cogl: Make CoglSubTexture only work for quad rendering
The sub texture backend doesn't work well as a completely general texture backend because for example when rendering with cogl_polygon it needs to be able to tranform arbitrary texture coordinates without reference to the other coordintes. This can't be done when the texture coordinates are a multiple of one because sometimes the coordinate should represent the left or top edge and sometimes it should represent the bottom or top edge. For example if the s coordinates are 0 and 1 then 1 represents the right edge but if they are 1 and 2 then 1 represents the left edge. Instead the sub-textures are now documented not to support coordinates outside the range [0,1]. The coordinates for the sub-region are now represented as integers as this helps avoid rounding issues. The region can no longer be a super-region of the texture as this simplifies the code quite a lot. There are two new texture virtual functions: transform_quad_coords_to_gl - This transforms two pairs of coordinates representing a quad. It will return FALSE if the coordinates can not be transformed. The sub texture backend uses this to detect coordinates that require repeating which causes cogl-primitives to use manual repeating. ensure_non_quad_rendering - This is used in cogl_polygon and cogl_vertex_buffer to inform the texture backend that transform_quad_to_gl is going to be used. The atlas backend migrates the texture out of the atlas when it hits this.
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@ -34,6 +34,7 @@
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#include "cogl-texture-private.h"
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#include "cogl-atlas-texture-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-sub-texture-private.h"
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#include "cogl-context.h"
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#include "cogl-handle.h"
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#include "cogl-texture-driver.h"
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@ -312,6 +313,17 @@ _cogl_atlas_texture_transform_coords_to_gl (CoglTexture *tex,
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_cogl_texture_transform_coords_to_gl (atlas_tex->sub_texture, s, t);
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}
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static gboolean
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_cogl_atlas_texture_transform_quad_coords_to_gl (CoglTexture *tex,
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float *coords)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* Forward on to the sub texture */
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return _cogl_texture_transform_quad_coords_to_gl (atlas_tex->sub_texture,
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coords);
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}
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static gboolean
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_cogl_atlas_texture_get_gl_texture (CoglTexture *tex,
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GLuint *out_gl_handle,
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@ -337,12 +349,9 @@ _cogl_atlas_texture_set_filters (CoglTexture *tex,
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}
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static void
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_cogl_atlas_texture_ensure_mipmaps (CoglTexture *tex)
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_cogl_atlas_texture_migrate_out_of_atlas (CoglAtlasTexture *atlas_tex)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* Mipmaps do not work well with the current atlas so instead we'll
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just migrate the texture out and use a regular texture */
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/* Make sure this texture is not in the atlas */
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if (atlas_tex->in_atlas)
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{
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CoglHandle atlas_texture;
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@ -382,11 +391,34 @@ _cogl_atlas_texture_ensure_mipmaps (CoglTexture *tex)
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_cogl_atlas_texture_remove_from_atlas (atlas_tex);
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}
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}
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static void
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_cogl_atlas_texture_ensure_mipmaps (CoglTexture *tex)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* Mipmaps do not work well with the current atlas so instead we'll
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just migrate the texture out and use a regular texture */
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_cogl_atlas_texture_migrate_out_of_atlas (atlas_tex);
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/* Forward on to the sub texture */
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_cogl_texture_ensure_mipmaps (atlas_tex->sub_texture);
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}
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static void
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_cogl_atlas_texture_ensure_non_quad_rendering (CoglTexture *tex)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* Sub textures can't support non-quad rendering so we'll just
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migrate the texture out */
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_cogl_atlas_texture_migrate_out_of_atlas (atlas_tex);
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/* Forward on to the sub texture */
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_cogl_texture_ensure_non_quad_rendering (atlas_tex->sub_texture);
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}
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static gboolean
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_cogl_atlas_texture_set_region (CoglTexture *tex,
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int src_x,
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@ -546,14 +578,11 @@ _cogl_atlas_texture_create_sub_texture (CoglHandle full_texture,
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{
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/* Create a subtexture for the given rectangle not including the
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1-pixel border */
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gfloat tex_width = cogl_texture_get_width (full_texture);
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gfloat tex_height = cogl_texture_get_height (full_texture);
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gfloat tx1 = (rectangle->x + 1) / tex_width;
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gfloat ty1 = (rectangle->y + 1) / tex_height;
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gfloat tx2 = (rectangle->x + rectangle->width - 1) / tex_width;
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gfloat ty2 = (rectangle->y + rectangle->height - 1) / tex_height;
