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analysis: Make all function declarations be protoypes
It's valid C to declare a function omitting it prototype, but it seems to be a good practise to always declare a function with its corresponding prototype.
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@ -96,7 +96,7 @@ struct _ClutterBezier
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};
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ClutterBezier *
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_clutter_bezier_new ()
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_clutter_bezier_new (void)
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{
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return g_slice_new0 (ClutterBezier);
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}
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@ -167,7 +167,7 @@ cogl_create_context (void)
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}
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void
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_cogl_destroy_context ()
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_cogl_destroy_context (void)
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{
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if (_context == NULL)
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@ -217,7 +217,7 @@ _cogl_destroy_context ()
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}
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CoglContext *
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_cogl_context_get_default ()
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_cogl_context_get_default (void)
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{
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/* Create if doesn't exist yet */
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if (_context == NULL)
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@ -8,25 +8,25 @@
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typedef void (*PaintFunc) (void);
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static void
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test_paint_line ()
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test_paint_line (void)
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{
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cogl_path_line (-50, -25, 50, 25);
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}
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static void
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test_paint_rect ()
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test_paint_rect (void)
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{
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cogl_path_rectangle (-50, -25, 50, 25);
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}
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static void
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test_paint_rndrect()
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test_paint_rndrect(void)
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{
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cogl_path_round_rectangle (-50, -25, 50, 25, 10, 5);
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}
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static void
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test_paint_polyl ()
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test_paint_polyl (void)
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{
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gfloat poly_coords[] = {
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-50, -50,
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@ -39,7 +39,7 @@ test_paint_polyl ()
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}
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static void
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test_paint_polyg ()
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test_paint_polyg (void)
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{
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gfloat poly_coords[] = {
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-50, -50,
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@ -52,13 +52,13 @@ test_paint_polyg ()
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}
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static void
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test_paint_elp ()
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test_paint_elp (void)
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{
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cogl_path_ellipse (0, 0, 60, 40);
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}
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static void
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test_paint_curve ()
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test_paint_curve (void)
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{
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cogl_path_move_to (-50, +50);
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@ -6,7 +6,7 @@
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static ClutterActor *main_stage, *rect, *p[5];
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static void
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init_handles ()
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init_handles (void)
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{
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gint i;
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ClutterVertex v[4];
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@ -49,7 +49,7 @@ init_handles ()
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}
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static void
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place_handles ()
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place_handles (void)
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{
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gint i;
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ClutterVertex v[4];
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@ -44,7 +44,7 @@ queue_redraw (gpointer stage)
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}
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static ClutterActor *
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create_label ()
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create_label (void)
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{
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ClutterColor label_color = { 0xff, 0xff, 0xff, 0xff };
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ClutterActor *label;
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