Commit Graph

120 Commits

Author SHA1 Message Date
Robert Bragg
43efab46bc Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.

Currently this is the structure I'm aiming for:
cogl/
    cogl/
	<put common source here>
	winsys/
	   cogl-glx.c
	   cogl-wgl.c
	driver/
	    gl/
	    gles/
	os/ ?
    utils/
	cogl-fixed
	cogl-matrix-stack?
        cogl-journal?
        cogl-primitives?
    pango/

The new winsys component is a starting point for migrating window system
code (i.e.  x11,glx,wgl,osx,egl etc) from Clutter to Cogl.

The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.

Overview of the planned structure:

* The winsys/ API is the API that binds OpenGL to a specific window system,
  be that X11 or win32 etc.  Example are glx, wgl and egl. Much of the logic
  under clutter/{glx,osx,win32 etc} should migrate here.

* Note there is also the idea of a winsys-base that may represent a window
  system for which there are multiple winsys APIs.  An example of this is
  x11, since glx and egl may both be used with x11.  (currently only Clutter
  has the idea of a winsys-base)

* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
  representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
  GLES 1.1 (fixed funciton) and 2.0 (fully shader based)

* Everything under cogl/ should fundamentally be supporting access to the
  GPU.  Essentially Cogl's most basic requirement is to provide a nice GPU
  Graphics API and drawing a line between this and the utility functionality
  we add to support Clutter should help keep this lean and maintainable.

* Code under utils/ as suggested builds on cogl/ adding more convenient
  APIs or mechanism to optimize special cases. Broadly speaking you can
  compare cogl/ to OpenGL and utils/ to GLU.

* clutter/pango will be moved to clutter/cogl/pango

How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"

Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps

As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-10-16 18:58:50 +01:00
Emmanuele Bassi
83b4ec7a12 units: Cache the pixels value inside Units
When computing the pixels value of a ClutterUnits value we should
be caching the value to avoid recomputing for every call of
clutter_units_to_pixels(). We already have a flag telling us to
return the cached value, but we miss the mechanism to evict the
cache whenever the Backend settings affecting the conversion, that
is default font and resolution, change.

In order to implement the eviction we can use a "serial"; the
Backend will have an internal serial field which we retrieve and
put inside the ClutterUnits structure (we split one of the two
64 bit padding fields into two 32 bit fields to maintain ABI); every
time we call clutter_units_to_pixels() we compare the units serial
with that of the Backend; if they match and pixels_set is set to
TRUE then we just return the stored pixels value. If the serials
do not match then we unset the pixels_set flag and recompute the
pixels value.

We can verify this by adding a simple test unit checking that
by changing the resolution of ClutterBackend we get different
pixel values for 1 em.

http://bugzilla.openedhand.com/show_bug.cgi?id=1843
2009-10-16 15:25:37 +01:00
Damien Lespiau
80b3a8d328 [units] Ensure we don't have ponies
The documentation states we should not parse ponies. Even with those
with exclamation marks.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-10-07 17:10:51 +01:00
Damien Lespiau
8605073edb [units] Add support for centimeters
The only tricky part of the patch is to remember that 1cm is 10mm.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-10-07 16:06:26 +01:00
Damien Lespiau
96859959bd [units] Be more strict in the grammar we are parsing
Current parsing of units has a number of shortcomings:
  * a number followed by trailing space (without any unit specified) was
    not recognized,
  * "5 emeralds" was parsed as 5em,
  * the way we parse the digits after the separator makes us lose
    precision for no good reason (5.0 is parsed as 5.00010014...f which
    makes g_assert_cmpfloat() fail)

Let's define a stricter grammar we can recognize and try to do so. The
description is in EBNF form, removing the optional <> which is a pain
when having to write DocBook, and using '' for the terminal symbols.

Last step, add more ClutterUnits unit test to get a better coverage of
the grammar we want to parse.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-10-07 16:06:26 +01:00
Thomas Wood
c7d50083ec [color] allow alpha to be omitted when converting to color from string
Parse #rgb and #rrggbb in addition to forms with the alpha channel
specified. This allows conversion of colour strings from documents such as
CSS where the alpha channel is not specified when using '#' notation.

