mirror of
https://github.com/brl/mutter.git
synced 2024-12-23 11:32:04 +00:00
cogl: Add a fixed function vertend
The vertends are intended to flush state that would be represented in a vertex program. Code to handle the layer matrix, lighting and point size has now been moved from the common cogl-pipeline-opengl backend to the fixed vertend.
This commit is contained in:
parent
9b1ab9f0ec
commit
3cf9159769
@ -240,6 +240,8 @@ cogl_sources_c = \
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$(srcdir)/cogl-pipeline-fragend-arbfp-private.h \
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$(srcdir)/cogl-pipeline-fragend-fixed.c \
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$(srcdir)/cogl-pipeline-fragend-fixed-private.h \
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$(srcdir)/cogl-pipeline-vertend-fixed.c \
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$(srcdir)/cogl-pipeline-vertend-fixed-private.h \
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$(srcdir)/cogl-pipeline-progend-glsl.c \
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$(srcdir)/cogl-pipeline-progend-glsl-private.h \
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$(srcdir)/cogl-material-compat.c \
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@ -421,21 +421,6 @@ _cogl_pipeline_flush_color_blend_alpha_depth_state (
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}
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}
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if (pipelines_difference & COGL_PIPELINE_STATE_LIGHTING)
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{
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CoglPipeline *authority =
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_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LIGHTING);
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CoglPipelineLightingState *lighting_state =
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&authority->big_state->lighting_state;
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GE (glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT, lighting_state->ambient));
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GE (glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, lighting_state->diffuse));
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GE (glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, lighting_state->specular));
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GE (glMaterialfv (GL_FRONT_AND_BACK, GL_EMISSION, lighting_state->emission));
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GE (glMaterialfv (GL_FRONT_AND_BACK, GL_SHININESS,
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&lighting_state->shininess));
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}
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if (pipelines_difference & COGL_PIPELINE_STATE_BLEND)
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{
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CoglPipeline *authority =
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@ -678,18 +663,6 @@ flush_layers_common_gl_state_cb (CoglPipelineLayer *layer, void *user_data)
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unit->texture_storage_changed = FALSE;
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}
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if (layers_difference & COGL_PIPELINE_LAYER_STATE_USER_MATRIX)
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{
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CoglPipelineLayerState state = COGL_PIPELINE_LAYER_STATE_USER_MATRIX;
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CoglPipelineLayer *authority =
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_cogl_pipeline_layer_get_authority (layer, state);
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_cogl_matrix_stack_set (unit->matrix_stack,
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&authority->big_state->matrix);
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_cogl_matrix_stack_flush_to_gl (unit->matrix_stack, COGL_MATRIX_TEXTURE);
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}
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/* Under GLES2 the fragment shader will use gl_PointCoord instead of
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replacing the texture coordinates */
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#ifndef HAVE_COGL_GLES2
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@ -905,6 +878,42 @@ fragend_add_layer_cb (CoglPipelineLayer *layer,
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return TRUE;
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}
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typedef struct
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{
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const CoglPipelineVertend *vertend;
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CoglPipeline *pipeline;
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unsigned long *layer_differences;
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gboolean error_adding_layer;
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gboolean added_layer;
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} CoglPipelineVertendAddLayerState;
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static gboolean
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vertend_add_layer_cb (CoglPipelineLayer *layer,
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void *user_data)
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{
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CoglPipelineVertendAddLayerState *state = user_data;
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const CoglPipelineVertend *vertend = state->vertend;
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CoglPipeline *pipeline = state->pipeline;
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int unit_index = _cogl_pipeline_layer_get_unit_index (layer);
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_COGL_GET_CONTEXT (ctx, FALSE);
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/* Either enerate per layer code snippets or setup the
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* fixed function matrix uniforms for each layer... */
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if (G_LIKELY (vertend->add_layer (pipeline,
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layer,
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state->layer_differences[unit_index])))
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state->added_layer = TRUE;
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else
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{
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state->error_adding_layer = TRUE;
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return FALSE;
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}
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return TRUE;
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}
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/*
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* _cogl_pipeline_flush_gl_state:
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*
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@ -1094,6 +1103,52 @@ _cogl_pipeline_flush_gl_state (CoglPipeline *pipeline,
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if (G_UNLIKELY (i >= G_N_ELEMENTS (_cogl_pipeline_fragends)))
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g_warning ("No usable pipeline fragment backend was found!");
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/* Now flush the vertex processing state according to the current
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* vertex processing backend.
