lookingGlass: Fix position on multi-head
We currently assume that the primary monitor is located at (0, 0), fix that. https://bugzilla.gnome.org/show_bug.cgi?id=707996
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@ -1072,15 +1072,15 @@ const LookingGlass = new Lang.Class({
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let myWidth = primary.width * 0.7;
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let availableHeight = primary.height - Main.layoutManager.keyboardBox.height;
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let myHeight = Math.min(primary.height * 0.7, availableHeight * 0.9);
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this.actor.x = (primary.width - myWidth) / 2;
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this._hiddenY = Main.layoutManager.panelBox.height - myHeight - 4; // -4 to hide the top corners
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this.actor.x = primary.x + (primary.width - myWidth) / 2;
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this._hiddenY = primary.y + Main.layoutManager.panelBox.height - myHeight - 4; // -4 to hide the top corners
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this._targetY = this._hiddenY + myHeight;
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this.actor.y = this._hiddenY;
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this.actor.width = myWidth;
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this.actor.height = myHeight;
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this._objInspector.actor.set_size(Math.floor(myWidth * 0.8), Math.floor(myHeight * 0.8));
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this._objInspector.actor.set_position(primary.x + this.actor.x + Math.floor(myWidth * 0.1),
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primary.y + this._targetY + Math.floor(myHeight * 0.1));
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this._objInspector.actor.set_position(this.actor.x + Math.floor(myWidth * 0.1),
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this._targetY + Math.floor(myHeight * 0.1));
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},
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insertObject: function(obj) {
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