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return cogl_texture_new_from_sub_texture (full_texture, tx1, ty1, tx2, ty2);
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return _cogl_sub_texture_new (full_texture,
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rectangle->x + 1,
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rectangle->y + 1,
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rectangle->width - 2,
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rectangle->height - 2);
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}
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typedef struct _CoglAtlasTextureRepositionData
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@ -958,9 +987,11 @@ cogl_atlas_texture_vtable =
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_cogl_atlas_texture_is_sliced,
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_cogl_atlas_texture_can_hardware_repeat,
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_cogl_atlas_texture_transform_coords_to_gl,
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_cogl_atlas_texture_transform_quad_coords_to_gl,
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_cogl_atlas_texture_get_gl_texture,
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_cogl_atlas_texture_set_filters,
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_cogl_atlas_texture_ensure_mipmaps,
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_cogl_atlas_texture_ensure_non_quad_rendering,
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_cogl_atlas_texture_set_wrap_mode_parameter,
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_cogl_atlas_texture_get_format,
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_cogl_atlas_texture_get_gl_format,
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@ -278,14 +278,14 @@ _cogl_multitexture_quad_single_primitive (float x_1,
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the coordinates (such as in the sub texture backend). This
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should be safe to call because we know that the texture only
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has one slice. */
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for (coord_num = 0; coord_num < 2; coord_num++)
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{
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float *s = out_tex_coords + coord_num * 2;
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float *t = s + 1;
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_cogl_texture_transform_coords_to_gl (tex_handle, s, t);
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if (*s < 0.0f || *s > 1.0f || *t < 0.0f || *t > 1.0f)
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need_repeat = TRUE;
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}
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if (!_cogl_texture_transform_quad_coords_to_gl (tex_handle,
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out_tex_coords))
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/* If the backend can't support these coordinates then bail out */
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return FALSE;
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for (coord_num = 0; coord_num < 4; coord_num++)
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if (out_tex_coords[coord_num] < 0.0f ||
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out_tex_coords[coord_num] > 1.0f)
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need_repeat = TRUE;
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/* If the texture has waste or we are using GL_TEXTURE_RECT we
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* can't handle texture repeating so we can't use the layer if
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@ -867,6 +867,11 @@ cogl_polygon (const CoglTextureVertex *vertices,
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if (tex_handle == COGL_INVALID_HANDLE)
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continue;
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/* Give the texture a chance to know that we're rendering
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non-quad shaped primitives. If the texture is in an atlas it
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will be migrated */
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_cogl_texture_ensure_non_quad_rendering (tex_handle);
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if (i == 0 && cogl_texture_is_sliced (tex_handle))
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{
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#if defined (HAVE_COGL_GLES) || defined (HAVE_COGL_GLES2)
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@ -37,12 +37,11 @@ struct _CoglSubTexture
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CoglHandle full_texture;
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/* The texture coordinates of the subregion of full_texture */
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gfloat tx1, ty1;
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gfloat tx2, ty2;
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/* Are all of the texture coordinates a multiple of one? */
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gboolean tex_coords_are_a_multiple;
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/* The region represented by this sub-texture */
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gint sub_x;
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gint sub_y;
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gint sub_width;
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gint sub_height;
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};
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GQuark
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@ -50,7 +49,7 @@ _cogl_handle_sub_texture_get_type (void);
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CoglHandle
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_cogl_sub_texture_new (CoglHandle full_texture,
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gfloat tx1, gfloat ty1,
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gfloat tx2, gfloat ty2);
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gint sub_x, gint sub_y,
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gint sub_width, gint sub_height);
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#endif /* __COGL_SUB_TEXTURE_H */
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@ -46,63 +46,105 @@ COGL_HANDLE_DEFINE (SubTexture, sub_texture);
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static const CoglTextureVtable cogl_sub_texture_vtable;
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/* Maps from the texture coordinates of this texture to the texture
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coordinates of the full texture */
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static void
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_cogl_sub_texture_map_coordinate_pair (CoglSubTexture *sub_tex,
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gfloat *tx, gfloat *ty)
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_cogl_sub_texture_map_range (gfloat *t1, gfloat *t2,
