Commit Graph

1921 Commits

Author SHA1 Message Date
Emmanuele Bassi
5d2d8297e2 [actor] Use foreach_with_internals()
ClutterContainer provides a foreach_with_internals() vfunc for
iterating over all of a container's children, be them added using
the Container API or be them internal to the container itself.

We should be using the foreach_with_internals() function instead
of the plain foreach().
2009-05-01 12:31:06 +01:00
Neil Roberts
20cd885c3d [ClutterTexture] Check before unrefing the fbo_handle
When replacing the fbo_handle with a new handle it first unrefs the
old handle. This was previously a call to cogl_offscreen_unref which
silently ignored attempts to unref COGL_INVALID_HANDLE. However the
new cogl_handle_unref does check for this so we should make sure the
handle is valid to avoid the warning.
2009-04-30 15:09:04 +01:00
Neil Roberts
4f692cc3ee [ClutterTexture] Attach the FBO texture to a layer in the material
Bug 1565 - test-fbo case failed in many platform

clutter_texture_new_from_actor was broken because it created the FBO
texture but then never attached it to the material so it was never
used for rendering. The old behaviour in Clutter 0.8 was to assign the
texture directly to priv->tex. In 0.9 priv->tex is replaced with
priv->material which has a reference to the tex in layer 0. So putting
the FBO texture directly in layer 0 more closely matches the original
behaviour.
2009-04-30 15:09:04 +01:00
Øyvind Kolås
8e6e09c8ef [events] Added handling of missing type to clutter_event_get_state
clutter_event_get_state wasn't returning the state for
CLUTTER_BUTTON_RELEASE, the information was there it just needed to
be returned correctly.
2009-04-30 11:54:09 +01:00
Neil Roberts
bb156970de Render pango layouts with vertex buffers
When rendering a pango layout CoglPangoRenderer now records the
operations into a list called a CoglPangoDisplayList. The entries in
the list are either glyph renderings from a texture, rectangles or
trapezoids. Multiple consecutive glyph renderings from the same glyph
cache texture are combined into a single entry. Note the
CoglPangoDisplayList has nothing to do with a GL display list.

After the display list is built it is attached to the PangoLayout with
g_object_set_qdata so that next time the layout is rendered it can
bypass rebuilding it.

The glyph rendering entries are drawn via a VBO. The VBO is attached
to the display list so it can be used multiple times. This makes the
common case of rendering a PangoLayout contained in a single texture
subsequent times usually boil down to a single call to glDrawArrays
with an already uploaded VBO.

The VBOs are accessed via the cogl_vertex_buffer API so if VBOs are
not available in GL it will resort to a fallback.

Note this will fall apart if the pango layout is altered after the
first render. I can't find a way to detect when the layout is
altered. However this won't affect ClutterText because it creates a
new PangoLayout whenever any properties are changed.
2009-04-29 19:53:24 +01:00
Emmanuele Bassi
01d172293c [model] Rework Model behaviour with a filter
Currently ClutterModel::get_iter_at_row() ignores whether we have
a filter in place. This also extends to the get_n_rows() method.

The more consistent, more intuitive and surely more correct way to
handle a Model with a filter in place is to take into account the
presence of the filter itself -- that is:

  - get_n_rows() should take into account the filter and return the
    number of *filtered* rows

  - get_iter_at_row() should also take the filter into account and
    get the first non-filtered row

These two changes make the ClutterModel with a filter function
behave like a subset of the original Model without a filter in
place.

For instance, given a model with three rows:

  - [row 0]     <does not match filter>
  - [row 1]     <matches filter>
  - [row 2]     <matches filter>
  - [row 3]     <does not match filter>

The get_n_rows() method will return "2", since only two rows will
match the filter; the get_first_iter() method will ask for the
zero-eth row, which will return an iterator pointing to the contents
of row 1 (but the :row property of the iterator will be set to 0);
the get_last_iter() method will ask for the last row, which will
return an iterator pointing to the contents of row 2 (but the :row
property of the iterator will be set to 1).

This changes will hopefully make the Model API more consistent
in its usage whether there is a filter in place or not.
2009-04-29 15:26:05 +01:00
Emmanuele Bassi
44fefa2afe [model] Add :filter-set
Currently, there is no way for implementations of the ClutterModel
abstract class to know whether there is a filter in place. Since
subclasses might implement some optimization in case there is no
filter present, we need a simple (and public) API to ask the model
itself.
2009-04-29 15:14:40 +01:00
Neil Roberts
9fdc9ca583 [ClutterText] Fix actors with a width but no wrapping and the wrap modes
Setting the wrap mode on the PangoLayout seems to have disappeared
during the text-actor-layout-height branch merge so this brings it
back. The test for this in test-text-cache no longer needs to be
disabled.

We also shouldn't set the width on the layout if there is no wrapping
or ellipsizing because otherwise it implicitly enables wrapping. This
only matters if the actor gets allocated smaller than its natural
size.
2009-04-27 17:43:48 +01:00
Owen W. Taylor
e260296cb5 [clone] Redraw when the source changes
Bug 1484 - Redraw ClutterClone when the source changes, even for
           !visible sources

Connect to ::queue-redraw on the clone source and queue a redraw.
This allows redrawing the Clone when the source changes, even in
case of a non visible source actor.

http://bugzilla.openedhand.com/show_bug.cgi?id=1484

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-24 15:30:59 +01:00
Emmanuele Bassi
678f99677f Use a single master "clock" to drive timelines
Currently, all timelines install a timeout inside the TimeoutPool
they share. Every time the main loop spins, all the timeouts are
updated. This, in turn, will usually lead to redraws being queued
on the stages.

This behaviour leads to the potential starvation of timelines and
to excessive redraws.

One lesson learned from the games developers is that the scenegraph
should be prepared in its entirety before the GL paint sequence is
initiated. This means making sure that every ::new-frame signal
handler is called before clutter_redraw() is invoked.

In order to do so a TimeoutPool is not enough: we need a master
clock. The clock will be responsible for advancing all the active
timelines created inside a scene, but only when the stage is
being redrawn.

The sequence is:

  + queue_redraw() is invoked on an actor and bubbles up
    to the stage

  + if no redraw() has already been scheduled, install an
    idle handler with a known priority

  + inside the idle handler:

    - advance the master clock, which will in turn advance
      every playing timeline by the amount of milliseconds
      elapsed since the last redraw; this will make every
      playing timeline emit the ::new-frame signal

    - queue a relayout

    - call the redraw() method of the backend

This way we trade multiple timeouts with a single frame source
that only runs if a timeline is playing and queues redraws on
the various stages.
2009-04-24 15:28:15 +01:00
Johan Bilien
51f4e9680b Relinquish the focus when unmapped while owning it
Bug 1547 - when an actor is unmapped while owning the focus, it should
           release it

When an actor is unmapped while owning the focus, the should release it.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-24 15:27:47 +01:00
Havoc Pennington
125bded814 Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state

* Add a VISIBLE flag tracking application programmer's
  expected showing-state for the actor, allowing us to
  always ensure we keep what the app wants while tracking
  internal implementation state separately.

* Make MAPPED reflect whether the actor will be painted;
  add notification on a ClutterActor::mapped property.
  Keep MAPPED state updated as the actor is shown,
  ancestors are shown, actor is reparented, etc.

