Commit Graph

3027 Commits

Author SHA1 Message Date
Robert Bragg
3fc1a39db8 Adds "webgl" driver
This adds a COGL_DRIVER_WEBGL enum and a new driver description for
webgl in cogl-renderer.c. This also adds a COGL_DRIVER_FLAG_OPENGL_WEB
driver flag and a HAVE_COGL_WEBGL define which we can start to use to
handle special cases where webgl differs from gles2.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 2c167b7a4ee56241827322bbe7cb287b0628437c)
2013-08-23 15:22:30 +01:00
Robert Bragg
34658ea057 generalize driver description and selection
This adds a table of driver descriptions to cogl-renderer.c in order of
preference and when choosing what driver to use we now iterate the table
instead of repeating boilerplate checks. For handling the "default driver"
that can be specified when building cogl and handling driver overrides
there is a foreach_driver_description() that will make sure to iterate
the default driver first or if an override has been set then nothing but
the override will be considered.

This patch introduces some driver flags that let us broadly categorize
what kind of GL driver we are currently running on. Since there are
numerous OpenGL apis with different broad feature sets and new apis
may be introduced in the future by Khronos then we should tend to
avoid using the driver id to do runtime feature checking. These flags
provide a more stable quantity for broad feature checks.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit e07d0fc7441dddc3f0a2bc33a6a37d62ddc3efc0)
2013-08-23 14:51:43 +01:00
Giovanni Campagna
bd3dce4af1 kms: add public API to override the default configuration of outputs
Add API to allow complex applications using the KMS backend
to go almost straight to direct configuration (which is not possible
because Cogl needs to be in charge of buffers and FB objects).

https://bugzilla.gnome.org/show_bug.cgi?id=705837

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 52fb8e1c33d8c83c731c05cee767928fdd5991d7)
2013-08-23 13:55:42 +01:00
Robert Bragg
5fe0d81bea Update the RELEASING notes
(cherry picked from commit 2ce521afad01e95d072f5e069c392615bce15b1d)
2013-08-23 13:55:42 +01:00
Jasper St. Pierre
d749a28cb0 Update .gitignore 2013-08-21 15:33:21 -04:00
Neil Roberts
245df46f75 cogl-path: Generate the primitive before using it for clipping
The data->fill_primitive member is meant to be generated on demand in
an accessor function. However when using it for clipping the code was
trying to directly use it without calling the accessor so it would
crash if nothing else caused the primitive to be generated. This was
making the texture-fbo test in Clutter crash.

(cherry picked from commit 0e913664339739812848cdb73bec64c066860e65)
2013-08-21 15:40:14 +01:00
Neil Roberts
cd9291f511 Add a cogl-point-sprites example
This updates the old point sprites interactive test from Clutter to be
a standalone Cogl example using the 2.0 API.

(cherry picked from commit e7ede458fde7207896e507d64b52b77777b3c872)
2013-08-21 15:40:09 +01:00
Jasper St. Pierre
99352e1149 Fix introspection issues 2013-08-20 19:18:40 -04:00
Jasper St. Pierre
4ef5a5fc08 Update .gitignore 2013-08-20 19:14:57 -04:00
Robert Bragg
38ddecf503 Post-release version bump to 1.15.9 2013-08-20 12:36:57 +01:00
Robert Bragg
9d71eec457 Release 1.15.8 (snapshot) 2013-08-20 12:21:33 +01:00
Robert Bragg
7738b373fd Updates NEWS for the 1.15.8 release 2013-08-20 12:19:59 +01:00
Robert Bragg
d9cf422253 cogl: further fix for including cogl-path.h
This now updates the guard to ignore whether
COGL_ENABLE_EXPERIMENTAL_2_0_API is defined since we need to work for
clutter which does define that, as well as clutter users that don't.
2013-08-20 12:14:12 +01:00
Robert Bragg
29c2819df4 cogl: fix incorrect guard around cogl-path.h include
cogl.h was meant to include cogl-path.h so long as
COGL_ENABLE_EXPERIMENTAL_2_0_API is not defined but it was actually
requiring it to be defined which was breaking clutter applications.
2013-08-20 11:53:39 +01:00
Neil Roberts
45550cd343 wayland: Call eglTerminate before destroying wl_display, not after
The eglTerminate code in Mesa will try to destroy the wl_drm object
which involves using data structures in the wl_display. Cogl was
disconnecting the display before calling eglTerminate which meant that
this would end up accessing potentially garbage data.