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*/
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if (pipeline->vertend == COGL_PIPELINE_VERTEND_UNDEFINED)
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_cogl_pipeline_set_vertend (pipeline, COGL_PIPELINE_VERTEND_DEFAULT);
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for (i = pipeline->vertend;
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i < G_N_ELEMENTS (_cogl_pipeline_vertends);
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i++, _cogl_pipeline_set_vertend (pipeline, i))
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{
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const CoglPipelineVertend *vertend = _cogl_pipeline_vertends[i];
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CoglPipelineVertendAddLayerState state;
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/* E.g. For vertends generating code they can setup their
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* scratch buffers here... */
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if (G_UNLIKELY (!vertend->start (pipeline,
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n_layers,
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pipelines_difference)))
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continue;
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state.vertend = vertend;
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state.pipeline = pipeline;
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state.layer_differences = layer_differences;
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state.error_adding_layer = FALSE;
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state.added_layer = FALSE;
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_cogl_pipeline_foreach_layer_internal (pipeline,
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vertend_add_layer_cb,
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&state);
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if (G_UNLIKELY (state.error_adding_layer))
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continue;
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/* For vertends generating code they may compile and link their
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* programs here, update any uniforms and tell OpenGL to use
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* that program.
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*/
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if (G_UNLIKELY (!vertend->end (pipeline, pipelines_difference)))
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continue;
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break;
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}
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if (G_UNLIKELY (i >= G_N_ELEMENTS (_cogl_pipeline_vertends)))
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g_warning ("No usable pipeline vertex backend was found!");
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for (i = 0; i < COGL_PIPELINE_N_PROGENDS; i++)
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if (_cogl_pipeline_progends[i]->end)
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_cogl_pipeline_progends[i]->end (pipeline, pipelines_difference,
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@ -71,6 +71,13 @@ typedef struct _CoglPipelineLayer CoglPipelineLayer;
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#define COGL_PIPELINE_FRAGEND_DEFAULT 0
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#define COGL_PIPELINE_FRAGEND_UNDEFINED 3
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#define COGL_PIPELINE_VERTEND_FIXED 0
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#define COGL_PIPELINE_N_VERTENDS 1
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#define COGL_PIPELINE_VERTEND_DEFAULT 0
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#define COGL_PIPELINE_VERTEND_UNDEFINED 3
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/* If we have either of the GLSL backends then we also need a GLSL
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progend to combine the shaders generated into a single
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program. Currently there is only one progend but if we ever add
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@ -610,7 +617,7 @@ struct _CoglPipeline
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* state with the ancestors of other pipelines and those ancestors
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* could currently be associated with different backends.
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*
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* Each set bit indicates if the correspondong ->backend_privs[]
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* Each set bit indicates if the corresponding ->fragend_privs[]
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* entry is valid.
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*/
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unsigned int fragend_priv_set_mask:COGL_PIPELINE_N_FRAGENDS;
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@ -648,6 +655,7 @@ struct _CoglPipeline
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* the pipeline and any private state the backend has associated
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* with the pipeline. */
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unsigned int fragend:3;
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unsigned int vertend:3;
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};
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typedef struct _CoglPipelineFragend
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@ -674,6 +682,25 @@ typedef struct _CoglPipelineFragend
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void (*free_priv) (CoglPipeline *pipeline);
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} CoglPipelineFragend;
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typedef struct _CoglPipelineVertend
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{
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gboolean (*start) (CoglPipeline *pipeline,
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int n_layers,
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unsigned long pipelines_difference);
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gboolean (*add_layer) (CoglPipeline *pipeline,
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CoglPipelineLayer *layer,
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unsigned long layers_difference);
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gboolean (*end) (CoglPipeline *pipeline,
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unsigned long pipelines_difference);
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void (*pipeline_pre_change_notify) (CoglPipeline *pipeline,
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CoglPipelineState change,
