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[animation] Enhance consistency of the Animation API
The Animation API should follow this pattern: - functions with an Interval as part of the arguments should have "interval" inside their name, e.g.: clutter_animation_bind_interval clutter_animation_update_interval - functions dealing with property names should have "property" inside their name, e.g.: clutter_animation_has_property clutter_animation_unbind_property - unless - - functions dealing with a property and its value should not have any modifier, e.g.: clutter_animation_bind The change from update_property() to update_interval() frees up clutter_animation_update(), to be added at a later date.
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@ -633,7 +633,7 @@ clutter_animation_has_property (ClutterAnimation *animation,
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}
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/**
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* clutter_animation_update_property:
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* clutter_animation_update_interval:
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* @animation: a #ClutterAnimation
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* @property_name: name of the property
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* @interval: a #ClutterInterval
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@ -644,7 +644,7 @@ clutter_animation_has_property (ClutterAnimation *animation,
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* Since: 1.0
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*/
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void
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clutter_animation_update_property (ClutterAnimation *animation,
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clutter_animation_update_interval (ClutterAnimation *animation,
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const gchar *property_name,
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ClutterInterval *interval)
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{
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@ -812,6 +812,29 @@ on_animation_weak_notify (gpointer data,
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g_object_set_qdata (actor, quark_object_animation, NULL);
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}
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/**
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* clutter_animation_new:
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*
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* Creates a new #ClutterAnimation instance. You should set the
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* #GObject to be animated using clutter_animation_set_object(),
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* set the duration with clutter_animation_set_duration() and the
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* easing mode using clutter_animation_set_mode().
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*
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* Use clutter_animation_bind() or clutter_animation_bind_interval()
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* to define the properties to be animated. The interval and the
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* animated properties can be updated at runtime.
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*
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* The clutter_actor_animate() and relative family of functions provide
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* an easy way to animate a #ClutterActor and automatically manage the
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* lifetime of a #ClutterAnimation instance, so you should consider using
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* those functions instead of manually creating an animation.
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*
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* Return value: the newly created #ClutterAnimation. Use g_object_ref_sink()
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* to take ownership of the Animation instance, and g_object_unref() to
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* release the associated resources
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*
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* Since: 1.0
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*/
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ClutterAnimation *
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clutter_animation_new (void)
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{
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@ -124,10 +124,10 @@ ClutterAnimation * clutter_animation_bind_interval (ClutterAnimation *an
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ClutterInterval *interval);
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gboolean clutter_animation_has_property (ClutterAnimation *animation,
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const gchar *property_name);
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void clutter_animation_update_property (ClutterAnimation *animation,
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void clutter_animation_update_interval (ClutterAnimation *animation,
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const gchar *property_name,
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ClutterInterval *interval);
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void clutter_animation_unbind (ClutterAnimation *animation,
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void clutter_animation_unbind_property (ClutterAnimation *animation,
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const gchar *property_name);
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ClutterInterval *clutter_animation_get_interval (ClutterAnimation *animation,
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const gchar *property_name);
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@ -1417,9 +1417,9 @@ clutter_animation_completed
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<SUBSECTION>
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clutter_animation_bind
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clutter_animation_bind_interval
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clutter_animation_update_property
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clutter_animation_update_interval
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clutter_animation_has_property
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clutter_animation_unbind
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clutter_animation_unbind_property
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clutter_animation_get_interval
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<SUBSECTION>
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