https://bugzilla.gnome.org/show_bug.cgi?id=705591

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 358d85f35d0fe36698b758163729c4551fe5fd25)
2013-08-20 11:13:37 +01:00
Robert Bragg
07930069d3 Post-release version bump to 1.15.7 2013-08-20 01:23:17 +01:00
Robert Bragg
0c40013a8d Release 1.15.6 (snapshot) 2013-08-20 01:06:44 +01:00
Robert Bragg
e1dfcdee3d Updates NEWS for the 1.15.6 release 2013-08-20 01:06:44 +01:00
Robert Bragg
daa3a7d7b5 framebuffer: restore api to maintain ABI for release
This restores the cogl_framebufer_[v]draw_*_attributes APIs for the 1.16
branch so we can avoid changing the soname for the 1.15.6 release
2013-08-20 01:06:25 +01:00
Chun-wei Fan
aa878ddca6 Fix the placement of deprecation macros
The deprecation macros, which expand to __declspec (deprecated) on Visual
Studio, is expected to be before the return type of the function which
is annotated by them, and having the deprecation macros there is also
accepted by GCC as well.

This will fix the builds of all applications/libraries using Cogl under
Visual Studio,

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2013-08-19 22:44:45 +01:00
Fan Chun-wei
d87a0b08d6 Update the cogl.symbols file
Add and rename the symbols that have been added/renamed during the
development cycle, and also remove those that have been dropped during the
process.

Also continue the quest of purging from the exports lists of the internal
APIs as some of those are no longer referenced by other Cogl components.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2013-08-19 22:44:45 +01:00
Chun-wei Fan
00b3e21f44 cogl-gpu-info.c: Avoid using named initializers
Unfortunately named initializers is a feature that is not supported by
all compilers (such as pre-2013 Visual Studio) so avoid using that.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 5a5659f9861dfe7a4808f2a5284de8fe6175bec2)
2013-08-19 22:44:45 +01:00
Chun-wei Fan
45288c5d6d cogl-texture-gl.c: Don't include strings.h unconditionally
Use the HAVE_STRINGS_H check before we include strings.h, as it is not
universally available.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit ff65144c84a16f9470d3f3931dc91cc9a6ef5938)
2013-08-19 22:44:45 +01:00
Chun-wei Fan
96de3fbcf5 MSVC builds: Update pre-defined cogl-define.h
...For both the regular WGL winsys and SDL winsys builds, that
COGL_HAS_GTYPE_SUPPORT is defined, so that the builds won't break as
Visual Studio builds do assume an existing installation of GLib.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit ef41aea2796315a47693bf278f08b41ca6703566)
2013-08-19 22:44:45 +01:00
Lionel Landwerlin
69247c10f3 cogl-gst: emit ready signal on sink only after the first frame is uploaded
Developers listening to the 'ready' signal on CoglGstVideoSink might
call process the current frame once the signal is triggered. We need
to ensure the first frame has been uploaded before letting people know
that the sink is ready.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 53882aa0728c5540d8452045006a763e29d4306d)
2013-08-19 22:44:45 +01:00
Neil Roberts
71f6023e8a Fix the documented default value for --enable-cogl-path
As far as I can tell --enable-cogl-path is enabled by default but the
help string for it was suggesting otherwise.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 9c75fc5463acf1cb51bf00d9914678013ed9d248)
2013-08-19 22:44:45 +01:00
Neil Roberts
05c0035ea6 Fix the help string for --enable-standalone
The help string had the wrong name presumably resulting from a cut and
paste error of the --enable-debug option.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Damien Lespiau <damien.lespiau at intel.com>

(cherry picked from commit fb6a582ae41a5511c837846e8fbac46462fce93d)
2013-08-19 22:44:45 +01:00
Robert Bragg
04d943579b gl: bind position attribute to location 0
Full GL treats the position attribute specially and requires that it
must be bound to generic attribute location 0 unlike GLES 2.0 or
GL 3.2 core. We now make sure to unconditionally bind the
cogl_position_in attribute to location 0 before linking any glsl program
in cogl.

For reference the relevant part of the GL 3.0 spec that covers these
semantics is Section 2.7 "Vertex Specification" pg 27

After this change there was one remaining problem in
test-custom-attributes where the test_short_verts() test was using its
own "pos" attribute instead of cogl_position_in and so cogl wasn't able
to ensure it would be bound to location 0.