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gint sub_offset,
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gint sub_size,
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gint full_size)
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{
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*tx = *tx * (sub_tex->tx2 - sub_tex->tx1) + sub_tex->tx1;
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*ty = *ty * (sub_tex->ty2 - sub_tex->ty1) + sub_tex->ty1;
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gfloat t1_frac, t1_int, t2_frac, t2_int;
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t1_frac = modff (*t1, &t1_int);
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t2_frac = modff (*t2, &t2_int);
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if (t1_frac < 0.0f)
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{
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t1_frac += 1.0f;
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t1_int -= 1.0f;
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}
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if (t2_frac < 0.0f)
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{
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t2_frac += 1.0f;
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t2_int -= 1.0f;
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}
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/* If one of the coordinates is zero we need to make sure it is
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still greater than the other coordinate if it was originally so
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we'll flip it to the other side */
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if (*t1 < *t2)
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{
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if (t2_frac == 0.0f)
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{
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t2_frac = 1.0f;
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t2_int -= 1.0f;
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}
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}
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else
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{
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if (t1_frac == 0.0f)
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{
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t1_frac = 1.0f;
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t1_int -= 1.0f;
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}
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}
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/* Convert the fractional part leaving the integer part intact */
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t1_frac = (sub_offset + t1_frac * sub_size) / full_size;
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*t1 = t1_frac + t1_int;
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t2_frac = (sub_offset + t2_frac * sub_size) / full_size;
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*t2 = t2_frac + t2_int;
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}
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static void
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_cogl_sub_texture_map_coordinate_set (CoglSubTexture *sub_tex,
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gfloat *tx1, gfloat *ty1,
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gfloat *tx2, gfloat *ty2)
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_cogl_sub_texture_map_quad (CoglSubTexture *sub_tex,
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gfloat *coords)
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{
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_cogl_sub_texture_map_coordinate_pair (sub_tex, tx1, ty1);
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_cogl_sub_texture_map_coordinate_pair (sub_tex, tx2, ty2);
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guint full_width = cogl_texture_get_width (sub_tex->full_texture);
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guint full_height = cogl_texture_get_height (sub_tex->full_texture);
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_cogl_sub_texture_map_range (coords + 0, coords + 2,
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sub_tex->sub_x, sub_tex->sub_width,
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full_width);
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_cogl_sub_texture_map_range (coords + 1, coords + 3,
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sub_tex->sub_y, sub_tex->sub_height,
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full_height);
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}
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/* Maps from the texture coordinates of the full texture to the
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texture coordinates of the sub texture */
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static void
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_cogl_sub_texture_unmap_coordinate_pair (CoglSubTexture *sub_tex,
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gfloat *coords)
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static gfloat
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_cogl_sub_texture_unmap_coord (gfloat t,
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gint sub_offset,
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gint sub_size,
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gint full_size)
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{
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if (sub_tex->tx1 == sub_tex->tx2)
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coords[0] = sub_tex->tx1;
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else
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coords[0] = (coords[0] - sub_tex->tx1) / (sub_tex->tx2 - sub_tex->tx1);
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gfloat frac_part, int_part;
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if (sub_tex->ty1 == sub_tex->ty2)
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coords[0] = sub_tex->ty1;
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/* Convert the fractional part leaving the integer part in tact */
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frac_part = modff (t, &int_part);
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if (signbit (frac_part))
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frac_part = ((1.0f + frac_part) * full_size -
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sub_offset - sub_size) / sub_size;
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else
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coords[1] = (coords[1] - sub_tex->ty1) / (sub_tex->ty2 - sub_tex->ty1);
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frac_part = (frac_part * full_size - sub_offset) / sub_size;
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return frac_part + int_part;
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}
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static void
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_cogl_sub_texture_unmap_coordinate_set (CoglSubTexture *sub_tex,
