mirror of
https://github.com/brl/mutter.git
synced 2024-12-26 21:02:14 +00:00
pipeline: Implements _cogl_pipeline_hash function
This allows us to get a hash for a set of state groups for a given pipeline. This can be used for example to get a hash of the fragment processing state of a pipeline so we can implement a cache for compiled arbfp/glsl programs.
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046434e222
@ -32,6 +32,11 @@
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#include <glib.h>
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/* cogl-pipeline.c wants to be able to hash CoglColor data so it needs
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* the exact data size to be able to avoid reading the padding bytes.
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*/
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#define _COGL_COLOR_DATA_SIZE 4
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void
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_cogl_color_get_rgba_4ubv (const CoglColor *color,
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guint8 *dest);
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@ -127,6 +127,8 @@ cogl_create_context (void)
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_cogl_pipeline_init_default_pipeline ();
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_cogl_pipeline_init_default_layers ();
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_cogl_pipeline_init_state_hash_functions ();
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_cogl_pipeline_init_layer_state_hash_functions ();
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_context->enable_flags = 0;
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@ -390,7 +390,7 @@ typedef struct
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{
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/* Determines what fragments are discarded based on their alpha */
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CoglPipelineAlphaFunc alpha_func;
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GLfloat alpha_func_reference;
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float alpha_func_reference;
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} CoglPipelineAlphaFuncState;
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typedef enum _CoglPipelineBlendEnable
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@ -886,6 +886,10 @@ void
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_cogl_pipeline_get_colorubv (CoglPipeline *pipeline,
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guint8 *color);
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/* XXX: At some point it could be good for this to accept a mask of
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* the state groups we are interested in comparing since we can
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* probably use that information in a number situations to reduce
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* the work we do. */
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unsigned long
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_cogl_pipeline_compare_differences (CoglPipeline *pipeline0,
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CoglPipeline *pipeline1);
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@ -908,6 +912,12 @@ _cogl_pipeline_equal (CoglPipeline *pipeline0,
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unsigned long layer_differences,
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CoglPipelineEvalFlags flags);
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unsigned int
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_cogl_pipeline_hash (CoglPipeline *pipeline,
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unsigned long differences,
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unsigned long layer_differences,
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CoglPipelineEvalFlags flags);
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CoglPipeline *
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_cogl_pipeline_journal_ref (CoglPipeline *pipeline);
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@ -1042,5 +1052,11 @@ CoglPipeline *
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_cogl_pipeline_find_codegen_authority (CoglPipeline *pipeline,
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CoglHandle user_program);
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void
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_cogl_pipeline_init_state_hash_functions (void);
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void
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_cogl_pipeline_init_layer_state_hash_functions (void);
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#endif /* __COGL_PIPELINE_PRIVATE_H */
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@ -41,6 +41,7 @@
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#include "cogl-blend-string.h"
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#include "cogl-journal-private.h"
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#include "cogl-color-private.h"
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#include "cogl-util.h"
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#include "cogl-profile.h"
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#include <glib.h>
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@ -188,6 +189,8 @@ _cogl_pipeline_init_default_pipeline (void)
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{
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/* Create new - blank - pipeline */
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CoglPipeline *pipeline = g_slice_new0 (CoglPipeline);
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/* XXX: NB: It's important that we zero this to avoid polluting
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* pipeline hash values with un-initialized data */
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CoglPipelineBigState *big_state = g_slice_new0 (CoglPipelineBigState);
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CoglPipelineLightingState *lighting_state = &big_state->lighting_state;
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CoglPipelineAlphaFuncState *alpha_state = &big_state->alpha_state;
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@ -5508,6 +5511,523 @@ _cogl_pipeline_set_static_breadcrumb (CoglPipeline *pipeline,
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pipeline->static_breadcrumb = breadcrumb;
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}
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typedef struct _HashState
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{
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unsigned long pipeline_differences;
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unsigned long layer_differences;
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CoglPipelineEvalFlags flags;
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unsigned int hash;
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} HashState;
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static void
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_cogl_pipeline_layer_hash_unit_state (CoglPipelineLayer *authority,
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CoglPipelineLayer **authorities,
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HashState *state)
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{
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int unit = authority->unit_index;
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state->hash =