* Require a stage and realized parents to realize; this means
  at realization time the correct window system and GL resources
  are known. But unparented actors can no longer be realized.

* Allow children to be unrealized even if parent is realized.
  Otherwise in effect either all actors or no actors are realized,
  i.e. it becomes a stage-global flag.

* Allow clutter_actor_realize() to "fail" if not inside a toplevel

* Rework clutter_actor_unrealize() so internally we have
  a flavor that does not mess with visibility flag

* Add _clutter_actor_rerealize() to encapsulate a somewhat
  tricky operation we were doing in a couple of places

* Do not realize/unrealize children in ClutterGroup,
  ClutterActor already does it

* Do not realize impl by hand in clutter_stage_show(),
  since showing impl already does that

* Do not unrealize in various dispose() methods, since
  ClutterActor dispose implementation already does it
  and chaining up is mandatory

* ClutterTexture uses COGL while unrealizable (before it's
  added to a stage). Previously this breakage was affecting
  ClutterActor because we had to allow realize outside
  a stage. Move the breakage to ClutterTexture, by making
  ClutterTexture just use COGL while not realized.

* Unrealize before we set parent to NULL in clutter_actor_unparent().
  This means unrealize() implementations can get to the stage.
  Because actors need the stage in order to detach from stage.

* Update clutter-actor-invariants.txt to reflect latest changes

* Remove explicit hide/unrealize from ClutterActor::dispose since
  unparent already forces those
  Instead just assert that unparent() occurred and did the right thing.

* Check whether parent implements unrealize before chaining up
  Needed because ClutterGroup no longer has to implement unrealize.

* Perform unrealize in the default handler for the signal.
  This allows non-containers that have children to work properly,
  and allows containers to override how it's done.

* Add map/unmap virtual methods and set MAPPED flag on self and
  children in there. This allows subclasses to hook map/unmap.
  These are not signals, because notify::mapped is better for
  anything it's legitimate for a non-subclass to do.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-24 15:27:19 +01:00
Johan Bilien
b73ee6992c Unnecessary glColorMask on alpha drops performance
Bug 1228 - Unnecessary glColorMask on alpha drops performance

With DRI2, alpha is allowed in the window's framebuffer

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-24 15:26:32 +01:00
Emmanuele Bassi
08ba42a5ab Allow passing the pick mode to get_actor_at_pos()
Bug 1513 - Allow passing in ClutterPickMode to
           clutter_stage_get_actor_at_pos()

At the moment, clutter_stage_get_actor_at_pos() uses CLUTTER_PICK_ALL
internally to find an actor. It would be useful to allow passing in
ClutterPickMode to clutter_stage_get_actor_at_pos(), so that the caller
can specify CLUTTER_PICK_REACTIVE as a criteria.
2009-04-24 15:25:58 +01:00
Emmanuele Bassi
6064572703 [x11] Use XWithdrawWindow()
Bug 1516 - Does not withdraw toplevels correctly

clutter_stage_x11_hide() needs to use XWithdrawWindow(), not
XUnmapWindow().

As it stands now, if the window is already unmapped (say the WM has
minimized it), then the WM will not know that Clutter has closed the
window and will keep the window managed, showing it in the task list
and so forth.
2009-04-24 15:25:31 +01:00
Havoc Pennington
4f663384c7 Add ClutterContainer::foreach_with_internals()
Bug 1517 - clutter_container_foreach_with_internals()

This allows us to iterate over all children (for things like maintaining
map/realize invariants) or only children that apps added and care about.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-24 15:25:08 +01:00
Emmanuele Bassi
d6ccecd79e [alpha] Sanitize easing equations
Bug 1561 - Bad code in clutter-alpha.c

The implementation of the easing modes equations followed closely
the JavaScript and ActionScript counterparts. Obviously, JS and AS
are not C-compatible, so later versions of gcc (4.4.0 for instance)
would complain about uninitialized variables and such. The code is
also obfuscated and hard to debug/understand.

For these reasons, the implementation should be unobfuscated and
sanitized.
2009-04-23 11:35:10 +01:00
Robert Bragg
1d2ac51ea3 [x11-texture-pixmap] Fixes a reported lockup due to an undesireable X server grab
A lockup was reported by fargoilas on #clutter and removing the server grab in
clutter_x11_texture_pixmap_sync_window fixed the problem.

We were doing an x server grab to guarantee that if the XGetWindowAttributes
request reported that our redirected window was viewable then we would also
be able to get a valid pixmap name.  (the composite protocol says it's an
error to request a name for a window if it's not viewable) Without the grab
there would be a race condition.

Instead we now handle error conditions gracefully.
2009-04-22 13:43:53 +01:00
Emmanuele Bassi
ffefbe4661 [text] Avoid a Pango warning with empty markup
When the markup string is empty Pango complains about invalid
characters.
2009-04-21 14:08:55 +01:00
Emmanuele Bassi
1c42e6334e [text] Emit ::cursor-event only on changes
The documentation for the ::cursor-event says that the signal
is emitted only when the cursor position changes. Right now it
is being emitted every time we ensure the cursor position during
the Text paint sequence.

The clutter_text_ensure_cursor_position() function should check
whether the stored cursor position has changed since the last
paint, and emit the ::cursor-event signal only when there has
been a change.
2009-04-21 12:11:42 +01:00
Emmanuele Bassi
368f61fa65 [text] Return the correct minimum height
The correct minimum height in case of ellipsis is still 1px.
2009-04-21 12:11:41 +01:00
Emmanuele Bassi
5c8263ecb7 [text] Limit the Layout width
We only want to eschew the pango_layout_set_width() on editable,
single-line Text actors because they can "scroll" the PangoLayout.

This fixes the ellipsization on entries.
2009-04-21 12:11:41 +01:00
Robert Bragg
e4d3b0536f [gl/cogl.c] #include <gmodule.h> for OS X builds
In unifying the {gl,gles}/cogl.c code recently, moving most of the code into
common/cogl.c the gmodule.h include was also mistakenly moved.

Thanks to Felix Rabe for reporting this issue.

Note: I haven't tested this fix myself, as I'm not set up to be able to
build for OS X
2009-04-20 14:20:37 +01:00
Robert Bragg
46c20f1523 [cogl vertex buffers] Adds fallbacks for drivers without VBO support
Buffer objects aren't currently available for glx indirect contexts, so we
now have a fallback that simply allocates fake client side vbos to store the
attributes.
2009-04-20 13:04:34 +01:00
Robert Bragg
ac21e7b182 [cogl debug] --cogl-debug=rectangles now outlines all cogl rectangles
This makes the #if 0'd debug code that was in _cogl_journal_flush_quad_batch
- which we have repeatedly found usefull for debugging various geometry
issues in Clutter apps - a runtime debug option.

The outline colors rotate in order from red to green to blue which can also
help confirm the order that your geometry really drawn.

The outlines are not affected by the current material state, so if you e.g.
have a blending bug where geometry mysteriously disappears this can confirm
if the underlying rectangles are actually being emitted but blending is
causing them to be invisible.
2009-04-17 15:25:28 +01:00
Robert Bragg
169d472d17 Use $(MAINTAINER_CFLAGS) in clutter/{x11,glx}/Makefile.am
These makefile weren't resulting in the addition of the maintainer flags while
building clutter.
2009-04-17 14:53:24 +01:00
Bastian Winkler
5c50be1bdc Prevent a possible zero division
A zero division might occur in clutter_path_get_position if the length
of a curved node is zero.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2009-04-16 17:16:31 +01:00
Chris Lord
56ac4baf17 [ClutterText] Return 1 for min width when editable
Editable ClutterText will scroll when allocated less width than is
necessary to lay out the entire layout on a single line, so return 1 for
the minimum width in this case.