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gfloat *coords)
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_cogl_sub_texture_unmap_coords (CoglSubTexture *sub_tex,
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gfloat *s,
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gfloat *t)
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{
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_cogl_sub_texture_unmap_coordinate_pair (sub_tex, coords);
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_cogl_sub_texture_unmap_coordinate_pair (sub_tex, coords + 2);
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}
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guint full_width = cogl_texture_get_width (sub_tex->full_texture);
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guint full_height = cogl_texture_get_height (sub_tex->full_texture);
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static gboolean
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_cogl_sub_texture_same_int_part (float t1, float t2)
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{
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float int_part1, int_part2;
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float frac_part1, frac_part2;
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frac_part1 = modff (t1, &int_part1);
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frac_part2 = modff (t2, &int_part2);
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return (int_part1 == int_part2 ||
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((frac_part1 == 0.0f || frac_part2 == 0.0f) &&
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ABS (int_part1 - int_part2) == 1.0f));
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*s = _cogl_sub_texture_unmap_coord (*s, sub_tex->sub_x, sub_tex->sub_width,
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full_width);
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*t = _cogl_sub_texture_unmap_coord (*t, sub_tex->sub_y, sub_tex->sub_height,
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full_height);
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}
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typedef struct _CoglSubTextureForeachData
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@ -126,7 +168,12 @@ _cogl_sub_texture_foreach_cb (CoglHandle handle,
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memcpy (virtual_coords, full_virtual_coords, sizeof (virtual_coords));
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/* Convert the virtual coords from the full-texture space to the sub
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texture space */
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_cogl_sub_texture_unmap_coordinate_set (data->sub_tex, virtual_coords);
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_cogl_sub_texture_unmap_coords (data->sub_tex,
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&virtual_coords[0],
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&virtual_coords[1]);
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_cogl_sub_texture_unmap_coords (data->sub_tex,
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&virtual_coords[2],
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&virtual_coords[3]);
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data->callback (handle, gl_handle, gl_target,
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slice_coords, virtual_coords,
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@ -142,11 +189,7 @@ _cogl_sub_texture_manual_repeat_cb (const float *coords,
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memcpy (mapped_coords, coords, sizeof (mapped_coords));
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_cogl_sub_texture_map_coordinate_set (data->sub_tex,
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&mapped_coords[0],
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&mapped_coords[1],
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&mapped_coords[2],
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&mapped_coords[3]);
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_cogl_sub_texture_map_quad (data->sub_tex, mapped_coords);
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_cogl_texture_foreach_sub_texture_in_region (data->sub_tex->full_texture,
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mapped_coords[0],
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@ -174,30 +217,10 @@ _cogl_sub_texture_foreach_sub_texture_in_region (
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data.callback = callback;
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data.user_data = user_data;
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/* If there is no repeating or the sub texture coordinates are a
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multiple of the whole texture then we can just directly map the
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texture coordinates */
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if (sub_tex->tex_coords_are_a_multiple ||
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(_cogl_sub_texture_same_int_part (virtual_tx_1, virtual_tx_2) &&
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_cogl_sub_texture_same_int_part (virtual_ty_1, virtual_ty_2)))
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{
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_cogl_sub_texture_map_coordinate_set (sub_tex,
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&virtual_tx_1,
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&virtual_ty_1,
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&virtual_tx_2,
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&virtual_ty_2);
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_cogl_texture_foreach_sub_texture_in_region
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(sub_tex->full_texture,
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virtual_tx_1, virtual_ty_1,
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virtual_tx_2, virtual_ty_2,
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_cogl_sub_texture_foreach_cb, &data);
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}
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else
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_cogl_texture_iterate_manual_repeats (_cogl_sub_texture_manual_repeat_cb,
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virtual_tx_1, virtual_ty_1,
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virtual_tx_2, virtual_ty_2,
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&data);
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_cogl_texture_iterate_manual_repeats (_cogl_sub_texture_manual_repeat_cb,
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virtual_tx_1, virtual_ty_1,
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virtual_tx_2, virtual_ty_2,
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&data);
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}
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static void
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@ -219,12 +242,21 @@ _cogl_sub_texture_free (CoglSubTexture *sub_tex)
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CoglHandle