This patch also adds the relevant conformance test.
2009-10-07 12:56:01 +01:00
Damien Lespiau
a799f6ccec Fix string parsing when no unit is given
The check should really be on the character pointed by str. Added the
corresponding test case.
2009-10-05 13:08:16 +01:00
Emmanuele Bassi
ecfa0c4f92 [build] Split out the custom silent rules
The silent rules we use for custom targets should be moved into a
separate Makefile.am that gets included from all the others.
2009-09-16 17:47:59 +01:00
Emmanuele Bassi
561f5868e8 [tests] Add preferred size conformance test unit
This unit verifies that an Actor class will invoke the get_preferred_*
virtual functions unless the caching is in effect; it also verifies
that the cached values are correctly evicted.
2009-09-15 11:27:50 +01:00
Emmanuele Bassi
092401c01b [tests] Add initial sizing conformance test suite
The size requisition and allocation mechanisms should be thoroughly
tested to avoid unwanted regressions.

For starters, we can test the explicit size setting and the side
effects of calling clutter_actor_set_size().
2009-09-15 11:27:50 +01:00
Emmanuele Bassi
87831b3427 [tests] Add a Group actor unit
We need to test that the depth sorting of ClutterGroup works correctly
in case we wish to change the data structure that stores the children,
and do so without changing the default behaviour.
2009-08-25 17:57:22 +01:00
Emmanuele Bassi
f08b583a31 [tests] Abstract GTest and Clutter initialization
The set up process of the conformance test suite is complex enough to
warrant a split up into its own function.
2009-08-14 15:58:00 +01:00
Emmanuele Bassi
a5d6b23308 [units] Add binding-friendly initializers
We should follow the convention for boxed types initializers of:

  <type_name>_from_<another_type> (boxed, value)

For ClutterUnits as well; so:

  clutter_units_pixels -> clutter_units_from_pixels
  clutter_units_em     -> clutter_units_from_em
  ...

We should still keep the short-hand version as a macro, though.
2009-07-28 13:46:11 +01:00
Haakon Sporsheim
fe416fb745 Add int dummy; to empty struct TestConformSimpleFixture definition. 2009-07-28 12:13:43 +01:00
Emmanuele Bassi
76140c5f52 [build] Use API_VERSION, not MAJORMINOR
The correct macro for Clutter's API version is CLUTTER_API_VERSION,
not CLUTTER_MAJORMINOR anymore.
2009-07-28 11:42:58 +01:00
Emmanuele Bassi
db2fda9c43 [tests] Add RGB<->HLS roundtrip test unit
The ClutterColor conformance test should have a unit for verifying
the RGB<->HLS conversion code, especially the ability to roundtrip
between the two colorspaces.
2009-07-27 12:04:24 +01:00
Robert Bragg
358d7c30dc [cogl] Ensure well defined semantics for COGL_INVALID_HANDLE material layers
Fixes and adds a unit test for creating and drawing using materials with
COGL_INVALID_HANDLE texture layers.

This may be valid if for example the user has set a texture combine string
that only references a constant color.

_cogl_material_flush_layers_gl_state will bind the fallback texture for any
COGL_INVALID_HANDLE layer, later though we could explicitly check when the
current blend mode does't actually reference a texture source in which case
binding the fallback texture is redundant.

This tests drawing using cogl_rectangle, cogl_polygon and
cogl_vertex_buffer_draw.
2009-06-30 17:35:07 +01:00
Robert Bragg
24ca92951f [cogl] Adds cogl_read_pixels to replace direct use of glReadPixels
To allow for flushing of batched geometry within Cogl we can't support users
directly calling glReadPixels.  glReadPixels is also awkward, not least
because it returns upside down image data.

All the unit tests have been swithed over and clutter_stage_read_pixels now
sits on top of this too.
2009-06-29 23:49:06 +01:00
Emmanuele Bassi
0415d62d40 Disable single header inclusion for GLib
In order to be ready for the next major version of GLib we need to
disable single header inclusion by using the G_DISABLE_SINGLE_INCLUDES
define in the build process.
2009-06-15 11:29:37 +01:00
Emmanuele Bassi
abac520f0c [tests] Add unit for Clone behaviour
A clone actor should not modify the state of its source, so we need
to check that it's not breaking any invariant.
2009-06-15 11:29:37 +01:00
Robert Bragg
96827db740 Bug 1406 - Handling of premultiplication in clutter
Merge branch 'premultiplication'