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const CoglColor *new_color);
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void (*layer_pre_change_notify) (CoglPipeline *owner,
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CoglPipelineLayer *layer,
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CoglPipelineLayerState change);
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} CoglPipelineVertend;
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typedef struct
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{
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void (*end) (CoglPipeline *pipeline,
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@ -696,6 +723,8 @@ typedef enum
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extern const CoglPipelineFragend *
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_cogl_pipeline_fragends[COGL_PIPELINE_N_FRAGENDS];
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extern const CoglPipelineVertend *
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_cogl_pipeline_vertends[COGL_PIPELINE_N_VERTENDS];
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extern const CoglPipelineProgend *
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_cogl_pipeline_progends[];
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@ -933,6 +962,9 @@ _cogl_pipeline_weak_copy (CoglPipeline *pipeline,
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void
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_cogl_pipeline_set_fragend (CoglPipeline *pipeline, int fragend);
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void
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_cogl_pipeline_set_vertend (CoglPipeline *pipeline, int vertend);
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CoglPipeline *
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_cogl_pipeline_get_parent (CoglPipeline *pipeline);
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36
cogl/cogl-pipeline-vertend-fixed-private.h
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36
cogl/cogl-pipeline-vertend-fixed-private.h
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@ -0,0 +1,36 @@
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifndef __COGL_PIPELINE_VERTEND_FIXED_PRIVATE_H
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#define __COGL_PIPELINE_VERTEND_FIXED_PRIVATE_H
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#include "cogl-pipeline-private.h"
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extern const CoglPipelineVertend _cogl_pipeline_fixed_vertend;
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#endif /* __COGL_PIPELINE_VERTEND_FIXED_PRIVATE_H */
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114
cogl/cogl-pipeline-vertend-fixed.c
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114
cogl/cogl-pipeline-vertend-fixed.c
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@ -0,0 +1,114 @@
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-pipeline-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#ifdef COGL_PIPELINE_VERTEND_FIXED
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-context.h"
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#include "cogl-handle.h"
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const CoglPipelineVertend _cogl_pipeline_fixed_vertend;
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static gboolean
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_cogl_pipeline_vertend_fixed_start (CoglPipeline *pipeline,
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int n_layers,
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unsigned long pipelines_difference)
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{
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if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_DISABLE_FIXED))
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return FALSE;
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return TRUE;
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}
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static gboolean
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_cogl_pipeline_vertend_fixed_add_layer (CoglPipeline *pipeline,
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CoglPipelineLayer *layer,
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unsigned long layers_difference)
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{
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int unit_index = _cogl_pipeline_layer_get_unit_index (layer);
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CoglTextureUnit *unit = _cogl_get_texture_unit (unit_index);
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if (layers_difference & COGL_PIPELINE_LAYER_STATE_USER_MATRIX)
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{
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CoglPipelineLayerState state = COGL_PIPELINE_LAYER_STATE_USER_MATRIX;
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CoglPipelineLayer *authority =
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_cogl_pipeline_layer_get_authority (layer, state);
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_cogl_matrix_stack_set (unit->matrix_stack,
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&authority->big_state->matrix);
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_cogl_matrix_stack_flush_to_gl (unit->matrix_stack, COGL_MATRIX_TEXTURE);
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}
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return TRUE;
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}
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static gboolean
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_cogl_pipeline_vertend_fixed_end (CoglPipeline *pipeline,
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unsigned long pipelines_difference)
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{
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if (pipelines_difference & COGL_PIPELINE_STATE_LIGHTING)
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{
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CoglPipeline *authority =
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_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LIGHTING);
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CoglPipelineLightingState *lighting_state =
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&authority->big_state->lighting_state;
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GE (glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT,
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lighting_state->ambient));
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GE (glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE,
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lighting_state->diffuse));
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GE (glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR,