Approved by Emmanuele Bassi, fixes bug #1555.
2009-04-16 16:34:15 +01:00
Emmanuele Bassi
425fa78a27 Merge branch 'text-actor-layout-height'
* text-actor-layout-height:
  [clutter-text] Fix ellipsizing
  Support pango_layout_set_height() in ClutterText

Conflicts:
	clutter/clutter-text.c
2009-04-15 18:08:14 +01:00
Emmanuele Bassi
d4b47af153 [stage] Warn if perspective's z_far - z_near is 0
Since we have to do (z_far - z_near) and use it in a division we
should check that the user is not passing a value that would
cause a division by zero.
2009-04-15 17:27:04 +01:00
Emmanuele Bassi
709bb69970 Add debug annotations for the layout process
If we need to check that the layout sequence is correct in
terms of order of execution and with respect to caching, then
having a CLUTTER_DEBUG_LAYOUT debug flag would make things
easier.
2009-04-15 17:25:50 +01:00
Emmanuele Bassi
f8256e4b23 [text] Do not ellipsize non-editable layouts
If a ClutterText is set as non-editable then its PangoLayout
will occupy as much width as its contents and ignore the
ellipsization setting.
2009-04-15 17:23:45 +01:00
Neil Roberts
fbd9c59c7c [clutter-text] Fix ellipsizing
Ellipsizing was effectively broken for two reasons. There was a typo
in the code to set the width so it always ended up being some massive
value. If no height should be set on the layout it was being set to
G_MAXINT. Setting a height greater than 0 enables wrapping which so
ellipsizing is not performed. It should be left at the default of -1
instead.
2009-04-15 14:46:45 +01:00
Emmanuele Bassi
5af99660cb [json] Avoid leaks on error code paths
Bug 1476 - JSON Parser memory leak

Static analysis of the code showed that the in-tree copy of
the JsonParser object leaks objects and arrays on parse errors.

Thanks to Gordon Williams <gordon.williams@collabora.co.uk>
2009-04-15 12:18:55 +01:00
Øyvind Kolås
269598a2cf [group] avoid double evaluation of arguments in clutter_group_add
clutter_group_add would evaluate the actor argument twice, which is
bad if this is a function call creating a new actor and not a variable.
2009-04-08 18:19:46 +01:00
Neil Roberts
a9f24351e9 Fix fullscreening when the stage is unrealized and on dual-head
If the stage is unrealized (such as will be the case if the stage was
created with clutter_stage_new) then it would set the size of the
stage display but it was not setting the fullscreen_on_map flag so it
never got the _NET_WM_STATE_FULLSCREEN property. Now it always sets
the flag regardless of whether the window is created yet.

There was also problems with dual-headed displays because in that case
DisplayWidth/Height will return the size of the combined display but
Metacity (and presumably other WMs) will sensibly try fit the window
to only one of the monitors. However we were setting the size hints so
that the minimum size is that of the combined display. Metacity tries
to honour this by setting the minimum size but then it no longer
positions the window at the top left of the screen.

The patch makes it avoid setting the minimum size when the stage is
fullscreen by checking the fullscreen_on_map flag. This also means we
can remove the static was_resizable flag which would presumably have
caused problems for multi-stage.
2009-04-07 15:24:48 +01:00
Neil Roberts
1edc19d1d3 [clutter-text] Add a separate property for the selection color
Adds a new property so that the selection color can be different from
the cursor color. If no selection color is specified it will use the
cursor color as before. If no cursor color is specified either it will
use the text color.
2009-04-06 15:22:31 +01:00
Neil Roberts
3fdacf9762 [cogl-handle] Fix the broken debug macros
The debug macros for tracking reference counting of CoglHandles had
some typos introduced in c3d9f0 which meant it failed to compile when
COGL_DEBUG is 1.
2009-04-06 12:44:15 +01:00
Robert Bragg
e464acff7a [cogl] cogl_is_*(): Don't dereference an invalid handle; just return FALSE
An invalid handle is implicitly not of any type.
2009-04-06 11:35:10 +01:00
Neil Roberts
fff5585b5f [cogl-pango-render] Fix returning to default color after a color attribute
Since the Cogl material branch merge when changing the color of a part
using pango attributes (such as using <span color="red" /> markup)
then it wouldn't return to the default color for the rest of the
layout. pango_renderer_get_color returns NULL if there is no color
override in which case it needs to revert to the color specified as
the argument to cogl_pango_render_layout. The 'color' member of
CoglPangoRenderer has been reinstated to store that default color and
now cogl_pango_render_set_color_for_part is the only place that sets
the material color.
2009-04-06 11:14:43 +01:00
Emmanuele Bassi
a1cc1f57ac [animation] Do not connect to ::completed multiple times
The clutter_actor_animate*() family of functions should only connect
to the Animation::completed signal once, during the construction of
the Animation object attached to the Actor. Otherwise, the completed
signal handler will be run multiple times, and will try to unref()
the Animation for each call -- leading to a segmentation fault.
2009-04-05 20:32:15 +01:00
Emmanuele Bassi
6bf883da6c [animation] Add the ::started signal
The Animation class is missing a ::started signal matching the
::completed one. A ::started signal is useful for debugging,
initial state set up, and checks.
2009-04-03 14:19:20 +01:00
Emmanuele Bassi
1762795990 [group] Fix compilation
A case of rebase FAIL. The sorting of the children was still
done using the now removed group function call instead of the
Container one.
2009-04-03 13:36:30 +01:00
Emmanuele Bassi
df738d0a8c [animation] Do not unref on ::complete by default
Bug 1535 - Complete animation always unrefs ClutterAnimation (even
           after g_object_ref_sink)

Animations created through clutter_animation_new() should not
automagically unref themselves by default on ::complete. We
only want that behaviour for Animations created by the
clutter_actor_animate* family of functions, since those provide
the automagic memory management.
2009-04-03 12:47:21 +01:00
Emmanuele Bassi
bd8d3f6bd8 [group] Remove long deprecated API
ClutterGroup still ships with API deprecated since 0.4. We did
promise to keep it around for a minor release cycle -- not for 3.

Since we plan on shipping 1.0 without the extra baggage of the
deprecated entry points, here's the chance to remove the accumulated
cruft.

All the removed methods and signals have a ClutterContainer
counterpart.
2009-04-03 12:47:21 +01:00
Emmanuele Bassi
9d0ce68c2f [shader] Remove deprecated set_uniform_1f()
Since we're planning to release 1.0 without any of the deprecated
API baggage, we can simply remove the set_uniform_1f() method from
ClutterShader public API and add it to the deprecated header.
2009-04-03 12:47:21 +01:00
Robert Bragg
c3d9f0bed4 [cogl-handle] Optimize how we define cogl handles
The cogl_is_* functions were showing up quite high on profiles due to
iterating through arrays of cogl handles.

