Commit Graph

761 Commits

Author SHA1 Message Date
Colin Walters
60d8369a1a Return and warn if a handle's refcount is <= 0
This makes it more likely consumers notice invalid unreferences.
GObject has the same assertion.

http://bugzilla.openedhand.com/show_bug.cgi?id=2029

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-03-15 16:22:20 +00:00
Neil Roberts
c2faaa4f39 cogl-texture-2d: Determine format before checking texture support
When entering cogl_texture_2d_new_from_bitmap the internal format can
be COGL_PIXEL_FORMAT_ANY. This was causing _cogl_texture_2d_can_create
to use an invalid GL format type. Mesa apparently ignores this but it
was causing errors when Cogl is compiled with debugging under NVidia.

http://bugzilla.openedhand.com/show_bug.cgi?id=2026
2010-03-15 16:09:52 +00:00
Owen W. Taylor
a25885edf2 Fix checks for out-of-bounds coordinates and repeats
Add a return result from CoglTexture.transform_quad_coords_to_gl(),
so that we can properly determine the nature of repeats in
the face of GL_TEXTURE_RECTANGLE_ARB, where the returned
coordinates are not normalized.

The comment "We also work out whether any of the texture
coordinates are outside the range [0.0,1.0]. We need to do
this after calling transform_coords_to_gl in case the texture
backend is munging the coordinates (such as in the sub texture
backend)." is disregarded and removed, since it's actually
the virtual coordinates that determine whether we repeat,
not the GL coordinates.

Warnings about disregarded layers are used in all cases where
applicable, including for subtextures.

http://bugzilla.openedhand.com/show_bug.cgi?id=2016

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2010-03-15 16:09:41 +00:00
Owen W. Taylor
f13a42793a CoglTexture2DSliced: Handle TEXTURE_RECTANGLE_ARB
In _cogl_texture_2d_sliced_foreach_sub_texture_in_region(), don't
assert that the target is GL_TEXTURE_2D; instead conditionalize
normalization on the target.

http://bugzilla.openedhand.com/show_bug.cgi?id=2015
2010-03-04 12:57:53 +00:00
Emmanuele Bassi
1b57800208 Update stb_image.c
Upstream "released" 1.18.
2010-03-03 17:02:51 +00:00
Robert Bragg
9d1ea81dc5 cogl debug: Adds missing guards around debug cogl_args[]
commit 511e5ceb51 accidentally removed the #ifdef COGL_ENABLE_DEBUG
guards around the "cogl-debug" and "cogl-no-debug" cogl_args[] which
this patch restores.
2010-03-02 16:15:39 +00:00
Owen W. Taylor
0baeabc2aa Fall back in _cogl_texture_2d_new_from_bitmap()
Just like _cogl_texture_2d_new_with_size(),
_cogl_texture_2d_new_from_bitmap() needs to check if an unsliced
texture can be created at the given size, or if hardware
limitations prevent this.

http://bugzilla.openedhand.com/show_bug.cgi?id=2014

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2010-03-02 11:48:15 +00:00
Neil Roberts
c0a553163b cogl: Support any format in cogl_read_pixels
cogl_read_pixels() no longer asserts that the format passed in is
RGBA_8888 but instead accepts any format. The appropriate GL enums for
the format are passed to glReadPixels so OpenGL should be perform a
conversion if neccessary.

It currently assumes glReadPixels will always give us premultiplied
data. This will usually be correct because the result of the default
blending operations for Cogl ends up with premultiplied data in the
framebuffer. However it is possible for the framebuffer to be in
whatever format depending on what CoglMaterial is used to render to
it. Eventually we may want to add a way for an application to inform
Cogl that the framebuffer is not premultiplied in case it is being
used for some special purpose.

If the requested format is not premultiplied then Cogl will convert
it. The tests have been changed to read the data as premultiplied so
that they won't be affected by the conversion. Picking in Clutter has
been changed to use COGL_PIXEL_FORMAT_RGB_888 because it doesn't need
the alpha component. clutter_stage_read_pixels is left unchanged
because the application can't specify a format for that so it seems to
make most sense to store unpremultiplied values.

http://bugzilla.openedhand.com/show_bug.cgi?id=1959
2010-03-02 11:01:35 +00:00
Emmanuele Bassi
79acb088e7 Remove mentions of the FSF address
Since using addresses that might change is something that finally
the FSF acknowledge as a plausible scenario (after changing address
twice), the license blurb in the source files should use the URI
for getting the license in case the library did not come with it.

Not that URIs cannot possibly change, but at least it's easier to
set up a redirection at the same place.

As a side note: this commit closes the oldes bug in Clutter's bug
report tool.

http://bugzilla.openedhand.com/show_bug.cgi?id=521
2010-03-01 12:56:10 +00:00
Neil Roberts
5d83468295 cogl-vertex-buffer: Add support for unsigned int indices
This adds a COGL_INDICES_TYPE_UNSIGNED_INT enum value so that unsigned
ints can be used with cogl_vertex_buffer_indices_new.  Unsigned ints
are not supported in core on GLES so a feature flag has also been
added to advertise this. GLES only sets the feature if the
GL_OES_element_index_uint extension is available. It is an error to
call indices_new() with unsigned ints unless the feature is
advertised.

http://bugzilla.openedhand.com/show_bug.cgi?id=1998
2010-02-26 10:56:35 +00:00
Neil Roberts
14999bec5e gles2: Remove the special wrapper for glBindTexture
Previously the GLES2 backend needed a special wrapper for
glBindTexture because it needed to know the internal GL format of the
texture in order to correctly implement the GL_MODULATE texture env
mode. When GL_MODULATE is used then the RGB values are taken from the
previous texture layer rather than being fetched from the
texture. However since the material API was added Cogl no longer uses
the GL_MODULATE texture env mode but instead always uses GL_COMBINE.

Compiling the GLES2 backend broke since the more-texture-backends
branch merge because the cogl_get_internal_gl_format function was
removed and there was one place in GLES2 specific code that was using
this to bind the texture.
2010-02-25 12:50:52 +00:00
Neil Roberts
eba07020c5 cogl-gles2-wrapper: Add support for the layer combine operations
The texture layer combine functions are now hard coded to GL_COMBINE
instead of GL_MODULATE. The combine function can be customized with
all the parameters of GL_COMBINE. A shader is generated to implement
the given parameters.

Currently it will try to generate code for the constant color but it
will use a uniform which does not exist.
2010-02-25 12:50:52 +00:00
Neil Roberts
02b952394a gles2: Implement a wrapper for glGetIntegerv(GL_MAX_TEXTURE_UNITS)
The GLES2 backend for Cogl is failing to compile because
GL_MAX_TEXTURE_UNITS is not defined. Let's define it and provide a
wrapper which uses GL_MAX_TEXTURE_IMAGE_UNITS or
COGL_GLES2_MAX_TEXTURE_UNITS, whichever is the smallest.
2010-02-25 12:50:52 +00:00
Emmanuele Bassi
f21e649c80 docs: Detail replacement for cogl_check_extension()
The cogl_check_extension() function has been deprecated, but it's easily
replaceable with a simple strstr() call.
2010-02-24 11:28:44 +00:00
Robert Bragg
1c65f2ee1e cogl debug: Adds glViewport call tracing
To aid in the debugging of Clutter stage resize issues this adds a
COGL_DEBUG=opengl option that will trace "some select OpenGL calls"
(currently just glViewport calls)
2010-02-23 22:09:07 +00:00
Robert Bragg
fa3830ff20 cogl debug: hint that all debugging paths are G_UNLIKELY
Most Cogl debugging code conditions are marked as G_UNLIKELY with the
intention of having the CPU branch prediction always assume the
path is disabled so having debugging support in release binaries has
negligible overhead.