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lighting_state->specular));
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GE (glMaterialfv (GL_FRONT_AND_BACK, GL_EMISSION,
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lighting_state->emission));
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GE (glMaterialfv (GL_FRONT_AND_BACK, GL_SHININESS,
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&lighting_state->shininess));
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}
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return TRUE;
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}
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const CoglPipelineVertend _cogl_pipeline_fixed_vertend =
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{
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_cogl_pipeline_vertend_fixed_start,
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_cogl_pipeline_vertend_fixed_add_layer,
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_cogl_pipeline_vertend_fixed_end,
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NULL, /* pipeline_change_notify */
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NULL /* layer_change_notify */
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};
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#endif /* COGL_PIPELINE_VERTEND_FIXED */
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@ -64,6 +64,7 @@ static void recursively_free_layer_caches (CoglPipeline *pipeline);
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static gboolean _cogl_pipeline_is_weak (CoglPipeline *pipeline);
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const CoglPipelineFragend *_cogl_pipeline_fragends[COGL_PIPELINE_N_FRAGENDS];
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const CoglPipelineVertend *_cogl_pipeline_vertends[COGL_PIPELINE_N_VERTENDS];
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/* The 'MAX' here is so that we don't define an empty array when there
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are no progends */
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const CoglPipelineProgend *
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@ -82,6 +83,10 @@ _cogl_pipeline_progends[MAX (COGL_PIPELINE_N_PROGENDS, 1)];
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#include "cogl-pipeline-progend-glsl-private.h"
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#endif
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#ifdef COGL_PIPELINE_VERTEND_FIXED
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#include "cogl-pipeline-vertend-fixed-private.h"
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#endif
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COGL_OBJECT_DEFINE (Pipeline, pipeline);
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/* This type was made deprecated before the cogl_is_pipeline_layer
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function was ever exposed in the public headers so there's no need
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@ -224,11 +229,17 @@ _cogl_pipeline_init_default_pipeline (void)
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&_cogl_pipeline_glsl_progend;
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#endif
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#ifdef COGL_PIPELINE_VERTEND_FIXED
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_cogl_pipeline_vertends[COGL_PIPELINE_VERTEND_FIXED] =
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&_cogl_pipeline_fixed_vertend;
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#endif
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_cogl_pipeline_node_init (COGL_PIPELINE_NODE (pipeline));
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pipeline->is_weak = FALSE;
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pipeline->journal_ref_count = 0;
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pipeline->fragend = COGL_PIPELINE_FRAGEND_UNDEFINED;
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pipeline->vertend = COGL_PIPELINE_VERTEND_UNDEFINED;
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pipeline->differences = COGL_PIPELINE_STATE_ALL_SPARSE;
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pipeline->real_blend_enable = FALSE;
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@ -356,9 +367,9 @@ _cogl_pipeline_set_parent (CoglPipeline *pipeline,
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if (pipeline->differences & COGL_PIPELINE_STATE_LAYERS)
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recursively_free_layer_caches (pipeline);
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/* If the fragment processing backend is also caching state along
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* with the pipeline that depends on the pipeline's ancestry then it
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* may be notified here...
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/* If the backends are also caching state along with the pipeline
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* that depends on the pipeline's ancestry then it may be notified
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* here...
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*/
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if (pipeline->fragend != COGL_PIPELINE_FRAGEND_UNDEFINED &&
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_cogl_pipeline_fragends[pipeline->fragend]->pipeline_set_parent_notify)
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@ -443,6 +454,8 @@ _cogl_pipeline_copy (CoglPipeline *src, gboolean is_weak)
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pipeline->fragend = src->fragend;
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pipeline->fragend_priv_set_mask = 0;
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pipeline->vertend = src->vertend;
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pipeline->has_static_breadcrumb = FALSE;
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pipeline->age = 0;
|
||||
@ -953,6 +966,12 @@ _cogl_pipeline_set_fragend (CoglPipeline *pipeline, int fragend)
|
||||
pipeline->fragend = fragend;
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_pipeline_set_vertend (CoglPipeline *pipeline, int vertend)
|
||||
{
|
||||
pipeline->vertend = vertend;
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_pipeline_copy_differences (CoglPipeline *dest,
|
||||
CoglPipeline *src,
|
||||
@ -1184,13 +1203,45 @@ _cogl_pipeline_pre_change_notify (CoglPipeline *pipeline,
|
||||
if (pipeline->fragend == COGL_PIPELINE_FRAGEND_FIXED)
|
||||
_cogl_pipeline_set_fragend (pipeline, COGL_PIPELINE_FRAGEND_UNDEFINED);
|
||||
#endif
|
||||
#ifdef COGL_PIPELINE_VERTEND_FIXED
|
||||
if (pipeline->vertend == COGL_PIPELINE_VERTEND_FIXED)
|
||||
_cogl_pipeline_set_vertend (pipeline, COGL_PIPELINE_VERTEND_UNDEFINED);
|
||||
#endif
|
||||
|
||||
/* To simplify things for the backends we are careful about how
|
||||
* we report STATE_LAYERS changes.