This does away with all the handle arrays and implements a simple struct
inheritance scheme. All cogl objects now add a CoglHandleObject _parent;
member to their main structures. The base object includes 2 members a.t.m; a
ref_count, and a klass pointer. The klass in turn gives you a type and
virtual function for freeing objects of that type.

Each handle type has a _cogl_##handle_type##_get_type () function
automatically defined which returns a GQuark of the handle type, so now
implementing the cogl_is_* funcs is just a case of comparing with
obj->klass->type.

Another outcome of the re-work is that cogl_handle_{ref,unref} are also much
more efficient, and no longer need extending for each handle type added to
cogl. The cogl_##handle_type##_{ref,unref} functions are now deprecated and
are no longer used internally to Clutter or Cogl. Potentially we can remove
them completely before 1.0.
2009-04-02 11:58:43 +01:00
Robert Bragg
04ebd6be44 [cogl] handle_automatic_blend_enable(): consider layers with invalid textures
A layer object may be instantiated when setting a combine mode, but before a
texture is associated. (e.g. this is done by the pango renderer) if this is the
case we shouldn't call cogl_texture_get_format() with an invalid cogl handle.

This patch skips over layers without a texture handle when determining if any
textures have an alpha channel.
2009-04-02 11:50:44 +01:00
Robert Bragg
8a1b4f8326 Unifies 90% of the code in {gl,gles}/cogl.c in common/cogl.c
This code keeps on diverging and we get bugs and fixes in one version but
not the other. This should make things a bit more maintainable.
2009-04-01 13:19:35 +01:00
Robert Bragg
50c1fc6291 Removes cogl_blend_func prototype from cogl-internal.h
cogl_blend_func was removed a while ago so this was just a left over from then
2009-03-30 18:02:03 +01:00
Bastian Winkler
34467e5c6a [docs] Fix some inconsistency in Animation
For some examples of clutter_actor_animate the parameters of @mode and
@duration are swapped.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-03-30 17:34:07 +01:00
Havoc Pennington
077e3192fd [texture] Queue a relayout when changing :keep-aspect-ratio
Bug 1528 - queue relayout when setting ClutterTexture:keep-aspect-ratio

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-03-30 17:32:54 +01:00
Raymond Liu
a362a4a889 [text] Use the base class binding pool
Bug 1518 - [Patch] Widget derivied from ClutterText will crash on
           key_press_event

In clutter_text_key_press() we are using G_OBJECT_TYPE_NAME to find
out the actor's type name. However, if some widget is derived from
ClutterText, when the key press handler is called, G_OBJECT_TYPE_NAME
will return the name of the derived widget.

The default implementation should get the binding pool for the base
class.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-03-30 16:57:11 +01:00
Emmanuele Bassi
02ea81ce02 [text] Different selection modes with multiple clicks
ClutterText should offer multiple selection modes depending on the
number of pointer clicks.

Following the GTK+ conventions:

  - double click selects the current word
  - triple click selects the current line
2009-03-30 16:50:26 +01:00
Øyvind Kolås
f6d938a0db [animation] add varargs support for signal::completed
Added support for registering a handler for the completed signal
directly amongst the varargs making it easier to attach code
to be executed when animations complete.
2009-03-30 12:10:41 +01:00
Emmanuele Bassi
a1a8193179 [text] Check text length in ::button-press-event
Bug 1529 - Selection bound out of sync with an empty Text actor

When the user clicks on a Text actor the cursor position and the
selection bound are set using bytes_to_offset(); if the Text is
empty, this means placing them both to 0. Setting the selection
bound to 0 means that when the user inserts a character by typing
it into the Text, the selection will be [0,1]; this will select
the first character, which will then be overwritten when typing
a new character.

The Text actor should, instead, check if there are no contents
and set the cursor position and the selection bound to -1.

The clutter_text_set_selection_bound() method should also validate
the value passed, in case it's bigger than the text lenght, or
smaller than -1.
2009-03-30 07:54:42 +01:00
Emmanuele Bassi
0de0e869a9 [docs] Fix typo in the AnimationMode name 2009-03-27 14:28:08 +00:00
Chris Lord
cc21a4aa5f [ClutterTimeline] Fix clutter_timeline_set_delay
When setting a delay, timeout_add was being used with msecs. timeout_add
takes fps since the fix to bug #1495. Delay now uses g_timeout_add
instead.
2009-03-26 20:29:23 +00:00
Neil Roberts
68ab2c6024 [doc] Fix two small typos in cogl-vertex-buffer
The symbol name for cogl_vertex_buffer_draw_elements was wrong so it
ended up with no documentation. The name for the vertex attribute was
incorrect in cogl_vertex_buffer_add.
2009-03-25 14:53:58 +00:00
Robert Bragg
3d81f0c08e [build] Fixes a cogl-vertex-buffer.c warning when building for GLES
GLES 1 doesn't support GLSL so it never needs to use the generic_index
variable for generic attributes which was flagging a warning.
2009-03-23 16:32:17 +00:00
Robert Bragg
891ed53564 [cogl] Move rect and poly drawing code from cogl-texture.c to cogl-primitives.c
None of this code directly related to implementing CoglTextures, and the
code was needlessly duplicated between the GL and GLES backends. This moves
the cogl_rectangle* and cogl_polygon* code into common/cogl-primitives.c
makes which makes lot of sense since the two copies keep needlessly
diverging introducing or fixing bugs in one but not the other. For instance
I came accross one such bug regarding the enabling of texture units when
unifying the code.
2009-03-23 16:32:07 +00:00
Robert Bragg
b30bb575a1 [cogl_rectangles] A minor doc fix, and missing newline between functions
The gtk-doc had a copy and paste error, saying the float array should be 8
elements per rectangle instead of 4. There was also no newline in the gles
code before the new function.
2009-03-23 12:41:42 +00:00
Johan Bilien
13e5bd9e8b Allow using array of vertices even without textures
It's often nice to be able to draw a batch of vertices, even if these
have no texture coordinates. This add a cogl_rectangles, similar to
cogl_rectangles_with_texture_coords, only without.
2009-03-23 12:41:41 +00:00
Robert Bragg
5a06f1d1d0 Removes a hack in gles/cogl.c that was already fixed in gl/cogl.c
It removes the need to cast a CoglMatrix to a float * for transforming
a vertex manually instead of using cogl_matrix_transform_point.
2009-03-23 12:41:41 +00:00
Emmanuele Bassi
d6937b797e [doc] Update the should_pick_paint() documentation
The should_pick_paint() method of ClutterActor is not clearly
documented.
2009-03-21 20:40:22 +00:00
Neil Roberts
0a48a52ba1 [glx-texture-pixmap] Don't enable the texture target when binding the texture
There's no need to enable the texture target unless it is going to be
used for rendering. Enabling it directly with glEnable calls confuses
Cogl's state caching.

This is a replacement for the patch in bug 1483 which was reverted.
2009-03-19 17:54:17 +00:00
Neil Roberts
c4dcbb6bdb Revert "Use COGL to establish GL state for ClutterGLXTexturePixmap"
This reverts commit f9d996a460.

