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synced 2024-12-26 04:42:14 +00:00
vertex-array: Adds data arg for _vertex_array_new()
This adds an optional data argument for cogl_vertex_array_new() since it seems that mostly every case where we use this API we follow up with a cogl_buffer_set_data() matching the size of the new array. This simplifies all those cases and whenever we want to delay uploading of data then NULL can simply be passed.
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@ -655,7 +655,7 @@ upload_vertices (GArray *vertices, CoglJournalFlushState *state)
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needed_vbo_len = vertices->len * sizeof (float);
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g_assert (needed_vbo_len);
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array = cogl_vertex_array_new (needed_vbo_len);
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array = cogl_vertex_array_new (needed_vbo_len, NULL);
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buffer = COGL_BUFFER (array);
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cogl_buffer_set_update_hint (buffer, COGL_BUFFER_UPDATE_HINT_STATIC);
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cogl_buffer_set_data (buffer, 0, vertices->data, needed_vbo_len);
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@ -126,12 +126,9 @@ cogl_primitive_new_p2 (CoglVerticesMode mode,
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const CoglP2Vertex *data)
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{
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CoglVertexArray *array =
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cogl_vertex_array_new (n_vertices * sizeof (CoglP2Vertex));
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CoglBuffer *buffer = COGL_BUFFER (array);
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cogl_vertex_array_new (n_vertices * sizeof (CoglP2Vertex), data);
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CoglVertexAttribute *attributes[2];
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cogl_buffer_set_data (buffer, 0, data,
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n_vertices * sizeof (CoglP2Vertex));
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attributes[0] =
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cogl_vertex_attribute_new (array,
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"cogl_position_in",
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@ -153,12 +150,9 @@ cogl_primitive_new_p3 (CoglVerticesMode mode,
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const CoglP3Vertex *data)
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{
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CoglVertexArray *array =
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cogl_vertex_array_new (n_vertices * sizeof (CoglP3Vertex));
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CoglBuffer *buffer = COGL_BUFFER (array);
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cogl_vertex_array_new (n_vertices * sizeof (CoglP3Vertex), data);
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CoglVertexAttribute *attributes[2];
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cogl_buffer_set_data (buffer, 0, data,
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n_vertices * sizeof (CoglP3Vertex));
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attributes[0] =
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cogl_vertex_attribute_new (array,
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"cogl_position_in",
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@ -180,12 +174,9 @@ cogl_primitive_new_p2c4 (CoglVerticesMode mode,
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const CoglP2C4Vertex *data)
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{
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CoglVertexArray *array =
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cogl_vertex_array_new (n_vertices * sizeof (CoglP2C4Vertex));
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CoglBuffer *buffer = COGL_BUFFER (array);
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cogl_vertex_array_new (n_vertices * sizeof (CoglP2C4Vertex), data);
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CoglVertexAttribute *attributes[3];
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cogl_buffer_set_data (buffer, 0, data,
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n_vertices * sizeof (CoglP2C4Vertex));
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attributes[0] =
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cogl_vertex_attribute_new (array,
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"cogl_position_in",
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@ -214,12 +205,9 @@ cogl_primitive_new_p3c4 (CoglVerticesMode mode,
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const CoglP3C4Vertex *data)
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{
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CoglVertexArray *array =
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cogl_vertex_array_new (n_vertices * sizeof (CoglP3C4Vertex));
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CoglBuffer *buffer = COGL_BUFFER (array);
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cogl_vertex_array_new (n_vertices * sizeof (CoglP3C4Vertex), data);
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CoglVertexAttribute *attributes[3];
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cogl_buffer_set_data (buffer, 0, data,
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n_vertices * sizeof (CoglP3C4Vertex));
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attributes[0] =
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cogl_vertex_attribute_new (array,
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"cogl_position_in",
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@ -248,12 +236,9 @@ cogl_primitive_new_p2t2 (CoglVerticesMode mode,
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const CoglP2T2Vertex *data)
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{
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CoglVertexArray *array =
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cogl_vertex_array_new (n_vertices * sizeof (CoglP2T2Vertex));
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CoglBuffer *buffer = COGL_BUFFER (array);
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cogl_vertex_array_new (n_vertices * sizeof (CoglP2T2Vertex), data);
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CoglVertexAttribute *attributes[3];
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cogl_buffer_set_data (buffer, 0, data,
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n_vertices * sizeof (CoglP2T2Vertex));
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attributes[0] =
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cogl_vertex_attribute_new (array,
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"cogl_position_in",
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@ -282,12 +267,9 @@ cogl_primitive_new_p3t2 (CoglVerticesMode mode,
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const CoglP3T2Vertex *data)
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{
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CoglVertexArray *array =
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cogl_vertex_array_new (n_vertices * sizeof (CoglP3T2Vertex));
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CoglBuffer *buffer = COGL_BUFFER (array);
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cogl_vertex_array_new (n_vertices * sizeof (CoglP3T2Vertex), data);
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CoglVertexAttribute *attributes[3];
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cogl_buffer_set_data (buffer, 0, data,
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n_vertices * sizeof (CoglP3T2Vertex));
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attributes[0] =
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cogl_vertex_attribute_new (array,
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"cogl_position_in",
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@ -316,12 +298,9 @@ cogl_primitive_new_p2t2c4 (CoglVerticesMode mode,
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const CoglP2T2C4Vertex *data)
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{
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CoglVertexArray *array =
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cogl_vertex_array_new (n_vertices * sizeof (CoglP2T2C4Vertex));
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CoglBuffer *buffer = COGL_BUFFER (array);
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cogl_vertex_array_new (n_vertices * sizeof (CoglP2T2C4Vertex), data);
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CoglVertexAttribute *attributes[4];
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cogl_buffer_set_data (buffer, 0, data,
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n_vertices * sizeof (CoglP2T2C4Vertex));
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attributes[0] =
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cogl_vertex_attribute_new (array,
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"cogl_position_in",
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@ -357,12 +336,9 @@ cogl_primitive_new_p3t2c4 (CoglVerticesMode mode,
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const CoglP3T2C4Vertex *data)
