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cogl-path: Renames cogl_path_get/set cogl_get/set_path
These aren't path methods so aren't consistent with the cogl_object_method naming style we are aiming for.
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@ -235,7 +235,7 @@ cogl_clip_push_from_path_preserve (void)
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cogl_get_modelview_matrix (&modelview_matrix);
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_cogl_clip_stack_push_from_path (stack, cogl_path_get (),
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_cogl_clip_stack_push_from_path (stack, cogl_get_path (),
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&modelview_matrix);
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clip_state->stack_dirty = TRUE;
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@ -1060,29 +1060,6 @@ cogl_path_rel_curve_to (float x_1,
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data->path_pen.y + y_3);
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}
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CoglPath *
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cogl_path_get (void)
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{
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_COGL_GET_CONTEXT (ctx, NULL);
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return ctx->current_path;
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}
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void
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cogl_path_set (CoglPath *path)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (!cogl_is_path (path))
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return;
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/* Reference the new object first in case it is the same as the old
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object */
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cogl_object_ref (path);
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cogl_object_unref (ctx->current_path);
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ctx->current_path = path;
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}
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CoglPath *
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_cogl_path_new (void)
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{
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@ -1241,3 +1218,27 @@ cogl_rel_curve2_to (float x_1,
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}
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#endif
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CoglPath *
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cogl_get_path (void)
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{
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_COGL_GET_CONTEXT (ctx, NULL);
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return ctx->current_path;
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}
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void
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cogl_set_path (CoglPath *path)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (!cogl_is_path (path))
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return;
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/* Reference the new object first in case it is the same as the old
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object */
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cogl_object_ref (path);
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cogl_object_unref (ctx->current_path);
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ctx->current_path = path;
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}
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@ -368,7 +368,7 @@ cogl_path_round_rectangle (float x_1,
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float arc_step);
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/**
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* cogl_path_get:
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* cogl_get_path:
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*
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* Gets a pointer to the current path. The path can later be used
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* again by calling cogl_path_set(). Note that the path isn't copied
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@ -382,10 +382,10 @@ cogl_path_round_rectangle (float x_1,
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* Since: 1.4
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*/
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CoglPath *
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cogl_path_get (void);
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cogl_get_path (void);
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/**
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* cogl_path_set:
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* cogl_set_path:
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* @path: A #CoglPath object
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*
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* Replaces the current path with @path. A reference is taken on the
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@ -395,7 +395,7 @@ cogl_path_get (void);
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* Since: 1.4
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*/
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void
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cogl_path_set (CoglPath *path);
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cogl_set_path (CoglPath *path);
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/**
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* cogl_path_copy:
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@ -155,8 +155,8 @@ cogl_polygon
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<SUBSECTION>
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cogl_path_new
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cogl_path_get
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cogl_path_set
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cogl_get_path
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cogl_set_path
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cogl_path_copy
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cogl_path_move_to
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cogl_path_close
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@ -82,27 +82,27 @@ on_paint (ClutterActor *actor, TestState *state)
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BLOCK_SIZE, BLOCK_SIZE);
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cogl_path_rectangle (BLOCK_SIZE / 2, BLOCK_SIZE / 2,
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BLOCK_SIZE * 3 / 4, BLOCK_SIZE);
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path_a = cogl_handle_ref (cogl_path_get ());
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path_a = cogl_handle_ref (cogl_get_path ());
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draw_path_at (0, 0);
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/* Create another path filling the whole block */
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cogl_path_rectangle (0, 0, BLOCK_SIZE, BLOCK_SIZE);
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path_b = cogl_handle_ref (cogl_path_get ());
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path_b = cogl_handle_ref (cogl_get_path ());
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draw_path_at (1, 0);
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/* Draw the first path again */
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cogl_path_set (path_a);
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cogl_set_path (path_a);
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draw_path_at (2, 0);
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/* Draw a copy of path a */
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path_c = cogl_path_copy (path_a);
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cogl_path_set (path_c);
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cogl_set_path (path_c);
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draw_path_at (3, 0);
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/* Add another rectangle to path a. We'll use line_to's instead of
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cogl_rectangle so that we don't create another sub-path because
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that is more likely to break the copy */
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cogl_path_set (path_a);
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cogl_set_path (path_a);
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cogl_path_line_to (0, BLOCK_SIZE / 2);
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cogl_path_line_to (0, 0);
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cogl_path_line_to (BLOCK_SIZE / 2, 0);
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@ -110,13 +110,13 @@ on_paint (ClutterActor *actor, TestState *state)
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draw_path_at (4, 0);
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/* Draw the copy again. It should not have changed */
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cogl_path_set (path_c);
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cogl_set_path (path_c);
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draw_path_at (5, 0);
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/* Add another rectangle to path c. It will be added in two halves,
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one as an extension of the previous path and the other as a new
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sub path */
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cogl_path_set (path_c);
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cogl_set_path (path_c);
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cogl_path_line_to (BLOCK_SIZE / 2, 0);
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cogl_path_line_to (BLOCK_SIZE * 3 / 4, 0);
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cogl_path_line_to (BLOCK_SIZE * 3 / 4, BLOCK_SIZE / 2);
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@ -125,7 +125,7 @@ on_paint (ClutterActor *actor, TestState *state)
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draw_path_at (6, 0);
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/* Draw the original path again. It should not have changed */
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cogl_path_set (path_a);
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cogl_set_path (path_a);
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draw_path_at (7, 0);
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cogl_handle_unref (path_a);
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