This patch simply fixes a few cases where we weren't using G_UNLIKELY.
2010-02-23 22:09:07 +00:00
Robert Bragg
511e5ceb51 cogl debug: Makes COGL_DEBUG=all|verbose|help more useful
COGL_DEBUG=all wasn't previously useful as there are several options
that change the behaviour of Cogl and all together wouldn't help anyone
debug anything.

This patch makes it so COGL_DEBUG=all|verbose now only enables options
that don't change the behaviour of Cogl, i.e. they only affect the
amount of noise we'll print to a terminal.

In addition to that this patch also improves the output from
COGL_DEBUG=help so we now print a table of options including one liner
descriptions of what each option enables.
2010-02-23 22:09:06 +00:00
Emmanuele Bassi
95960ab902 cogl: Add deprecation annotation to CoglMaterial ref/unref
The G_GNUC_DEPRECATED annotation was missing from the material ref and
unref functions.
2010-02-23 16:51:26 +00:00
Neil Roberts
a9c307ff5d cogl-vertex-buffer: Fix the malloc fallback for indices
The size of the malloc'd buffer for indices when VBOs are not
available was too small so memory corruption would result if it was
used.

http://bugzilla.o-hand.com/show_bug.cgi?id=1996
2010-02-23 14:01:11 +00:00
Robert Bragg
5de743de70 cogl_texture_new_from_foreign: improve docs
Improve the explanation of what the x_pot_waste and y_pot_waste
arguments can be used for.
2010-02-17 20:36:51 +00:00
Robert Bragg
9c06c94374 cogl-texture: for foreign textures; always trust user geom
We now never query the width and height of the given texture object
from OpenGL. The problem is that the user may be creating a Cogl
texture from a texture_from_pixmap object where glTexImage2D was
never called and the texture_from_pixmap spec doesn't clarify that
it's reliable to query the width from OpenGL.

This should address:
http://bugzilla.openedhand.com/show_bug.cgi?id=1502

Thanks to Johan Bilien for reporting
2010-02-17 20:36:50 +00:00
Neil Roberts
05054bed87 cogl-clip-stack: Round the coords when clipping to a window rect
The size and position of the window rectangle for clipping in
try_pushing_rect_as_window_rect is calculated by projecting the
rectangle coordinates. Due to rounding errors, this can end up with
slightly off numbers like 34.999999. These were then being cast
directly to an integer so it could end up off by one.

This uses a new macro called COGL_UTIL_NEARBYINT which is a
replacement for the C99 nearbyint function.
2010-02-17 16:12:47 +00:00
Neil Roberts
958545aa70 cogl-atlas-texture: Don't use the atlas if FBOs aren't supported
If FBOs aren't supported then it will end up very slow to reorganize
the atlas. Also currently the CoglTexture2D backend will refuse to
create any textures anyway so the full atlas texture won't be created.
2010-02-16 12:07:18 +00:00
Neil Roberts
a5021ba30f cogl-atlas-texture: Check for errors when creating the atlas texture
cogl_texture_2d_new may fail in certain circumstances so
cogl_atlas_texture_reserve_space should detect this and also
fail. This will cause cogl_texture_new to fallback to a sliced
texture.

Thanks to Vladimir Ivakin for reporting this problem.
2010-02-16 12:07:18 +00:00
Damien Lespiau
01bf509056 cogl-buffer: fix compilation for GL ES
In the frenzy of the last 10mins before API freeze, I obviously forgot
to update the OpenGL path for _cogl_buffer_hints_to_gl_enum(). This
commit fixes this.
2010-02-12 17:29:51 +00:00
Neil Roberts
e668a2f228 cogl-atlas-texture: Flush the journal before adding a new texture
When the atlas is reorganised we could potentially be moving around
textures that are already referenced in the journal. We therefore need
to flush the journal otherwise they will be rendered with incorrect
texture coordinates. We also need to flush the journal even if we are
not reorganizing so that we can rely on the old texture contents
remaining in the atlas after migrating a texture out.
2010-02-12 16:57:17 +00:00
Neil Roberts
4be4f56bdf cogl-sub-texture: Optimise taking a sub texture of a sub texture
When creating a Cogl sub-texture, if the full texture is also a sub
texture it will now just offset the x and y and reference the full
texture instead. This avoids one level of indirection when rendering
the texture which reduces the chances of getting rounding errors in
the calculations.
2010-02-12 16:57:17 +00:00
Emmanuele Bassi
124f30ccce docs: Fixes for Cogl 2010-02-12 15:52:07 +00:00
Emmanuele Bassi
081696fdb5 analysis: CoglPangoRenderer
Remove unused variables.
2010-02-12 14:57:55 +00:00
Neil Roberts
7a372bc001 cogl: Cache the value for GL_MAX_TEXTURE_UNITS
The function _cogl_get_max_texture_units is called quite often while
rendering and it returns a constant value so we might as well cache
the result. Calling glGetInteger on Mesa can be expensive because it
flushes a lot of state.
2010-02-12 14:38:53 +00:00
Robert Bragg
22c33b2fea cogl: resolves some low hanging issues flagged by clang
An initial pass over the Cogl source code using the Clang static
analysis tool flagged a few low hanging issues such as un-used variables
or redundant initializing of variables which this patch fixes.
2010-02-12 14:05:02 +00:00
Robert Bragg
18305cbd98 cogl_rectangle: avoid redundant copy of geometry
All the cogl_rectangle* APIs normalize their input into into an array of
_CoglMutiTexturedRect rectangles and pass these on to our work horse;
_cogl_rectangles_with_multitexture_coords. The definition of
_CoglMutiTexturedRect had 4 separate float members, x_1, y_1, x_2 and
y_2 which meant for some common cases we were having to copy out from an
array into these members. We are now able to simply point into the users
array avoiding a copy which seems desirable when submiting lots of
rectangles.
2010-02-12 14:05:02 +00:00
Robert Bragg
5f18fc928d cogl: explicitly mark cogl_<object>_ref/unref APIs as deprecated
This uses the G_GNUC_DEPRECATED macros to mark the
cogl_{texture,vertex_buffer,shader}_ref and unref APIs as deprecated.
Since this flagged that cogl-pango-display-list.c and
clutter-glx-texture-pixmap.c were still using deprecated _ref/_unref
APIs they have now been changed to use the cogl_handle_ref/unref API
instead.
2010-02-12 14:05:01 +00:00
Robert Bragg
48660349db cogl: cleanly separate primitives + paths code
The function prototypes for the primitives API were spread between
cogl-path.h and cogl-texture.h and should have been in a
cogl-primitives.h.

As well as shuffling the prototypes around into more sensible places
this commit splits the cogl-path API out from cogl-primitives.c into
a cogl-path.c
2010-02-12 14:05:01 +00:00
Robert Bragg
9f5a3e1445 cogl: remove redundant _cogl_journal_flush prototype
There was a redundant _cogl_journal_flush function prototype in
cogl-primitives.h
2010-02-12 14:05:01 +00:00
Robert Bragg
7edcbaa1f9 cogl: improves header and coding style consistency
We've had complaints that our Cogl code/headers are a bit "special" so
this is a first pass at tidying things up by giving them some
consistency. These changes are all consistent with how new code in Cogl
is being written, but the style isn't consistently applied across all
code yet.

There are two parts to this patch; but since each one required a large
amount of effort to maintain tidy indenting it made sense to combine the
changes to reduce the time spent re indenting the same lines.

