygon respectivly.

Most code that previously did:
  cogl_texture_rectangle (tex_handle, x, y,...);
needs to be changed to now do:
  cogl_set_source_texture (tex_handle);
  cogl_rectangle_with_texture_coords (x, y,....);

In the less likely case where you were blending your source texture with a color
like:
  cogl_set_source_color4ub (r,g,b,a); /* where r,g,b,a isn't just white */
  cogl_texture_rectangle (tex_handle, x, y,...);
you will need your own material to do that:
  mat = cogl_material_new ();
  cogl_material_set_color4ub (r,g,b,a);
  cogl_material_set_layer (mat, 0, tex_handle));
  cogl_set_source_material (mat);

Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use
cog_rectangle_with_texure_coords since these are the coordinates that
cogl_rectangle will use.

For cogl_texture_polygon; as well as dropping the texture handle, the
n_vertices and vertices arguments were transposed for consistency. So
code previously written as:
  cogl_texture_polygon (tex_handle, 3, verts, TRUE);
need to be written as:
  cogl_set_source_texture (tex_handle);
  cogl_polygon (verts, 3, TRUE);

All of the unit tests have been updated to now use the material API and
test-cogl-material has been renamed to test-cogl-multitexture since any
textured quad is now technically a test of CoglMaterial but this test
specifically creates a material with multiple texture layers.

Note: The GLES backend has not been updated yet; that will be done in a
following commit.
2009-01-27 14:26:39 +00:00
Emmanuele Bassi
86e4e89bf1 Rename ActorClone to Clone/2
Step two: rename the object and its methods.

While we're at it, adhere more strictly to the coding style
practises; rename :clone-source to :source; add a setter method
for the :source property; take a reference on the source actor
to avoid it disappearing while we're still accessing it.
2009-01-27 14:24:31 +00:00
Emmanuele Bassi
00a4549eb1 [tests] Remove an unused variable
This fixes a compiler warning.
2009-01-27 13:22:47 +00:00
Emmanuele Bassi
0616237064 [tests] Assert as soon as possible
In order to give a usable location of the errors in the test
suite, we need to assert() as soon as possible.
2009-01-27 09:51:45 +00:00
Neil Roberts
8e437e838f Simplify test-cogl-primitives
This removes a lot of code from test-cogl-primitives to make it easier
to follow. The TestCoglBox custom actor has gone and instead a blank
ClutterGroup is created with a paint signal handler.

Instead of rendering constantly and updating when a GTimer elapses a
second, a ClutterTimeline is used with 1 fps and a new redraw is
queued every frame.

The custom main loop is replaced with a regular call to clutter_main.
This fixes the close button of the stage window so you can quit
without having to press Ctrl+C.
2009-01-23 23:55:44 +00:00
Neil Roberts
343b0ed67e [test-cogl-primitives] Remove trailing whitespace 2009-01-23 23:41:26 +00:00
Neil Roberts
5acff562b4 [test-anchors] Add tests for the rotation centers
The rotation centers are now tested in a similar way to the anchor
point and scale centers.

The notification handling code has been simplified a bit to handle the
increased amount of properties.
2009-01-23 18:41:41 +00:00
Neil Roberts
a8a986a1a2 [test-anchors] Add tests for the scale center
A separate set of tests for the scale center have been added that work
in a similar way to the anchor point tests.
2009-01-23 18:41:41 +00:00
Neil Roberts
7818eb704d Add a conformance test for the anchor point
This verifies that the anchor point can be set from a gravity and then
it moves when the anchor point changes size.
2009-01-23 18:41:40 +00:00
Neil Roberts
d64ff5c9f0 [test-text] Use g_setenv instead of setenv
setenv doesn't appear to be available on Windows so it fails to
compile.
2009-01-23 18:20:46 +00:00
Robert Bragg
3d07e34cc5 Merge commit 'origin/master' into cogl-material
Conflicts:

	clutter/clutter-texture.c
	clutter/cogl/cogl-texture.h
	clutter/cogl/cogl.h.in
	clutter/cogl/common/Makefile.am
	clutter/cogl/gl/Makefile.am
	clutter/cogl/gles/Makefile.am
	clutter/cogl/gles/cogl-gles2-wrapper.c
	clutter/cogl/gles/cogl-gles2-wrapper.h
2009-01-23 15:23:49 +00:00
Emmanuele Bassi
ae40bd37c7 Clean up the test reports
Since we override the clean-generic target in order to remove
the shell scripts we create for each conformance test unit, we
cannot use CLEANFILES to remove the test reports.
2009-01-23 13:29:55 +00:00
Emmanuele Bassi
915d9ec7ca Split maintainer-flags from the compiler flags
The maintainer compiler flags we use trigger warnings and errors
in the autogenerated code that gtk-doc creates to scan the header
and source files. Since we cannot control that, and we must run
a distcheck with both --enable-gtk-doc and --enable-maintainer-flags
turned on, we need to use less-strict compiler flags when inside
the doc/reference subdirectories.

The way to do this is to split the maintainer compiler flags into
their own Makefile variable, called MAINTAINER_CFLAGS. The we
can use $(MAINTAINER_CFLAGS) in the INCLUDES or _CFLAGS sections
of each part of the source directories we wish to check with the
anal retentiveness suited for maintainers.
2009-01-23 13:09:51 +00:00