mutter/tests/interactive
Neil Roberts 5fc3122dad test-cogl-shader-glsl: Disable the atlas for the hand texture
Atlasing needs to be disabled for the hand texture so that it can work
out the step value needed to fetch a neighbouring pixel in the blur
shader. If the texture ends up in the atlas then the test can't know
the actual size of the texture so it looks wrong.
2011-01-13 11:50:09 +00:00
..
2010-12-20 12:41:07 +00:00
2010-11-30 14:40:38 +00:00
2010-11-15 16:00:49 +00:00