The first change is to use a consistent style for declaring function
prototypes in headers. Cogl headers now consistently use this style for
prototypes:

 return_type
 cogl_function_name (CoglType arg0,
                     CoglType arg1);

Not everyone likes this style, but it seems that most of the currently
active Cogl developers agree on it.

The second change is to constrain the use of redundant glib data types
in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all
been replaced with int, unsigned int, float, long, unsigned long and char
respectively. When talking about pixel data; use of guchar has been
replaced with guint8, otherwise unsigned char can be used.

The glib types that we continue to use for portability are gboolean,
gint{8,16,32,64}, guint{8,16,32,64} and gsize.

The general intention is that Cogl should look palatable to the widest
range of C programmers including those outside the Gnome community so
- especially for the public API - we want to minimize the number of
foreign looking typedefs.
2010-02-12 14:05:00 +00:00
Robert Bragg
8c9472bc4c cogl: deprecates cogl_check_extension
OpenGL is an implementation detail for Cogl so it's not appropriate to
expose OpenGL extensions through the Cogl API.

Note: Clutter is currently still using this API, because it is still
doing raw GL calls in ClutterGLXTexturePixmap, so this introduces a
couple of (legitimate) build warnings while compiling Clutter.
2010-02-12 14:05:00 +00:00
Neil Roberts
44818a4827 cogl: Add a fallback for when the signbit macro is missing
The signbit macro is defined in C99 so it should be available but some
versions of GCC don't appear to define it by default. If it's not
available we can use a hack to test the bit directly.
2010-02-11 15:59:53 +00:00
Neil Roberts
ce1bb3d858 cogl-material: Layers are not equal if the filters aren't equal
A material layer can not be considered equal if it is using different
texture filtering modes. This was causing problems where rectangles
with different filters would end up batched together and then rendered
with the wrong filter mode.
2010-02-10 12:41:09 +00:00
Emmanuele Bassi
7b1925df82 cogl: Move material_copy() out of the deprecated section
We strongly suggest people should be using cogl_material_copy(), but it
was hidden behind the deprecation guards.
2010-02-09 17:07:08 +00:00
Emmanuele Bassi
d2bdd3cb62 Fix some compiler warnings
GCC complains that some variable might be used uninitialized.
2010-02-09 16:58:03 +00:00
Neil Roberts
193c477495 cogl-bitmap: Remove const from premult_alpha_last_four_pixels_sse2
The function modifies the pixels pointed by p in-place so the pointer
can not be constant. The compiler was accepting this because the
modification is done from inline assembler.
2010-02-09 16:30:28 +00:00
Bastian Winkler
ecc5ffe91a cogl-buffer: Use correct argument types in cogl_buffer_set_data_EXP
offset and size arguments are gsize in cogl-buffer.h

http://bugzilla.openedhand.com/show_bug.cgi?id=1980

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-02-09 15:01:09 +00:00
Emmanuele Bassi
7ebb1e7157 docs: Fixes for Cogl API reference
98% symbol docs coverage.
  335 symbols documented.
  0 symbols incomplete.
  8 not documented.

Not bad, if I may say so.
2010-02-09 14:41:37 +00:00
Neil Roberts
a02253f19a cogl-texture-2d: Use _cogl_texture_driver_gen to generate the GL tex
_cogl_texture_driver_gen is needed to set the texture minification
mode to Cogl's default of GL_LINEAR. There was also a line to set this
in _cogl_texture_2d_new_with_size but it wasn't working because it was
called *before* the texture was bound. If the texture was later
rendered with the default material it then it would end up with GL's
default mipmap filtering mode but without mipmaps so it would render
white squares instead.
2010-02-09 12:21:10 +00:00
Neil Roberts
1b2ff7eff7 cogl: Use SSE2 when possible for premultiplying
This adds a fast path for premultiplying an RGBA image using SSE2
instructions. SSE registers are 128-bit and we need at least 16-bits
per component for the intermediate result of the multiplication so we
can do two pixels in parallel with one register. The function
interleaves 2 SSE registers to multiply 4 pixels in one function call
with the hope that this will pipeline better.

http://bugzilla.openedhand.com/show_bug.cgi?id=1939
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-02-09 11:03:21 +00:00
Halton Huo
7664568fff Remove return from void functions
This patch fixes compilation on suncc.

http://bugzilla.openedhand.com/show_bug.cgi?id=1978

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-02-09 10:24:25 +00:00
Damien Lespiau
c02dded0f6 cogl-buffer: Use TEXTURE as the only value for CoglBufferUsageHint
We should try to use more explicit defines than GL for our hints. For
now we only support using a CoglBuffer to generate textures.
2010-02-08 17:14:49 +00:00
Damien Lespiau
54a6df22b0 cogl-buffer: make sure the code compiles on GL ES
OpenGL ES has no PBO extension, so we fallback to using a malloc'ed
buffer. Make sure the OpenGL-only defines don't leak into the OpenGL ES
compilation.
2010-02-08 17:14:49 +00:00
Damien Lespiau
d0fe479536 cogl-pixel-buffer: Add a fallback path
First, let's add a new public feature called, surprisingly,
COGL_FEATURE_PBOS to check the availability of PBOs and provide a
fallback path when running on older GL implementations or on OpenGL ES

In case the underlying OpenGL implementation does not provide PBOs, we
need a fallback path (a malloc'ed buffer). The CoglPixelBufer
constructors will instanciate a subclass of CoglBuffer that handles
map/unmap and set_data() with a malloc'ed buffer.

The public feature is useful to check before using set_data() on a
buffer as it will mean doing a memcpy() when not supporting PBOs (in
that case, it's better to create the texture directly instead of using a
CoglBuffer).
2010-02-08 17:14:49 +00:00
Damien Lespiau
b7f049495b cogl-texture: Add a new constructor to turn CoglBuffers into textures
The only goal of using COGL buffers is to use them to create
textures. cogl_texture_new_from_buffer() is the new symbol to create
textures out of buffers.
2010-02-08 17:14:49 +00:00
Damien Lespiau
abbb668163 cogl-pixel-buffer: add a pixel buffer object class
This subclass of CoglBuffer aims at wrapping PBOs or other system
surfaces like DRM buffer objects. Two constructors are available:

cogl_pixel_buffer_new() with a size when you only care about the size of
the buffer (such a buffer can be used to store several texture data such
as the three planes of a I420 frame).

cogl_pixel_buffer_new_full() is more a 1:1 mapping between the data and
an underlying surface, with the possibility of having access to a low
level memory buffer that may have a stride.
2010-02-08 17:14:49 +00:00
Damien Lespiau
b5e9710cdf cogl-buffer: add an abstract class around openGL's buffer objects
Buffer objects are cool! This abstracts the buffer API first introduced
by GL_ARB_vertex_buffer_object and then extended to other objects.

The coglBuffer abstract class is intended to be the base class of all
the buffer objects, letting the user map() buffers. If the underlying
implementation does not support buffer objects (or only support VBO but
not FBO for instance), fallback paths should be provided.
2010-02-08 17:14:49 +00:00
Damien Lespiau
de8a6314f1 cogl: new textures sould have GL_TEXTURE_MIN_FILTER set to GL_LINEAR
The only way the user has to set the mipmap filters is through the
material/layer API. This API defaults to GL_LINEAR/GL_LINEAR for the max
and min filters. With the main use case of cogl being 2D interfaces, it
makes sense do default to GL_LINEAR for the min filter.

When creating new textures, we did not set any filter on them, using
OpenGL defaults': GL_NEAREST_MIPMAP_LINEAR for the min filter and
GL_LINEAR for the max filter. This will make the driver allocate memory
for the mipmap tree, memory that will not be used in the nominal case
(as the material API defaults to GL_LINEAR).