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_cogl_util_one_at_a_time_hash (state->hash, &unit, sizeof (unit));
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}
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static void
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_cogl_pipeline_layer_hash_texture_state (CoglPipelineLayer *authority,
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CoglPipelineLayer **authorities,
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HashState *state)
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{
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GLuint gl_handle;
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GLenum gl_target;
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unsigned long hash = state->hash;
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cogl_texture_get_gl_texture (authority->texture, &gl_handle, &gl_target);
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hash = _cogl_util_one_at_a_time_hash (hash, &gl_target, sizeof (gl_target));
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if (!(state->flags & COGL_PIPELINE_EVAL_FLAG_IGNORE_TEXTURE_DATA))
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hash = _cogl_util_one_at_a_time_hash (hash, &gl_handle, sizeof (gl_handle));
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state->hash = hash;
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}
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static void
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_cogl_pipeline_layer_hash_filters_state (CoglPipelineLayer *authority,
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CoglPipelineLayer **authorities,
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HashState *state)
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{
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unsigned int hash = state->hash;
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hash = _cogl_util_one_at_a_time_hash (hash, &authority->mag_filter,
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sizeof (authority->mag_filter));
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hash = _cogl_util_one_at_a_time_hash (hash, &authority->min_filter,
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sizeof (authority->min_filter));
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state->hash = hash;
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}
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static void
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_cogl_pipeline_layer_hash_wrap_modes_state (CoglPipelineLayer *authority,
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CoglPipelineLayer **authorities,
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HashState *state)
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{
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unsigned int hash = state->hash;
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hash = _cogl_util_one_at_a_time_hash (hash, &authority->wrap_mode_s,
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sizeof (authority->wrap_mode_s));
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hash = _cogl_util_one_at_a_time_hash (hash, &authority->wrap_mode_t,
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sizeof (authority->wrap_mode_t));
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hash = _cogl_util_one_at_a_time_hash (hash, &authority->wrap_mode_p,
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sizeof (authority->wrap_mode_p));
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state->hash = hash;
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}
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static void
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_cogl_pipeline_layer_hash_combine_state (CoglPipelineLayer *authority,
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CoglPipelineLayer **authorities,
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HashState *state)
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{
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unsigned int hash = state->hash;
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CoglPipelineLayerBigState *b = authority->big_state;
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int n_args;
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int i;
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hash = _cogl_util_one_at_a_time_hash (hash, &b->texture_combine_rgb_func,
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sizeof (b->texture_combine_rgb_func));
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n_args = _cogl_get_n_args_for_combine_func (b->texture_combine_rgb_func);
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for (i = 0; i < n_args; i++)
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{
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hash =
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_cogl_util_one_at_a_time_hash (hash, &b->texture_combine_rgb_src[i],
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sizeof (b->texture_combine_rgb_src[i]));
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hash =
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_cogl_util_one_at_a_time_hash (hash, &b->texture_combine_rgb_op[i],
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sizeof (b->texture_combine_rgb_op[i]));
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}
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hash = _cogl_util_one_at_a_time_hash (hash, &b->texture_combine_alpha_func,
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sizeof (b->texture_combine_alpha_func));
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n_args = _cogl_get_n_args_for_combine_func (b->texture_combine_alpha_func);
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for (i = 0; i < n_args; i++)
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{
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hash =
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_cogl_util_one_at_a_time_hash (hash, &b->texture_combine_alpha_src[i],
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sizeof (b->texture_combine_alpha_src[i]));
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hash =
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_cogl_util_one_at_a_time_hash (hash, &b->texture_combine_alpha_op[i],
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sizeof (b->texture_combine_alpha_op[i]));
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}
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state->hash = hash;
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}
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static void
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_cogl_pipeline_layer_hash_combine_constant_state (CoglPipelineLayer *authority,
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CoglPipelineLayer **authorities,
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HashState *state)
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{
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CoglPipelineLayerBigState *b = authority->big_state;
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gboolean need_hash = FALSE;
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int n_args;
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int i;
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/* XXX: If the user also asked to hash the ALPHA_FUNC_STATE then it
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* would be nice if we could combine the n_args loops in this
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* function and _cogl_pipeline_layer_hash_combine_state.