This updates the test to use cogl_position_in but to work around the
fact that glVertexPointer doesn't support UNSIGNED_SHORT components we
force the test to use the glsl backend by setting a shader snippet on
the pipeline.

https://bugs.freedesktop.org/show_bug.cgi?id=67548

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 992ef7b3b49ebb56adde2133bb36330c04133a3f)
2013-08-19 22:44:45 +01:00
Robert Bragg
1317a25a91 offscreen: rename _new_to_texture to _new_with_texture
This renames cogl_offscreen_new_to_texture to
cogl_offscreen_new_with_texture. The intention is to then cherry-pick
this back to the cogl-1.16 branch so we can maintain a parallel
cogl_offscreen_new_to_texture() function which keeps the synchronous
allocation semantics that some clutter applications are currently
relying on.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit ecc6d2f64481626992b2fe6cdfa7b999270b28f5)

Note: Since we can't break the 1.x api on this branch this keeps a
thin shim around cogl_offscreen_new_with_texture to implement
cogl_offscreen_new_to_texture with its synchronous allocation
semantics.
2013-08-19 22:44:44 +01:00
Adel Gadllah
64aa6092ce offscreen: Allocate the framebuffer in cogl_offscreen_new_to_texture_full
The API says that it should return NULL on failure but it does not do that
due to the lazy allocation.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

https://bugzilla.gnome.org/show_bug.cgi?id=703174
2013-08-19 22:44:44 +01:00
Neil Roberts
28deb1919a cogl-path: Fix the uninitialised path->fill_primitive
This was not being uninitialised so it was sometimes causing a crash
when it tried to unref an invalid pointer. This was causing test-path
to fail for me.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit ee834bf10a05cf000d4bc4dd2438ca6cedd8a2b5)
2013-08-19 22:44:44 +01:00
Robert Bragg
7365c3aa77 Separate out CoglPath api into sub-library
This splits out the cogl_path_ api into a separate cogl-path sub-library
like cogl-pango and cogl-gst. This enables developers to build Cogl with
this sub-library disabled if they don't need it which can be useful when
its important to keep the size of an application and its dependencies
down to a minimum. The functions cogl_framebuffer_{fill,stroke}_path
have been renamed to cogl_path_{fill,stroke}.

There were a few places in core cogl and cogl-gst that referenced the
CoglPath api and these have been decoupled by using the CoglPrimitive
api instead. In the case of cogl_framebuffer_push_path_clip() the core
clip stack no longer accepts path clips directly but it's now possible
to get a CoglPrimitive for the fill of a path and so the implementation
of cogl_framebuffer_push_path_clip() now lives in cogl-path and works as
a shim that first gets a CoglPrimitive and uses
cogl_framebuffer_push_primitive_clip instead.

We may want to consider renaming cogl_framebuffer_push_path_clip to
put it in the cogl_path_ namespace.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 8aadfd829239534fb4ec8255cdea813d698c5a3f)

So as to avoid breaking the 1.x API or even the ABI since we are quite
late in the 1.16 development cycle the patch was modified to build
cogl-path as a noinst_LTLIBRARY before building cogl and link the code
directly into libcogl.so as it was previously. This way we can wait
until the start of the 1.18 cycle before splitting the code into a
separate libcogl-path.so.

This also adds shims for cogl_framebuffer_fill/stroke_path() to avoid
breaking the 1.x API/ABI.
2013-08-19 22:44:35 +01:00
Giovanni Campagna
dab054200c egl-kms: set the EGL_PLATFORM explicitly
Otherwise, if we try egl-wayland first, we get the environment
variable from that, which crashes mesa trying to open the gbm device
as a wayland display.

https://bugzilla.gnome.org/show_bug.cgi?id=705836
2013-08-13 09:32:17 +02:00
Neil Roberts
a4fa5711f9 Post-release version bump to 1.15.5 2013-07-30 16:06:34 +01:00
Neil Roberts
e3f8f2b776 Release 1.15.4 (snapshot) 2013-07-30 15:53:17 +01:00
Neil Roberts
c4fca0f3ff Updates NEWS for the 1.15.4 release 2013-07-30 15:48:58 +01:00
Robert Bragg
e4f24dba75 framebuffer: remove attribute drawing apis
Almost nothing draws attributes directly and for those things that do
it's trivial to adapt them to instead draw via the cogl_primitive api.
This simplifies the Cogl api a bit.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 7395925bcc01aad6c695fd0d9af78b784b3c64d4)

Conflicts:
	cogl/cogl-framebuffer.c
	cogl/cogl-framebuffer.h
2013-07-30 15:08:39 +01:00
Robert Bragg
e9f721216e Add _primitive_draw to replace _framebuffer_draw_primitive
When splitting out the CoglPath api we saw that we would be left with
inconsistent drawing apis if the drawing apis in core Cogl were lumped
into the cogl_framebuffer_ api considering other Cogl sub-libraries or
that others will want to create higher level drawing apis outside of
Cogl but can't use the same namespace.