[cogl-texture docs] Improves the documentation of the internal_format args
[test-premult] Adds a unit test for texture upload premultiplication semantics
[fog] Document that fogging only works with opaque or unmultipled colors
[test-blend-strings] Explicitly request RGBA_888 tex format for test textures
[premultiplication] Be more conservative with what data gets premultiplied
[bitmap] Fixes _cogl_bitmap_fallback_unpremult
[cogl-bitmap] Fix minor copy and paste error in _cogl_bitmap_fallback_premult
Avoid unnecesary unpremultiplication when saving to local data
Don't unpremultiply Cairo data
Default to a blend function that expects premultiplied colors
Implement premultiplication for CoglBitmap
Use correct texture format for pixmap textures and FBO's
Add cogl_color_premultiply()
2009-06-11 16:00:28 +01:00
Robert Bragg
41579eb3c9 [test-premult] Adds a unit test for texture upload premultiplication semantics
cogl_texture_new_from_data lets you specify a source format for the users given
data, and an internal format which the user wants the GPU to see. This unit
test verifies that the users data is premultiplied, un-premultiplied or
left alone for a number of (source format, internal format) pairs.

cogl_texture_set_region allows specifying a source format, and the internal
format is determined from the texture being updated. As above we test
a number of format pairs and check Cogl is converting data correctly.

The test verifies that if the user allows COGL_FORMAT_ANY for the
internal_format then by default Cogl will choose a premultipled format for
RGBA textures.

Note: Currently this only tests cogl_texture_new_from_data and
cogl_texture_set_region, we should also test cogl_texture_new_from_file,
cogl_texture_new_from_bitmap and cogl_texture_new_from_foreign.
2009-06-11 14:17:53 +01:00
Robert Bragg
80aceda9bb [test-blend-strings] Explicitly request RGBA_888 tex format for test textures
This test assumes that the textures will be stored internally with exactly
the color given so that specific texture combining arithmetic can be
tested. Using COGL_PIXEL_FORMAT_ANY allows Cogl to internally premultiply
the textures, so we have to explicitly request an unmultiplied format.
2009-06-11 14:17:53 +01:00
Emmanuele Bassi
e60584ea6f Change the paint forcing on the Text cache text
The changes in the master clock and the repaint cycle have been
changed, and broke the way the test for the Text actor cache of
PangoLayouts forces a redraw.

We have to call clutter_actor_paint() on the Stage embedding the
Text actor we want to test; this is kinda fugly because if the
Layout has changed it will end up causing a reallocation cycle
in the middle of the Text actor paint. Since it's a test case,
and since forcing redraws is a bit of a hack as well, we can
close both our eyes on that.
2009-06-11 12:23:09 +01:00
Neil Roberts
9021aa2909 Revert "[timeline] Don't clamp the elapsed time when a looping tl reaches the end"
This reverts commit 9c5663d671.

The patch was causing problems for applications that expect the
elapsed_time to be at either end of the timeline when the completed
signal is fired. For example test-behave swaps the direction of the
timeline in the completed handler but if the time has overflowed the
end then the timeline would only take a short time to get back the
beginning. This caused the animation to just vibrate around the
beginning.
2009-06-11 11:46:41 +01:00
Neil Roberts
6bb5b3a13e [tests] Don't add a newline to the end of g_test_message calls
Two of the timeline tests were calling g_test_message and adding a \n
so the output looked odd.
2009-06-11 11:38:49 +01:00
Neil Roberts
19cbb30783 [test-timeline] Add a marker at the beginning of the timeline
The beginning of the timeline needs special treatment to detect a
marker so it should have one in the conformance test.
2009-06-11 11:32:41 +01:00
Neil Roberts
9c5663d671 [timeline] Don't clamp the elapsed time when a looping tl reaches the end
The new-frame signal of a timeline was previously guaranteed to be
emitted with the elapsed_time set to the end before it emits the
completed signal. This doesn't necessarily make sense for looping
timelines because it would cause the elapsed time to be clamped to a
slightly off value whenever the timeline restarts. This patch makes it
perform the wrap around before emitting the new-frame signal so that
the elapsed time always corresponds to the time elapsed since the
timeline was started.

