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Allow using array of vertices even without textures
It's often nice to be able to draw a batch of vertices, even if these have no texture coordinates. This add a cogl_rectangles, similar to cogl_rectangles_with_texture_coords, only without.
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@ -477,6 +477,27 @@ void cogl_rectangle_with_multitexture_coords (float x1,
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void cogl_rectangles_with_texture_coords (const float *verts,
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guint n_rects);
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/**
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* cogl_rectangles:
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* @verts: an array of vertices
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* @n_rects: number of rectangles to draw
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*
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* Draws a series of rectangles in the same way that
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* cogl_rectangle() does. In some situations it can give a
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* significant performance boost to use this function rather than
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* calling cogl_rectangle() separately for each rectangle.
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*
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* @verts should point to an array of #float<!-- -->s with
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* @n_rects * 8 elements. Each group of 4 values corresponds to the
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* parameters x1, y1, x2, and y2, and have the same
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* meaning as in cogl_rectangle().
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*
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* Since: 1.0
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*/
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void cogl_rectangles (const float *verts,
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guint n_rects);
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/**
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* cogl_polygon:
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* @vertices: An array of #CoglTextureVertex structs
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@ -2749,6 +2749,26 @@ _cogl_rectangles_with_multitexture_coords (
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_cogl_journal_flush ();
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}
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void
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cogl_rectangles (const float *verts,
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guint n_rects)
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{
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struct _CoglMutiTexturedRect rects[n_rects];
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int i;
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for (i = 0; i < n_rects; i++)
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{
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rects[i].x_1 = verts[i * 4];
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rects[i].y_1 = verts[i * 4 + 1];
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rects[i].x_2 = verts[i * 4 + 2];
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rects[i].y_2 = verts[i * 4 + 3];
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rects[i].tex_coords = NULL;
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rects[i].tex_coords_len = 0;
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}
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_cogl_rectangles_with_multitexture_coords (rects, n_rects);
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}
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void
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cogl_rectangles_with_texture_coords (const float *verts,
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guint n_rects)
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@ -2843,6 +2843,25 @@ _cogl_rectangles_with_multitexture_coords (
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_cogl_journal_flush ();
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}
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void
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cogl_rectangles (const float *verts,
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guint n_rects)
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{
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struct _CoglMutiTexturedRect rects[n_rects];
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int i;
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for (i = 0; i < n_rects; i++)
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{
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rects[i].x_1 = verts[i * 4];
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rects[i].y_1 = verts[i * 4 + 1];
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rects[i].x_2 = verts[i * 4 + 2];
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rects[i].y_2 = verts[i * 4 + 3];
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rects[i].tex_coords = NULL;
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rects[i].tex_coords_len = 0;
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}
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_cogl_rectangles_with_multitexture_coords (rects, n_rects);
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}
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void
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cogl_rectangles_with_texture_coords (const float *verts,
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