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*/
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n_args = _cogl_get_n_args_for_combine_func (b->texture_combine_rgb_func);
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for (i = 0; i < n_args; i++)
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{
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if (b->texture_combine_rgb_src[i] == GL_CONSTANT_COLOR ||
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b->texture_combine_rgb_src[i] == GL_CONSTANT_ALPHA)
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{
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/* XXX: should we be careful to only hash the alpha
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* component in the GL_CONSTANT_ALPHA case? */
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need_hash = TRUE;
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goto done;
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}
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}
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n_args = _cogl_get_n_args_for_combine_func (b->texture_combine_alpha_func);
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for (i = 0; i < n_args; i++)
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{
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if (b->texture_combine_alpha_src[i] == GL_CONSTANT_COLOR ||
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b->texture_combine_alpha_src[i] == GL_CONSTANT_ALPHA)
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{
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/* XXX: should we be careful to only hash the alpha
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* component in the GL_CONSTANT_ALPHA case? */
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need_hash = TRUE;
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goto done;
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}
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}
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done:
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if (need_hash)
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{
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float *constant = b->texture_combine_constant;
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state->hash = _cogl_util_one_at_a_time_hash (state->hash, constant,
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sizeof (float) * 4);
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}
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}
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static void
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_cogl_pipeline_layer_hash_user_matrix_state (CoglPipelineLayer *authority,
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CoglPipelineLayer **authorities,
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HashState *state)
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{
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CoglPipelineLayerBigState *big_state = authority->big_state;
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state->hash = _cogl_util_one_at_a_time_hash (state->hash, &big_state->matrix,
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sizeof (float) * 16);
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}
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static void
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_cogl_pipeline_layer_hash_point_sprite_state (CoglPipelineLayer *authority,
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CoglPipelineLayer **authorities,
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HashState *state)
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{
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CoglPipelineLayerBigState *big_state = authority->big_state;
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state->hash =
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_cogl_util_one_at_a_time_hash (state->hash, &big_state->point_sprite_coords,
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sizeof (big_state->point_sprite_coords));
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}
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typedef void (*LayerStateHashFunction) (CoglPipelineLayer *authority,
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CoglPipelineLayer **authorities,
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HashState *state);
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static LayerStateHashFunction
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layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_SPARSE_COUNT];
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/* XXX: We don't statically initialize the array of hash functions, so
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* we won't get caught out by later re-indexing the groups for some
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* reason. */
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void
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_cogl_pipeline_init_layer_state_hash_functions (void)
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{
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CoglPipelineLayerStateIndex _index;
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layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_UNIT_INDEX] =
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_cogl_pipeline_layer_hash_unit_state;
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layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_TEXTURE_INDEX] =
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_cogl_pipeline_layer_hash_texture_state;
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layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_FILTERS_INDEX] =
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_cogl_pipeline_layer_hash_filters_state;
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layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_WRAP_MODES_INDEX] =
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_cogl_pipeline_layer_hash_wrap_modes_state;
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layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_COMBINE_INDEX] =
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_cogl_pipeline_layer_hash_combine_state;
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layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT_INDEX] =
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_cogl_pipeline_layer_hash_combine_constant_state;
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layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_USER_MATRIX_INDEX] =
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_cogl_pipeline_layer_hash_user_matrix_state;
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_index = COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS_INDEX;
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layer_state_hash_functions[_index] =
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_cogl_pipeline_layer_hash_point_sprite_state;
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/* So we get a big error if we forget to update this code! */
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g_assert (COGL_PIPELINE_LAYER_STATE_SPARSE_COUNT == 8);
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}
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static gboolean
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_cogl_pipeline_hash_layer_cb (CoglPipelineLayer *layer,
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void *user_data)
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{
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HashState *state = user_data;
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unsigned long differences = state->layer_differences;
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CoglPipelineLayer *authorities[COGL_PIPELINE_LAYER_STATE_COUNT];
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unsigned long mask;
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int i;
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/* Theoretically we would hash non-sparse layer state here but
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* currently layers don't have any. */
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/* XXX: we resolve all the authorities here - not just those
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* corresponding to hash_state->layer_differences - because
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* the hashing of some state groups actually depends on the values
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* in other groups. For example we don't hash layer combine
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* constants if they are aren't referenced by the current layer
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* combine function.