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_cogl_sub_texture_new (CoglHandle full_texture,
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gfloat tx1, gfloat ty1,
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gfloat tx2, gfloat ty2)
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gint sub_x, gint sub_y,
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gint sub_width, gint sub_height)
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{
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CoglSubTexture *sub_tex;
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CoglTexture *tex;
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gfloat integer_part;
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guint full_width, full_height;
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full_width = cogl_texture_get_width (full_texture);
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full_height = cogl_texture_get_width (full_texture);
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/* The region must specify a non-zero subset of the full texture */
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g_return_val_if_fail (sub_x >= 0 && sub_y >= 0, COGL_INVALID_HANDLE);
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g_return_val_if_fail (sub_width > 0 && sub_height > 0, COGL_INVALID_HANDLE);
|
||||
g_return_val_if_fail (sub_x + sub_width <= full_width, COGL_INVALID_HANDLE);
|
||||
g_return_val_if_fail (sub_y + sub_height <= full_height, COGL_INVALID_HANDLE);
|
||||
|
||||
sub_tex = g_new (CoglSubTexture, 1);
|
||||
|
||||
@ -233,18 +265,10 @@ _cogl_sub_texture_new (CoglHandle full_texture,
|
||||
|
||||
sub_tex->full_texture = cogl_handle_ref (full_texture);
|
||||
|
||||
sub_tex->tx1 = tx1;
|
||||
sub_tex->ty1 = ty1;
|
||||
sub_tex->tx2 = tx2;
|
||||
sub_tex->ty2 = ty2;
|
||||
|
||||
/* Track whether the texture coords are a multiple of one because in
|
||||
that case we can use hardware repeating */
|
||||
sub_tex->tex_coords_are_a_multiple
|
||||
= (modff (tx1, &integer_part) == 0.0f &&
|
||||
modff (ty1, &integer_part) == 0.0f &&
|
||||
modff (tx2, &integer_part) == 0.0f &&
|
||||
modff (ty2, &integer_part) == 0.0f);
|
||||
sub_tex->sub_x = sub_x;
|
||||
sub_tex->sub_y = sub_y;
|
||||
sub_tex->sub_width = sub_width;
|
||||
sub_tex->sub_height = sub_height;
|
||||
|
||||
return _cogl_sub_texture_handle_new (sub_tex);
|
||||
}
|
||||
@ -270,11 +294,12 @@ _cogl_sub_texture_can_hardware_repeat (CoglTexture *tex)
|
||||
{
|
||||
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
||||
|
||||
/* We can hardware repeat if the full texture can hardware repeat
|
||||
and the coordinates for the subregion are all a multiple of the
|
||||
full size of the texture (ie, they have no fractional part) */
|
||||
|
||||
return (sub_tex->tex_coords_are_a_multiple &&
|
||||
/* We can hardware repeat if the subtexture actually represents all of the
|
||||
of the full texture */
|
||||
return (sub_tex->sub_width ==
|
||||
cogl_texture_get_width (sub_tex->full_texture) &&
|
||||
sub_tex->sub_height ==
|
||||
cogl_texture_get_height (sub_tex->full_texture) &&
|
||||
_cogl_texture_can_hardware_repeat (sub_tex->full_texture));
|
||||
}
|
||||
|
||||
@ -285,8 +310,34 @@ _cogl_sub_texture_transform_coords_to_gl (CoglTexture *tex,
|
||||
{
|
||||
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
||||
|
||||
_cogl_sub_texture_map_coordinate_pair (sub_tex, s, t);
|
||||
_cogl_texture_transform_coords_to_gl (sub_tex->full_texture, s, t);
|
||||
/* This won't work if the sub texture is not the size of the full
|
||||
texture and the coordinates are outside the range [0,1] */
|
||||
*s = ((*s * sub_tex->sub_width + sub_tex->sub_x) /
|
||||
cogl_texture_get_width (sub_tex->full_texture));
|
||||
*t = ((*t * sub_tex->sub_height + sub_tex->sub_y) /
|
||||
cogl_texture_get_height (sub_tex->full_texture));
|
||||
|
||||
return _cogl_texture_transform_coords_to_gl (sub_tex->full_texture, s, t);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
_cogl_sub_texture_transform_quad_coords_to_gl (CoglTexture *tex,
|
||||
float *coords)
|
||||
{
|
||||
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
||||
int i;
|
||||
|
||||
/* We can't support repeating with this method. In this case
|
||||
cogl-primitives will resort to manual repeating */
|
||||
for (i = 0; i < 4; i++)
|
||||
if (coords[i] < 0.0f || coords[i] > 1.0f)
|
||||
return FALSE;
|
||||
|
||||
_cogl_sub_texture_map_quad (sub_tex, coords);
|
||||
|
||||
_cogl_texture_transform_quad_coords_to_gl (sub_tex->full_texture, coords);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
@ -320,67 +371,8 @@ _cogl_sub_texture_ensure_mipmaps (CoglTexture *tex)
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_sub_texture_get_next_chunk (int pos, int end,
|
||||
int tex_size,
|
||||
int *chunk_start, int *chunk_end)
|
||||
_cogl_sub_texture_ensure_non_quad_rendering (CoglTexture *tex)
|
||||
{
|
||||
/* pos and end may be negative or greater than the size of the
|
||||
texture. We want to calculate the next largest range we can copy
|
||||
in one chunk */
|
||||
|
||||
if (pos < 0)
|
||||
/* The behaviour of % for negative numbers is implementation
|
||||
dependant in C89 so we have to do this */
|
||||
*chunk_start = (tex_size - pos) % tex_size;
|
||||
else
|
||||
*chunk_start = pos % tex_size;
|
||||
|
||||
/* If the region is larger than the remaining size of the texture
|
||||
then we need to crop it */
|
||||
if (end - pos > tex_size - *chunk_start)
|
||||
end = pos + tex_size - *chunk_start;
|
||||
|
||||
if (end < 0)
|
||||
*chunk_end = (tex_size - end) % tex_size;
|
||||
else
|
||||
*chunk_end = end % tex_size;
|
||||
|
||||
if (*chunk_end == 0)
|
||||
*chunk_end = tex_size;
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_sub_texture_get_x_pixel_pos (CoglSubTexture *sub_tex,
|
||||
gint *px1, gint *px2)
|
||||
{
|
||||
gint full_width = cogl_texture_get_width (sub_tex->full_texture);
|
||||
|
||||
*px1 = full_width * sub_tex->tx1;
|
||||
*px2 = full_width * sub_tex->tx2;
|
||||
|
||||
if (*px1 > *px2)
|
||||
{
|
||||
gint temp = *px1;
|
||||
*px1 = *px2;
|
||||
*px2 = temp;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_sub_texture_get_y_pixel_pos (CoglSubTexture *sub_tex,
|
||||
gint *py1, gint *py2)
|
||||
{
|
||||
gint full_height = cogl_texture_get_height (sub_tex->full_texture);
|
||||
|
||||
*py1 = full_height * sub_tex->ty1;
|
||||
*py2 = full_height * sub_tex->ty2;
|
||||
|
||||
if (*py1 > *py2)
|
||||
{
|
||||
gint temp = *py1;
|
||||
*py1 = *py2;
|
||||
*py2 = temp;
|
||||
}
|
||||
}
|
||||
|
||||
static gboolean
|
||||
@ -397,144 +389,17 @@ _cogl_sub_texture_set_region (CoglTexture *tex,
|
||||
unsigned int rowstride,
|
||||
const guint8 *data)
|
||||
{
|
||||
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
||||
gint full_tex_width, full_tex_height;
|
||||
gint bpp;
|
||||
gint px1, py1, px2, py2;
|
||||
gint it_x, it_y;
|
||||
gint src_x1, src_y1, src_x2, src_y2;
|
||||
CoglBitmap source_bmp;
|
||||
CoglBitmap temp_bmp;
|
||||
gboolean source_bmp_owner = FALSE;
|
||||
CoglPixelFormat closest_format;
|
||||
GLenum closest_gl_format;
|
||||
GLenum closest_gl_type;
|
||||
gboolean success;
|
||||
CoglPixelFormat tex_format;
|
||||
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
||||
|
||||
/* Check for valid format */
|
||||
