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actor: Add "effects" to the animatable metas
Since ClutterEffect is an ActorMeta it should be possible to animate the properties of named effects using the @effects syntax, just like it happens for actions and constraints.
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@ -172,7 +172,7 @@
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* </informalexample>
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* <para>The initial <emphasis>@</emphasis> is mandatory.</para>
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* <para>The <emphasis>section</emphasis> fragment can be one between
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* "actions" or "constraints".</para>
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* "actions", "constraints" and "effects".</para>
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* <para>The <emphasis>meta-name</emphasis> fragment is the name of the
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* action or constraint, as specified by the #ClutterActorMeta:name
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* property.</para>
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@ -8401,6 +8401,7 @@ get_meta_from_animation_property (ClutterActor *actor,
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*
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* - actions
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* - constraints
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* - effects
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*
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* and <meta-name> is the name set on a specific ActorMeta
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*/
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@ -8420,6 +8421,9 @@ get_meta_from_animation_property (ClutterActor *actor,
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if (strcmp (tokens[0], "constraints") == 0)
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meta = _clutter_meta_group_get_meta (priv->constraints, tokens[1]);
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if (strcmp (tokens[0], "effects") == 0)
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meta = _clutter_meta_group_get_meta (priv->effects, tokens[1]);
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if (name_p != NULL)
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*name_p = g_strdup (tokens[2]);
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@ -20,6 +20,10 @@ test_rotate_main (int argc, char *argv[])
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clutter_init (&argc, &argv);
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/* Make a timeline */
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timeline = clutter_timeline_new (7692);
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clutter_timeline_set_loop (timeline, TRUE);
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stage = clutter_stage_get_default ();
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clutter_stage_set_color (CLUTTER_STAGE (stage),
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@ -35,7 +39,10 @@ test_rotate_main (int argc, char *argv[])
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clutter_actor_set_position (hand, 240, 140);
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clutter_actor_show (hand);
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clutter_actor_add_effect (hand, clutter_desaturate_effect_new (0.75));
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clutter_actor_add_effect_with_name (hand, "desaturate", clutter_desaturate_effect_new (0.75));
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clutter_actor_animate_with_timeline (hand, CLUTTER_LINEAR, timeline,
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"@effects.desaturate.factor", 1.0,
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NULL);
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label = clutter_text_new_with_text ("Mono 16",
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"The Wonder\n"
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@ -47,10 +54,6 @@ test_rotate_main (int argc, char *argv[])
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clutter_container_add (CLUTTER_CONTAINER (stage), hand, label, NULL);
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/* Make a timeline */
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timeline = clutter_timeline_new (7692); /* num frames, fps */
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clutter_timeline_set_loop (timeline, TRUE);
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/* Set an alpha func to power behaviour */
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alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
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