Read-only mirror of https://gitlab.gnome.org/GNOME/gnome-shell
4095a58eb9
The vvalue and hvalue uniforms are only used to decide whether we should do fade the edges or not based on the fade_edges uniform. The result does not change accross fragments so there is no reason to recompute it for every fragment (pixel) so just split the edge fade into two uniforms and compute the "should we fade the edges" boolean once for every direction (when setting the uniforms) instead of for every single fragment twice. This reduces the number of uniforms as well as the the number of instructions which are limited on older hardware. It should also be more efficent. https://bugzilla.gnome.org/show_bug.cgi?id=708007 |
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GNOME Shell provides core user interface functions for the GNOME 3 desktop, like switching to windows and launching applications. GNOME Shell takes advantage of the capabilities of modern graphics hardware and introduces innovative user interface concepts to provide a visually attractive and easy to use experience. For more information about GNOME Shell, including instructions on how to build GNOME Shell from source and how to get involved with the project, see: http://live.gnome.org/GnomeShell Bugs should be reported at http://bugzilla.gnome.org against the 'gnome-shell' product. License ======= GNOME Shell is distributed under the terms of the GNU General Public License, version 2 or later. See the COPYING file for details.