The change from calling glBindTexture to using the material API with
cogl_material_flush_gl_state does not always work because it doesn't
necessarily leave the active texture unit as GL_TEXTURE0. For example,
if the previously rendered texture was multi-layered then the last
thing cogl_material_flush_gl_state will do is select GL_TEXTURE1 just
to disable it.
2009-03-19 17:48:15 +00:00
Øyvind Kolås
e94e5ad65b [actor] use an epsilon whens sanity checking sizes
Clutter was complaining about netural width smaller than minimum widths
(differences around 0.0005) by using an epsilon value of 1e-4 for these
floating point comparisons, these warnings have now been silenced.
2009-03-19 14:46:23 +00:00
Emmanuele Bassi
7d8da0e830 [docs] Remove unused arguments
The documentation for some X11TexturePixmap method does not reflect
the actual API.
2009-03-18 17:07:50 +00:00
Emmanuele Bassi
ccca24ab76 Remove usage of the grave accent as quotation mark
See:

  http://www.cl.cam.ac.uk/~mgk25/ucs/quotes.html

This should make Thomas happy.
2009-03-17 14:13:31 +00:00
Robert Bragg
39e2b43b22 [cogl] Apply the fix from 2c1c836417 (Flush matrix before clip planes) to GLES
glClipPlane() is affected by modelview matrix so we need to flush before
calling it.
2009-03-17 11:37:29 +00:00
Robert Bragg
bb93a98762 [clutter-color] Use a different hls->rgb algorithm + use floating point
Using test-cogl-vertex-buffer as a test case which is CPU bound due to
hls -> rgb conversions this alternative algorithm looked to be ~10%
faster when tested on an X61s Lenovo.
2009-03-17 11:37:29 +00:00
Emmanuele Bassi
567a96c96a [docs] More information on animation queueing
Queuing an animation on an actor cannot be done from within the
::completed signal handler, because we guarantee that the Animation
instance is valid and attached to the actor it animates for the
whole duration of the signal emission chain.

In order to queue animations you have to install an idle handler
on the main loop, and call clutter_actor_animate() inside it.

The documentation should be more clear about this caveat in the
memory management of ClutterAnimations created by the animate()
family of functions.
2009-03-16 18:20:58 +00:00
Emmanuele Bassi
e8785fef07 [docs] Fix naming of the interval parameter
The interval parameter is now expressed in frames per second and not
in milliseconds.
2009-03-16 16:56:51 +00:00
Robert Bragg
ca3bfe2cea [cogl] Don't endlessly print the same warning regarding layer fallbacks
There are various constraints for when we can support multi-texturing and
when they can't be met we try and print a clear warning explaining why the
operation isn't supported, but we shouldn't endlessly repeat the warning for
every primitive of every frame. This patch fixes that.
2009-03-16 16:19:51 +00:00
Robert Bragg
71d65b629b [cogl-vertex-buffer] fix cogl_vertex_buffer_draw_elements prototype
This function was renamed a while ago in the .c file from
cogl_vertex_buffer_draw_range_elements  but the corresponding .h and
doc/reference/cogl changes weren't made.
2009-03-16 16:19:39 +00:00
Robert Bragg
14e6323554 [cogl-vertex-buffer] Allow querying back the number of vertices a buffer represents
This may be convenient e.g. at draw time if you are simply drawing all vertices
2009-03-16 16:17:02 +00:00
Robert Bragg
075ae9c4a7 [cogl-vertex-buffer] Add a flush of attribute changes in the *_draw() functions
For convenience it is now valid to avoid a seperate call to
cogl_vertex_buffer_submit() and assume that the _draw() calls will do this
for you (though of course if you do this you still need to ensure the
attribute pointers remain valid until your draw call.)
2009-03-16 16:14:17 +00:00
Neil Roberts
a93a93d007 Count timeline frames using the FPS instead of an integer interval
Bug 1495 - Timelines run 4% short

Previously the timelines were timed by calculating the interval
between each frame stored as an integer number of milliseconds so some
precision is lost. For example, requesting 60 frames per second gets
converted to 16 ms per frame which is actually 62.5 frames per
second. This makes the timeline shorter by 4%.

This patch merges the common code for timing from the timeout pools
and frame sources into an internal clutter-timeout-interval file. This
stores the interval directly as the FPS and counts the number of
frames that have been reached instead of the elapsed time.
2009-03-16 15:40:18 +00:00
Havoc Pennington
2c1c836417 [cogl] Flush matrix before clip planes
glClipPlane() is affected by modelview matrix so we need to flush
before calling it.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-03-16 15:10:33 +00:00
Emmanuele Bassi
9229fb6114 [docs] Bring down the undocumented symbols to 2%
The usual pre-release documentation blitzing. Most of the remaining
symbols are either COGL or X11 specific, or dummy interface typedefs.
2009-03-16 15:00:55 +00:00
Emmanuele Bassi
216373047b [animation] Enhance consistency of the Animation API
The Animation API should follow this pattern:

  - functions with an Interval as part of the arguments should have
    "interval" inside their name, e.g.:

      clutter_animation_bind_interval
      clutter_animation_update_interval

  - functions dealing with property names should have "property"
    inside their name, e.g.:

      clutter_animation_has_property
      clutter_animation_unbind_property

    - unless -

  - functions dealing with a property and its value should not
    have any modifier, e.g.:

      clutter_animation_bind

The change from update_property() to update_interval() frees up
clutter_animation_update(), to be added at a later date.
2009-03-16 14:16:18 +00:00
Emmanuele Bassi
0942fac573 [docs] Add description of queue_redraw 2009-03-16 14:01:43 +00:00
Havoc Pennington
961aac3fb3 [actor] Add ::queue-redraw signal
Bug 1454 - move queue_redraw virtualization to ClutterActor

The ClutterActor::queue-redraw signal allows parent containers to
track whether their children need a redraw.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-03-16 12:13:55 +00:00
Havoc Pennington
5706105123 [actor] Add :clip-to-allocation property
A common use of setting clip is to keep an actor inside its allocation;
right now to do this you have to set up a callback on notify::allocation.

There's no overhead added by sticking another bit in ClutterActor
clip-to-allocation that will clip painting to the allocation if set.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-03-16 12:13:55 +00:00
Colin Walters
0cb0a841cc [animation] Enhance the bind API
Bug 1419 - Add clutter_animation_bind, rename clutter_animation_bind_interval

This is a different approach from the clutter_actor_animatev
vector variant.  The single call should be even easier on
automatic bindings, since calls can be chained like:

  new Clutter.Animation({object: myactor}).bind("x", 42).bind("y", 43);

