Delay default stage creation
The default stage creation should be delayed as much as possible, ideally at the end of the init() process.
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3191ea1195
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6fbed66add
@ -425,6 +425,14 @@ _clutter_backend_get_features (ClutterBackend *backend)
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g_return_val_if_fail (CLUTTER_IS_BACKEND (backend), 0);
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klass = CLUTTER_BACKEND_GET_CLASS (backend);
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/* we need to have a context here; so we create the
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* GL context first and the ask for features. if the
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* context already exists this should be a no-op
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*/
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if (klass->create_context)
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klass->create_context (backend, NULL);
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if (klass->get_features)
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return klass->get_features (backend);
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@ -1505,40 +1505,9 @@ clutter_init_real (GError **error)
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if (!_clutter_backend_post_parse (backend, error))
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return CLUTTER_INIT_ERROR_BACKEND;
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/* Stage will give us a GL Context etc */
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stage = clutter_stage_get_default ();
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if (!stage)
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{
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if (error)
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_INTERNAL,
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"Unable to create the default stage");
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else
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g_critical ("Unable to create the default stage");
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return CLUTTER_INIT_ERROR_INTERNAL;
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}
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clutter_stage_set_title (CLUTTER_STAGE (stage), g_get_prgname ());
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clutter_actor_realize (stage);
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if (!CLUTTER_ACTOR_IS_REALIZED (stage))
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{
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if (error)
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_INTERNAL,
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"Unable to realize the default stage");
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else
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g_critical ("Unable to realize the default stage");
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return CLUTTER_INIT_ERROR_INTERNAL;
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}
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/* Now we can safely assume we have a valid GL context and can
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* start issueing cogl commands
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*/
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/* - will call to backend and cogl */
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/* this will create the GL context and query it for features and
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* state setup
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*/
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_clutter_feature_init ();
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#ifdef CLUTTER_ENABLE_PROFILE
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@ -1587,6 +1556,36 @@ clutter_init_real (GError **error)
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/* Initiate event collection */
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_clutter_backend_init_events (ctx->backend);
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/* Create the default stage and realize it */
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stage = clutter_stage_get_default ();
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if (!stage)
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{
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if (error)
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_INTERNAL,
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"Unable to create the default stage");
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else
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g_critical ("Unable to create the default stage");
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return CLUTTER_INIT_ERROR_INTERNAL;
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}
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clutter_stage_set_title (CLUTTER_STAGE (stage), g_get_prgname ());
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clutter_actor_realize (stage);
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if (!CLUTTER_ACTOR_IS_REALIZED (stage))
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{
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if (error)
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_INTERNAL,
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"Unable to realize the default stage");
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else
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g_critical ("Unable to realize the default stage");
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return CLUTTER_INIT_ERROR_INTERNAL;
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}
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clutter_is_initialized = TRUE;
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ctx->is_initialized = TRUE;
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@ -332,8 +332,8 @@ clutter_stage_realize (ClutterActor *self)
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*/
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if (is_realized)
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{
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GError *error = NULL;
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ClutterBackend *backend = clutter_get_default_backend ();
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GError *error = NULL;
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/* We want to select the context without calling
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clutter_backend_ensure_context so that it doesn't call any
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@ -345,8 +345,8 @@ clutter_stage_realize (ClutterActor *self)
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/* Make sure Cogl can support the driver */
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if (!_cogl_check_driver_valid (&error))
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{
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g_warning ("The GL driver is not supported: %s",
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error->message);
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g_critical ("The GL driver is not supported: %s",
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error->message);
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g_clear_error (&error);
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CLUTTER_ACTOR_UNSET_FLAGS (self, CLUTTER_ACTOR_REALIZED);
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}
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@ -164,6 +164,9 @@ batch_and_call (CoglJournalEntry *entries,
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int batch_len = 1;
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CoglJournalEntry *batch_start = entries;
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if (n_entries < 1)
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return;
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for (i = 1; i < n_entries; i++)
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{
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CoglJournalEntry *entry0 = &entries[i - 1];
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@ -230,24 +230,67 @@ check_vblank_env (const char *name)
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static ClutterFeatureFlags
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clutter_backend_glx_get_features (ClutterBackend *backend)
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{
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ClutterBackendGLX *backend_glx = CLUTTER_BACKEND_GLX (backend);
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const gchar *glx_extensions = NULL;
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ClutterBackendGLX *backend_glx = CLUTTER_BACKEND_GLX (backend);
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ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
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const gchar *glx_extensions = NULL;
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ClutterFeatureFlags flags;
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Window dummy_xwin, root_xwin;
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XSetWindowAttributes attrs;
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XVisualInfo *xvisinfo;
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Display *xdisplay;
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flags = clutter_backend_x11_get_features (backend);
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flags |= CLUTTER_FEATURE_STAGE_MULTIPLE;
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/* this will make sure that the GL context exists and
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* it's bound to a drawable
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*/
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/* this will make sure that the GL context exists */
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g_assert (backend_glx->gl_context != None);
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g_assert (glXGetCurrentDrawable () != None);
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CLUTTER_NOTE (BACKEND, "Checking features\n"
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"GL_VENDOR: %s\n"
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"GL_RENDERER: %s\n"
