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https://github.com/brl/mutter.git
synced 2024-12-23 19:42:05 +00:00
constraint: Rename BindConstraint:bind-axis
We're not binding an axis: we're really binding a coordinate of an actor to the coordinate of another one.
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@ -1,3 +1,39 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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/**
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* SECTION:ClutterBindConstraint
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* @Title: ClutterBindConstraint
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* @Short_Description: A constraint binding the position of an actor
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*
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* #ClutterBindConstraint is a #ClutterConstraint that binds the position of
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* the #ClutterActor to which it is applied to the the position of another
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* #ClutterActor.
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*
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* #ClutterBindConstraint is available since Clutter 1.4
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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@ -20,7 +56,7 @@ struct _ClutterBindConstraint
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ClutterConstraint parent_instance;
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ClutterActor *source;
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ClutterBindAxis bind_axis;
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ClutterBindCoordinate coordinate;
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gfloat offset;
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};
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@ -34,7 +70,7 @@ enum
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PROP_0,
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PROP_SOURCE,
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PROP_BIND_AXIS,
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PROP_COORDINATE,
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PROP_OFFSET
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};
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@ -59,17 +95,17 @@ update_actor_position (ClutterBindConstraint *bind)
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source_position.y = clutter_actor_get_y (bind->source);
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source_position.z = clutter_actor_get_depth (bind->source);
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switch (bind->bind_axis)
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switch (bind->coordinate)
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{
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case CLUTTER_BIND_X_AXIS:
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case CLUTTER_BIND_X:
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clutter_actor_set_x (actor, source_position.x + bind->offset);
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break;
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case CLUTTER_BIND_Y_AXIS:
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case CLUTTER_BIND_Y:
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clutter_actor_set_y (actor, source_position.y + bind->offset);
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break;
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case CLUTTER_BIND_Z_AXIS:
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case CLUTTER_BIND_Z:
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clutter_actor_set_depth (actor, source_position.z + bind->offset);
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break;
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}
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@ -89,7 +125,7 @@ source_position_changed (GObject *gobject,
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}
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static void
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source_destroyed (ClutterActor *actor,
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source_destroyed (ClutterActor *actor,
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ClutterBindConstraint *bind)
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{
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bind->source = NULL;
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@ -125,17 +161,17 @@ _clutter_bind_constraint_set_source (ClutterBindConstraint *bind,
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}
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static void
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_clutter_bind_constraint_set_bind_axis (ClutterBindConstraint *bind,
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ClutterBindAxis axis)
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_clutter_bind_constraint_set_coordinate (ClutterBindConstraint *bind,
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ClutterBindCoordinate coord)
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{
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if (bind->bind_axis == axis)
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if (bind->coordinate == coord)
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return;
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bind->bind_axis = axis;
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bind->coordinate = coord;
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update_actor_position (bind);
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g_object_notify (G_OBJECT (bind), "bind-axis");
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g_object_notify (G_OBJECT (bind), "coordinate");
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}
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static void
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@ -166,8 +202,8 @@ clutter_bind_constraint_set_property (GObject *gobject,
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_clutter_bind_constraint_set_source (bind, g_value_get_object (value));
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break;
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case PROP_BIND_AXIS:
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_clutter_bind_constraint_set_bind_axis (bind, g_value_get_enum (value));
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case PROP_COORDINATE:
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_clutter_bind_constraint_set_coordinate (bind, g_value_get_enum (value));
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break;
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case PROP_OFFSET:
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@ -194,8 +230,8 @@ clutter_bind_constraint_get_property (GObject *gobject,
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g_value_set_object (value, bind->source);
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break;
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case PROP_BIND_AXIS:
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g_value_set_enum (value, bind->bind_axis);
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case PROP_COORDINATE:
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g_value_set_enum (value, bind->coordinate);
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break;
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case PROP_OFFSET:
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@ -217,6 +253,13 @@ clutter_bind_constraint_class_init (ClutterBindConstraintClass *klass)
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gobject_class->set_property = clutter_bind_constraint_set_property;
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gobject_class->get_property = clutter_bind_constraint_get_property;
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/**
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* ClutterBindConstraint:source:
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*
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* The #ClutterActor used as the source for the binding
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*
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* Since: 1.4
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*/
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pspec = g_param_spec_object ("source",
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"Source",
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"The source of the binding",
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@ -225,15 +268,29 @@ clutter_bind_constraint_class_init (ClutterBindConstraintClass *klass)
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G_PARAM_CONSTRUCT);
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g_object_class_install_property (gobject_class, PROP_SOURCE, pspec);
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pspec = g_param_spec_enum ("bind-axis",
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"Bind Axis",
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"The axis to bind the position from",
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CLUTTER_TYPE_BIND_AXIS,
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CLUTTER_BIND_X_AXIS,
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/**
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* ClutterBindConstraint:coordinate:
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*
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* The coordinate to be bound
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*
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* Since: 1.4
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*/
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pspec = g_param_spec_enum ("coordinate",
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"Coordinate",
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"The coordinate to bind",
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CLUTTER_TYPE_BIND_COORDINATE,
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CLUTTER_BIND_X,
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CLUTTER_PARAM_READWRITE |
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G_PARAM_CONSTRUCT);
