mirror of
https://github.com/brl/mutter.git
synced 2024-11-12 17:27:03 -05:00
Removes a hack in gles/cogl.c that was already fixed in gl/cogl.c
It removes the need to cast a CoglMatrix to a float * for transforming a vertex manually instead of using cogl_matrix_transform_point.
This commit is contained in:
parent
d6937b797e
commit
5a06f1d1d0
@ -249,29 +249,20 @@ cogl_set_source_color (const CoglColor *color)
|
||||
}
|
||||
|
||||
static void
|
||||
apply_matrix (const float *matrix, float *vertex)
|
||||
{
|
||||
int x, y;
|
||||
float vertex_out[4] = { 0 };
|
||||
|
||||
for (y = 0; y < 4; y++)
|
||||
for (x = 0; x < 4; x++)
|
||||
vertex_out[y] += vertex[x] * matrix[y + x * 4];
|
||||
|
||||
memcpy (vertex, vertex_out, sizeof (vertex_out));
|
||||
}
|
||||
|
||||
static void
|
||||
project_vertex (float *modelview,
|
||||
float *project,
|
||||
project_vertex (const CoglMatrix *modelview_matrix,
|
||||
const CoglMatrix *projection_matrix,
|
||||
float *vertex)
|
||||
{
|
||||
int i;
|
||||
|
||||
/* Apply the modelview matrix */
|
||||
apply_matrix (modelview, vertex);
|
||||
cogl_matrix_transform_point (modelview_matrix,
|
||||
&vertex[0], &vertex[1],
|
||||
&vertex[2], &vertex[3]);
|
||||
/* Apply the projection matrix */
|
||||
apply_matrix (project, vertex);
|
||||
cogl_matrix_transform_point (projection_matrix,
|
||||
&vertex[0], &vertex[1],
|
||||
&vertex[2], &vertex[3]);
|
||||
/* Convert from homogenized coordinates */
|
||||
for (i = 0; i < 4; i++)
|
||||
vertex[i] /= vertex[3];
|
||||
@ -334,8 +325,6 @@ _cogl_set_clip_planes (float x_offset,
|
||||
{
|
||||
CoglMatrix modelview_matrix;
|
||||
CoglMatrix projection_matrix;
|
||||
GLfloat *modelview;
|
||||
GLfloat *projection;
|
||||
|
||||
float vertex_tl[4] = { x_offset, y_offset, 0, 1.0 };
|
||||
float vertex_tr[4] = { x_offset + width, y_offset, 0, 1.0 };
|
||||
@ -343,23 +332,15 @@ _cogl_set_clip_planes (float x_offset,
|
||||
float vertex_br[4] = { x_offset + width, y_offset + height,
|
||||
0, 1.0 };
|
||||
|
||||
/* hack alert: there's no way to get *and modify*
|
||||
* CoglMatrix as a float array. So we just
|
||||
* use a cast instead of cogl_matrix_get_array(),
|
||||
* and know that we will not call any more CoglMatrix
|
||||
* methods after we write to it directly.
|
||||
*/
|
||||
_cogl_get_matrix (COGL_MATRIX_PROJECTION,
|
||||
&projection_matrix);
|
||||
projection = (GLfloat*) &projection_matrix;
|
||||
_cogl_get_matrix (COGL_MATRIX_MODELVIEW,
|
||||
&modelview_matrix);
|
||||
modelview = (GLfloat*) &modelview_matrix;
|
||||
|
||||
project_vertex (modelview, projection, vertex_tl);
|
||||
project_vertex (modelview, projection, vertex_tr);
|
||||
project_vertex (modelview, projection, vertex_bl);
|
||||
project_vertex (modelview, projection, vertex_br);
|
||||
project_vertex (&modelview_matrix, &projection_matrix, vertex_tl);
|
||||
project_vertex (&modelview_matrix, &projection_matrix, vertex_tr);
|
||||
project_vertex (&modelview_matrix, &projection_matrix, vertex_bl);
|
||||
project_vertex (&modelview_matrix, &projection_matrix, vertex_br);
|
||||
|
||||
/* If the order of the top and bottom lines is different from the
|
||||
order of the left and right lines then the clip rect must have
|
||||
|
Loading…
Reference in New Issue
Block a user