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test-cogl-tex-foreign: save and restore GL state correctly
This test breaks out into raw OpenGL to create a foreign texture so it needs to be careful not to trample on any state that may be cached by Cogl internally.
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@ -122,6 +122,8 @@ test_coglbox_init (TestCoglbox *self)
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{
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TestCoglboxPrivate *priv;
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guchar data[12];
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GLint prev_unpack_alignment;
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GLint prev_2d_texture_binding;
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self->priv = priv = TEST_COGLBOX_GET_PRIVATE(self);
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@ -131,13 +133,25 @@ test_coglbox_init (TestCoglbox *self)
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data[3] = 0; data[4] = 255; data[5] = 0;
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data[6] = 0; data[7] = 0; data[8] = 255;
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data[9] = 0; data[10] = 0; data[11] = 0;
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/* We are about to use OpenGL directly to create a TEXTURE_2D
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* texture so we need to save the state that we modify so we can
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* restore it afterwards and be sure not to interfere with any state
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* caching that Cogl may do internally.
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*/
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glGetIntegerv (GL_UNPACK_ALIGNMENT, &prev_unpack_alignment);
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glGetIntegerv (GL_TEXTURE_BINDING_2D, &prev_2d_texture_binding);
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glGenTextures (1, &priv->gl_handle);
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glBindTexture (GL_TEXTURE_2D, priv->gl_handle);
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glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB,
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2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
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/* Now restore the original GL state as Cogl had left it */
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glPixelStorei (GL_UNPACK_ALIGNMENT, prev_unpack_alignment);
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glBindTexture (GL_TEXTURE_2D, prev_2d_texture_binding);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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