|
||||
*
|
||||
* All STATE_LAYERS changes with the exception of ->n_layers
|
||||
* will also result in layer_pre_change_notifications. For
|
||||
* backends that perform code generation for fragment processing
|
||||
* they typically need to understand the details of how layers
|
||||
* get changed to determine if they need to repeat codegen. It
|
||||
* doesn't help them to report a pipeline STATE_LAYERS change
|
||||
* for all layer changes since it's so broad, they really need
|
||||
* to wait for the layer change to be notified. What does help
|
||||
* though is to report a STATE_LAYERS change for a change in
|
||||
* ->n_layers because they typically do need to repeat codegen
|
||||
* in that case.
|
||||
*
|
||||
* This just ensures backends only get a single pipeline or
|
||||
* layer pre-change notification for any particular change.
|
||||
*/
|
||||
if (pipeline->fragend != COGL_PIPELINE_FRAGEND_UNDEFINED &&
|
||||
_cogl_pipeline_fragends[pipeline->fragend]->pipeline_pre_change_notify)
|
||||
{
|
||||
const CoglPipelineFragend *fragend =
|
||||
_cogl_pipeline_fragends[pipeline->fragend];
|
||||
|
||||
if (!from_layer_change)
|
||||
fragend->pipeline_pre_change_notify (pipeline, change, new_color);
|
||||
}
|
||||
|
||||
if (pipeline->vertend != COGL_PIPELINE_VERTEND_UNDEFINED &&
|
||||
_cogl_pipeline_vertends[pipeline->vertend]->pipeline_pre_change_notify)
|
||||
{
|
||||
const CoglPipelineVertend *vertend =
|
||||
_cogl_pipeline_vertends[pipeline->vertend];
|
||||
|
||||
/* To simplify things for the backends we are careful about how
|
||||
* we report STATE_LAYERS changes.
|
||||
*
|
||||
@ -1210,7 +1261,7 @@ _cogl_pipeline_pre_change_notify (CoglPipeline *pipeline,
|
||||
* layer pre-change notification for any particular change.
|
||||
*/
|
||||
if (!from_layer_change)
|
||||
fragend->pipeline_pre_change_notify (pipeline, change, new_color);
|
||||
vertend->pipeline_pre_change_notify (pipeline, change, new_color);
|
||||
}
|
||||
|
||||
/* Notify all of the progends */
|
||||
@ -1524,6 +1575,21 @@ _cogl_pipeline_fragend_layer_change_notify (CoglPipeline *owner,
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_pipeline_vertend_layer_change_notify (CoglPipeline *owner,
|
||||
CoglPipelineLayer *layer,
|
||||
CoglPipelineLayerState change)
|
||||
{
|
||||
/* NB: The comment in fragend_layer_change_notify applies here too */
|
||||
if (owner->vertend != COGL_PIPELINE_VERTEND_UNDEFINED &&
|
||||
_cogl_pipeline_vertends[owner->vertend]->layer_pre_change_notify)
|
||||
{
|
||||
const CoglPipelineVertend *vertend =
|
||||
_cogl_pipeline_vertends[owner->vertend];
|
||||
vertend->layer_pre_change_notify (owner, layer, change);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_pipeline_progend_layer_change_notify (CoglPipeline *owner,
|
||||
CoglPipelineLayer *layer,
|
||||
@ -1697,6 +1763,7 @@ _cogl_pipeline_layer_pre_change_notify (CoglPipeline *required_owner,
|
||||
* dependant on this layer so it's ok to modify it. */
|
||||
|
||||
_cogl_pipeline_fragend_layer_change_notify (required_owner, layer, change);
|
||||
_cogl_pipeline_vertend_layer_change_notify (required_owner, layer, change);
|
||||
_cogl_pipeline_progend_layer_change_notify (required_owner, layer, change);
|
||||
|
||||
/* If the layer being changed is the same as the last layer we
|
||||
@ -4356,7 +4423,10 @@ cogl_pipeline_set_user_program (CoglPipeline *pipeline,
|
||||
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
|
||||
|
||||
if (program != COGL_INVALID_HANDLE)
|
||||
_cogl_pipeline_set_fragend (pipeline, COGL_PIPELINE_FRAGEND_DEFAULT);
|
||||
{
|
||||
_cogl_pipeline_set_fragend (pipeline, COGL_PIPELINE_FRAGEND_DEFAULT);
|
||||
_cogl_pipeline_set_vertend (pipeline, COGL_PIPELINE_VERTEND_DEFAULT);
|
||||
}
|
||||
|
||||
/* If we are the current authority see if we can revert to one of our
|
||||
* ancestors being the authority */
|
||||
|
Loading…
Reference in New Issue
Block a user