This patch tries to ensure that the min filter is set to GL_LINEAR
before any glTexImage*() call is done on the texture by setting the
filter when generating new OpenGL handles.
2010-02-08 17:14:49 +00:00
Damien Lespiau
c0f65212ba cogl: Introduce the GE_RET() debug macro
Some GL functions have a return value that the GE() macro is not able to
handle. Let's define a new Ge_RET() macro which will be able to handle
functions such as glMapBuffer().

While at it, removed the unused variadic dots to the GE() macro.
2010-02-08 17:14:49 +00:00
Robert Bragg
cc6aefad34 cogl path: make sure marking the clip state dirty takes affect
When we trashed the contents of the stencil buffer during
_cogl_path_fill_nodes we marked the clip stack state as dirty and expected
the clip stack code would clean up our glStencilFunc state.

The problem is that we only try and update the clip state during
_cogl_journal_init (when we flush the framebuffer state) which is only
called when the journal first gets something logged in it.

To make sure the stencil state is cleaned up we now also flush the journal
so _cogl_journal_init will be called for the next logged rectangle.
2010-02-08 13:35:45 +00:00
Neil Roberts
830f2402d4 Merge branch 'more-texture-backends'
This adds three new texture backends.

- CoglTexture2D: This is a trimmed down version of CoglTexture2DSliced
  which only supports a single texture and only works with the
  GL_TEXTURE_2D target. The code is a lot simpler so it has a less
  overheads than dealing with slices. Cogl will use this wherever
  possible.

- CoglSubTexture: This is used to get a CoglHandle to represent a
  subregion of another texture. The texture can be used as if it was a
  standalone texture but it does not need to copy the resources.

- CoglAtlasTexture: This collects RGB and RGBA textures into a single
  GL texture with the aim of reducing texture state changes and
  increasing batching. The backend will try to manage the atlas and
  may move the textures around to close gaps in the texture. By
  default all textures will be placed in the atlas.
2010-02-06 00:20:32 +00:00
Neil Roberts
6b1b27d4f8 cogl-bitmap: Update the format after (un)premultiplying
The pixel format of the bitmap needs to have its premult flag cleared
or set after the premult conversion otherwise it may get converted
again.
2010-02-06 00:13:25 +00:00
Neil Roberts
191d20eb56 cogl-atlas-texture: Fix a cut and paste error when getting the height
There was a typo in getting the height of the full texture to check
whether the sub region fits so that it was using the width
instead. This was causing crashes when debugging is enabled for some
apps.
2010-02-05 17:03:04 +00:00
Damien Lespiau
1bdc3db9ab docs: Use % for defines not #
Some links to defines in the gtk-doc annotations were using '#' instead
of '%'.
2010-02-04 21:10:02 +00:00
Neil Roberts
e6a3b6ebe7 cogl-texture: Avoid copying the bitmap when premultiplying from a file
In cogl_texture_new_from_file we create and own a temporary
bitmap. There's no need to copy this data if we need to do a premult
conversion so instead it just does conversion before passing it on to
cogl_texture_new_from_bitmap.
2010-02-03 23:27:45 +00:00
Neil Roberts
59198b8ab8 cogl-texture: Split out _cogl_texture_prepare_for_upload
The Cogl atlas code was using _cogl_texture_prepare_for_upload with a
NULL pointer for the dst_bmp to determine the internal format of the
texture without converting the bitmap. It needs to do this to decide
whether the texture will go in the atlas before wasting time on the
conversion. This use of the function is a little confusing so that
part of it has been split out into a new function called
_cogl_texture_determine_internal_format. The code to decide whether a
premult conversion is needed has also been split out.
2010-02-03 23:10:52 +00:00
Neil Roberts
5063f4669c cogl-atlas: Make the cogl_atlas_* API internal
This just adds an underscore to every entry point for the CoglAtlas
API so that it's not exported.
2010-02-03 23:09:26 +00:00
Emmanuele Bassi
6fbed66add Delay default stage creation
The default stage creation should be delayed as much as possible,
ideally at the end of the init() process.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
3191ea1195 cogl-debug: Remove redundant newlines
The debugging notes wrapping g_debug() already have an implicit newline
at the end of the passed message.
2010-02-03 16:34:27 +00:00
Neil Roberts
74c0170ccc cogl-vertex-buffer: Refix disabling texture coord arrays
Commit 92a375ab4 changed the initial value of max_texcoord_attrib_unit
to -1 so that it could disable the texture coord array for the first
texture unit when there are no texture coords used in the vbo. However
max_texcoord_attrib_unit was an unsigned value so this actually became
G_MAXUINT. The disabling loop at the bottom still worked because
G_MAXUINT+1==0 but the check for whether any texture unit is greater
than max_texcoord_attrib_unit was failing so it would always end up
disabling all texture units. This is now fixed by changing
max_texcoord_attrib_unit to be signed.
2010-02-03 14:31:12 +00:00
Neil Roberts
145cc9d3df Merge remote branch 'master' into texture-debugging
Conflicts:
	clutter/cogl/cogl/cogl-context.h
2010-02-01 13:37:19 +00:00
Neil Roberts
aa6731e338 cogl-material: Compare GL texture numbers for material layer textures
When deciding if a material layer is equal it now compares the GL
target and texture number if the textures are not sliced. This is
needed to get batching across atlased textures.
2010-02-01 13:27:42 +00:00
Neil Roberts
abe91784c4 cogl: Let GL do the format conversion when uploading texture data
Cogl accepts a pixel format for both the data in memory and the
internal format to be used for the texture. If they do not match then
it would convert them using the CoglBitmap functions before uploading
the data. However, GL also lets you specify both formats so it makes
more sense to let GL do the conversion. The driver may need the
texture in a specific format so it may end up being converted anyway.

The cogl_texture_upload_data functions have been removed and replaced
with a single function to prepare the bitmap. This will only do the
premultiplication conversion because that is the only part that GL
can't do directly.
2010-02-01 13:27:34 +00:00
Neil Roberts
e83ffb1fa3 cogl: Do the premult conversion in-place rather than copying to a new buffer
The premult part of _cogl_convert_premult has now been split out as
_cogl_convert_premult_status. _cogl_convert_premult has been renamed
to _cogl_convert_format to make it less confusing. The premult
conversion is now done in-place instead of copying the
buffer. Previously it was copying the buffer once for the format
conversion and then copying it again for the premult conversion. The
premult conversion never changes the size of the buffer so it's quite
easy to do in place. We can also use the separated out function
independently.
2010-02-01 13:27:34 +00:00
Neil Roberts
72fba19eac cogl-atlas-texture: Use a single atlas for both RGB and RGBA textures
The internal format of the atlas texture is still set to the
appropriate format so Cogl will disable blending for textures that are
intended to be RGB. This should end up ignoring the alpha channel from
the texture in the atlas. This makes the code slightly easier to
maintain and should also improve the chances of batching.
2010-02-01 13:27:29 +00:00
Emmanuele Bassi
7a1ebcbced Whitespace fixes in cogl-util 2010-02-01 10:40:34 +00:00
Neil Roberts
046a4b8047 cogl: Use the colours of COGL_DEBUG=rectangles to debug batching
Instead of assigning a new colour to each quad of a batch, the
rectangle debugging code now assigns a new colour to each batch so
that it can be used to visually see what is being batched. The colour
is stored in a global variable that is reset during cogl_clear. This
improves the chances that the same colour will be used for a batch in
the next frames to avoid flickering.
2010-01-28 16:52:42 +00:00
Neil Roberts
92a375ab47 cogl-vertex-buffer: Fix disabling the texture arrays from previous prim
When setting up the state for the vertex buffer,
enable_state_for_drawing_buffer tries to keep track of the highest
numbered texture unit in use. It then disables any texture arrays for
units that were previously enabled if they are greater than that
number. However if there is no texturing in the VBO then the max used
unit would be left at 0 which it would later think meant unit 0 is
still in use so it wouldn't disable it. To fix this it now initialises
the max used unit to -1 which it should interpret as ‘no units are in
use’ so it will later disable the arrays for all units.

