cogl-shader-boilerplate: Don't put the color attrib in location 0

Due to Mesa bug 28585 calling glVertexAttrib with attrib location 0
doesn't appear to work. This patch just reorders the vertex and color
attributes in the shader in the hope that Mesa will assign the color
attribute to a different location.
This commit is contained in:
Neil Roberts 2010-12-07 12:33:39 +00:00
parent 4232de637a
commit e98bd86e0a

View File

@ -92,8 +92,8 @@
"#define cogl_position_out gl_Position\n" \
"#define cogl_point_size_out gl_PointSize\n" \
"\n" \
"attribute vec4 cogl_position_in;\n" \
"attribute vec4 cogl_color_in;\n" \
"attribute vec4 cogl_position_in;\n" \
"#define cogl_tex_coord_in cogl_tex_coord0_in;\n" \
"attribute vec3 cogl_normal_in;\n" \
"\n" \