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*/
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mask = COGL_PIPELINE_LAYER_STATE_ALL_SPARSE;
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_cogl_pipeline_layer_resolve_authorities (layer,
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mask,
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authorities);
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/* So we go right ahead and hash the sparse state... */
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for (i = 0; i < COGL_PIPELINE_LAYER_STATE_COUNT; i++)
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{
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unsigned long current_state = (1L<<i);
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/* XXX: we are hashing the un-mixed hash values of all the
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* individual state groups; we should provide a means to test
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* the quality of the final hash values we are getting with this
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* approach... */
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if (differences & current_state)
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{
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CoglPipelineLayer *authority = authorities[i];
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layer_state_hash_functions[i] (authority, authorities, state);
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}
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if (current_state > differences)
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break;
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}
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return TRUE;
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}
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static void
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_cogl_pipeline_hash_color_state (CoglPipeline *authority,
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HashState *state)
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{
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state->hash = _cogl_util_one_at_a_time_hash (state->hash, &authority->color,
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_COGL_COLOR_DATA_SIZE);
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}
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static void
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_cogl_pipeline_hash_blend_enable_state (CoglPipeline *authority,
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HashState *state)
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{
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guint8 blend_enable = authority->blend_enable;
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state->hash = _cogl_util_one_at_a_time_hash (state->hash, &blend_enable, 1);
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}
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static void
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_cogl_pipeline_hash_layers_state (CoglPipeline *authority,
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HashState *state)
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{
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state->hash =
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_cogl_util_one_at_a_time_hash (state->hash, &authority->n_layers,
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sizeof (authority->n_layers));
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_cogl_pipeline_foreach_layer_internal (authority,
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_cogl_pipeline_hash_layer_cb,
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state);
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}
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static void
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_cogl_pipeline_hash_lighting_state (CoglPipeline *authority,
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HashState *state)
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{
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CoglPipelineLightingState *lighting_state =
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&authority->big_state->lighting_state;
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state->hash =
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_cogl_util_one_at_a_time_hash (state->hash, lighting_state,
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sizeof (CoglPipelineLightingState));
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}
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static void
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_cogl_pipeline_hash_alpha_func_state (CoglPipeline *authority,
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HashState *state)
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{
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CoglPipelineAlphaFuncState *alpha_state = &authority->big_state->alpha_state;
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state->hash =
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_cogl_util_one_at_a_time_hash (state->hash, &alpha_state->alpha_func,