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{
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CoglVertexArray *array =
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cogl_vertex_array_new (n_vertices * sizeof (CoglP3T2C4Vertex));
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CoglBuffer *buffer = COGL_BUFFER (array);
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cogl_vertex_array_new (n_vertices * sizeof (CoglP3T2C4Vertex), data);
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CoglVertexAttribute *attributes[4];
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cogl_buffer_set_data (buffer, 0, data,
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n_vertices * sizeof (CoglP3T2C4Vertex));
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attributes[0] =
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cogl_vertex_attribute_new (array,
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"cogl_position_in",
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@ -911,9 +911,7 @@ _cogl_rectangle_immediate (float x_1,
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CoglVertexArray *vertex_array;
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CoglVertexAttribute *attributes[2];
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vertex_array = cogl_vertex_array_new (sizeof (vertices));
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cogl_buffer_set_data (COGL_BUFFER (vertex_array), 0,
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(guint8 *) vertices, sizeof (vertices));
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vertex_array = cogl_vertex_array_new (sizeof (vertices), vertices);
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attributes[0] = cogl_vertex_attribute_new (vertex_array,
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"cogl_position_in",
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sizeof (float) * 2, /* stride */
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@ -1053,7 +1051,7 @@ cogl_polygon (const CoglTextureVertex *vertices,
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* but still support any number of vertices */
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g_array_set_size (ctx->polygon_vertices, n_vertices * stride);
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vertex_array = cogl_vertex_array_new (n_vertices * stride_bytes);
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vertex_array = cogl_vertex_array_new (n_vertices * stride_bytes, NULL);
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attributes[0] =
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cogl_vertex_attribute_new (vertex_array,
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@ -38,7 +38,7 @@ static void _cogl_vertex_array_free (CoglVertexArray *array);
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COGL_BUFFER_DEFINE (VertexArray, vertex_array);
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CoglVertexArray *
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cogl_vertex_array_new (gsize bytes)
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cogl_vertex_array_new (gsize bytes, const void *data)
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{
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CoglVertexArray *array = g_slice_new (CoglVertexArray);
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gboolean use_malloc;
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@ -56,7 +56,14 @@ cogl_vertex_array_new (gsize bytes)
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COGL_BUFFER_USAGE_HINT_VERTEX_ARRAY,
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COGL_BUFFER_UPDATE_HINT_STATIC);
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return _cogl_vertex_array_object_new (array);
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_cogl_vertex_array_object_new (array);
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if (data)
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cogl_buffer_set_data (COGL_BUFFER (array),
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0,
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data,
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bytes);
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return array;
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}
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static void
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@ -35,7 +35,7 @@ G_BEGIN_DECLS
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/**
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* SECTION:cogl-vertex-array
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* @short_description: Fuctions for creating and manipulating vertex arrays
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* @short_description: Functions for creating and manipulating vertex arrays
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*
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* FIXME
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*/
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@ -45,16 +45,21 @@ typedef struct _CoglVertexArray CoglVertexArray;
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/**
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* cogl_vertex_array_new:
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* @size: The number of bytes to allocate for vertex attribute data.
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* @data: An optional pointer to vertex data to upload immediately.
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*
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* Declares a new #CoglVertexArray of @size bytes to contain arrays of vertex
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* attribute data. Once declared, data can be set using cogl_buffer_set_data()
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* or by mapping it into the application's address space using cogl_buffer_map().
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*
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* If @data isn't %NULL then @size bytes will be read from @data and
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* immediately copied into the new buffer.
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*
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* Since: 1.4
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* Stability: Unstable
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*/
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CoglVertexArray *
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cogl_vertex_array_new (gsize bytes);
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cogl_vertex_array_new (gsize bytes,
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const void *data);
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/**
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* cogl_is_vertex_array:
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@ -1132,7 +1132,8 @@ cogl_vertex_buffer_vbo_resolve (CoglVertexBuffer *buffer,
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if (!found_target_vbo)
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{
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new_cogl_vbo->array = cogl_vertex_array_new (new_cogl_vbo->array_bytes);
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new_cogl_vbo->array = cogl_vertex_array_new (new_cogl_vbo->array_bytes,
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NULL);
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upload_attributes (new_cogl_vbo);
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*final_vbos = g_list_prepend (*final_vbos, new_cogl_vbo);
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@ -1432,7 +1432,10 @@ _cogl_path_build_vbo (CoglPath *path)
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gluDeleteTess (tess.glu_tess);
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data->vbo = cogl_vertex_array_new (sizeof (CoglPathTesselatorVertex) *
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tess.vertices->len);
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tess.vertices->len,
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tess.vertices->data);
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g_array_free (tess.vertices, TRUE);
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data->vbo_attributes[0] =
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cogl_vertex_attribute_new (data->vbo,
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"cogl_position_in",
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@ -1454,13 +1457,6 @@ _cogl_path_build_vbo (CoglPath *path)
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tess.indices->data,
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tess.indices->len);
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data->vbo_n_indices = tess.indices->len;
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cogl_buffer_set_data (COGL_BUFFER (data->vbo),
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0, /* offset */
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tess.vertices->data,
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sizeof (CoglPathTesselatorVertex) * tess.vertices->len);
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g_array_free (tess.vertices, TRUE);
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g_array_free (tess.indices, TRUE);
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}
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