cogl: Fix array annotations
The arrays in the cogl_program_set_uniform_* API should be marked as such, and have their length arguments specified.
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@ -265,22 +265,22 @@ void cogl_program_uniform_1i (int uniform_no,
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* @uniform_no: the uniform to set.
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* @size: Size of float vector.
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* @count: Size of array of uniforms.
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* @value: the new value of the uniform.
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* @value: (array length=count): the new value of the uniform.
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*
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* Changes the value of a float vector uniform, or uniform array in the
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* currently used (see #cogl_program_use) shader program.
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* currently used (see cogl_program_use()) shader program.
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*/
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void cogl_program_uniform_float (int uniform_no,
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int size,
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int count,
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const GLfloat *value);
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void cogl_program_uniform_float (int uniform_no,
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int size,
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int count,
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const GLfloat *value);
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/**
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* cogl_program_uniform_int:
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* @uniform_no: the uniform to set.
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* @size: Size of int vector.
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* @count: Size of array of uniforms.
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* @value: the new value of the uniform.
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* @value: (array length=count): the new value of the uniform.
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*
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* Changes the value of a int vector uniform, or uniform array in the
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* currently used (see cogl_program_use()) shader program.
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@ -296,7 +296,7 @@ void cogl_program_uniform_int (int uniform_no,
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* @size: Size of matrix.
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* @count: Size of array of uniforms.
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* @transpose: Whether to transpose the matrix when setting the uniform.
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* @value: the new value of the uniform.
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* @value: (array length=count): the new value of the uniform.
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*
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* Changes the value of a matrix uniform, or uniform array in the
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* currently used (see cogl_program_use()) shader program. The @size
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