Thanks to Jon Mayo for reporting the bug.

http://bugzilla.openedhand.com/show_bug.cgi?id=1957
2010-01-27 14:31:59 +00:00
Neil Roberts
f288eae0fc docs: Add some notes about the CoglPixelFormat enums
The pixel format enums didn't explain what order in memory the
components should be so it was difficult to use them.
2010-01-27 12:07:38 +00:00
Damien Lespiau
52cb54f5fa cogl: Fix checks of the number of available texture units
We were checking the number of texture units against the GL enum that is
used in glGetInteger() to query that number. Let's abstract this in a
little function.

Took the opportunity to dig a bit on the usage of GL limits for the
number of texture (image) units and document our use of them. We'll need
something finer grained if we want to fully exploit texture image units
with a programmable pipeline.
2010-01-26 18:47:25 +00:00
Damien Lespiau
06d8ebb0ba cogl: Create CoglTextureUnit with its associated unit number
The index field of CoglTextureUnit was never set, leading to the
creation of units with index set to 0. When trying to retrieve a texture
unit by its index (!= 0) with _cogl_get_texture_unit(), a new one was
created as it could not find it back in the list of textures units:
ctx->texture_units.

http://bugzilla.openedhand.com/show_bug.cgi?id=1958
2010-01-26 12:12:20 +00:00
Neil Roberts
996614cfaf cogl-atlas-texture: Add a debug option to disable the atlas
If the user specifies the 'disable-atlas' debug option then no texture
will be put in the atlas.
2010-01-22 15:54:15 +00:00
Neil Roberts
08b8b2791f cogl-atlas-texture: Don't create atlas textures with the premult bit
Previously the atlas textures were being created with whatever format
the first sub texture is in. Only three formats are supported so this
only matters if the first texture is a premultiplied alpha
texture. Instead it now masks out the premultiplied bit so that the
textures are always either RGB_888 or RGBA_8888.
2010-01-19 17:15:51 +00:00
Neil Roberts
c4adefffd3 cogl-atlas-texture: Fix premultiplied texture formats
When uploading texture data it was just calling cogl_texture_set_data
on the large texture. This would attempt to convert the data to the
format of the large texture. All of the textures with alpha channels
are stored together regardless of whether they are premultiplied so
this was causing premultiplied textures to be unpremultiplied
again. It now just uploads the data ignoring the premult bit of the
format so that it only gets converted once.
2010-01-18 10:53:00 +00:00
Neil Roberts
b78024bd2d cogl-primitives: Ensure the mipmaps for a layer before logging quads
With the atlas texture backend ensuring the mipmaps can make it become
a completely different texture which will have different texture
coordinates or may even be sliced. Therefore we need to ensure the
mipmaps before deciding which quads to log in the journal. This adds a
new private function to cogl-material which ensures the mipmaps if
needed.
2010-01-18 09:22:11 +00:00
Neil Roberts
36f18e5ac5 cogl: Make CoglSubTexture only work for quad rendering
The sub texture backend doesn't work well as a completely general
texture backend because for example when rendering with cogl_polygon
it needs to be able to tranform arbitrary texture coordinates without
reference to the other coordintes. This can't be done when the texture
coordinates are a multiple of one because sometimes the coordinate
should represent the left or top edge and sometimes it should
represent the bottom or top edge. For example if the s coordinates are
0 and 1 then 1 represents the right edge but if they are 1 and 2 then
1 represents the left edge.

Instead the sub-textures are now documented not to support coordinates
outside the range [0,1]. The coordinates for the sub-region are now
represented as integers as this helps avoid rounding issues. The
region can no longer be a super-region of the texture as this
simplifies the code quite a lot.

There are two new texture virtual functions:

transform_quad_coords_to_gl - This transforms two pairs of coordinates
     representing a quad. It will return FALSE if the coordinates can
     not be transformed. The sub texture backend uses this to detect
     coordinates that require repeating which causes cogl-primitives
     to use manual repeating.

ensure_non_quad_rendering - This is used in cogl_polygon and
     cogl_vertex_buffer to inform the texture backend that
     transform_quad_to_gl is going to be used. The atlas backend
     migrates the texture out of the atlas when it hits this.
2010-01-18 09:22:04 +00:00
Neil Roberts
b844653c64 cogl-texture: Fix manual repeating for negative coordinates
When calculating the next integer position for negative coordinates it
would not increment if the position is already a multiple of one so we
need to manually add one.
2010-01-15 12:16:06 +00:00
Neil Roberts
a01b4eefce cogl-texture-2d: Fix the coordinate wrapping for negative coordinates
The formula to wrap the coordinates to the [0,1] range was broken when
the coordinates were negative.
2010-01-15 12:16:06 +00:00
Neil Roberts
ead4399536 Merge branch 'master' into more-texture-backends 2010-01-15 12:15:46 +00:00
Neil Roberts
8247bdf4f9 cogl-framebuffer: Return gboolean from try_creating_fbo
When try_creating_fbo fails it returns 0 to report the error and if it
succeeds it returns ‘flags’. However cogl_offscreen_new_to_texture
also passes in 0 for the flags as the last fallback to create the fbo
with nothing but the color buffer. In that case it will return 0
regardless of whether it succeeded so the last fallback will always be
considered a failure.

To fix this it now just returns a gboolean to indicate whether it
succeeded and the flags used for each attempt is assigned when passing
the argument rather than from the return value of the function.

Also if the only configuration that succeeded was with flags==0 then
it would always try all combinations because last_working_flags would
also be zero. To avoid this it now uses a separate gboolean to mark
whether we found a successful set of flags.

http://bugzilla.openedhand.com/show_bug.cgi?id=1873
2010-01-14 14:10:05 +00:00
Emmanuele Bassi
5322546a4e build: Clean up COGL build flags 2010-01-13 17:15:06 +00:00
Neil Roberts
778e08e4e2 cogl-framebuffer: Add some missing GL defines
Since 755cce33a7 the framebuffer code is using the GL enums
GL_DEPTH_ATTACHMENT and GL_DEPTH_COMPONENT16. These aren't available
directly under GLES except with the OES suffix so we need to define
them manually as we do with the other framebuffer constants.
2010-01-12 17:10:15 +00:00
Neil Roberts
bb8352ca95 cogl: Remove the CGL_* defines
These macros used to define Cogl wrappers for the GLenum values. There are
now Cogl enums everywhere in the API where these were required so we
shouldn't need them anymore. They were in the public headers but as
they are not neccessary and were not in the API docs for Clutter 1.0
it should be safe to remove them.
2010-01-12 17:10:15 +00:00
Robert Bragg
8b950bdc87 journal: Fixes logging of multiple sets of texture coordinates
If a user supplied multiple groups of texture coordinates with
cogl_rectangle_with_multitexture_coords() then we would repeatedly log only
the first group in the journal.  This fixes that bug and adds a conformance
test to verify the fix.

Thanks to Gord Allott for reporting this bug.
2010-01-12 11:22:08 +00:00
Robert Bragg
755cce33a7 cogl: Support multiple fallbacks in cogl_offscreen_new_to_texture()
The Intel drivers in Mesa 7.6 (and possibly earlier versions) don't
support creating FBOs with a stencil buffer but without a depth
buffer. This reworks framebuffer allocation so that we try a number
of fallback options before failing.