Note clutter_animation_bind_property which took a ClutterInterval
is renamed to clutter_animation_bind_interval for clarity, and to
discourage use since there are friendlier APIs about.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-03-16 12:13:55 +00:00
Emmanuele Bassi
156589fe3f [animation] Add Animation getter
If we are animating an actor using the clutter_actor_animate*() family
of functions we might want to expose a getter for the Animation instance
we are using, to avoid excessing bookkeeping.
2009-03-16 12:13:55 +00:00
Emmanuele Bassi
44d0733665 [animation] Add an emitter for ::completed
The ::completed signal requires an emitter in case we want to stop
the animation and safely dispose it inside application code without
breaking invariants.
2009-03-16 12:13:55 +00:00
Emmanuele Bassi
a5c88e62f2 [docs] Clarify Animation memory management
The memory management of the ClutterAnimation instances should be
heavily documented, given its "automagical" nature, so that other
people might understand it and avoid breaking it in the future.
2009-03-16 12:13:55 +00:00
Øyvind Kolås
0674fded7f Merge branch 'async-texture-thread-pool' 2009-03-16 00:40:27 +00:00
Øyvind Kolås
56568db3b0 [clutter-texture] fixed gtk-doc formatting, and init threads in test.
Fixed markup to actually work with gtk-doc, also do a g_thread_init
in the test.
2009-03-16 00:40:02 +00:00
Neil Roberts
7f2ef2f1e0 [cogl-path] Minor fix to gtk-doc
Fix the parameters in cogl_path_curve_to and cogl_path_rel_curve_to to
match the actual names otherwise they won't appear correctly in the
docs.
2009-03-13 15:43:19 +00:00
Emmanuele Bassi
89060a9bb3 [cogl] Avoid shadowing math.h symbols
As usual, y1 and y2 end up shadowing symbols exported by math.h.
2009-03-13 15:28:20 +00:00
Owen W. Taylor
e1742af368 Avoid drawing twice if relayout queues a draw
It's reasonably normal for a relayout of the stage to cause the stage
to be queued for drawing; for this reason we should do the relayout before
we clear stage->update_idle. (But want to clear update_idle() before actually
doing the redraw to handle the corner case where the draw queues another
redraw.)
2009-03-13 15:20:50 +00:00
Emmanuele Bassi
72f9646804 Do not cause more size requisitions than necessary
Bug 1499 - clutter_actor_notify_if_geometry_changed causes sync
           layout cycles

Whenever clutter_actor_set_{width,height,x,y,size...} is used, extra
synchronous size requests are triggered in
clutter_actor_notify_if_geometry_changed.

If the get_preferred_width() and get_preferred_height() implementations
are particularly costly (e.g. ClutterText) this will result in a performance
impact.

To avoid excessive allocation or requisition cycles we use the
cached values and flags. If we don't have an allocation, we assume
that we need to notify all the properties; if we don't have a size
requisition we notify only width and height; finally, if we do have
a valid allocation we notify only on the changed values.
2009-03-13 15:20:49 +00:00
Emmanuele Bassi
786161c75f [deprecated] Add Effect deprecation
The ClutterEffect API has been deprecated during 0.9, so it should be
added to the deprecation macros.
2009-03-13 14:29:27 +00:00
Emmanuele Bassi
ed2fe41b32 Add more deprecation notices
Most of the deprecated API does not have an entry inside
clutter-deprecated.h, thus making porting a tad more difficult.
2009-03-13 14:29:27 +00:00
Neil Roberts
cde05288b7 Change cogl_path_rectangle and cogl_path_round_rectangle to take x1,y1,x2,y2
This matches the changes to cogl_rectangle to improve consistency.
2009-03-13 12:20:26 +00:00
Robert Bragg
ca2844013e Maintain the Cogl assumption that the modelview matrix is normally current
_cogl_add_path_to_stencil_buffer and _cogl_add_stencil_clip were leaving
the projection matrix current when calling cogl_rectangle which was
upsetting _cogl_current_matrix_state_flush.
2009-03-12 18:55:41 +00:00
Robert Bragg
0580dbe015 Finish GLES{1,2} support for client side matrix stacks
Adds glFrustum wrappers (GLES only accepts floats not doubles, and GLES2
needs to use our internal cogl_wrap_glFrustumf)

Adds GL_TEXTURE_MATRIX getter code in cogl_wrap_glGetFloatv

Adds a GL_TEXTURE_MATRIX define for GLES2
2009-03-12 18:55:41 +00:00
Robert Bragg
3a9b18ef51 Use Cogl enum when making modelview-matrix current in cogl_{rotate,transform,etc}
My previous patch incorrectly used the GL enum with the _cogl_set_current_matrix
API.
2009-03-12 18:55:40 +00:00
Robert Bragg
2f34d14cb4 Explicitly make the modelview-matrix current in cogl_{rotate,transform,etc}
Its not intended that users should use these with any other matrix mode, and
internally we now have the _cogl_current_matrix API if we need to play with
other modes.
2009-03-12 18:55:40 +00:00
Robert Bragg
0d88ecb459 Avoid casting CoglMatrix to a GLfloat * when calling glGetFloatv
If we later add internal flags to CoglMatrix then this code wouldn't
initialize those flags. The ways it's now done adds a redundant copy, but
if that turns out to be something worth optimizing we can look again at
using a cast but adding another way for initializing internal flags.
2009-03-12 18:55:40 +00:00
Robert Bragg
61b867442b 80 char fix 2009-03-12 18:55:40 +00:00
Robert Bragg
20a2f76e1f Removes need for casting (const float *) to (GLfloat *) in _cogl_set_clip_planes
This removes cogl.c:apply_matrix(), and makes cogl.c:project_vertex() use
cogl_matrix_transform_point instead.
2009-03-12 18:53:22 +00:00
Havoc Pennington
08932584b5 Virtualize GL matrix operations and use a client-side matrix when GL is indirect
This is useful because sometimes we need to get the current matrix, which
is too expensive when indirect rendering.

In addition, this virtualization makes it easier to clean up the API in
the future.
2009-03-12 18:32:45 +00:00
Øyvind Kolås
5895048f65 [clutter-texture] updated documentation.
Rewrote documentation, with the smallest amount of documentation for
load-data-async which is considered a special case of load-async.
2009-03-12 11:48:44 +00:00
Øyvind Kolås
25d54a650d Merge commit 'origin/async-texture-thread-pool' into async-size 2009-03-12 11:18:11 +00:00
Øyvind Kolås
93d8f62f6b [clutter-texture] remove load-size-async property
Only have load-data-async and load-async properties, both are construct
only and the latter adds the former load-size-async behavior on top of
load-data-async.
2009-03-12 10:38:39 +00:00
Øyvind Kolås
d3b68298ac [clutter-texture] add option to not block on size for loaded images
Added a construct time property to indicate that we do not want
to block on loading images.
2009-03-12 10:30:09 +00:00
Øyvind Kolås
5d3d971389 [tests] Added test-texture-async 2009-03-12 10:17:08 +00:00
Geoff Gustafson
2c95b378a5 [animation] Broken fixed:: properties
This commit yesterday:

89e3e3a4cc
[animation] Add vector variants for ::animate()

broke the "fixed::" attribute on properties in clutter_actor_animate(),
because the fixed:: part is still on the string when it checks to see if
it's a valid property the class knows about.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-03-11 22:09:05 +00:00
Owen W. Taylor
d88bc30b87 Allow NULL for clutter_text_set_text()
As a convenience, if NULL is passed for the text argument of
clutter_text_set_text() (and for consistency,
clutter_text_set_markup()), treat that the same as "".
2009-03-11 18:20:42 +00:00
Gordon Williams
0d874312d3 [group] Output the group name when debugging paint
Bug 1480 - Clutter groups don't output their name when
           CLUTTER_DEBUG=paint

This is a really useful thing to do debugging-wise - as you can see
istantly when (and if) clutter objects are being drawn - as often
there's quite a hierarchy of objects in groups.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-03-11 18:16:21 +00:00
Owen W. Taylor
02b2b664d8 Add (out) annotations for ClutterActor
Add missing (out) annotations to the doc comments for ClutterActor methods
with multiple return values.