Additionally it no longer fudges the msecs_delta property to make the
marker check work so clutter_timeline_get_delta will always return the
wall clock time since the last frame.
2009-06-10 17:47:33 +01:00
Owen W. Taylor
287d4f76ec Remove useless manual timeline ticking
The master clock now works fine whether or not there are any stages,
so in the timeline conformance tests don't need to set up their
own times.

Set CLUTTER_VBLANK=none for the conformance tests, which in addition
to removing an test-environment dependency, will result in the ticking
for timeline tests being throttled to the default frame rate.

http://bugzilla.openedhand.com/show_bug.cgi?id=1637

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-09 15:03:56 +01:00
Owen W. Taylor
6705ce6c6a Move elapsed-time calculations into ClutterTimeline
Instead of calculating a delta in the master clock, and passing that
into each timeline, make each timeline individually responsible for
remembering the last time and computing the delta.

This:

 - Fixes a problem where we could spin infinitely processing
   timeline-only frames with < 1msec differences.
 - Makes timelines consistently start timing on the first frame;
   instead of doing different things for the first started timeline
   and other timelines.
 - Improves accuracy of elapsed time computations by avoiding
   accumulating microsecond => millisecond truncation errors.

http://bugzilla.openedhand.com/show_bug.cgi?id=1637

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-09 15:03:56 +01:00
Emmanuele Bassi
d8459b0a32 [tests] Clarify the numbers 2009-06-08 10:59:22 +01:00
Robert Bragg
a87f6f32a6 [test-blend-strings] Fix a silly off by one that meant the test couldn't fail
The test was quiting after the 2nd frame but it should be the third frame because
the test doesn't actually check results until the third frame due to the workaround
for drivers with broken glReadPixels.

(When first written the test would have been verified with the
clutter_main_quit() commented out which gives visual feedback of what the
test does, so the off by one would have snuck in just before uncommenting
and pushing.)
2009-06-07 21:01:45 +01:00
Robert Bragg
dea7f9b7d3 [test-conformance] we were calling clutter_init with un-initialized arguments
This ensure we initialize shared_state->arg{c,v}_addr before calling
clutter_init
2009-06-05 17:18:32 +01:00
Neil Roberts
3ee093e356 Merge branch 'timeline-no-fps' into 1.0-integration 2009-06-05 12:20:41 +01:00
Neil Roberts
54d8aadf1d [cogl] Move the texture filters to be a property of the material layer
The texture filters are now a property of the material layer rather
than the texture object. Whenever a texture is painted with a material
it sets the filters on all of the GL textures in the Cogl texture. The
filter is cached so that it won't be changed unnecessarily.

The automatic mipmap generation has changed so that the mipmaps are
only generated when the texture is painted instead of every time the
data changes. Changing the texture sets a flag to mark that the
mipmaps are dirty. This works better if the FBO extension is available
because we can use glGenerateMipmap. If the extension is not available
it will temporarily enable automatic mipmap generation and reupload
the first pixel of each slice. This requires tracking the data for the
first pixel.

The COGL_TEXTURE_AUTO_MIPMAP flag has been replaced with
COGL_TEXTURE_NO_AUTO_MIPMAP so that it will default to
auto-mipmapping. The mipmap generation is now effectively free if you
are not using a mipmap filter mode so you would only want to disable
it if you had some special reason to generate your own mipmaps.

ClutterTexture no longer has to store its own copy of the filter
mode. Instead it stores it in the material and the property is
directly set and read from that. This fixes problems with the filters
getting out of sync when a cogl handle is set on the texture
directly. It also avoids the mess of having to rerealize the texture
if the filter quality changes to HIGH because Cogl will take of
generating the mipmaps if needed.
2009-06-04 19:03:40 +01:00
Emmanuele Bassi
0d5e17ecd1 [units] Rework Units into logical distance value
Units as they have been implemented since Clutter 0.4 have always been
misdefined as "logical distance unit", while they were just pixels with
fractionary bits.

Units should be reworked to be opaque structures to hold a value and
its unit type, that can be then converted into pixels when Clutter needs
to paint or compute size requisitions and perform allocations.

