Neil Roberts e98bd86e0a cogl-shader-boilerplate: Don't put the color attrib in location 0
Due to Mesa bug 28585 calling glVertexAttrib with attrib location 0
doesn't appear to work. This patch just reorders the vertex and color
attributes in the shader in the hope that Mesa will assign the color
attribute to a different location.
2010-12-13 17:28:28 +00:00
..
2010-11-19 13:27:30 +00:00
2010-06-01 12:08:18 +01:00
2010-12-13 17:22:57 +00:00
2010-03-03 17:02:51 +00:00