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[color] Fixed HLS to RGB conversion
The fixed-point values are converted to integers, which obviously messes up the conversion. Instead, they should be converted to floating point values before normalizing to bytes for the assignment to ClutterColor components.
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@ -257,9 +257,9 @@ clutter_color_from_hlsx (ClutterColor *color,
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if (s == 0)
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{
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color->red = (guint8) (COGL_FIXED_TO_INT (l) * 255);
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color->green = (guint8) (COGL_FIXED_TO_INT (l) * 255);
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color->blue = (guint8) (COGL_FIXED_TO_INT (l) * 255);
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color->red = (guint8) (COGL_FIXED_TO_FLOAT (l) * 255);
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color->green = (guint8) (COGL_FIXED_TO_FLOAT (l) * 255);
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color->blue = (guint8) (COGL_FIXED_TO_FLOAT (l) * 255);
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}
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else
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{
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@ -276,10 +276,10 @@ clutter_color_from_hlsx (ClutterColor *color,
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CoglFixed tmp;
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tmp = (m1 + COGL_FIXED_MUL_DIV ((m2 - m1), h, COGL_FIXED_60));
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color->red = (guint8) (COGL_FIXED_TO_INT (tmp) * 255);
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color->red = (guint8) (COGL_FIXED_TO_FLOAT (tmp) * 255);
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}
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else if (h < COGL_FIXED_180)
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color->red = (guint8) (COGL_FIXED_TO_INT (m2) * 255);
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color->red = (guint8) (COGL_FIXED_TO_FLOAT (m2) * 255);
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else if (h < COGL_FIXED_240)
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{
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CoglFixed tmp;
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@ -287,10 +287,10 @@ clutter_color_from_hlsx (ClutterColor *color,
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tmp = (m1 + COGL_FIXED_MUL_DIV ((m2 - m1),
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(COGL_FIXED_240 - h),
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COGL_FIXED_60));
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color->red = (guint8) (COGL_FIXED_TO_INT (tmp) * 255);
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color->red = (guint8) (COGL_FIXED_TO_FLOAT (tmp) * 255);
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}
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else
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color->red = (guint8) (COGL_FIXED_TO_INT (m1) * 255);
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color->red = (guint8) (COGL_FIXED_TO_FLOAT (m1) * 255);
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h = hue;
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while (h > COGL_FIXED_360)
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@ -303,10 +303,10 @@ clutter_color_from_hlsx (ClutterColor *color,
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CoglFixed tmp;
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tmp = (m1 + COGL_FIXED_MUL_DIV ((m2 - m1), h, COGL_FIXED_60));
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color->green = (guint8) (COGL_FIXED_TO_INT (tmp) * 255);
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color->green = (guint8) (COGL_FIXED_TO_FLOAT (tmp) * 255);
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}
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else if (h < COGL_FIXED_180)
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color->green = (guint8) (COGL_FIXED_TO_INT (m2) * 255);
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color->green = (guint8) (COGL_FIXED_TO_FLOAT (m2) * 255);
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else if (h < COGL_FIXED_240)
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{
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CoglFixed tmp;
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@ -314,10 +314,10 @@ clutter_color_from_hlsx (ClutterColor *color,
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tmp = (m1 + COGL_FIXED_MUL_DIV ((m2 - m1),
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(COGL_FIXED_240 - h),
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COGL_FIXED_60));
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color->green = (guint8) (COGL_FIXED_TO_INT (tmp) * 255);
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color->green = (guint8) (COGL_FIXED_TO_FLOAT (tmp) * 255);
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}
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else
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color->green = (guint8) (COGL_FIXED_TO_INT (m1) * 255);
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color->green = (guint8) (COGL_FIXED_TO_FLOAT (m1) * 255);
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h = hue - COGL_FIXED_120;
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@ -332,10 +332,10 @@ clutter_color_from_hlsx (ClutterColor *color,
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CoglFixed tmp;
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tmp = (m1 + COGL_FIXED_MUL_DIV ((m2 - m1), h, COGL_FIXED_60));
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color->blue = (guint8) (COGL_FIXED_TO_INT (tmp) * 255);
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color->blue = (guint8) (COGL_FIXED_TO_FLOAT (tmp) * 255);
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}
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else if (h < COGL_FIXED_180)
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color->blue = (guint8) (COGL_FIXED_TO_INT (m2) * 255);
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color->blue = (guint8) (COGL_FIXED_TO_FLOAT (m2) * 255);
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else if (h < COGL_FIXED_240)
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{
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CoglFixed tmp;
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@ -343,10 +343,10 @@ clutter_color_from_hlsx (ClutterColor *color,
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tmp = (m1 + COGL_FIXED_MUL_DIV ((m2 - m1),
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(COGL_FIXED_240 - h),
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COGL_FIXED_60));
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color->blue = (guint8) (COGL_FIXED_TO_INT (tmp) * 255);
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color->blue = (guint8) (COGL_FIXED_TO_FLOAT (tmp) * 255);
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}
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else
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color->blue = (guint8) (COGL_FIXED_TO_INT (m1) * 255);
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color->blue = (guint8) (COGL_FIXED_TO_FLOAT (m1) * 255);
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}
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}
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