The previous API should be completely removed to avoid collisions, and
a new type:

        ClutterUnits

should be added; the ability to install GObject properties using
ClutterUnits should be maintained.
2009-06-04 16:30:31 +01:00
Emmanuele Bassi
046e571bae Remove usage of Units and macros
The ClutterUnit and relative macros should not be used when dealing
with pixels -- which is to say, all the time when inside Clutter.
2009-06-04 16:30:30 +01:00
Neil Roberts
9c7afe0c5b [timeline] Remove the concept of frames from timelines
Timelines no longer work in terms of a frame rate and a number of
frames but instead just have a duration in milliseconds. This better
matches the working of the master clock where if any timelines are
running it will redraw as fast as possible rather than limiting to the
lowest rated timeline.

Most applications will just create animations and expect them to
finish in a certain amount of time without caring about how many
frames are drawn. If a frame is going to be drawn it might as well
update all of the animations to some fraction of the total animation
rather than rounding to the nearest whole frame.

The 'frame_num' parameter of the new-frame signal is now 'msecs' which
is a number of milliseconds progressed along the
timeline. Applications should use clutter_timeline_get_progress
instead of the frame number.

Markers can now only be attached at a time value. The position is
stored in milliseconds rather than at a frame number.

test-timeline-smoothness and test-timeline-dup-frames have been
removed because they no longer make sense.
2009-06-04 13:21:57 +01:00
Emmanuele Bassi
b6f1322e07 [tests] Add ClutterColor conformance tests
Add a conformance test unit for the to_string() and from_string()
methods.
2009-06-01 18:43:47 +01:00
Emmanuele Bassi
c759aeb6a7 Uniformly use floats in Actor properties
All the underlying implementation and the public entry points have
been switched to floats; the only missing bits are the Actor properties
that deal with positioning and sizing.

This usually means a major pain when dealing with GValues and varargs
functions. While GValue will warn you when dealing with the wrong
conversions, varags will simply die an horrible (and hard to debug)
death via segfault. Nothing much to do here, except warn people in the
release notes and hope for the best.
2009-06-01 14:57:18 +01:00
Robert Bragg
605243d952 [cogl] renamed cogl_enable_* to cogl_set_*_enabled + added getters
cogl_enable_depth_test and cogl_enable_backface_culling have been renamed
and now have corresponding getters, the new functions are:
  cogl_set_depth_test_enabled
  cogl_get_depth_test_enabled
  cogl_set_backface_culling_enabled
  cogl_get_backface_culling_enabled
2009-05-28 02:43:36 +01:00
Robert Bragg
33994caa71 [cogl-material] Support string based blending and layer combine descriptions
Setting up layer combine functions and blend modes is very awkward to do
programatically.  This adds a parser for string based descriptions which are
more consise and readable.

E.g. a material layer combine function could now be given as:
  "RGBA = ADD (TEXTURE[A], PREVIOUS[RGB])"
or
  "RGB = REPLACE (PREVIOUS)"
  "A = MODULATE (PREVIOUS, TEXTURE)"

The simple syntax and grammar are only designed to expose standard fixed
function hardware, more advanced combining must be done with shaders.

This includes standalone documentation of blend strings covering the aspects
that are common to blending and texture combining, and adds documentation
with examples specific to the new cogl_material_set_blend() and
cogl_material_layer_set_combine() functions.

Note: The hope is to remove the now redundant bits of the material API
before 1.0
2009-05-28 02:43:28 +01:00
Robert Bragg
ef1a771fde [build] Fixes some compiler warnings when building for GLES 2
There were a number of variables shadowing other symbols, and an unused
display variable.
2009-05-28 01:15:41 +01:00
Emmanuele Bassi
71498a6376 [cogl] Remove max_waste argument from Texture ctors
The CoglTexture constructors expose the "max-waste" argument for
controlling the maximum amount of wasted areas for slicing or,
if set to -1, disables slicing.

Slicing is really relevant only for large images that are never
repeated, so it's a useful feature only in controlled use cases.
Specifying the amount of wasted area is, on the other hand, just
a way to mess up this feature; 99% the times, you either pull this
number out of thin air, hoping it's right, or you try to do the
right thing and you choose the wrong number anyway.

Instead, we can use the CoglTextureFlags to control whether the
texture should not be sliced (useful for Clutter-GST and for the
texture-from-pixmap actors) and provide a reasonable value for
enabling the slicing ourself. At some point, we might even
provide a way to change the default at compile time or at run time,
for particular platforms.

Since max_waste is gone, the :tile-waste property of ClutterTexture
becomes read-only, and it proxies the cogl_texture_get_max_waste()
function.