So that we can aim for a more consistent style this adds a
cogl_primitive_draw() api, comparable to cogl_path_fill() or
cogl_pango_show_layout() that's intended to replace
cogl_framebuffer_draw_primitive()

Note: the attribute and rectangle drawing apis are still in the
cogl_framebuffer_ namespace and this might potentially change but in
these cases there is no single object representing the thing being drawn
so it seems a more reasonable they they live in the framebuffer
namespace for now.

Note: the cogl_framebuffer_draw_primitive() api isn't removed by this
patch so it can more conveniently be cherry picked to the 1.16 branch so
we can mark it deprecated for a short while. Even though it's marked as
experimental api we know that there are people using the api so we'd
like to give them a chance to switch to the new api.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 418912b93ff81a47f9b38114d05335ab76277c48)

Conflicts:
	cogl-pango/cogl-pango-display-list.c
	cogl/Makefile.am
	cogl/cogl-framebuffer.c
	cogl/cogl-pipeline-layer-state.h
	cogl/cogl2-path.c
	cogl/driver/gl/cogl-clip-stack-gl.c
2013-07-29 18:31:36 +01:00
Robert Bragg
5580baeffb examples: avoid using the auto-texture apis
Instead of using cogl_texture_new_from_file/with_size in the example we
now use the cogl_texture_2d_ equivalents. This is in preparation for
removing the cogl-auto-texture apis.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 815a1c80db4132fff6ccf97fc08396e61fc31ebb)

Conflicts:
	examples/cogl-crate.c
	examples/cogl-gles2-context.c
	examples/cogl-msaa.c
2013-07-29 17:57:23 +01:00
Robert Bragg
937337993d tests: stop using cogl-auto-texture apis
The plan is to remove the cogl-auto-texture apis since they hide a bit
too much from developers but currently the conformance tests depend on
these apis in numerous places.

For the conformance tests it makes some sense to continue using high
level texture apis similar to the auto-texture apis since we may want
to make broad variations to how textures are allocated as part of the
testing running if that might help exercise more code paths.

This patch copies much of the auto-texture functionality into some
slightly more special purpose utilities in test-utils.c/h. Minor changes
include being constrained to the public Cogl api and they also don't
let you catch CoglErrors and just assume they should abort on error.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 911df79776ce6f695351c15e9872b4f1479d30bf)

Conflicts:
	tests/conform/test-atlas-migration.c
	tests/conform/test-backface-culling.c
	tests/conform/test-blend-strings.c
	tests/conform/test-color-mask.c
	tests/conform/test-just-vertex-shader.c
	tests/conform/test-npot-texture.c
	tests/conform/test-primitive.c
	tests/conform/test-snippets.c
	tests/conform/test-texture-get-set-data.c
	tests/conform/test-texture-mipmap-get-set.c
	tests/conform/test-texture-no-allocate.c
	tests/conform/test-wrap-modes.c
2013-07-29 17:56:07 +01:00
Robert Bragg
7d2e23bd75 bitmap: calc rowstride from width * bpp if 0
This updates cogl_bitmap_new_for_data() to calculate the rowstride from
the width and bpp if the given rowstride is 0, to be consistent with how
the texture apis work.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 1c809210092a8c5e223edfcab1e378b205cf35d6)
2013-07-29 16:59:37 +01:00
Robert Bragg
1255d178e0 gst: don't use cogl_texture_new_with_data
This updates cogl-gst to use cogl_texture_2d_new_with_data instead of
cogl_texture_new_with_data in preparation for removing the automagic
apis in cogl-auto-texture.c

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit d3af8dc9bf6c4c1b09a4f7559b0375f848368c10)

Conflicts:
	cogl-gst/cogl-gst-video-sink.c
2013-07-29 16:59:15 +01:00
Robert Bragg
d383bc0e61 remove internal use of cogl_texture_new_with_size
In preparation for removing the automagic cogl-auto-texture apis this
adds a more minimal version of the cogl_texture_new_with_size code to
cogl-atlas.c for creating textures used to migrate images out of an
atlas and to cogl-texture-pixmap-x11.c.