The options we try in order are:
- the same options that were sucessful last time if available
- combined depth and stencil
- separate depth and stencil
- just stencil, no depth
- just depth, no stencil
- neither depth or stencil
2010-01-11 15:32:52 +00:00
Robert Bragg
d9b91d61f5 framebuffers: cogl_offscreen_new_to_texture should take a ref on the texture
We weren't taking a reference on the texture to be used as the color buffer
for offscreen rendering, so it was possible to free the texture leaving the
framebuffer in an inconsistent state.
2010-01-08 20:42:35 +00:00
Robert Bragg
30b557c465 profiling: Adds initial UProf accounting to Cogl
This adds gives Cogl a dedicated UProf context which will be linked together
with Clutter's context during clutter_init_real().

Initial timers cover _cogl_journal_flush and _cogl_journal_log_quad

You can explicitly ask for a report of Cogl statistics by exporting
COGL_PROFILE_OUTPUT_REPORT=1 but since the context is linked with Clutter's
the statisitcs will also be shown in the automatic Clutter reports.
2010-01-08 20:19:50 +00:00
Emmanuele Bassi
8b59573190 Covert stb_image.c to Unix format
The file is still in DOS format (CRLF instead of LF) and this confuses
the hell out of some versions of Git.
2010-01-05 18:02:29 +00:00
Emmanuele Bassi
58b5a46e0e Include cogl-defines.h before using GL types
If we are using GL* types we should also be including cogl-defines.h, as
that will include the right GL header.
2010-01-05 17:55:47 +00:00
Emmanuele Bassi
793fec8138 cogl: Fix array annotations
The arrays in the cogl_program_set_uniform_* API should be marked as
such, and have their length arguments specified.
2010-01-05 17:55:47 +00:00
Emmanuele Bassi
4adc2c2d83 build: Move CoglMatrixMode to cogl-matrix-stack.h
This avoids a redeclaration of _cogl_matrix_stack_flush_to_gl() from
using GLenum to CoglMatrixMode.

http://bugzilla.openedhand.com/show_bug.cgi?id=1928
2010-01-04 11:58:32 +00:00
Halton Huo
eb90295041 cogl-texture: Remove return in void functions
http://bugzilla.o-hand.com/show_bug.cgi?id=1929

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-01-04 11:51:06 +00:00
Emmanuele Bassi
b98d486fc9 build: Maintainer cflags go in the _CFLAGS target
The maintainer compiler flags are not pre-processor flags.
2010-01-04 11:49:13 +00:00
Emmanuele Bassi
0fb51658fd cogl: Const-ify vertices in cogl_polygon()
The CoglTextureVertex array passed to cogl_polygon() is a pure
in-argument and should be const-ified.

http://bugzilla.openedhand.com/show_bug.cgi?id=1917
2010-01-04 11:43:00 +00:00
Emmanuele Bassi
a09ac0b27c Merge branch 'stage-use-alpha' into ebassi-next
* stage-use-alpha:
  tests: Use accessor methods for :use-alpha
  stage: Add accessors for :use-alpha
  tests: Allow setting the stage opacity in test-paint-wrapper
  stage: Premultiply the stage color
  stage: Composite the opacity with the alpha channel
  glx: Always request an ARGB visual
  stage: Add :use-alpha property
  materials: Get the right blend function for alpha
2009-12-20 17:39:12 +00:00
Neil Roberts
34b50934be cogl-material: Ensure mipmaps before doing anything else on a texture
When the texture is in the atlas, ensuring the mipmaps can effectively
make it become a completely different texture so we should do this
before getting the GL handle.
2009-12-05 14:20:00 +00:00
Neil Roberts
231cfffa18 cogl-atlas-texture: Remove textures from the atlas when mipmapping is required
Mipmaps don't work very well in the current atlas because there is not
enough padding between the textures. If ensure_mipmaps is called it
will now create a new texture and migrate the atlased texture to
it. It will use the same blit mechanism as when migrating so it will
try to use an FBO for a fast blit. However if this is not possible it
will end up downloading the data for the entire atlas which is not
ideal.
2009-12-05 14:11:57 +00:00
Neil Roberts
6cf5ee2cbd cogl-atlas-texture: Try to do texture blits using an FBO
When reorganizing the textures, we can avoid downloading the entire
texture data if we bind the source texture in a framebuffer object and
copy the destination using glCopyTexSubImage2D. This is also
implemented using a much faster path in Mesa.

Currently it is calling the GL framebuffer API directly but ideally it
would use the Cogl offscreen API. However there is no way to tell Cogl
not to create a stencil renderbuffer which seems like a waste in this
situation.

If FBOs are not available it will fallback to reading back the entire
texture data as before.
2009-12-05 14:11:31 +00:00
Neil Roberts
c51a31a2fc cogl-atlas: Add a debug option to visualize the atlas
This adds a 'dump-atlas-image' debug category. When enabled, CoglAtlas
will use Cairo to create a png which visualizes the leaf rectangles of
the atlas.
2009-12-04 20:29:12 +00:00
Neil Roberts
032d6e8aa0 cogl-texture-atlas: Add some debugging notes
This adds an 'atlas' category to the COGL_DEBUG environment
variable. When enabled Cogl will display messages when textures are
added to the atlas and when the atlas is reorganized.
2009-12-04 20:29:12 +00:00
Neil Roberts
bc845e26d9 cogl-atlas-texture: Support reorganizing the atlas when it is full
When space can't be found in the atlas for a new texture it will now
try to reorganize the atlas to make space. A new CoglAtlas is created
and all of the textures are readded in decreasing size order. If the
textures still don't fit then the size of the atlas is doubled until
either we find a space or we reach the texture size limits. If we
successfully find an organization that fits then all of the textures
will be migrated to a new texture. This involves copying the texture
data into CPU memory and then uploading it again. Potentially it could
eventually use a PBO or an FBO to transfer the image without going
through the CPU.

The algorithm for laying out the textures works a lot better if the
rectangles are added in order so we might eventually want some API for
creating multiple textures in one go to avoid reorganizing the atlas
as far as possible.
2009-12-04 20:27:02 +00:00
Neil Roberts
1fb32167ec cogl: Add an atlased texture backend
This adds a CoglAtlas type which is a data structure that keeps track
of unused sub rectangles of a larger rectangle. There is a new atlased
texture backend which uses this to put multiple textures into a single
larger texture.

Currently the atlas is always sized 256x256 and the textures are never
moved once they are put in. Eventually it needs to be able to
reorganise the atlas and grow it if necessary. It also needs to
migrate the textures out of the atlas if mipmaps are required.
2009-12-04 20:26:39 +00:00
Neil Roberts
6c3e1989e4 cogl-sub-texture: Fix the height of sub textures
The code which is used to get the texture height was accidentally
using the width due to a cut-and-paste fail.
2009-12-03 14:46:20 +00:00
Neil Roberts
97f8eed119 cogl: Add a CoglTexture2D backend
This is an optimised version of CoglTexture2DSliced that always deals
with a single texture and always uses the GL_TEXTURE_2D
target. cogl_texture_new_from_bitmap now tries to use this backend
first. If it can't create a texture with that size then it falls back
the sliced backend.

cogl_texture_upload_data_prepare has been split into two functions
because the sliced backend needs to know the real internal format
before the conversion is performed. Otherwise the converted bitmap
will be wasted if the backend can't support the size.
2009-12-02 22:03:27 +00:00
Neil Roberts
f3df76d512 cogl: Add _cogl_texture_driver_upload_to_gl
This provides a way to upload the entire data for a texture without
having to first call glTexImage and then glTexSubImage. This should be
faster especially with indirect rendering where it would needlessy
send the data for the texture twice.
2009-12-02 22:03:26 +00:00
Neil Roberts
19a19579ba cogl: Move some of the texture_2d_sliced_new_* functions into cogl-texture
new_from_data and new_from_file can be implemented in terms of
new_from_bitmap so it makes sense to move these to cogl-texture rather
than having to implement them in every texture backend.
2009-12-02 22:03:26 +00:00
Neil Roberts
9752493272 cogl: Add a sub texture backend
This adds a new texture backend which represents a sub texture of a
larger texture. The texture is created with a reference to the full
texture and a set of coordinates describing the region. The backend
simply defers to the full texture for all operations and maps the
coordinates to the other range. You can also use coordinates outside
the range [0,1] to create a repeated version of the full texture.

