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[animation] Add the ::started signal
The Animation class is missing a ::started signal matching the ::completed one. A ::started signal is useful for debugging, initial state set up, and checks.
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1762795990
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@ -71,6 +71,7 @@ enum
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enum
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{
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STARTED,
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COMPLETED,
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LAST_SIGNAL
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@ -88,7 +89,9 @@ struct _ClutterAnimationPrivate
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guint loop : 1;
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guint duration;
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ClutterTimeline *timeline;
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guint timeline_started_id;
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guint timeline_completed_id;
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ClutterAlpha *alpha;
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@ -132,6 +135,13 @@ clutter_animation_dispose (GObject *gobject)
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if (priv->timeline)
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{
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if (priv->timeline_started_id)
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{
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g_signal_handler_disconnect (priv->timeline,
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priv->timeline_started_id);
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priv->timeline_started_id = 0;
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}
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if (priv->timeline_completed_id)
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{
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g_signal_handler_disconnect (priv->timeline,
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@ -341,6 +351,24 @@ clutter_animation_class_init (ClutterAnimationClass *klass)
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CLUTTER_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_ALPHA, pspec);
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/**
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* ClutterAnimation::started:
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* @animation: the animation that emitted the signal
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*
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* The ::started signal is emitted once the animation has been
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* started
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*
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* Since: 1.0
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*/
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animation_signals[STARTED] =
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g_signal_new (I_("started"),
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterAnimationClass, started),
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NULL, NULL,
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g_cclosure_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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/**
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* ClutterAniamtion::completed:
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* @animation: the animation that emitted the signal
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@ -709,6 +737,13 @@ clutter_animation_get_interval (ClutterAnimation *animation,
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return g_hash_table_lookup (priv->properties, property_name);
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}
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static void
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on_timeline_started (ClutterTimeline *timeline,
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ClutterAnimation *animation)
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{
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g_signal_emit (animation, animation_signals[STARTED], 0);
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}
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static void
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on_timeline_completed (ClutterTimeline *timeline,
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ClutterAnimation *animation)
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@ -1089,11 +1124,16 @@ clutter_animation_set_timeline (ClutterAnimation *animation,
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if (priv->timeline)
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{
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if (priv->timeline_started_id)
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g_signal_handler_disconnect (priv->timeline,
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priv->timeline_started_id);
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if (priv->timeline_completed_id)
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g_signal_handler_disconnect (priv->timeline,
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priv->timeline_completed_id);
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g_object_unref (priv->timeline);
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priv->timeline_started_id = 0;
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priv->timeline_completed_id = 0;
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priv->timeline = 0;
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}
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@ -1115,6 +1155,10 @@ clutter_animation_set_timeline (ClutterAnimation *animation,
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priv->timeline = g_object_ref (timeline);
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g_object_notify (G_OBJECT (animation), "timeline");
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priv->timeline_started_id =
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g_signal_connect (timeline, "started",
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G_CALLBACK (on_timeline_started),
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animation);
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priv->timeline_completed_id =
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g_signal_connect (timeline, "completed",
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G_CALLBACK (on_timeline_completed),
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@ -1425,12 +1469,13 @@ clutter_animation_setup_valist (ClutterAnimation *animation,
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GValue final = { 0, };
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gchar *error = NULL;
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if (G_UNLIKELY (g_str_equal (property_name, "signal::completed")))
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if (g_str_has_prefix (property_name, "signal::"))
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{
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const gchar *signal_name = property_name + 8;
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GCallback callback = va_arg (var_args, GCallback);
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gpointer userdata = va_arg (var_args, gpointer);
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g_signal_connect (animation, "completed", callback, userdata);
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g_signal_connect (animation, signal_name, callback, userdata);
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}
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else
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{
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@ -1647,7 +1692,8 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
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*
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* If a name argument starts with "signal::" the two following arguments
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* are used as callback function and userdata for a signal handler installed
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* on the #ClutterAnimation object, for instance:
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* on the #ClutterAnimation object for the specified signal name, for
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* instance:
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*
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* |[
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*
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@ -1808,6 +1854,9 @@ clutter_actor_animate (ClutterActor *actor,
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* This is the vector-based variant of clutter_actor_animate(), useful
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* for language bindings.
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*
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* <warning>Unlike clutter_actor_animate(), this function will not
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* allow you to specify "signal::" names and callbacks.</warning>
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*
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* Return value: (transfer none): a #ClutterAnimation object. The object is
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* owned by the #ClutterActor and should not be unreferenced with
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* g_object_unref()
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@ -1881,6 +1930,9 @@ clutter_actor_animatev (ClutterActor *actor,
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* This is the vector-based variant of clutter_actor_animate_with_timeline(),
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* useful for language bindings.
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*
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* <warning>Unlike clutter_actor_animate_with_timeline(), this function
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* will not allow you to specify "signal::" names and callbacks.</warning>
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*
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* Return value: (transfer none): a #ClutterAnimation object. The object is
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* owned by the #ClutterActor and should not be unreferenced with
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* g_object_unref()
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@ -1943,6 +1995,9 @@ clutter_actor_animate_with_timelinev (ClutterActor *actor,
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* This is the vector-based variant of clutter_actor_animate_with_alpha(),
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* useful for language bindings.
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*
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* <warning>Unlike clutter_actor_animate_with_alpha(), this function will
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* not allow you to specify "signal::" names and callbacks.</warning>
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*
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* Return value: (transfer none): a #ClutterAnimation object. The object is owned by the
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* #ClutterActor and should not be unreferenced with g_object_unref()
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*
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@ -66,6 +66,7 @@ struct _ClutterAnimation
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/**
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* ClutterAnimationClass:
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* @started: class handler for the #ClutterAnimation::started signal
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* @completed: class handler for the #ClutterAnimation::completed signal
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*
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* The #ClutterAnimationClass structure contains only private data and
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@ -79,6 +80,7 @@ struct _ClutterAnimationClass
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GInitiallyUnownedClass parent_class;
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/*< public >*/
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void (* started) (ClutterAnimation *animation);
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void (* completed) (ClutterAnimation *animation);
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/*< private >*/
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