Note: It turned out that both of these minimal versions were the same so
I did consider keeping a shared utility, but since the implementations
are very small and potentially due to the differing requirements for
atlas and pixmap-x11 textures we might even want them to differ later I
chose to keep them separate.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 6d64307483713e7a5a7ef554275619def51b840f)

Conflicts:
	cogl/cogl-atlas.c
	cogl/winsys/cogl-texture-pixmap-x11.c
2013-07-29 16:57:33 +01:00
Robert Bragg
061240ef2a 2d-sliced: add _new_from_file/data/bitmap apis
This adds cogl_texture_2d_sliced_new_from_bitmap/data/file apis in
preparation for removing the cogl_texture_new_from_bitmap/file apis that
are considered a bit too magic, but we don't want to loose the
convenience they have.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 218da8e1349d7658f45c6933b9736c0d32941b8b)

Conflicts:
	cogl/cogl-auto-texture.c
2013-07-29 16:49:01 +01:00
Robert Bragg
aa92110f83 texture-2d: Add _new_from_file api
This adds a cogl_texture_2d_new_from_file() api since we are planning to
remove cogl_texture_new_from_file() but don't want to loose the
convenience it had.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 10e91aa513123ed277a8d45976f8d75445d7dc9c)
2013-07-29 16:48:49 +01:00
Robert Bragg
fc5d1a8a68 Expose CoglAtlasTexture api
This exposes the CoglAtlasTexture api, making the following public:
cogl_atlas_texture_new_with_size
cogl_atlas_texture_new_from_file
cogl_atlas_texture_new_from_data
cogl_atlas_texture_new_from_bitmap

The plan is to remove auto-texture apis like cogl_texture_new_from_file
since they are a bit too magic, but that means we need an explicit way
for users to allocate texture that will go in the atlas.

Although the _new_from_file() api is arguably redundant since you can
use _bitmap_new_from_file() followed by _atlas_texture_new_from_bitmap()
we don't want to loose any of the convenience that
cogl_texture_new_from_file() had.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit fe515e6063ba4c3ddb5cd00d2c8527d9a6336a12)

Conflicts:
	cogl/Makefile.am
2013-07-29 16:38:53 +01:00
Robert Bragg
6f480c7530 texture: remove _cogl_texture_prepare_for_upload
This removes the gl centric _cogl_texture_prepare_for_upload api from
cogl-texture.c and instead adds a _cogl_bitmap_convert_for_upload() api
which everything now uses instead. GL specific code that needed the gl
internal/format/type enums returned by _cogl_texture_prepare_for_upload
now use ->pixel_format_to_gl directly.

Since there was a special case optimization in
cogl_texture_new_from_file that aimed to avoid copying the temporary
bitmap that's created for the given file and allow conversions to
happen in-place the new _cogl_bitmap_convert_for_upload() api supports
converting in place depending on a 'can_convert_in_place' argument.

This ability to convert bitmaps in-place has been integrated across the
different components as appropriate.

In updating cogl-texture-2d-sliced.c this was able to remove a number of
other GL specific parts to how spans are setup.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit e190dd23c655da34b9c5c263a9f6006dcc0413b0)

Conflicts:
	cogl/cogl-auto-texture.c
	cogl/cogl.symbols
2013-07-29 16:31:44 +01:00
Damien Lespiau
1e4e68e069 context: Don't forget to unref() the renderer if we create it ourselves
cogl_display_new() takes a ref on the renderer, so code creating a
renderer and not keeping a pointer to it do unref later needs to drop
the ref immediately.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 5433555f19ac73f3f236026f1bafca758d63c9fa)
2013-07-29 16:06:37 +01:00
Robert Bragg
4d5af45d99 cogl-gst: adds _sink_is_ready() api
This adds a cogl_gst_video_sink_is_ready() for code to be able to
check if it's safe to call cogl_gst_video_sink_get_pipeline() or
cogl_gst_video_sink_setup_pipeline() without causing an error.
Normally an application can listen for the pipeline-ready signal but
sometimes a sink can be passed between components that didn't have an
opportunity to connect a signal handler, so they need a way to
directly check the status.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 9e7db391a87beee7c448f2a67b3e7202779ce9b2)
2013-07-25 16:46:18 +01:00
Chun-wei Fan
887d2ebf2e Update Visual Studio Property Sheets
"Install" the newly-introduced public headers that are needed.
2013-07-25 13:32:17 +08:00