Inside Clutter, the only cases where the max_waste argument was
not set to -1 are in the Pango glyph cache (which is a POT texture
anyway) and inside the test cases where we want to force slicing;
for the latter we can create larger textures that will be bigger than
the threshold we set.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Signed-off-by: Robert Bragg <robert@linux.intel.com>
Signed-off-by: Neil Roberts <neil@linux.intel.com>
2009-05-23 19:35:19 +01:00
Emmanuele Bassi
f8f54989be Merge commit 'origin/master' into 1.0-integration
Conflicts:
	clutter/clutter-texture.c
	clutter/cogl/gl/cogl-fbo.c
2009-05-20 16:49:22 +01:00
Emmanuele Bassi
724e58a85a [build] Do not rebuild the conformance tests scripts
Make the build output a little bit cleaner by not re-creating the
small shell scripts that allow launching the test units separately.
2009-05-14 08:38:28 +01:00
Emmanuele Bassi
d6d208da7d Remove Units from the public API
With the recent change to internal floating point values, ClutterUnit
has become a redundant type, defined to be a float. All integer entry
points are being internally converted to floating point values to be
passed to the GL pipeline with the least amount of conversion.

ClutterUnit is thus exposed as just a "pixel with fractionary bits",
and not -- as users might think -- as generic, resolution and device
independent units. not that it was the case, but a definitive amount
of people was convinced it did provide this "feature", and was flummoxed
about the mere existence of this type.

So, having ClutterUnit exposed in the public API doubles the entry
points and has the following disadvantages:

  - we have to maintain twice the amount of entry points in ClutterActor
  - we still do an integer-to-float implicit conversion
  - we introduce a weird impedance between pixels and "pixels with
    fractionary bits"
  - language bindings will have to choose what to bind, and resort
    to manually overriding the API
    + *except* for language bindings based on GObject-Introspection, as
      they cannot do manual overrides, thus will replicate the entire
      set of entry points

For these reason, we should coalesces every Actor entry point for
pixels and for ClutterUnit into a single entry point taking a float,
like:

  void clutter_actor_set_x (ClutterActor *self,
                            gfloat        x);
  void clutter_actor_get_size (ClutterActor *self,
                               gfloat       *width,
                               gfloat       *height);
  gfloat clutter_actor_get_height (ClutterActor *self);

etc.

The issues I have identified are:

  - we'll have a two cases of compiler warnings:
    - printf() format of the return values from %d to %f
    - clutter_actor_get_size() taking floats instead of unsigned ints
  - we'll have a problem with varargs when passing an integer instead
    of a floating point value, except on 64bit platforms where the
    size of a float is the same as the size of an int

To be clear: the *intent* of the API should not change -- we still use
pixels everywhere -- but:

  - we remove ambiguity in the API with regard to pixels and units
  - we remove entry points we get to maintain for the whole 1.0
    version of the API
  - we make things simpler to bind for both manual language bindings
    and automatic (gobject-introspection based) ones
  - we have the simplest API possible while still exposing the
    capabilities of the underlying GL implementation
2009-05-06 16:44:47 +01:00
Emmanuele Bassi
cf28c023a0 [tests] Manually advance the timelines
The units in the Timeline test suite just rely on the timeline
being a timeout automatically advanced by the main loop. This
is not the case anymore, since the merge of the master-clock.

To make the test units work again we need to "emulate" the master
clock without effectively having a stage to redraw; we do this
by creating a frame source and manually advancing the timelines
we create for test purposes, using the advance_msecs() "protected"
method.
2009-05-01 15:08:42 +01:00
Emmanuele Bassi
f3e33bd25a [tests] Exercise the Model filtering
Add a test unit that exercises the ClutterModel iteration API
when there is a filter in place.
2009-04-29 15:39:23 +01:00
Neil Roberts
9fdc9ca583 [ClutterText] Fix actors with a width but no wrapping and the wrap modes
Setting the wrap mode on the PangoLayout seems to have disappeared
during the text-actor-layout-height branch merge so this brings it
back. The test for this in test-text-cache no longer needs to be
disabled.

We also shouldn't set the width on the layout if there is no wrapping
or ellipsizing because otherwise it implicitly enables wrapping. This
only matters if the actor gets allocated smaller than its natural
size.
2009-04-27 17:43:48 +01:00