if (format == COGL_PIXEL_FORMAT_ANY)
|
||||
return FALSE;
|
||||
|
||||
/* Shortcut out early if the image is empty */
|
||||
if (width == 0 || height == 0)
|
||||
return TRUE;
|
||||
|
||||
/* FIXME: If the sub texture coordinates are swapped around then we
|
||||
should flip the bitmap */
|
||||
|
||||
_cogl_sub_texture_get_x_pixel_pos (sub_tex, &px1, &px2);
|
||||
_cogl_sub_texture_get_y_pixel_pos (sub_tex, &py1, &py2);
|
||||
|
||||
full_tex_width = cogl_texture_get_width (sub_tex->full_texture);
|
||||
full_tex_height = cogl_texture_get_height (sub_tex->full_texture);
|
||||
|
||||
/* Init source bitmap */
|
||||
source_bmp.width = width;
|
||||
source_bmp.height = height;
|
||||
source_bmp.format = format;
|
||||
source_bmp.data = (guchar*) data;
|
||||
|
||||
/* Rowstride from texture width if none specified */
|
||||
bpp = _cogl_get_format_bpp (format);
|
||||
source_bmp.rowstride = (rowstride == 0) ? width * bpp : rowstride;
|
||||
|
||||
/* Find closest format to internal that's supported by GL */
|
||||
tex_format = cogl_texture_get_format (sub_tex->full_texture);
|
||||
closest_format = _cogl_pixel_format_to_gl (tex_format,
|
||||
NULL, /* don't need */
|
||||
&closest_gl_format,
|
||||
&closest_gl_type);
|
||||
|
||||
/* If no direct match, convert */
|
||||
if (closest_format != format)
|
||||
{
|
||||
/* Convert to required format */
|
||||
success = _cogl_bitmap_convert_and_premult (&source_bmp,
|
||||
&temp_bmp,
|
||||
closest_format);
|
||||
|
||||
/* Swap bitmaps if succeeded */
|
||||
if (!success) return FALSE;
|
||||
source_bmp = temp_bmp;
|
||||
source_bmp_owner = TRUE;
|
||||
}
|
||||
|
||||
for (it_y = py1; it_y < py2; it_y += src_y2 - src_y1)
|
||||
{
|
||||
_cogl_sub_texture_get_next_chunk (it_y, py2, full_tex_width,
|
||||
&src_y1, &src_y2);
|
||||
|
||||
for (it_x = px1; it_x < px2; it_x += src_x2 - src_x1)
|
||||
{
|
||||
gint virt_x_1, virt_y_1, virt_width, virt_height;
|
||||
gint copy_dst_x, copy_dst_y, copy_dst_width, copy_dst_height;
|
||||
|
||||
_cogl_sub_texture_get_next_chunk (it_x, px2, full_tex_height,
|
||||
&src_x1, &src_x2);
|
||||
|
||||
/* Offset of the chunk from the left edge in the virtual sub
|
||||
texture coordinates */
|
||||
virt_x_1 = it_x - px1;
|
||||
/* Pixel width covered by this chunk */
|
||||
virt_width = src_x2 - src_x1;
|
||||
/* Offset of the chunk from the top edge in the virtual sub
|
||||
texture coordinates */
|
||||
virt_y_1 = it_y - py1;
|
||||
/* Pixel height covered by this chunk */
|
||||
virt_height = src_y2 - src_y1;
|
||||
|
||||
/* Check if this chunk intersects with the update region */
|
||||
if (dst_x + dst_width <= virt_x_1 ||
|
||||
dst_x >= virt_x_1 + virt_width ||
|
||||
dst_y + dst_height <= it_y - py1 ||
|
||||
dst_y >= virt_y_1 + virt_height)
|
||||
continue;
|
||||
|
||||
/* Calculate the intersection in virtual coordinates */
|
||||
copy_dst_width = dst_width;
|
||||
if (dst_x < virt_x_1)
|
||||
{
|
||||
copy_dst_width -= virt_x_1 - dst_x;
|
||||
copy_dst_x = virt_x_1;
|
||||
}
|
||||
else
|
||||
copy_dst_x = dst_x;
|
||||
if (copy_dst_width + copy_dst_x > virt_x_1 + virt_width)
|
||||
copy_dst_width = virt_x_1 + virt_width - copy_dst_x;
|
||||
|
||||
copy_dst_height = dst_height;
|
||||
if (dst_y < virt_y_1)
|
||||
{
|
||||
copy_dst_height -= virt_y_1 - dst_y;
|
||||
copy_dst_y = virt_y_1;
|
||||
}
|
||||
else
|
||||
copy_dst_y = dst_y;
|
||||
if (copy_dst_height + copy_dst_y > virt_y_1 + virt_height)
|
||||
copy_dst_height = virt_y_1 + virt_height - copy_dst_y;
|
||||
|
||||
/* Update the region in the full texture */
|
||||
cogl_texture_set_region (sub_tex->full_texture,
|
||||
src_x + copy_dst_x - dst_x,
|
||||
src_y + copy_dst_y - dst_y,
|
||||
src_x1 + copy_dst_x - virt_x_1,
|
||||
src_y1 + copy_dst_y - virt_y_1,
|
||||
copy_dst_width,
|
||||
copy_dst_height,
|
||||
width,
|
||||
height,
|
||||
format,
|
||||
rowstride,
|
||||
data);
|
||||
}
|
||||
}
|
||||
|
||||
/* Free data if owner */
|
||||
if (source_bmp_owner)
|
||||
g_free (source_bmp.data);
|
||||
|
||||
return TRUE;
|
||||
return cogl_texture_set_region (sub_tex->full_texture,
|
||||
src_x, src_y,
|
||||
dst_x + sub_tex->sub_x,
|
||||
dst_y + sub_tex->sub_y,
|
||||
dst_width, dst_height,
|
||||
width, height,
|
||||
format,
|
||||
rowstride,
|
||||
data);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -571,7 +436,6 @@ _cogl_sub_texture_get_data (CoglTexture *tex,
|
||||
guint8 *full_data;
|
||||
int byte_size, full_size;
|
||||
gint bpp;
|
||||
gint px1, py1, px2, py2;
|
||||
gint full_tex_width, full_tex_height;
|
||||
|
||||
/* FIXME: This gets the full data from the full texture and then
|
||||
@ -583,19 +447,16 @@ _cogl_sub_texture_get_data (CoglTexture *tex,
|
||||
if (format == COGL_PIXEL_FORMAT_ANY)
|
||||
format = cogl_texture_get_format (sub_tex->full_texture);
|
||||
|
||||
_cogl_sub_texture_get_x_pixel_pos (sub_tex, &px1, &px2);
|
||||
_cogl_sub_texture_get_y_pixel_pos (sub_tex, &py1, &py2);
|
||||
|
||||
full_tex_width = cogl_texture_get_width (sub_tex->full_texture);
|
||||
full_tex_height = cogl_texture_get_height (sub_tex->full_texture);
|
||||
|
||||
/* Rowstride from texture width if none specified */
|
||||
bpp = _cogl_get_format_bpp (format);
|
||||
if (rowstride == 0)
|
||||
rowstride = px2 - px1;
|
||||
rowstride = sub_tex->sub_width * bpp;
|
||||
|
||||
/* Return byte size if only that requested */
|
||||
byte_size = (py2 - py1) * rowstride;
|
||||
byte_size = sub_tex->sub_height * rowstride;
|
||||
if (data == NULL)
|
||||
return byte_size;
|
||||
|
||||
@ -606,32 +467,15 @@ _cogl_sub_texture_get_data (CoglTexture *tex,
|
||||
full_rowstride, full_data);
|
||||
|
||||
if (full_size)
|
||||
{
|
||||
int dst_x, dst_y;
|
||||
int src_x1, src_y1;
|
||||
int src_x2, src_y2;
|
||||
|
||||
for (dst_y = py1; dst_y < py2; dst_y += src_y2 - src_y1)
|
||||
{
|
||||
_cogl_sub_texture_get_next_chunk (dst_y, py2, full_tex_width,
|
||||
&src_y1, &src_y2);
|
||||
|
||||
for (dst_x = px1; dst_x < px2; dst_x += src_x2 - src_x1)
|
||||
{
|
||||
_cogl_sub_texture_get_next_chunk (dst_x, px2, full_tex_height,
|
||||
&src_x1, &src_x2);
|
||||
|
||||
_cogl_sub_texture_copy_region (data, full_data,
|
||||
dst_x - px1, dst_y - py1,
|
||||
src_x1, src_y1,
|
||||
src_x2 - src_x1,
|
||||
src_y2 - src_y1,
|
||||
rowstride,
|
||||
full_rowstride,
|
||||
bpp);
|
||||
}
|
||||
}
|
||||
}
|
||||
_cogl_sub_texture_copy_region (data, full_data,
|
||||
0, 0,
|
||||
sub_tex->sub_x,
|
||||
sub_tex->sub_y,
|
||||
sub_tex->sub_width,
|
||||
sub_tex->sub_height,
|
||||
rowstride,
|
||||
full_rowstride,
|
||||
bpp);
|
||||
else
|
||||
byte_size = 0;
|
||||
|
||||
@ -660,22 +504,16 @@ static gint
|
||||
_cogl_sub_texture_get_width (CoglTexture *tex)
|
||||
{
|
||||
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
||||
gint px1, px2;
|
||||
|
||||
_cogl_sub_texture_get_x_pixel_pos (sub_tex, &px1, &px2);
|
||||
|
||||
return px2 - px1;
|
||||
return sub_tex->sub_width;
|
||||
}
|
||||
|
||||
static gint
|
||||
_cogl_sub_texture_get_height (CoglTexture *tex)
|
||||
{
|
||||
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
||||
gint py1, py2;
|
||||
|
||||
_cogl_sub_texture_get_y_pixel_pos (sub_tex, &py1, &py2);
|
||||
|
||||
return py2 - py1;
|
||||
return sub_tex->sub_height;
|
||||
}
|
||||
|
||||
static const CoglTextureVtable
|
||||
@ -688,9 +526,11 @@ cogl_sub_texture_vtable =
|
||||
