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test-cogl-materials: Run the 'all layers' test with different prims
The drawing code from test_invalid_texture_layers which draws a rectangle, a polygon and a vertex buffer has been split out to separate function. test_using_all_layers now also uses this so that it will also test the other two primitives. This causes the test to fail when all of the layers are drawn using a vertex buffer. http://bugzilla.openedhand.com/show_bug.cgi?id=2132
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@ -75,9 +75,10 @@ check_pixel (TestState *state, int x, int y, guint32 color)
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}
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static void
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test_invalid_texture_layers (TestState *state, int x, int y)
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test_material_with_primitives (TestState *state,
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int x, int y,
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guint32 color)
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{
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CoglHandle material = cogl_material_new ();
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CoglTextureVertex verts[4] = {
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{ .x = 0, .y = 0, .z = 0 },
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{ .x = 0, .y = QUAD_WIDTH, .z = 0 },
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@ -90,12 +91,6 @@ test_invalid_texture_layers (TestState *state, int x, int y)
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cogl_translate (x * QUAD_WIDTH, y * QUAD_WIDTH, 0);
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/* explicitly create a layer with an invalid handle. This may be desireable
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* if the user also sets a texture combine string that e.g. refers to a
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* constant color. */
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cogl_material_set_layer (material, 0, COGL_INVALID_HANDLE);
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cogl_set_source (material);
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cogl_rectangle (0, 0, QUAD_WIDTH, QUAD_WIDTH);
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cogl_translate (0, QUAD_WIDTH, 0);
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@ -111,19 +106,34 @@ test_invalid_texture_layers (TestState *state, int x, int y)
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sizeof (CoglTextureVertex), /* stride */
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verts);
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cogl_vertex_buffer_draw (vbo,
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COGL_VERTICES_MODE_TRIANGLE_FAN,
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0, /* first */
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4); /* count */
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COGL_VERTICES_MODE_TRIANGLE_FAN,
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0, /* first */
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4); /* count */
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cogl_handle_unref (vbo);
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cogl_pop_matrix ();
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check_pixel (state, x, y, color);
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check_pixel (state, x, y+1, color);
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check_pixel (state, x, y+2, color);
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}
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static void
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test_invalid_texture_layers (TestState *state, int x, int y)
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{
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CoglHandle material = cogl_material_new ();
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/* explicitly create a layer with an invalid handle. This may be desireable
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* if the user also sets a texture combine string that e.g. refers to a
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* constant color. */
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cogl_material_set_layer (material, 0, COGL_INVALID_HANDLE);
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cogl_set_source (material);
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cogl_handle_unref (material);
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/* We expect a white fallback material to be used */
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check_pixel (state, x, y, 0xffffffff);
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check_pixel (state, x, y+1, 0xffffffff);
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check_pixel (state, x, y+2, 0xffffffff);
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test_material_with_primitives (state, x, y, 0xffffffff);
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}
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static void
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@ -137,10 +147,6 @@ test_using_all_layers (TestState *state, int x, int y)
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GLint n_layers;
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int i;
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cogl_push_matrix ();
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cogl_translate (x * QUAD_WIDTH, y * QUAD_WIDTH, 0);
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/* Create a material that uses the maximum number of layers. All but
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the last layer will use a solid white texture. The last layer
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will use a red texture. The layers will all be modulated together
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@ -182,16 +188,13 @@ test_using_all_layers (TestState *state, int x, int y)
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}
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cogl_set_source (material);
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cogl_rectangle (0, 0, QUAD_WIDTH, QUAD_WIDTH);
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cogl_pop_matrix ();
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cogl_handle_unref (material);
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cogl_handle_unref (white_texture);
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cogl_handle_unref (red_texture);
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/* We expect the final fragment to be red */
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check_pixel (state, x, y, 0xff0000ff);
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test_material_with_primitives (state, x, y, 0xff0000ff);
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}
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static void
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