A new public API function called cogl_texture_new_from_sub_texture is
available to create the sub texture.
2009-12-02 22:03:08 +00:00
Neil Roberts
070a91f311 cogl: Make the callback for foreach_sub_texture_in_region use const
The CoglTextureSliceCallback function pointer now takes const pointers
for the texture coordinates. This makes it clearer that the callback
should not modify the array and therefore the backend can use the same
array for both sets of coords.
2009-12-02 22:03:08 +00:00
Neil Roberts
1a1de0e278 cogl: Add a texture utility function for manually repeating
Given a region of texture coordinates this utility invokes a callback
enough times to cover the region with a subregion that spans the
texture at most once. Eg, if called with tx1 and tx2 as 0.5 and 3.0 it
it would invoke the callback with:

0.5,1.0  1.0,2.0  2.0,3.0

Manual repeating is needed by all texture backends regardless of
whether they can support hardware repeating because when Cogl calls
the foreach_sub_texture_in_region method then it sets the wrap mode to
GL_CLAMP_TO_EDGE and no hardware repeating is possible.
2009-12-02 22:03:08 +00:00
Neil Roberts
5fcb29c916 cogl-primitives: Check for repeating after the coordinate transform
In _cogl_multitexture_quad_single_primitive we use a wrap mode of
GL_CLAMP_TO_EDGE if the texture coordinates are all in the range [0,1]
or GL_REPEAT otherwise. This is to avoid pulling in pixels from either
side when using GL_LINEAR filter mode and rendering the entire
texture. Previously it was checking using the unconverted texture
coordinates. This is ok unless the texture backend is radically
transforming the texture coordinates, such as in the sub texture
backend where the coordinates may map to something completely
different. We now check whether the coordinates are in range after
converting them.
2009-12-02 22:03:07 +00:00
Neil Roberts
812d4d25bb cogl: Move all of the fields from CoglTexture to CoglTexture2DSliced
Most of the fields that were previously in CoglTexture are specific to
the implementation of CoglTexture2DSliced so they should be placed
there instead. For example, the 'mipmaps_dirty' flag is an
implementation detail of the ensure_mipmaps function so it doesn't
make sense to force all texture backends to have this function.

Other fields such as width, height, gl_format and format may make
sense for all textures but I've added them as virtual functions
instead. This may make more sense for a sub-texture backend for
example where it can calculate these based on the full texture.
2009-12-02 22:03:07 +00:00
Neil Roberts
071dea2fbc cogl: Move data only used for upload out of CoglTexture
The CoglTexture struct previously contained some fields which are only
used to upload data such as the CoglBitmap and the source GL
format. These are now moved to a separate CoglTextureUploadData struct
which only exists for the duration of one of the cogl_texture_*_new
functions. In cogl-texture there are utility functions which operate
on this new struct rather than on CoglTexture directly.

Some of the fields that were previously stored in the CoglBitmap
struct are now copied to the CoglTexture such as the width, height,
format and internal GL format.

The rowstride was previously stored in CoglTexture and this was
publicly accessible with the cogl_texture_get_rowstride
function. However this doesn't seem to be a useful function because
there is no need to use the same rowstride again when uploading or
downloading new data. Instead cogl_texture_get_rowstride now just
calculates a suitable rowstride from the format and width of the
texture.
2009-12-02 22:03:07 +00:00
Neil Roberts
7f58c14dcd cogl: Use #ifdef GL around GL_TEXTURE_RECTANGLE_ARB
Commit 558b17ee1e added support for rectangle textures to the
framebuffer code. Under GLES there is no GL_TEXTURE_RECTANGLE_ARB
definition so this was breaking the build. The rest of Cogl uses
ifdef's around that constant so we should do the same here.
2009-12-02 21:59:58 +00:00
Emmanuele Bassi
7a33b706a4 Remove a gtk-doc annotation
The Mesa matrix code still has a comment that looks like a gtk-doc
annotation.
2009-12-02 11:37:13 +00:00
Emmanuele Bassi
1d87ecc6a1 materials: Get the right blend function for alpha
The correct blend function for the alpha channel is:

  GL_ONE, GL_ONE_MINUS_SRC_ALPHA

As per bug 1406. This fix was dropped when the switch to premultiplied
alpha was merged.
2009-12-01 16:25:54 +00:00
Neil Roberts
1bb034fbd7 cogl: Enable blending if a lighting colour is semi-transparent
We currently enable blending if the material colour has
transparency. This patch makes it also enable blending if any of the
lighting colours have transparency. Arguably this isn't neccessary
because we don't expose any API to enable lighting so there is no
bug. However it is currently possible to enable lighting with a direct
call to glEnable and this otherwise works so it is a shame not to have
it.

http://bugzilla.openedhand.com/show_bug.cgi?id=1907
2009-11-30 19:08:38 +00:00
Robert Bragg
934eb5d251 primitives: Don't use dynamic arrays since VS2008 can't cope with them :-(
This changes _cogl_path_fill_nodes_scanlines to use g_alloca instead of
using a variable to declare an array length.
2009-11-27 15:24:09 +00:00
Robert Bragg
439f8c62b0 cogl: deprecate cogl_draw_buffer API and replace with a cogl_framebuffer API
cogl_push_draw_buffer, cogl_set_draw_buffer and cogl_pop_draw_buffer are now
deprecated and new code should use the new cogl_framebuffer_* API instead.

Code that previously did:
    cogl_push_draw_buffer ();
    cogl_set_draw_buffer (COGL_OFFSCREEN_BUFFER, buffer);
    /* draw */
    cogl_pop_draw_buffer ();
should now be re-written as:
    cogl_push_framebuffer (buffer);
    /* draw */
    cogl_pop_framebuffer ();

As can be seen from the example above the rename has been used as an
opportunity to remove the redundant target argument from
cogl_set_draw_buffer; it now only takes one call to redirect to an offscreen
buffer, and finally the term framebuffer may be a bit more familiar to
anyone coming from an OpenGL background.
2009-11-26 19:33:14 +00:00
Robert Bragg
b598210e01 cogl_offscreen: deprecate cogl_offscreen_ref/unref.
New code should use cogl_handle_ref/unref
2009-11-26 19:33:13 +00:00
Neil Roberts
e12a691187 cogl: Use a vtable for the texture backends instead of a type and switch
Instead of storing an enum with the backend type for each texture and
then using a switch statement to decide which function to call, we
should store pointers to all of the functions in a struct and have
each texture point to that struct. This is potentially slightly faster
when there are more backends and it makes implementing new backends
easier because it's more obvious which functions have to be
implemented.
2009-11-25 13:47:28 +00:00
Robert Bragg
558b17ee1e offscreen: cogl_offscreen_new_to_texture now supports GL_TEXTURE_RECTANGLE_ARB
cogl_offscreen_new_to_texture previously bailed out if the given texture's
GL target was anything but GL_TEXTURE_2D, but it now also allows
foreign GL_TEXTURE_RECTANGLE_ARB textures.