_cogl_sub_texture_is_sliced,
|
||||
_cogl_sub_texture_can_hardware_repeat,
|
||||
_cogl_sub_texture_transform_coords_to_gl,
|
||||
_cogl_sub_texture_transform_quad_coords_to_gl,
|
||||
_cogl_sub_texture_get_gl_texture,
|
||||
_cogl_sub_texture_set_filters,
|
||||
_cogl_sub_texture_ensure_mipmaps,
|
||||
_cogl_sub_texture_ensure_non_quad_rendering,
|
||||
_cogl_sub_texture_set_wrap_mode_parameter,
|
||||
_cogl_sub_texture_get_format,
|
||||
_cogl_sub_texture_get_gl_format,
|
||||
|
@ -1266,6 +1266,19 @@ _cogl_texture_2d_sliced_transform_coords_to_gl (CoglTexture *tex,
|
||||
#endif
|
||||
}
|
||||
|
||||
static gboolean
|
||||
_cogl_texture_2d_sliced_transform_quad_coords_to_gl (CoglTexture *tex,
|
||||
float *coords)
|
||||
{
|
||||
if (_cogl_texture_2d_sliced_is_sliced (tex))
|
||||
return FALSE;
|
||||
|
||||
_cogl_texture_2d_sliced_transform_coords_to_gl (tex, coords + 0, coords + 1);
|
||||
_cogl_texture_2d_sliced_transform_coords_to_gl (tex, coords + 2, coords + 3);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
_cogl_texture_2d_sliced_get_gl_texture (CoglTexture *tex,
|
||||
GLuint *out_gl_handle,
|
||||
@ -1362,6 +1375,12 @@ _cogl_texture_2d_sliced_ensure_mipmaps (CoglTexture *tex)
|
||||
tex_2ds->mipmaps_dirty = FALSE;
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_texture_2d_sliced_ensure_non_quad_rendering (CoglTexture *tex)
|
||||
{
|
||||
/* Nothing needs to be done */
|
||||
}
|
||||
|
||||
static gboolean
|
||||
_cogl_texture_2d_sliced_set_region (CoglTexture *tex,
|
||||
int src_x,
|
||||
@ -1673,9 +1692,11 @@ cogl_texture_2d_sliced_vtable =
|
||||
_cogl_texture_2d_sliced_is_sliced,
|
||||
_cogl_texture_2d_sliced_can_hardware_repeat,
|
||||
_cogl_texture_2d_sliced_transform_coords_to_gl,
|
||||
_cogl_texture_2d_sliced_transform_quad_coords_to_gl,
|
||||
_cogl_texture_2d_sliced_get_gl_texture,
|
||||
_cogl_texture_2d_sliced_set_filters,
|
||||
_cogl_texture_2d_sliced_ensure_mipmaps,
|
||||
_cogl_texture_2d_sliced_ensure_non_quad_rendering,
|
||||
_cogl_texture_2d_sliced_set_wrap_mode_parameter,
|
||||
_cogl_texture_2d_sliced_get_format,
|
||||
_cogl_texture_2d_sliced_get_gl_format,
|
||||
|
@ -342,6 +342,15 @@ _cogl_texture_2d_transform_coords_to_gl (CoglTexture *tex,
|
||||
anything */
|
||||
}
|
||||
|
||||
static gboolean
|
||||
_cogl_texture_2d_transform_quad_coords_to_gl (CoglTexture *tex,
|
||||
float *coords)
|
||||
{
|
||||
/* The texture coordinates map directly so we don't need to do
|
||||
anything */
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
_cogl_texture_2d_get_gl_texture (CoglTexture *tex,
|
||||
GLuint *out_gl_handle,
|
||||
@ -399,6 +408,12 @@ _cogl_texture_2d_ensure_mipmaps (CoglTexture *tex)
|
||||
tex_2d->mipmaps_dirty = FALSE;
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_texture_2d_ensure_non_quad_rendering (CoglTexture *tex)
|
||||
{
|
||||
/* Nothing needs to be done */
|
||||
}
|
||||
|
||||
static gboolean
|
||||
_cogl_texture_2d_set_region (CoglTexture *tex,
|
||||
int src_x,
|
||||
@ -612,9 +627,11 @@ cogl_texture_2d_vtable =
|
||||
_cogl_texture_2d_is_sliced,
|
||||
_cogl_texture_2d_can_hardware_repeat,
|
||||
_cogl_texture_2d_transform_coords_to_gl,
|
||||
_cogl_texture_2d_transform_quad_coords_to_gl,
|
||||
_cogl_texture_2d_get_gl_texture,
|
||||
_cogl_texture_2d_set_filters,
|
||||
_cogl_texture_2d_ensure_mipmaps,
|
||||
_cogl_texture_2d_ensure_non_quad_rendering,
|
||||
_cogl_texture_2d_set_wrap_mode_parameter,
|
||||
_cogl_texture_2d_get_format,
|
||||
_cogl_texture_2d_get_gl_format,
|
||||
|
@ -84,6 +84,8 @@ struct _CoglTextureVtable
|
||||
void (* transform_coords_to_gl) (CoglTexture *tex,
|
||||
float *s,
|
||||
float *t);
|
||||
gboolean (* transform_quad_coords_to_gl) (CoglTexture *tex,
|
||||
float *coords);
|
||||
|
||||
gboolean (* get_gl_texture) (CoglTexture *tex,
|
||||
GLuint *out_gl_handle,
|
||||
@ -94,6 +96,7 @@ struct _CoglTextureVtable
|
||||
GLenum mag_filter);
|
||||
|
||||
void (* ensure_mipmaps) (CoglTexture *tex);
|
||||
void (* ensure_non_quad_rendering) (CoglTexture *tex);
|
||||
|
||||
void (* set_wrap_mode_parameter) (CoglTexture *tex,
|
||||
GLenum wrap_mode);
|
||||
@ -137,6 +140,10 @@ void
|
||||
_cogl_texture_transform_coords_to_gl (CoglHandle handle,
|
||||
float *s,
|
||||
float *t);
|
||||
gboolean
|
||||
_cogl_texture_transform_quad_coords_to_gl (CoglHandle handle,
|
||||
float *coords);
|
||||
|
||||
GLenum
|
||||
_cogl_texture_get_gl_format (CoglHandle handle);
|
||||
|
||||
@ -152,6 +159,9 @@ _cogl_texture_set_filters (CoglHandle handle,
|
||||
void
|
||||
_cogl_texture_ensure_mipmaps (CoglHandle handle);
|
||||
|
||||
void
|
||||
_cogl_texture_ensure_non_quad_rendering (CoglHandle handle);
|
||||
|
||||
/* Utility functions to help uploading a bitmap. These are intended to
|
||||
* be used by CoglTexture implementations or drivers... */
|
||||
|
||||
|
@ -428,12 +428,13 @@ cogl_texture_new_from_foreign (GLuint gl_handle,
|
||||
|
||||
CoglHandle
|
||||
cogl_texture_new_from_sub_texture (CoglHandle full_texture,
|
||||
gfloat tx1,
|
||||
gfloat ty1,
|
||||
gfloat tx2,
|
||||
gfloat ty2)
|
||||
gint sub_x,
|
||||
gint sub_y,
|
||||
gint sub_width,
|
||||
gint sub_height)
|
||||
{
|
||||
return _cogl_sub_texture_new (full_texture, tx1, ty1, tx2, ty2);
|
||||
return _cogl_sub_texture_new (full_texture, sub_x, sub_y,
|
||||
sub_width, sub_height);
|
||||
}
|
||||
|
||||
guint
|
||||
@ -574,6 +575,15 @@ _cogl_texture_transform_coords_to_gl (CoglHandle handle,
|
||||
tex->vtable->transform_coords_to_gl (tex, s, t);
|
||||
}
|
||||
|
||||
gboolean
|
||||
_cogl_texture_transform_quad_coords_to_gl (CoglHandle handle,
|
||||
float *coords)
|
||||
{
|
||||
CoglTexture *tex = COGL_TEXTURE (handle);
|
||||
|
||||
return tex->vtable->transform_quad_coords_to_gl (tex, coords);
|
||||
}
|
||||
|
||||
GLenum
|
||||
_cogl_texture_get_gl_format (CoglHandle handle)
|
||||
{
|
||||
@ -625,6 +635,19 @@ _cogl_texture_ensure_mipmaps (CoglHandle handle)
|
||||
tex->vtable->ensure_mipmaps (tex);
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_texture_ensure_non_quad_rendering (CoglHandle handle)
|
||||
{
|
||||
CoglTexture *tex;
|
||||
|
||||
if (!cogl_is_texture (handle))
|
||||
return;
|
||||
|
||||
tex = COGL_TEXTURE (handle);
|
||||
|
||||
return tex->vtable->ensure_non_quad_rendering (tex);
|
||||
}
|
||||
|
||||
gboolean
|
||||
cogl_texture_set_region (CoglHandle handle,
|
||||
gint src_x,
|
||||
|
@ -320,18 +320,18 @@ gboolean cogl_texture_set_region (CoglHandle handle,
|
||||
/**
|
||||
* cogl_texture_new_from_sub_texture:
|
||||
* @full_texture: a #CoglHandle to an existing texture
|
||||
* @tx1: X coordinate of the top-left of the subregion
|
||||
* @ty1: Y coordinate of the top-left of the subregion
|
||||
* @tx2: X coordinate of the bottom-right of the subregion
|
||||
* @ty2: Y coordinate of the bottom-right of the subregion
|
||||
* @sub_x: X coordinate of the top-left of the subregion
|
||||
* @sub_y: Y coordinate of the top-left of the subregion
|
||||
* @sub_width: Width in pixels of the subregion
|
||||
* @sub_height: Height in pixels of the subregion
|
||||
*
|
||||
* Creates a new texture which represents a subregion of another
|
||||
* texture. The GL resources will be shared so that no new texture
|
||||
* data is actually allocated.
|
||||
*
|
||||
* You can also specify texture coordinates outside the range of [0,1]
|
||||
