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cogl-clip-stack: Move the struct definitions to the header
It will be useful to be able to directly examine the contents of the clip stack within the journal code.
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@ -42,118 +42,6 @@
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#include "cogl-matrix-private.h"
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#include "cogl-primitives-private.h"
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typedef struct _CoglClipStackRect CoglClipStackRect;
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typedef struct _CoglClipStackWindowRect CoglClipStackWindowRect;
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typedef struct _CoglClipStackPath CoglClipStackPath;
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typedef enum
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{
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COGL_CLIP_STACK_RECT,
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COGL_CLIP_STACK_WINDOW_RECT,
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COGL_CLIP_STACK_PATH
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} CoglClipStackType;
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/* A clip stack consists a list of entries. Each entry has a reference
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* count and a link to its parent node. The child takes a reference on
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* the parent and the CoglClipStack holds a reference to the top of
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* the stack. There are no links back from the parent to the
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* children. This allows stacks that have common ancestry to share the
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* entries.
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*
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* For example, the following sequence of operations would generate
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* the tree below:
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*
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* CoglClipStack *stack_a = NULL;
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* stack_a = _cogl_clip_stack_push_rectangle (stack_a, ...);
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* stack_a = _cogl_clip_stack_push_rectangle (stack_a, ...);
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* stack_a = _cogl_clip_stack_push_from_path (stack_a, ...);
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* CoglClipStack *stack_b = NULL;
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* stack_b = cogl_clip_stack_push_window_rectangle (stack_b, ...);
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*
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* stack_a
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* \ holds a ref to
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* +-----------+
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* | path node |
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* |ref count 1|
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* +-----------+
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* \
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* +-----------+ +-----------+
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* both tops hold | rect node | | rect node |
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* a ref to the |ref count 2|--|ref count 1|
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* same rect node +-----------+ +-----------+
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* /
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* +-----------+
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* | win. rect |
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* |ref count 1|
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* +-----------+
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* / holds a ref to
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* stack_b
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*
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*/
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struct _CoglClipStack
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{
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CoglClipStackType type;
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/* This will be null if there is no parent. If it is not null then
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this node must be holding a reference to the parent */
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CoglClipStack *parent;
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/* All clip entries have a window-space bounding box which we can
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use to calculate a scissor. The scissor limits the clip so that
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we don't need to do a full stencil clear if the stencil buffer is
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needed. This is stored in Cogl's coordinate space (ie, 0,0 is the
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top left) */
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int bounds_x0;
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int bounds_y0;
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int bounds_x1;
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int bounds_y1;
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unsigned int ref_count;
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};
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struct _CoglClipStackRect
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{
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CoglClipStack _parent_data;
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/* The rectangle for this clip */
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float x0;
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float y0;
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float x1;
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float y1;
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/* If this is true then the clip for this rectangle is entirely
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described by the scissor bounds. This implies that the rectangle
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is screen aligned and we don't need to use the stencil buffer to
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set the clip. We keep the entry as a rect entry rather than a
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window rect entry so that it will be easier to detect if the
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modelview matrix is that same as when a rectangle is added to the
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journal. In that case we can use the original clip coordinates
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and modify the rectangle instead. */
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gboolean can_be_scissor;
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/* The matrix that was current when the clip was set */
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CoglMatrix matrix;
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};
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struct _CoglClipStackWindowRect
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{
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CoglClipStack _parent_data;
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/* The window rect clip doesn't need any specific data because it
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just adds to the scissor clip */
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};
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struct _CoglClipStackPath
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{
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CoglClipStack _parent_data;
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/* The matrix that was current when the clip was set */
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CoglMatrix matrix;
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CoglPath *path;
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};
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static void
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project_vertex (const CoglMatrix *modelview_projection,
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float *vertex)
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@ -24,6 +24,9 @@
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#ifndef __COGL_CLIP_STACK_H
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#define __COGL_CLIP_STACK_H
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#include "cogl2-path.h"
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#include "cogl-matrix.h"
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/* The clip stack works like a GSList where only a pointer to the top
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of the stack is stored. The empty clip stack is represented simply
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by the NULL pointer. When an entry is added to or removed from the
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@ -33,6 +36,117 @@
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effectively loses ownership of all entries in the stack */
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typedef struct _CoglClipStack CoglClipStack;
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typedef struct _CoglClipStackRect CoglClipStackRect;
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typedef struct _CoglClipStackWindowRect CoglClipStackWindowRect;
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typedef struct _CoglClipStackPath CoglClipStackPath;
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typedef enum
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{
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COGL_CLIP_STACK_RECT,
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COGL_CLIP_STACK_WINDOW_RECT,
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COGL_CLIP_STACK_PATH
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} CoglClipStackType;
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/* A clip stack consists a list of entries. Each entry has a reference
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* count and a link to its parent node. The child takes a reference on
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* the parent and the CoglClipStack holds a reference to the top of
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* the stack. There are no links back from the parent to the
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* children. This allows stacks that have common ancestry to share the
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* entries.