Thanks to Owen for reporting this issue, ref:
https://bugzilla.gnome.org/show_bug.cgi?id=601032
2009-11-25 02:56:25 +00:00
Robert Bragg
d3a01e0c96 debug: remove the COGL_DEBUG=client-side-matrices option
Cogl only supports client side matrices so this debug option is no longer
useful.
2009-11-25 02:55:56 +00:00
Robert Bragg
b38c6b420f [cogl-material] Adds cogl_material_copy() API
cogl_material_copy can be used to create a new CoglHandle referencing a copy
of some given material.

From now on we will advise that developers always aim to use this function
instead of cogl_material_new() when creating a material that is in any way
derived from another.

By using cogl_material_copy, Cogl can maintain an ancestry for each material
and keep track of "similar" materials.  The plan is that Cogl will use this
information to minimize the cost of GPU state transitions.
2009-11-24 17:58:22 +00:00
Robert Bragg
70ca3bfe41 [cogl] remove unused gles/cogl-utils.[c,h]
The only function in gles/cogl-utils.c was cogl_util_next_p2() and it's
redundant since we also have a cogl/cogl-utils.[c,h]
2009-11-24 17:58:22 +00:00
Robert Bragg
4a63af0c63 docs: Don't document cogl_flush_gl_state as public API
This function was #if 0'd before we released Clutter 1.0 so there's no
implementation of it.  At some point we thought it might assist with
developers breaking out into raw OpenGL.  Breaking out to raw GL is a
difficult problem though so we decided instead we will wait for a specific
use case to arrise before trying to support it.
2009-11-24 17:58:22 +00:00
Neil Roberts
1107fa8797 Minor fix to cogl material
_cogl_material_get_layer expects a CoglMaterial* pointer but it was
being called with a CoglHandle. This doesn't matter because the
CoglHandle is actually just the CoglMaterial* pointer anyway but it
breaks the ability to change the _cogl_material_pointer_from_handle
macro.
2009-11-23 18:36:59 +00:00
Emmanuele Bassi
8d64c4641d docs: Increase consistency in Cogl documentation 2009-11-19 14:19:59 +00:00
Emmanuele Bassi
550c14449e docs: Documentation fixes for CoglMatrix
Clean up the references, the docbook tags, and the style to fit in
with the rest of the API references for Cogl and Clutter.
2009-11-19 13:56:47 +00:00
Emmanuele Bassi
056cfcffc3 Whitespace fix for cogl-color.h 2009-11-19 13:56:47 +00:00
Emmanuele Bassi
851d628cf8 docs: Documentation fixes for CoglMaterial
Clean up the references, the docbook tags, and the style to fit in
with the rest of the API references for Cogl and Clutter.
2009-11-19 13:56:47 +00:00
Emmanuele Bassi
fe804f1d02 docs: Documentation fixes for CoglBitmap
• Use the same style for the Cogl API reference as the one used for
  the Clutter API reference.

• Fix the introspection annotations for cogl_bitmap_get_size_from_file()
2009-11-19 13:56:47 +00:00
Emmanuele Bassi
05a5a7e759 docs: Remove non-gtk-doc annotations
The imported Mesa matrix code has some documentation annotations
that make gtk-doc very angry. Since it's all private anyway we
can safely make gtk-doc ignore the offending stuff.
2009-11-19 13:55:46 +00:00
Neil Roberts
7a011af974 docs: Fix the 'Since' annotation for some functions
The 'Since' annotation needs to have a colon after it or gtk-doc won't
pick it up.
2009-11-19 11:51:21 +00:00
Neil Roberts
8ef57898ad cogl: Use APIENTRY for GL function pointer declarations
This matters for platforms such as Windows that use a different
calling covention from the default for GL functions.
2009-11-18 19:24:09 +00:00
Neil Roberts
be58e5261f build: Fix out-of-tree builds for cogl-defines.h
$(COGL_DRIVER)/cogl-defines.h is generated in the configure script so
it ends up in the build directory. Therefore the build rule for
cogl/cogl-defines.h should depend on the file in $(builddir) not
$(srcdir).
2009-11-18 19:24:09 +00:00
Emmanuele Bassi
19e485325f docs: Clean up deprecation notices
The deprecation notices in gtk-doc should also refer to the
release that added the deprecation, and if the deprecated
symbol has been replaced by something else then the new symbol
should be correctly referenced.
2009-11-18 18:04:13 +00:00
Emmanuele Bassi
5f28c8b654 build: Make cogl.h not conditional on driver defines
The main COGL header cogl.h is currently created at configure time
because it conditionally includes the driver-dependent defines. This
sometimes leads to a stale cogl.h with old definitions which can
break the build until you clean out the whole tree and start from
scratch.

We can generate a stable cogl-defines.h at build time from the
equivalent driver-dependent header and let cogl.h include that
file instead.
2009-11-18 17:49:21 +00:00
Emmanuele Bassi
60fae6a92e build: Add cogl-matrix-private.h to the dist 2009-11-18 14:43:46 +00:00
Emmanuele Bassi
425f3b4660 build: Add cogl-feature-functions.h to the dist 2009-11-18 14:43:46 +00:00
Neil Roberts
142305b1d5 cogl: Add the missing terminators for the arrays of feature functions
_cogl_feature_check expects the array of function names to be
terminated with a NULL pointer but I forgot to add this. This was
causing crashes depending on what happened to be in memory after the
array.
2009-11-18 13:23:10 +00:00
Neil Roberts
2832940603 cogl: Use the GL_EXT_blend_{func,equation}_separate extensions
We should use these extensions to check for glBlendFuncSeparate and
glBlendEquationSeparate as well as checking the GL version number.
2009-11-17 18:06:31 +00:00
Neil Roberts
6e0877507e cogl: Don't bother checking for NPOTs or VBOs on later GLs
For VBOs, we don't need to check for the extension if the GL version
is greater than 1.5. Non-power-of-two textures are given in 2.0.

We could also assume shader support in GL 2.0 except that the function
names are different from those in the extension so it wouldn't work
well with the current mechanism.
2009-11-17 17:22:22 +00:00
Neil Roberts
91cde78a70 cogl: Make it easier to add checks for GL extensions
Previously if you need to depend on a new GL feature you had to:

- Add typedefs for all of the functions in cogl-defines.h.in

- Add function pointers for each of the functions in
  cogl-context-driver.h

- Add an initializer for the function pointers in
  cogl-context-driver.c

- Add a check for the extension and all of the functions in
  cogl_features_init. If the extension is available under multiple
  names then you have to duplicate the checks.

This is quite tedious and error prone. This patch moves all of the
features and their functions into a list of macro invocations in
cogl-feature-functions.h. The macros can be redefined to implement all
of the above tasks from the same header.

The features are described in a struct with a pointer to a table of
functions. A new function takes the feature description from this
struct and checks for its availability. The feature can take a list of
extension names with a list of alternate namespaces (such as "EXT" or
"ARB"). It can also detect the feature from a particular version of
GL.

The typedefs are now gone and instead the function pointer in the Cogl
context just directly contains the type.

Some of the functions in the context were previously declared with the
'ARB' extension. This has been removed so that now all the functions
have no suffix. This makes more sense when the extension could
potentially be merged into GL core as well.
2009-11-17 15:11:26 +00:00
Neil Roberts
62a37d8e53 Use the GL_ARB_multitexture extension on GL 1.2
Cogl requires multi-texturing support. This is only available as an
extension in GL 1.2 so we should check for it before accepting the
driver.

http://bugzilla.openedhand.com/show_bug.cgi?id=1875
2009-11-13 15:56:01 +00:00