* to make a texture that represents a repeated version of another
|
||||
* texture.
|
||||
* Sub textures have undefined behaviour texture coordinates outside
|
||||
* of the range [0,1] are used. They also do not work with
|
||||
* CoglVertexBuffers.
|
||||
*
|
||||
* Return value: a #CoglHandle to the new texture.
|
||||
*
|
||||
@ -339,10 +339,10 @@ gboolean cogl_texture_set_region (CoglHandle handle,
|
||||
*/
|
||||
CoglHandle cogl_texture_new_from_sub_texture
|
||||
(CoglHandle full_texture,
|
||||
gfloat tx1,
|
||||
gfloat ty1,
|
||||
gfloat tx2,
|
||||
gfloat ty2);
|
||||
gint sub_x,
|
||||
gint sub_y,
|
||||
gint sub_width,
|
||||
gint sub_height);
|
||||
|
||||
#ifndef COGL_DISABLE_DEPRECATED
|
||||
|
||||
|
@ -1637,6 +1637,11 @@ enable_state_for_drawing_buffer (CoglVertexBuffer *buffer)
|
||||
if (tex_handle == COGL_INVALID_HANDLE)
|
||||
continue;
|
||||
|
||||
/* Give the texture a chance to know that we're rendering
|
||||
non-quad shaped primitives. If the texture is in an atlas it
|
||||
will be migrated */
|
||||
_cogl_texture_ensure_non_quad_rendering (tex_handle);
|
||||
|
||||
if (!_cogl_texture_can_hardware_repeat (tex_handle))
|
||||
{
|
||||
g_warning ("Disabling layer %d of the current source material, "
|
||||
|
@ -74,9 +74,10 @@ draw_frame (TestState *state)
|
||||
|
||||
/* Create a sub texture of the bottom right quarter of the texture */
|
||||
sub_texture = cogl_texture_new_from_sub_texture (state->tex,
|
||||
1.0f / SOURCE_DIVISIONS_X,
|
||||
1.0f / SOURCE_DIVISIONS_Y,
|
||||
1.0f, 1.0f);
|
||||
DIVISION_WIDTH,
|
||||
DIVISION_HEIGHT,
|
||||
DIVISION_WIDTH,
|
||||
DIVISION_HEIGHT);
|
||||
|
||||
/* Paint it */
|
||||
cogl_set_source_texture (sub_texture);
|
||||
@ -84,22 +85,19 @@ draw_frame (TestState *state)
|
||||
|
||||
cogl_handle_unref (sub_texture);
|
||||
|
||||
/* Repeat a sub texture of the top half of the full texture */
|
||||
/* Repeat a sub texture of the top half of the full texture. This is
|
||||
documented to be undefined so it doesn't technically have to work
|
||||
but it will with the current implementation */
|
||||
sub_texture = cogl_texture_new_from_sub_texture (state->tex,
|
||||
0.0f, 0.0f, 1.0f, 0.5f);
|
||||
0, 0,
|
||||
SOURCE_SIZE,
|
||||
DIVISION_HEIGHT);
|
||||
cogl_set_source_texture (sub_texture);
|
||||
cogl_rectangle_with_texture_coords (0.0f, SOURCE_SIZE,
|
||||
SOURCE_SIZE * 2.0f, SOURCE_SIZE * 1.5f,
|
||||
0.0f, 0.0f,
|
||||
2.0f, 1.0f);
|
||||
cogl_handle_unref (sub_texture);
|
||||
|
||||
/* Create a texture that repeats the source texture twice */
|
||||
sub_texture = cogl_texture_new_from_sub_texture (state->tex,
|
||||
0.0f, 0.0f, 2.0f, 2.0f);
|
||||
cogl_set_source_texture (sub_texture);
|
||||
cogl_rectangle (0.0f, SOURCE_SIZE * 2, SOURCE_SIZE * 2, SOURCE_SIZE * 4);
|
||||
cogl_handle_unref (sub_texture);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
@ -209,22 +207,12 @@ validate_result (TestState *state)
|
||||
DIVISION_WIDTH, DIVISION_HEIGHT,
|
||||
corner_colors + division_num));
|
||||
|
||||
/* Sub texture that repeats the texture (the opposite of a sub-texture?) */
|
||||
for (y = 0; y < SOURCE_DIVISIONS_Y * 2; y++)
|
||||
for (x = 0; x < SOURCE_DIVISIONS_X * 2; x++)
|
||||
{
|
||||
guint color_num = (y % SOURCE_DIVISIONS_Y * SOURCE_DIVISIONS_X +
|
||||
x % SOURCE_DIVISIONS_X);
|
||||
g_assert (validate_part (state,
|
||||
x * DIVISION_WIDTH,
|
||||
y * DIVISION_WIDTH + SOURCE_SIZE * 2,
|
||||
DIVISION_WIDTH, DIVISION_HEIGHT,
|
||||
corner_colors + color_num));
|
||||
}
|
||||
|
||||
/* Try reading back the texture data */
|
||||
sub_texture = cogl_texture_new_from_sub_texture (state->tex,
|
||||
0.25f, 0.25f, 0.75f, 0.75f);
|
||||
SOURCE_SIZE / 4,
|
||||
SOURCE_SIZE / 4,
|
||||
SOURCE_SIZE / 2,
|
||||
SOURCE_SIZE / 2);
|
||||
tex_width = cogl_texture_get_width (sub_texture);
|
||||
tex_height = cogl_texture_get_height (sub_texture);
|
||||
p = texture_data = g_malloc (tex_width * tex_height * 4);
|
||||
@ -248,39 +236,14 @@ validate_result (TestState *state)
|
||||
g_free (texture_data);
|
||||
cogl_handle_unref (sub_texture);
|
||||
|
||||
/* Try reading back the repeated texture data */
|
||||
sub_texture = cogl_texture_new_from_sub_texture (state->tex,
|
||||
0.0f, 0.0f, 2.0f, 2.0f);
|
||||
tex_width = cogl_texture_get_width (sub_texture);
|
||||
tex_height = cogl_texture_get_height (sub_texture);
|
||||
p = texture_data = g_malloc (tex_width * tex_height * 4);
|
||||
cogl_texture_get_data (sub_texture, COGL_PIXEL_FORMAT_RGBA_8888,
|
||||
tex_width * 4,
|
||||
texture_data);
|
||||
for (y = 0; y < tex_height; y++)
|
||||
for (x = 0; x < tex_width; x++)
|
||||
{
|
||||
int div_x = x / DIVISION_WIDTH % SOURCE_DIVISIONS_X;
|
||||
int div_y = y / DIVISION_HEIGHT % SOURCE_DIVISIONS_Y;
|
||||
const ClutterColor *color = (corner_colors + div_x +
|
||||
div_y * SOURCE_DIVISIONS_X);
|
||||
g_assert (p[0] == color->red);
|
||||
g_assert (p[1] == color->green);
|
||||
g_assert (p[2] == color->blue);
|
||||
p += 4;
|
||||
}
|
||||
g_free (texture_data);
|
||||
cogl_handle_unref (sub_texture);
|
||||
|
||||
/* Create a 256x256 test texture */
|
||||
test_tex = create_test_texture ();
|
||||
/* Create a sub texture the views the bottom right and top left of
|
||||
the texture by wrapping around */
|
||||
/* Create a sub texture the views the center half of the texture */
|
||||
sub_texture = cogl_texture_new_from_sub_texture (test_tex,
|
||||
0.5f, 0.5f, 1.5f, 1.5f);
|
||||
/* Update the center of the sub texture */
|
||||
64, 64, 128, 128);
|
||||
/* Update the center half of the sub texture */
|
||||
texture_data = create_update_data ();
|
||||
cogl_texture_set_region (sub_texture, 0, 0, 64, 64, 128, 128, 256, 256,
|
||||
cogl_texture_set_region (sub_texture, 0, 0, 32, 32, 64, 64, 256, 256,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888_PRE, 256 * 4,
|
||||
texture_data);
|
||||
g_free (texture_data);
|
||||
@ -294,13 +257,13 @@ validate_result (TestState *state)
|
||||
for (y = 0; y < 256; y++)
|
||||
for (x = 0; x < 256; x++)
|
||||
{
|
||||
/* If we're in the center of the subregion.. */
|
||||
if ((x < 64 || x >= 192) && (y < 64 || y >= 192))
|
||||
/* If we're in the center quarter */
|
||||
if (x >= 96 && x < 160 && y >= 96 && y < 160)
|
||||
{
|
||||
g_assert ((*p++) == 0);
|
||||
g_assert ((*p++) == 0);
|
||||
g_assert ((*p++) == ((x + 64) & 0xff));
|
||||
g_assert ((*p++) == ((y + 64) & 0xff));
|
||||
g_assert ((*p++) == x - 96);
|
||||
g_assert ((*p++) == y - 96);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -145,7 +145,6 @@ main (int argc, char **argv)
|
||||
TEST_CONFORM_SIMPLE ("/opacity", test_paint_opacity);
|
||||
|
||||
TEST_CONFORM_SIMPLE ("/texture", test_texture_fbo);
|
||||
TEST_CONFORM_SIMPLE ("/texture", test_cogl_sub_texture);
|
||||
|
||||
TEST_CONFORM_SIMPLE ("/path", test_path);
|
||||
|
||||
@ -189,6 +188,7 @@ main (int argc, char **argv)
|
||||
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_npot_texture);
|
||||
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_multitexture);
|
||||
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_mipmaps);
|
||||
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_sub_texture);
|
||||
|
||||
TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_contiguous);
|
||||
TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_interleved);
|
||||
|
Loading…
Reference in New Issue
Block a user