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sizeof (alpha_state->alpha_func));
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}
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static void
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_cogl_pipeline_hash_alpha_func_reference_state (CoglPipeline *authority,
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HashState *state)
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{
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CoglPipelineAlphaFuncState *alpha_state = &authority->big_state->alpha_state;
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float ref = alpha_state->alpha_func_reference;
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state->hash =
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_cogl_util_one_at_a_time_hash (state->hash, &ref, sizeof (float));
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}
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static void
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_cogl_pipeline_hash_blend_state (CoglPipeline *authority,
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HashState *state)
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{
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CoglPipelineBlendState *blend_state = &authority->big_state->blend_state;
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unsigned int hash;
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if (!authority->real_blend_enable)
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return;
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hash = state->hash;
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#ifndef HAVE_COGL_GLES
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hash =
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_cogl_util_one_at_a_time_hash (hash, &blend_state->blend_equation_rgb,
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sizeof (blend_state->blend_equation_rgb));
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hash =
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_cogl_util_one_at_a_time_hash (hash, &blend_state->blend_equation_alpha,
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sizeof (blend_state->blend_equation_alpha));
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hash =
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_cogl_util_one_at_a_time_hash (hash, &blend_state->blend_src_factor_alpha,
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sizeof (blend_state->blend_src_factor_alpha));
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hash =
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_cogl_util_one_at_a_time_hash (hash, &blend_state->blend_dst_factor_alpha,
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sizeof (blend_state->blend_dst_factor_alpha));
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|
||||
if (blend_state->blend_src_factor_rgb == GL_ONE_MINUS_CONSTANT_COLOR ||
|
||||
blend_state->blend_src_factor_rgb == GL_CONSTANT_COLOR ||
|
||||
blend_state->blend_dst_factor_rgb == GL_ONE_MINUS_CONSTANT_COLOR ||
|
||||
blend_state->blend_dst_factor_rgb == GL_CONSTANT_COLOR)
|
||||
{
|
||||
hash =
|
||||
_cogl_util_one_at_a_time_hash (hash, &blend_state->blend_constant,
|
||||
sizeof (blend_state->blend_constant));
|
||||
}
|
||||
#endif
|
||||
|
||||
hash =
|
||||
_cogl_util_one_at_a_time_hash (hash, &blend_state->blend_src_factor_rgb,
|
||||
sizeof (blend_state->blend_src_factor_rgb));
|
||||
hash =
|
||||
_cogl_util_one_at_a_time_hash (hash, &blend_state->blend_dst_factor_rgb,
|
||||
sizeof (blend_state->blend_dst_factor_rgb));
|
||||
|
||||
state->hash = hash;
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_pipeline_hash_user_shader_state (CoglPipeline *authority,
|
||||
HashState *state)
|
||||
{
|
||||
CoglHandle user_program = authority->big_state->user_program;
|
||||
state->hash = _cogl_util_one_at_a_time_hash (state->hash, &user_program,
|
||||
sizeof (user_program));
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_pipeline_hash_depth_state (CoglPipeline *authority,
|
||||
HashState *state)
|
||||
{
|
||||
CoglPipelineDepthState *depth_state = &authority->big_state->depth_state;
|
||||
unsigned int hash = state->hash;
|
||||
|
||||
if (depth_state->depth_test_enabled)
|
||||
{
|
||||
guint8 enabled = depth_state->depth_test_enabled;
|
||||
CoglDepthTestFunction function = depth_state->depth_test_function;
|
||||
hash = _cogl_util_one_at_a_time_hash (hash, &enabled, sizeof (enabled));
|
||||
hash = _cogl_util_one_at_a_time_hash (hash, &function, sizeof (function));
|
||||
}
|
||||
|
||||
if (depth_state->depth_writing_enabled)
|
||||
{
|
||||
guint8 enabled = depth_state->depth_writing_enabled;
|
||||
float near = depth_state->depth_range_near;
|
||||
float far = depth_state->depth_range_far;
|
||||
hash = _cogl_util_one_at_a_time_hash (hash, &enabled, sizeof (enabled));
|
||||
hash = _cogl_util_one_at_a_time_hash (hash, &near, sizeof (near));
|
||||
hash = _cogl_util_one_at_a_time_hash (hash, &far, sizeof (far));
|
||||
}
|
||||
|
||||
state->hash = hash;
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_pipeline_hash_fog_state (CoglPipeline *authority,
|
||||
HashState *state)
|
||||
{
|
||||
CoglPipelineFogState *fog_state = &authority->big_state->fog_state;
|
||||
unsigned long hash = state->hash;
|
||||
|
||||
if (!fog_state->enabled)