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"GL_VERSION: %s\n"
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"GL_EXTENSIONS: %s\n",
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/* in order to query the GL and GLX implementation we
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* need to bind the GLX context to a Drawable; we create
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* a simple, off-screen override-redirect window that we
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* then destroy at the end of this function
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*/
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xdisplay = clutter_x11_get_default_display ();
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root_xwin = clutter_x11_get_root_window ();
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xvisinfo = clutter_backend_x11_get_visual_info (backend_x11);
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if (xvisinfo == None)
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{
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g_critical ("Unable to retrieve the X11 visual");
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return flags;
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}
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clutter_x11_trap_x_errors ();
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attrs.override_redirect = True;
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attrs.colormap = XCreateColormap (xdisplay, root_xwin,
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xvisinfo->visual,
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AllocNone);
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dummy_xwin = XCreateWindow (xdisplay, root_xwin,
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-100, -100, 1, 1,
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0,
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xvisinfo->depth,
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CopyFromParent,
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xvisinfo->visual,
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CWOverrideRedirect | CWColormap,
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&attrs);
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glXMakeContextCurrent (xdisplay,
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dummy_xwin, dummy_xwin,
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backend_glx->gl_context);
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if (clutter_x11_untrap_x_errors ())
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{
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g_critical ("Unable to retrieve the GLX features");
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goto out;
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}
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CLUTTER_NOTE (BACKEND,
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"Checking features\n"
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" GL_VENDOR: %s\n"
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" GL_RENDERER: %s\n"
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" GL_VERSION: %s\n"
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" GL_EXTENSIONS: %s\n",
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glGetString (GL_VENDOR),
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glGetString (GL_RENDERER),
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glGetString (GL_VERSION),
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@ -260,7 +303,7 @@ clutter_backend_glx_get_features (ClutterBackend *backend)
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CLUTTER_NOTE (BACKEND, "GLX Extensions: %s", glx_extensions);
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/* First check for explicit disabling or it set elsewhere (eg NVIDIA) */
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if (getenv("__GL_SYNC_TO_VBLANK") || check_vblank_env ("none"))
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if (getenv ("__GL_SYNC_TO_VBLANK") || check_vblank_env ("none"))
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{
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CLUTTER_NOTE (BACKEND, "vblank sync: disabled at user request");
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}
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@ -277,7 +320,7 @@ clutter_backend_glx_get_features (ClutterBackend *backend)
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* How well glXGetVideoSyncSGI works with other driver (ATI etc) needs
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* to be investigated. glXGetVideoSyncSGI on ATI at least seems to have
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* no effect.
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*/
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*/
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if (!check_vblank_env ("dri") &&
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cogl_check_extension ("GLX_SGI_swap_control", glx_extensions))
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{
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@ -325,10 +368,11 @@ clutter_backend_glx_get_features (ClutterBackend *backend)
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if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
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CLUTTER_NOTE (BACKEND, "glXGetVideoSyncSGI vblank setup failed");
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}
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#ifdef __linux__
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/*
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* DRI is really an extreme fallback -rumoured to work with Via chipsets
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*/
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*/
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if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
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{
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CLUTTER_NOTE (BACKEND, "attempting DRI vblank setup");
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@ -344,14 +388,19 @@ clutter_backend_glx_get_features (ClutterBackend *backend)
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CLUTTER_NOTE (BACKEND, "DRI vblank setup failed");
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}
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#endif
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if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
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{
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CLUTTER_NOTE (BACKEND,
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"no use-able vblank mechanism found");
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}
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CLUTTER_NOTE (BACKEND, "no use-able vblank mechanism found");
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}
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CLUTTER_NOTE (MISC, "backend features checked");
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CLUTTER_NOTE (BACKEND, "backend features checked");
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out:
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/* unset the GLX context */
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glXMakeContextCurrent (xdisplay, None, None, NULL);
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/* destroy the dummy Window */
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XDestroyWindow (xdisplay, dummy_xwin);
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return flags;
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}
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@ -542,15 +591,16 @@ clutter_backend_glx_ensure_context (ClutterBackend *backend,
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g_assert (impl != NULL);
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CLUTTER_NOTE (MULTISTAGE, "Setting context for stage of type %s [%p]",
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g_type_name (G_OBJECT_TYPE (impl)),
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impl);
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stage_glx = CLUTTER_STAGE_GLX (impl);
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stage_x11 = CLUTTER_STAGE_X11 (impl);
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backend_glx = CLUTTER_BACKEND_GLX (backend);
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backend_x11 = CLUTTER_BACKEND_X11 (backend);
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CLUTTER_NOTE (BACKEND,
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"Setting context for stage of type %s, window: 0x%x",
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G_OBJECT_TYPE_NAME (impl),
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(int) stage_x11->xwin);
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/* no GL context to set */
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if (backend_glx->gl_context == None)
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return;
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@ -562,7 +612,7 @@ clutter_backend_glx_ensure_context (ClutterBackend *backend,
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*/
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if (stage_x11->xwin == None)
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{
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CLUTTER_NOTE (MULTISTAGE,
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CLUTTER_NOTE (BACKEND,
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"Received a stale stage, clearing all context");
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glXMakeContextCurrent (backend_x11->xdpy, None, None, NULL);
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@ -135,6 +135,11 @@ clutter_stage_glx_realize (ClutterStageWindow *stage_window)
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InputOutput,
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xvisinfo->visual,
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mask, &xattr);
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CLUTTER_NOTE (BACKEND, "Stage [%p], window: 0x%x",
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stage_window,
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(unsigned int) stage_x11->xwin);
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XFree (xvisinfo);
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}
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