lookingGlass: Fix position on multi-head

We currently assume that the primary monitor is located at (0, 0),
fix that.

https://bugzilla.gnome.org/show_bug.cgi?id=707996
This commit is contained in:
Florian Müllner 2013-09-12 22:33:10 +02:00
parent 79e764d5ec
commit df5d5583eb

View File

@ -1072,15 +1072,15 @@ const LookingGlass = new Lang.Class({
let myWidth = primary.width * 0.7;
let availableHeight = primary.height - Main.layoutManager.keyboardBox.height;
let myHeight = Math.min(primary.height * 0.7, availableHeight * 0.9);
this.actor.x = (primary.width - myWidth) / 2;
this._hiddenY = Main.layoutManager.panelBox.height - myHeight - 4; // -4 to hide the top corners
this.actor.x = primary.x + (primary.width - myWidth) / 2;
this._hiddenY = primary.y + Main.layoutManager.panelBox.height - myHeight - 4; // -4 to hide the top corners
this._targetY = this._hiddenY + myHeight;
this.actor.y = this._hiddenY;
this.actor.width = myWidth;
this.actor.height = myHeight;
this._objInspector.actor.set_size(Math.floor(myWidth * 0.8), Math.floor(myHeight * 0.8));
this._objInspector.actor.set_position(primary.x + this.actor.x + Math.floor(myWidth * 0.1),
primary.y + this._targetY + Math.floor(myHeight * 0.1));
this._objInspector.actor.set_position(this.actor.x + Math.floor(myWidth * 0.1),
this._targetY + Math.floor(myHeight * 0.1));
},
insertObject: function(obj) {