cogl-clip-stack: Move the struct definitions to the header

It will be useful to be able to directly examine the contents of the
clip stack within the journal code.
This commit is contained in:
Neil Roberts 2010-11-09 19:09:25 +00:00 committed by Robert Bragg
parent 07e49d5257
commit 7294e5552c
2 changed files with 114 additions and 112 deletions

View File

@ -42,118 +42,6 @@
#include "cogl-matrix-private.h"
#include "cogl-primitives-private.h"
typedef struct _CoglClipStackRect CoglClipStackRect;
typedef struct _CoglClipStackWindowRect CoglClipStackWindowRect;
typedef struct _CoglClipStackPath CoglClipStackPath;
typedef enum
{
COGL_CLIP_STACK_RECT,
COGL_CLIP_STACK_WINDOW_RECT,
COGL_CLIP_STACK_PATH
} CoglClipStackType;
/* A clip stack consists a list of entries. Each entry has a reference
* count and a link to its parent node. The child takes a reference on
* the parent and the CoglClipStack holds a reference to the top of
* the stack. There are no links back from the parent to the
* children. This allows stacks that have common ancestry to share the
* entries.
*
* For example, the following sequence of operations would generate
* the tree below:
*
* CoglClipStack *stack_a = NULL;
* stack_a = _cogl_clip_stack_push_rectangle (stack_a, ...);
* stack_a = _cogl_clip_stack_push_rectangle (stack_a, ...);
* stack_a = _cogl_clip_stack_push_from_path (stack_a, ...);
* CoglClipStack *stack_b = NULL;
* stack_b = cogl_clip_stack_push_window_rectangle (stack_b, ...);
*
* stack_a
* \ holds a ref to
* +-----------+
* | path node |
* |ref count 1|
* +-----------+
* \
* +-----------+ +-----------+
* both tops hold | rect node | | rect node |
* a ref to the |ref count 2|--|ref count 1|
* same rect node +-----------+ +-----------+
* /
* +-----------+
* | win. rect |
* |ref count 1|
* +-----------+
* / holds a ref to
* stack_b
*
*/
struct _CoglClipStack
{
CoglClipStackType type;
/* This will be null if there is no parent. If it is not null then
this node must be holding a reference to the parent */
CoglClipStack *parent;
/* All clip entries have a window-space bounding box which we can
use to calculate a scissor. The scissor limits the clip so that
we don't need to do a full stencil clear if the stencil buffer is
needed. This is stored in Cogl's coordinate space (ie, 0,0 is the
top left) */
int bounds_x0;
int bounds_y0;
int bounds_x1;
int bounds_y1;
unsigned int ref_count;
};
struct _CoglClipStackRect
{
CoglClipStack _parent_data;
/* The rectangle for this clip */
float x0;
float y0;
float x1;
float y1;
/* If this is true then the clip for this rectangle is entirely
described by the scissor bounds. This implies that the rectangle
is screen aligned and we don't need to use the stencil buffer to
set the clip. We keep the entry as a rect entry rather than a
window rect entry so that it will be easier to detect if the
modelview matrix is that same as when a rectangle is added to the
journal. In that case we can use the original clip coordinates
and modify the rectangle instead. */
gboolean can_be_scissor;
/* The matrix that was current when the clip was set */
CoglMatrix matrix;
};
struct _CoglClipStackWindowRect
{
CoglClipStack _parent_data;
/* The window rect clip doesn't need any specific data because it
just adds to the scissor clip */
};
struct _CoglClipStackPath
{
CoglClipStack _parent_data;
/* The matrix that was current when the clip was set */
CoglMatrix matrix;
CoglPath *path;
};
static void
project_vertex (const CoglMatrix *modelview_projection,
float *vertex)

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@ -24,6 +24,9 @@
#ifndef __COGL_CLIP_STACK_H
#define __COGL_CLIP_STACK_H
#include "cogl2-path.h"
#include "cogl-matrix.h"
/* The clip stack works like a GSList where only a pointer to the top
of the stack is stored. The empty clip stack is represented simply
by the NULL pointer. When an entry is added to or removed from the
@ -33,6 +36,117 @@
effectively loses ownership of all entries in the stack */
typedef struct _CoglClipStack CoglClipStack;
typedef struct _CoglClipStackRect CoglClipStackRect;
typedef struct _CoglClipStackWindowRect CoglClipStackWindowRect;
typedef struct _CoglClipStackPath CoglClipStackPath;
typedef enum
{
COGL_CLIP_STACK_RECT,
COGL_CLIP_STACK_WINDOW_RECT,
COGL_CLIP_STACK_PATH
} CoglClipStackType;
/* A clip stack consists a list of entries. Each entry has a reference
* count and a link to its parent node. The child takes a reference on
* the parent and the CoglClipStack holds a reference to the top of
* the stack. There are no links back from the parent to the
* children. This allows stacks that have common ancestry to share the
* entries.
*
* For example, the following sequence of operations would generate
* the tree below:
*
* CoglClipStack *stack_a = NULL;
* stack_a = _cogl_clip_stack_push_rectangle (stack_a, ...);
* stack_a = _cogl_clip_stack_push_rectangle (stack_a, ...);
* stack_a = _cogl_clip_stack_push_from_path (stack_a, ...);
* CoglClipStack *stack_b = NULL;
* stack_b = cogl_clip_stack_push_window_rectangle (stack_b, ...);
*
* stack_a
* \ holds a ref to
* +-----------+
* | path node |
* |ref count 1|
* +-----------+
* \
* +-----------+ +-----------+
* both tops hold | rect node | | rect node |
* a ref to the |ref count 2|--|ref count 1|
* same rect node +-----------+ +-----------+
* /
* +-----------+
* | win. rect |
* |ref count 1|
* +-----------+
* / holds a ref to
* stack_b
*
*/
struct _CoglClipStack
{
CoglClipStackType type;
/* This will be null if there is no parent. If it is not null then
this node must be holding a reference to the parent */
CoglClipStack *parent;
/* All clip entries have a window-space bounding box which we can
use to calculate a scissor. The scissor limits the clip so that
we don't need to do a full stencil clear if the stencil buffer is
needed. This is stored in Cogl's coordinate space (ie, 0,0 is the
top left) */
int bounds_x0;
int bounds_y0;
int bounds_x1;
int bounds_y1;
unsigned int ref_count;
};
struct _CoglClipStackRect
{
CoglClipStack _parent_data;
/* The rectangle for this clip */
float x0;
float y0;
float x1;
float y1;
/* If this is true then the clip for this rectangle is entirely
described by the scissor bounds. This implies that the rectangle
is screen aligned and we don't need to use the stencil buffer to
set the clip. We keep the entry as a rect entry rather than a
window rect entry so that it will be easier to detect if the
modelview matrix is that same as when a rectangle is added to the
journal. In that case we can use the original clip coordinates
and modify the rectangle instead. */
gboolean can_be_scissor;
/* The matrix that was current when the clip was set */
CoglMatrix matrix;
};
struct _CoglClipStackWindowRect
{
CoglClipStack _parent_data;
/* The window rect clip doesn't need any specific data because it
just adds to the scissor clip */
};
struct _CoglClipStackPath
{
CoglClipStack _parent_data;
/* The matrix that was current when the clip was set */
CoglMatrix matrix;
CoglPath *path;
};
CoglClipStack *
_cogl_clip_stack_push_window_rectangle (CoglClipStack *stack,