We already do this for looking glass, but it makes even less sense
for the normal run dialog - if a mode sets runDialog to false, the
intention is to not allow executing aribitrary commands.
https://bugzilla.gnome.org/show_bug.cgi?id=708218
Commit 4095a58eb9 introduced a
regression, since we have to take into account four cases,
top, bottom, right, and left, and that can't be merged into
two like that commit did.
So fix it to make fade effect works again.
https://bugzilla.gnome.org/show_bug.cgi?id=708256
Previously the animation was not entirely according to the mockup.
Now we are closer to the mockup.
The padding for the indicators are decremented, since we need that
to make the animation not too quick. As a drawback, maybe visually
is not as good as before, or the area to click dots is too much little.
Just make that change for now and test it widely, and we can change
that after.
https://bugzilla.gnome.org/show_bug.cgi?id=707565
The original position was calculated with the stage and the
transformed position of the indicator when mapped. The values
were wrong on some situations, so lets calculate the position
based on the dots width.
https://bugzilla.gnome.org/show_bug.cgi?id=707580
Since now AllView doesn't have a scrollbar this
padding is not necesary, and will allow to place
the indicators correctly using only the indicators
padding in a upcoming patch.
https://bugzilla.gnome.org/show_bug.cgi?id=707580
We currently update workspaces geometry when we are notified about
allocation changes of the overview group; however as the geometry
is based on stage coordinates, we miss notifications when the
allocation relative to the parent is unchanged, which happens when
the primary monitor's position changes but not its resolution.
Use a custom layout manager to give us a signal that is emitted
reliably.
https://bugzilla.gnome.org/show_bug.cgi?id=708009
The vvalue and hvalue uniforms are only used to decide whether we
should do fade the edges or not based on the fade_edges uniform.
The result does not change accross fragments so there is no reason
to recompute it for every fragment (pixel) so just split the edge
fade into two uniforms and compute the "should we fade the edges"
boolean once for every direction (when setting the uniforms) instead
of for every single fragment twice.
This reduces the number of uniforms as well as the the number of instructions
which are limited on older hardware. It should also be more efficent.
https://bugzilla.gnome.org/show_bug.cgi?id=708007