Fix the definition of clutter_actor_get_allocation_vertices() to be
consistent with the declaration and have verts[4] rather than verts[].x

http://bugzilla.openedhand.com/show_bug.cgi?id=1481
2009-03-11 18:14:49 +00:00
Raymond Liu
75e5b805ab [text] Insertion of multi-byte characters broken
Bug 1501 - clutter_text_insert_text not working right with non-onebyte
           character

In clutter_text_insert_text(), the position is expressed in characters, not
in bytes.

Actually, it turns out to be working on bytes, so when there are already
multi-byte character in the text buffer, insert text at the position after
the multi-byte character will not work right.

Also, the position is not updated after the insert work is done.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-03-11 18:00:21 +00:00
Raymond Liu
039e282a40 [text] Crash when multi-byte utf8 text exceeds max_length
Bug 1500 - [Patch] clutter_text crash with non one-byte utf8 text exceed
           max_length

In clutter_text_set_text_internal(), when text length in character is greater
than max_length, and there are multi-byte character in it, then the new text
string buffer is not malloc()'ed with right length. This will cause the app to
crash with segmention fault.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-03-11 17:50:51 +00:00
Emmanuele Bassi
7a5cea44dd [docs] Calling g_object_ref() will not dispose an object
The right way to dispose a PangoContext is to call g_object_unref(),
not g_object_ref().
2009-03-11 13:58:31 +00:00
Emmanuele Bassi
e430903acd [color] Fixed HLS to RGB conversion
The fixed-point values are converted to integers, which obviously
messes up the conversion. Instead, they should be converted to
floating point values before normalizing to bytes for the assignment
to ClutterColor components.
2009-03-11 13:58:31 +00:00
Neil Roberts
5e9894fbac Remove use of $(builddir)
$(builddir) isn't always defined in earlier versions of Automake
(although I can't track down exactly which version it appeared
in). According to the autoconf docs it is "rigorously equal to `.'" so
we might as well not use it.
2009-03-10 19:24:17 +00:00
Emmanuele Bassi
a41361269f [cogl] Initialize all members of CoglContext
Some members of CoglContext still escape initialization.
2009-03-10 18:05:08 +00:00
Emmanuele Bassi
d3245c6624 [cogl] Initialize boolean flag in CoglContext
The private CoglContext is created using g_malloc() and not
zeroed; this means we have to initialize the values we are
going to check, to avoid hitting garbage.

Thanks to Tommi Komulainen.
2009-03-10 17:53:51 +00:00
Neil Roberts
57c3e84289 Fix out of tree builds
Commit a383929 added the $(srcdir) prefix to all of the source files
but some files are generated by the configure script and other make
rules so they actually live in $(builddir). Out-of-tree builds
therefore broke.
2009-03-10 14:40:33 +00:00
Øyvind Kolås
e744066e7d Change the default size of thread pool from 3 to 1
Concurrently decoding three image files can stall animations even on a
dual core system, reducing to 1 concurrent image decoding thread.
2009-03-10 13:00:57 +00:00
Emmanuele Bassi
89e3e3a4cc [animation] Add vector variants for ::animate()
Bug 1438 - Implicit Animation API could use animatev variants

The clutter_actor_animate* family of functions use va_lists to
handle the property/value pairs for the final state of the
animation.

Language bindings have problems with variadic arguments functions,
and usually prefer vector-based API which allow a greater level
of control and conversion from native data types.

For each variadic arguments function in the clutter_actor_animate*
family there should be a vector-based version that takes:

  - the number of property/value pairs
  - a constant array of constant strings
  - an array of GValues

Most of the internal implementation can be refactored from the
current one, thus both the var_args and the vector entry points
share a common implementation of the code; then, both versions
of the API are just loops over a list of arguments.

Based on a patch by: Robert Carr <carrr@rpi.edu>
2009-03-10 12:38:04 +00:00
Emmanuele Bassi
c46106f6dd [docs] Update API reference
The API reference was still listing some symbols that have been
removed.
2009-03-10 12:38:04 +00:00
Emmanuele Bassi
f1b237b2ec [docs] Remove ClutterFixed from the documentation
Now that ClutterFixed has finally gone the way of the Dodo, we
can safely remove it from the API reference as well.
2009-03-10 12:38:04 +00:00
Emmanuele Bassi
bb83bf282d [cogl] Fix hardcoded paths in the pc file
The commit 24ce193836 fixed the Clutter pkg-config file. Since
COGL now ships its own, we need to fix that as well.
2009-03-10 12:38:04 +00:00
Emmanuele Bassi
9b83a6f291 [fixed] Remove ClutterFixed API
Since the switch from fixed point to floating point, and the introduction
of CoglFixed, ClutterFixed has been typedef'd into a float. This makes
ClutterFixed the worst fixed point API ever.

Now that Clutter has been migrated to CoglFixed and gfloat whenever needed,
ClutterFixed can be safely removed.

The only thing that Clutter should still provide is ClutterParamSpecFixed,
for installing fixed point properties into GObject classes.

The ClutterFixed symbols have been entirely removed from the API.
2009-03-10 12:38:04 +00:00
Emmanuele Bassi
d1f3190f5b [units] Add more conversion functions
A GValue containing a ClutterUnit should be transformable into a
GValue holding an integer, a floating point value or a fixed point
value.

This means adding more transformation functions when registering
the ClutterUnit GType.
2009-03-10 12:38:04 +00:00
Emmanuele Bassi
f82c9e7dba [text] Convert units to the right type
The COGL API expects a floating point value, so Units should be
converted to floats, not to ClutterFixed.
2009-03-10 12:38:04 +00:00
Emmanuele Bassi
97d0a4845a [texture] Fix ClutterFixed usage
Do not use ClutterFixed and its macros inside the Texture.
2009-03-10 12:38:04 +00:00
Emmanuele Bassi
52811b240f [stage] Coalesce fog and perspective API
The fog and perspective API is currently split in two parts:

  - the floating point version, using values

  - the fixed point version, using structures

The relative properties are using the structure types, since they
are meant to set multiple values at the same time. Instead of
using bare values, the whole API should be coalesced into two
simple calls using structures to match the GObject properties.

Thus:

  clutter_stage_set_fog (ClutterStage*, const ClutterFog*)
  clutter_stage_get_fog (ClutterStage*, ClutterFog*)

  clutter_stage_set_perspective (ClutterStage*, const ClutterPerspective*)
  clutter_stage_get_perspective (ClutterStage*, ClutterPerspective*)

Which supercedes the fixed point and floating point variants.

More importantly, both ClutterFog and ClutterPerspective should
using floating point values, since that's what get passed to
COGL anyway.

ClutterFog should also drop the "density" member, since ClutterStage
only allows linear fog; non-linear fog distribution can be achieved
using a signal handler and calling cogl_set_fog() directly; this keeps
the API compact yet extensible.

Finally, there is no ClutterStage:fog so it should be added.
2009-03-10 12:38:03 +00:00
Emmanuele Bassi
628e54fa9f [interval] Update fixed-point handling
Do not use ClutterFixed when dealing with fixed point values. Use
CoglFixed instead.
2009-03-10 12:38:03 +00:00
Emmanuele Bassi
9911033505 [cogl-fixed] Implement the CoglFixed fundamental GType
The type machinery for CoglFixed should be implemented by COGL
itself, now that COGL exports the GType of its types.