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*
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* For example, the following sequence of operations would generate
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* the tree below:
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*
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* CoglClipStack *stack_a = NULL;
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* stack_a = _cogl_clip_stack_push_rectangle (stack_a, ...);
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* stack_a = _cogl_clip_stack_push_rectangle (stack_a, ...);
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* stack_a = _cogl_clip_stack_push_from_path (stack_a, ...);
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* CoglClipStack *stack_b = NULL;
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* stack_b = cogl_clip_stack_push_window_rectangle (stack_b, ...);
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*
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* stack_a
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* \ holds a ref to
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* +-----------+
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* | path node |
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* |ref count 1|
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* +-----------+
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* \
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* +-----------+ +-----------+
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* both tops hold | rect node | | rect node |
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* a ref to the |ref count 2|--|ref count 1|
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* same rect node +-----------+ +-----------+
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* /
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* +-----------+
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* | win. rect |
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* |ref count 1|
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* +-----------+
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* / holds a ref to
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* stack_b
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*
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*/
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struct _CoglClipStack
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{
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CoglClipStackType type;
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/* This will be null if there is no parent. If it is not null then
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this node must be holding a reference to the parent */
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CoglClipStack *parent;
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/* All clip entries have a window-space bounding box which we can
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use to calculate a scissor. The scissor limits the clip so that
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we don't need to do a full stencil clear if the stencil buffer is
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needed. This is stored in Cogl's coordinate space (ie, 0,0 is the
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top left) */
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int bounds_x0;
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int bounds_y0;
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int bounds_x1;
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int bounds_y1;
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unsigned int ref_count;
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};
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struct _CoglClipStackRect
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{
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CoglClipStack _parent_data;
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/* The rectangle for this clip */
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float x0;
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float y0;
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float x1;
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float y1;
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/* If this is true then the clip for this rectangle is entirely
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described by the scissor bounds. This implies that the rectangle
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is screen aligned and we don't need to use the stencil buffer to
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set the clip. We keep the entry as a rect entry rather than a
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window rect entry so that it will be easier to detect if the
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modelview matrix is that same as when a rectangle is added to the
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journal. In that case we can use the original clip coordinates
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and modify the rectangle instead. */
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gboolean can_be_scissor;
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/* The matrix that was current when the clip was set */
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CoglMatrix matrix;
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};
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struct _CoglClipStackWindowRect
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{
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CoglClipStack _parent_data;
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/* The window rect clip doesn't need any specific data because it
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just adds to the scissor clip */
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};
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struct _CoglClipStackPath
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{
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CoglClipStack _parent_data;
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/* The matrix that was current when the clip was set */
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CoglMatrix matrix;
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CoglPath *path;
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};
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CoglClipStack *
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_cogl_clip_stack_push_window_rectangle (CoglClipStack *stack,
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