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g_object_class_install_property (gobject_class, PROP_BIND_AXIS, pspec);
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g_object_class_install_property (gobject_class, PROP_COORDINATE, pspec);
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/**
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* ClutterBindConstraint:offset:
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*
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* The offset, in pixels, to be applied to the binding
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*
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* Since: 1.4
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*/
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pspec = g_param_spec_float ("offset",
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"Offset",
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"The offset in pixels to apply to the binding",
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@ -248,20 +305,33 @@ static void
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clutter_bind_constraint_init (ClutterBindConstraint *self)
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{
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self->source = NULL;
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self->bind_axis = CLUTTER_BIND_X_AXIS;
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self->coordinate = CLUTTER_BIND_X;
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self->offset = 0.0f;
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}
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/**
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* clutter_bind_constraint_new:
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* @source: the #ClutterActor to use as the source of the binding
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* @coordinate: the coordinate to bind
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* @offset: the offset to apply to the binding, in pixels
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*
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* Creates a new constraint, binding a #ClutterActor's position to
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* the given @coordinate of the position of @source
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*
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* Return value: the newly created #ClutterBindConstraint
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*
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* Since: 1.4
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*/
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ClutterConstraint *
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clutter_bind_constraint_new (ClutterActor *source,
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ClutterBindAxis axis,
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gfloat offset)
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clutter_bind_constraint_new (ClutterActor *source,
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ClutterBindCoordinate coordinate,
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gfloat offset)
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{
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g_return_val_if_fail (CLUTTER_IS_ACTOR (source), NULL);
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return g_object_new (CLUTTER_TYPE_BIND_CONSTRAINT,
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"source", source,
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"bind-axis", axis,
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"coordinate", coordinate,
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"offset", offset,
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NULL);
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}
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@ -1,3 +1,27 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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@ -16,16 +40,16 @@ G_BEGIN_DECLS
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typedef struct _ClutterBindConstraint ClutterBindConstraint;
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typedef enum { /*< prefix=CLUTTER_BIND >*/
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CLUTTER_BIND_X_AXIS,
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CLUTTER_BIND_Y_AXIS,
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CLUTTER_BIND_Z_AXIS
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} ClutterBindAxis;
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CLUTTER_BIND_X,
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CLUTTER_BIND_Y,
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CLUTTER_BIND_Z
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} ClutterBindCoordinate;
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GType clutter_bind_constraint_get_type (void) G_GNUC_CONST;
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ClutterConstraint *clutter_bind_constraint_new (ClutterActor *source,
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ClutterBindAxis axis,
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gfloat offset);
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ClutterConstraint *clutter_bind_constraint_new (ClutterActor *source,
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ClutterBindCoordinate coordinate,
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gfloat offset);
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G_END_DECLS
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@ -21,6 +21,9 @@ on_button_release (ClutterActor *actor,
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* -1.0f;
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gfloat right_offset = clutter_actor_get_width (right_rect) + H_PADDING;
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clutter_actor_animate (center_rect, CLUTTER_LINEAR, 500,
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"opacity", 128,
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NULL);
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clutter_actor_animate (left_rect, CLUTTER_EASE_OUT_CUBIC, 500,
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"opacity", 255,
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"@constraints.x-bind.offset", left_offset,
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@ -32,6 +35,9 @@ on_button_release (ClutterActor *actor,
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}
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else
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{
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clutter_actor_animate (center_rect, CLUTTER_LINEAR, 500,
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"opacity", 255,
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NULL);
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clutter_actor_animate (left_rect, CLUTTER_EASE_OUT_CUBIC, 500,
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"opacity", 0,
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"@constraints.x-bind.offset", 0.0f,
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@ -68,7 +74,7 @@ test_constraints_main (int argc, char *argv[])
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G_CALLBACK (on_button_release),
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NULL);
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clutter_rectangle_set_color (CLUTTER_RECTANGLE (rect), &rect_color);
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clutter_actor_set_size (rect, 256, 256);
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clutter_actor_set_size (rect, 128, 128);
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clutter_actor_set_reactive (rect, TRUE);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
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@ -86,11 +92,11 @@ test_constraints_main (int argc, char *argv[])
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clutter_color_from_string (&rect_color, "#cc0000ff");
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rect = clutter_rectangle_new ();
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clutter_rectangle_set_color (CLUTTER_RECTANGLE (rect), &rect_color);
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clutter_actor_set_size (rect, 256, 256);
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clutter_actor_set_size (rect, 128, 128);
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clutter_actor_set_opacity (rect, 0);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
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constraint = clutter_bind_constraint_new (center_rect, CLUTTER_BIND_X_AXIS, 0.0f);
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constraint = clutter_bind_constraint_new (center_rect, CLUTTER_BIND_X, 0.0f);
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clutter_actor_meta_set_name (CLUTTER_ACTOR_META (constraint), "x-bind");
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clutter_actor_add_constraint (rect, constraint);
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@ -104,11 +110,11 @@ test_constraints_main (int argc, char *argv[])
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clutter_color_from_string (&rect_color, "#3465a4ff");
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rect = clutter_rectangle_new ();
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clutter_rectangle_set_color (CLUTTER_RECTANGLE (rect), &rect_color);
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clutter_actor_set_size (rect, 256, 256);
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clutter_actor_set_size (rect, 128, 128);
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clutter_actor_set_opacity (rect, 0);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
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constraint = clutter_bind_constraint_new (center_rect, CLUTTER_BIND_X_AXIS, 0.0f);
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constraint = clutter_bind_constraint_new (center_rect, CLUTTER_BIND_X, 0.0f);
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clutter_actor_meta_set_name (CLUTTER_ACTOR_META (constraint), "x-bind");
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clutter_actor_add_constraint (rect, constraint);
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