Move IndicesType and VerticesMode typedefs to cogl-types.h

This moves the CoglIndicesType and CoglVerticesMode typedefs from
cogl-vertex-buffer.h to cogl-types.h so they can be shared with the
anticipated cogl vertex attribute API.
This commit is contained in:
Robert Bragg 2010-10-12 12:53:44 +01:00
parent 6fe6dd18ac
commit 812dd1d83d
2 changed files with 48 additions and 47 deletions

View File

@ -465,6 +465,54 @@ typedef enum { /*< prefix=COGL_ERROR >*/
GQuark
_cogl_error_quark (void);
/**
* CoglIndicesType:
* @COGL_INDICES_TYPE_UNSIGNED_BYTE: Your indices are unsigned bytes
* @COGL_INDICES_TYPE_UNSIGNED_SHORT: Your indices are unsigned shorts
* @COGL_INDICES_TYPE_UNSIGNED_INT: Your indices are unsigned ints
*
* You should aim to use the smallest data type that gives you enough
* range, since it reduces the size of your index array and can help
* reduce the demand on memory bandwidth.
*
* Note that %COGL_INDICES_TYPE_UNSIGNED_INT is only supported if the
* %COGL_FEATURE_UNSIGNED_INT_INDICES feature is available. This
* should always be available on OpenGL but on OpenGL ES it will only
* be available if the GL_OES_element_index_uint extension is
* advertized.
*/
typedef enum {
COGL_INDICES_TYPE_UNSIGNED_BYTE,
COGL_INDICES_TYPE_UNSIGNED_SHORT,
COGL_INDICES_TYPE_UNSIGNED_INT
} CoglIndicesType;
/**
* CoglVerticesMode:
* @COGL_VERTICES_MODE_POINTS: FIXME, equivalent to %GL_POINTS
* @COGL_VERTICES_MODE_LINES: FIXME, equivalent to %GL_LINES
* @COGL_VERTICES_MODE_LINE_LOOP: FIXME, equivalent to %GL_LINE_LOOP
* @COGL_VERTICES_MODE_LINE_STRIP: FIXME, equivalent to %GL_LINE_STRIP
* @COGL_VERTICES_MODE_TRIANGLES: FIXME, equivalent to %GL_TRIANGLES
* @COGL_VERTICES_MODE_TRIANGLE_STRIP: FIXME, equivalent to %GL_TRIANGLE_STRIP
* @COGL_VERTICES_MODE_TRIANGLE_FAN: FIXME, equivalent to %GL_TRIANGLE_FAN
*
* Different ways of interpreting vertices when drawing.
*
* Since: 1.0
*/
typedef enum {
COGL_VERTICES_MODE_POINTS = 0x0000,
COGL_VERTICES_MODE_LINES = 0x0001,
COGL_VERTICES_MODE_LINE_LOOP = 0x0002,
COGL_VERTICES_MODE_LINE_STRIP = 0x0003,
COGL_VERTICES_MODE_TRIANGLES = 0x0004,
COGL_VERTICES_MODE_TRIANGLE_STRIP = 0x0005,
COGL_VERTICES_MODE_TRIANGLE_FAN = 0x0006
} CoglVerticesMode;
/* NB: The above definitions are taken from gl.h equivalents */
G_END_DECLS
#endif /* __COGL_TYPES_H__ */

View File

@ -253,31 +253,6 @@ void
cogl_vertex_buffer_enable (CoglHandle handle,
const char *attribute_name);
/**
* CoglVerticesMode:
* @COGL_VERTICES_MODE_POINTS: FIXME, equivalent to %GL_POINTS
* @COGL_VERTICES_MODE_LINE_STRIP: FIXME, equivalent to %GL_LINE_STRIP
* @COGL_VERTICES_MODE_LINE_LOOP: FIXME, equivalent to %GL_LINE_LOOP
* @COGL_VERTICES_MODE_LINES: FIXME, equivalent to %GL_LINES
* @COGL_VERTICES_MODE_TRIANGLE_STRIP: FIXME, equivalent to %GL_TRIANGLE_STRIP
* @COGL_VERTICES_MODE_TRIANGLE_FAN: FIXME, equivalent to %GL_TRIANGLE_FAN
* @COGL_VERTICES_MODE_TRIANGLES: FIXME, equivalent to %GL_TRIANGLES
*
* How vertices passed to cogl_vertex_buffer_draw() and
* cogl_vertex_buffer_draw_elements() should be interpreted
*
* Since: 1.0
*/
typedef enum {
COGL_VERTICES_MODE_POINTS = GL_POINTS,
COGL_VERTICES_MODE_LINE_STRIP = GL_LINE_STRIP,
COGL_VERTICES_MODE_LINE_LOOP = GL_LINE_LOOP,
COGL_VERTICES_MODE_LINES = GL_LINES,
COGL_VERTICES_MODE_TRIANGLE_STRIP = GL_TRIANGLE_STRIP,
COGL_VERTICES_MODE_TRIANGLE_FAN = GL_TRIANGLE_FAN,
COGL_VERTICES_MODE_TRIANGLES = GL_TRIANGLES
} CoglVerticesMode;
/**
* cogl_vertex_buffer_draw:
* @handle: A vertex buffer handle
@ -298,28 +273,6 @@ cogl_vertex_buffer_draw (CoglHandle handle,
int first,
int count);
/**
* CoglIndicesType:
* @COGL_INDICES_TYPE_UNSIGNED_BYTE: Your indices are unsigned bytes
* @COGL_INDICES_TYPE_UNSIGNED_SHORT: Your indices are unsigned shorts
* @COGL_INDICES_TYPE_UNSIGNED_INT: Your indices are unsigned ints
*
* You should aim to use the smallest data type that gives you enough
* range, since it reduces the size of your index array and can help
* reduce the demand on memory bandwidth.
*
* Note that %COGL_INDICES_TYPE_UNSIGNED_INT is only supported if the
* %COGL_FEATURE_UNSIGNED_INT_INDICES feature is available. This
* should always be available on OpenGL but on OpenGL ES it will only
* be available if the GL_OES_element_index_uint extension is
* advertized.
*/
typedef enum {
COGL_INDICES_TYPE_UNSIGNED_BYTE,
COGL_INDICES_TYPE_UNSIGNED_SHORT,
COGL_INDICES_TYPE_UNSIGNED_INT
} CoglIndicesType;
/**
* cogl_vertex_buffer_indices_new:
* @indices_type: a #CoglIndicesType specifying the data type used for