|
||||
hash = _cogl_util_one_at_a_time_hash (hash, &fog_state->enabled,
|
||||
sizeof (fog_state->enabled));
|
||||
else
|
||||
hash = _cogl_util_one_at_a_time_hash (hash, &fog_state,
|
||||
sizeof (CoglPipelineFogState));
|
||||
|
||||
state->hash = hash;
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_pipeline_hash_point_size_state (CoglPipeline *authority,
|
||||
HashState *state)
|
||||
{
|
||||
float point_size = authority->big_state->point_size;
|
||||
state->hash = _cogl_util_one_at_a_time_hash (state->hash, &point_size,
|
||||
sizeof (point_size));
|
||||
}
|
||||
|
||||
typedef void (*StateHashFunction) (CoglPipeline *authority, HashState *state);
|
||||
|
||||
static StateHashFunction
|
||||
state_hash_functions[COGL_PIPELINE_STATE_SPARSE_COUNT];
|
||||
|
||||
/* We don't statically initialize the array of hash functions
|
||||
* so we won't get caught out by later re-indexing the groups for
|
||||
* some reason. */
|
||||
void
|
||||
_cogl_pipeline_init_state_hash_functions (void)
|
||||
{
|
||||
state_hash_functions[COGL_PIPELINE_STATE_COLOR_INDEX] =
|
||||
_cogl_pipeline_hash_color_state;
|
||||
state_hash_functions[COGL_PIPELINE_STATE_BLEND_ENABLE_INDEX] =
|
||||
_cogl_pipeline_hash_blend_enable_state;
|
||||
state_hash_functions[COGL_PIPELINE_STATE_LAYERS_INDEX] =
|
||||
_cogl_pipeline_hash_layers_state;
|
||||
state_hash_functions[COGL_PIPELINE_STATE_LIGHTING_INDEX] =
|
||||
_cogl_pipeline_hash_lighting_state;
|
||||
state_hash_functions[COGL_PIPELINE_STATE_ALPHA_FUNC_INDEX] =
|
||||
_cogl_pipeline_hash_alpha_func_state;
|
||||
state_hash_functions[COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE_INDEX] =
|
||||
_cogl_pipeline_hash_alpha_func_reference_state;
|
||||
state_hash_functions[COGL_PIPELINE_STATE_BLEND_INDEX] =
|
||||
_cogl_pipeline_hash_blend_state;
|
||||
state_hash_functions[COGL_PIPELINE_STATE_USER_SHADER_INDEX] =
|
||||
_cogl_pipeline_hash_user_shader_state;
|
||||
state_hash_functions[COGL_PIPELINE_STATE_DEPTH_INDEX] =
|
||||
_cogl_pipeline_hash_depth_state;
|
||||
state_hash_functions[COGL_PIPELINE_STATE_FOG_INDEX] =
|
||||
_cogl_pipeline_hash_fog_state;
|
||||
state_hash_functions[COGL_PIPELINE_STATE_POINT_SIZE_INDEX] =
|
||||
_cogl_pipeline_hash_point_size_state;
|
||||
|
||||
/* So we get a big error if we forget to update this code! */
|
||||
g_assert (COGL_PIPELINE_STATE_SPARSE_COUNT == 11);
|
||||
}
|
||||
|
||||
unsigned int
|
||||
_cogl_pipeline_hash (CoglPipeline *pipeline,
|
||||
unsigned long differences,
|
||||
unsigned long layer_differences,
|
||||
CoglPipelineEvalFlags flags)
|
||||
{
|
||||
CoglPipeline *authorities[COGL_PIPELINE_STATE_SPARSE_COUNT];
|
||||
unsigned long mask;
|
||||
int i;
|
||||
HashState state;
|
||||
unsigned int final_hash = 0;
|
||||
|
||||
state.hash = 0;
|
||||
state.layer_differences = layer_differences;
|
||||
|
||||
/* hash non-sparse state */
|
||||
|
||||
if (differences & COGL_PIPELINE_STATE_REAL_BLEND_ENABLE)
|
||||
{
|
||||
gboolean enable = pipeline->real_blend_enable;
|
||||
state.hash =
|
||||
_cogl_util_one_at_a_time_hash (state.hash, &enable, sizeof (enable));
|
||||
}
|
||||
|
||||
/* hash sparse state */
|
||||
|
||||
mask = differences & COGL_PIPELINE_STATE_ALL_SPARSE;
|
||||
_cogl_pipeline_resolve_authorities (pipeline, mask, authorities);
|
||||
|
||||
for (i = 0; i < COGL_PIPELINE_STATE_SPARSE_COUNT; i++)
|
||||
{
|
||||
unsigned long current_state = (1L<<i);
|
||||
|
||||
/* XXX: we are hashing the un-mixed hash values of all the
|
||||
* individual state groups; we should provide a means to test
|
||||
* the quality of the final hash values we are getting with this
|
||||
* approach... */
|
||||
if (differences & current_state)
|
||||
{
|
||||
CoglPipeline *authority = authorities[i];
|
||||
state_hash_functions[i] (authority, &state);
|
||||
final_hash = _cogl_util_one_at_a_time_hash (final_hash, &state.hash,
|
||||
sizeof (state.hash));
|
||||
}
|
||||
|
||||
if (current_state > differences)
|
||||
break;
|
||||
}
|
||||
|
||||
return _cogl_util_one_at_a_time_mix (final_hash);
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int parent_id;
|
||||
|
@ -208,4 +208,13 @@ cogl_fixed_get_type (void)
|
||||
return _cogl_fixed_type;
|
||||
}
|
||||
|
||||
unsigned int
|
||||
_cogl_util_one_at_a_time_mix (unsigned int hash)
|
||||
{
|
||||
hash += ( hash << 3 );
|
||||
hash ^= ( hash >> 11 );
|
||||
hash += ( hash << 15 );
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
||||
|
@ -68,4 +68,31 @@ _cogl_util_is_pot (unsigned int num)
|
||||
return (num & (num - 1)) == 0;
|
||||
}
|
||||
|
||||
/* Split Bob Jenkins' One-at-a-Time hash
|
||||
*
|
||||
* This uses the One-at-a-Time hash algorithm designed by Bob Jenkins
|
||||
* but the mixing step is split out so the function can be used in a
|
||||
* more incremental fashion.
|
||||
*/
|
||||
static inline unsigned int
|
||||
_cogl_util_one_at_a_time_hash (unsigned int hash,
|
||||
void *key,
|
||||
size_t bytes)
|
||||
{
|
||||
unsigned char *p = key;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < bytes; i++)
|
||||
{
|
||||
hash += p[i];
|
||||
hash += (hash << 10);
|
||||
hash ^= (hash >> 6);
|
||||
}
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
||||
unsigned int
|
||||
_cogl_util_one_at_a_time_mix (unsigned int hash);
|
||||
|
||||
#endif /* __COGL_UTIL_H */
|
||||
|
Loading…
Reference in New Issue
Block a user