This allows moving most of what ClutterFixed did directly to
CoglFixed where it belongs.
2009-03-10 12:38:03 +00:00
Emmanuele Bassi
720341b301 Move ClutterTimeline to CoglFixed
The ClutterTimeline::get_progressx() method should return a
CoglFixed, now that ClutterFixed is being deprecated.
2009-03-10 12:38:03 +00:00
Emmanuele Bassi
849e916d6f Move ClutterBehaviourRotate to CoglFixed
Remove the wrong usage of ClutterFixed and use CoglFixed instead
in the API and the implementation.
2009-03-10 12:38:03 +00:00
Emmanuele Bassi
764dc3bac4 Move ClutterBehaviourEllipse to CoglFixed
Remove the wrong usage of ClutterFixed, and use CoglFixed instead
in the API and the implementation.
2009-03-10 12:38:03 +00:00
Emmanuele Bassi
045ad21921 Move BehaviourScale to CoglFixed
ClutterFixed as a type is going away, superceded by CoglFixed. The
fixed point entry points in the API should be ported to the
CoglFixed type so that they are useful again.
2009-03-10 12:38:03 +00:00
Emmanuele Bassi
7bf385a067 [cogl-fixed] Add a double-to-fixed conversion macro
Since the conversion of a floating point value to a fixed point
value is already done in double precision we can safely expose
a macro that converts a double precision floating point value to
a CoglFixed one.
2009-03-10 12:38:03 +00:00
Emmanuele Bassi
4e98fc5e79 [docs] Note that grabs are evil
Grabs are an entirely evil way to override the whole event delivery
machinery that Clutter has in place.

A pointer grab can be effectively replaced by a much more reliable
::captured-event signal handler, for instance.

Sometimes, grabs are a necessary evil -- and that is why Clutter
exposes them in the API; that should not fool anyone into thinking
that they should be used unless strictly necessary.
2009-03-10 12:38:03 +00:00
Emmanuele Bassi
c0adf4582c [docs] Clarify clutter_actor_animate() behaviour
When calling clutter_actor_animate() on an actor that is being
currently animated the default behaviour is to update the duration
of the animation; the easing mode; update all the common properties;
and finally add the new properties.

This:

  clutter_actor_animate (actor, 500, CLUTTER_LINEAR,
                         "width", 100,
                         "height", 100,
                         NULL);

  clutter_actor_animate (actor, 250, CLUTTER_EASE_IN_CUBIC,
                         "x", 100,
                         "y", 100,
                         "height", 200,
                         NULL);

Is logically equivalent to:

  clutter_actor_animate (actor, 250, CLUTTER_EASE_IN_CUBIC,
                         "x", 100,
                         "y", 100,
                         "width", 100,
                         "height", 200,
                         NULL);

The documentation of the function should be slightly more verbose
in describing the default behaviour.
2009-03-10 12:38:02 +00:00
Emmanuele Bassi
a3839296c4 [build] Various fixes for distcheck
The generation of the GObject introspection data has broken
the distcheck phase.

The location of the header and source files should always be
depending on the $(top_srcdir) and $(srcdir) variables,
respectively; the special handling of the COGL API inside the
GIR generation should also take those two variables into
account.
2009-03-10 12:38:02 +00:00
Emmanuele Bassi
4a3a3e1cf3 Add pkg-config file for COGL
COGL should ship its own pkg-config file, obviously still pointing
to Clutter's compiler flags and linking options, for COGL-specific
variables that might be queried at configure time.

For instance, it's easier (and less verbose) to do:

  PKG_CHECK_EXISTS([cogl-gl-1.0],
                   [has_gl_backend=yes],
                   [has_gl_backend=no])

Than doing:

  AC_MSG_CHECKING([for GL support in COGL])
  cogl_backend=`$PKG_CONFIG --variable=cogl clutter-0.9`
  if test x$cogl_backend = xgl; then
    has_gl_backend=yes
    AC_MSG_RESULT([found])
  else
    has_gl_backend=no
    AC_MSG_RESULT([not found])
  fi
2009-03-10 12:38:02 +00:00
Emmanuele Bassi
b030756dca [shader] Unify code paths
ClutterShader contains a lot of duplication, as the vertex and fragment
shader code paths are mostly the same.

The code should be simplified by adding new internal functions that can
be called with a value from the already present ClutterShaderType
enumeration.

In the future it'll also be possible to deprecate the current split API
and expose the generic accessors instead.
2009-03-10 12:38:02 +00:00
Emmanuele Bassi
7d674db9d2 Clean up of the ClutterColor API
The ClutterColor API has some inconsistencies:

  - the string deserialization function does not match the rest of
    the conversion function naming policy; the naming should be:

        clutter_color_parse()   ->      clutter_color_from_string()

    and the first parameter should be the ClutterColor that will
    be set from the string, not the string itself (a GDK-ism).

  - the fixed point API should not be exposed, especially in the
    form of ClutterFixed values

  - the non-fixed point HLS conversion functions do not make any
    sense. The values returned should be:

      hue        := range [ 0, 360 ]
      luminance  := range [ 0,   1 ]
      saturation := range [ 0,   1 ]

    like the current fixed point API does. Returning a value in
    the [ 0, 255 ] range is completely useless

  - the clutter_color_equal() should be converted for its use inside
    a GHashTable; a clutter_color_hash() should be added as well

  - the second parameter of the clutter_color_shade() function should
    be the shading factor, not the result (another GDK-ism). this way
    the function call can be translated from this:

      color.shade(out result, factor)

    to the more natural:

      color.shade(factor, out result)

This somewhat large commit fixes all these issues and updates the
internal users of the API.
2009-03-10 12:38:02 +00:00
Emmanuele Bassi
8a1eca7287 [cogl] Add a PANGO debug flag for CoglPango use
The CoglPango code falls under the COGL "jurisdiction"; this means
that it cannot include Clutter headers unless strictly necessary.

The CoglPangoRenderer code was using the CLUTTER_NOTE() macro. Now
that COGL has it's own COGL_NOTE() similar macro, CoglPango should
use that and avoid including clutter-debug.h (which pulls in
clutter-private.h which in turn pulls in clutter-actor.h).

A new flag, COGL_DEBUG_PANGO, has been added to the COGL debug
flags.
2009-03-10 12:38:02 +00:00
Colin Walters
3a4538e4f2 Typo in clutter-win32.pc.in introduced by commit 24ce19383 2009-03-10 12:16:53 +00:00
Neil Roberts
ee6145c795 Set the mapped flag on the stage in the SDL and eglnative backends
Bug 1493 - GL ES does not work since Jan 9 in PowerVR SGX 535, Intel

The mapped flag needs to be set on the stage otherwise
clutter_actor_queue_redraw will never queue a redraw and never draw
anything.

In these two backends there is not really a way to hide the stage so
they both set the mapped flag immediatly when clutter_actor_show is
called.
2009-03-09 18:53:31 +00:00
Owen W. Taylor
f9d996a460 Use COGL to establish GL state for ClutterGLXTexturePixmap
Using glEnable() directly confuses COGL and can result in problems
like subsequent pick operations not working correctly. Get the
material for the ClutterTexture and call cogl_material_flush_gl_state()
instead.

http://bugzilla.openedhand.com/show_bug.cgi?id=1483
2009-03-09 15:42:23 +00:00