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[actor] use an epsilon whens sanity checking sizes
Clutter was complaining about netural width smaller than minimum widths (differences around 0.0005) by using an epsilon value of 1e-4 for these floating point comparisons, these warnings have now been silenced.
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@ -3552,6 +3552,8 @@ clutter_actor_get_preferred_size (ClutterActor *self,
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*natural_height_p = natural_height;
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}
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#define FLOAT_EPSILON (1e-4) /* 1/1000 pixel is the precision used */
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/**
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* clutter_actor_get_preferred_width:
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* @self: A #ClutterActor
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@ -3597,7 +3599,7 @@ clutter_actor_get_preferred_width (ClutterActor *self,
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&min_width,
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&natural_width);
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if (natural_width < min_width)
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if (natural_width < min_width - FLOAT_EPSILON)
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{
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g_warning ("Actor of type %s reported a natural width "
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"of %" CLUTTER_UNITS_FORMAT " (%d px) lower "
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@ -3668,7 +3670,7 @@ clutter_actor_get_preferred_height (ClutterActor *self,
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&min_height,
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&natural_height);
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if (natural_height < min_height)
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if (natural_height < min_height - FLOAT_EPSILON)
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{
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g_warning ("Actor of type %s reported a natural height "
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"of %" CLUTTER_UNITS_FORMAT " (%d px) lower than "
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