We used to take window visibility into account when comparing apps
until commit 1dfc38d078, following changes in the window switcher
due to auto-minimization. However auto-minimization was abolished
and the window switcher changes reverted, so it makes sense again
to sort apps without non-minimized windows last again.
https://bugzilla.gnome.org/show_bug.cgi?id=766238
If the drag actor is destroyed before the animation
callback is called, the callback is never called and
we're sticked with dnd grabing the events after we
dropped the target.
https://bugzilla.gnome.org/show_bug.cgi?id=757676
We currently show the orientation lock button when an accelerometer
is present, however gnome-settings-daemon's xrandr plugin only applies
rotation when a builtin monitor is present. Update the button's
visibility to match gnome-settings-daemon.
https://bugzilla.gnome.org/show_bug.cgi?id=765267
ClutterLayoutManager's size request methods have an additional container
argument before the for-width/height parameters compared to ClutterActor.
https://bugzilla.gnome.org/show_bug.cgi?id=763068
While CoglError is a define to GError, it doesn't follow the convention
of ignoring errors when NULL is passed, but rather treats the error as
fatal :-(
That's clearly unwanted for a compositor, so make sure to always pass
an error parameter where a runtime error is possible
https://bugzilla.gnome.org/show_bug.cgi?id=765061
If cogl_framebuffer_allocate fails in _st_create_shadow_pipeline_from_actor, the
CoglOffscreen* that was allocated earlier in the function is leaked.
https://bugzilla.gnome.org/show_bug.cgi?id=735705
Signed-off-by: Aaron Plattner <aplattner@nvidia.com>
While a channel has pending messages, it will pop up again when
dismissed. That is clearly not what users expect, so clear them
out first before closing a channel.
https://bugzilla.gnome.org/show_bug.cgi?id=747991