5fcb29c916
In _cogl_multitexture_quad_single_primitive we use a wrap mode of GL_CLAMP_TO_EDGE if the texture coordinates are all in the range [0,1] or GL_REPEAT otherwise. This is to avoid pulling in pixels from either side when using GL_LINEAR filter mode and rendering the entire texture. Previously it was checking using the unconverted texture coordinates. This is ok unless the texture backend is radically transforming the texture coordinates, such as in the sub texture backend where the coordinates may map to something completely different. We now check whether the coordinates are in range after converting them. |
||
---|---|---|
.. | ||
cogl | ||
pango | ||
Makefile.am |